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CK2 Dev Diary #42: The Ever Changing Changelog

Greetings fellow crusaders!

This dev diary will be rather short, as I won’t be talking about anything new and exciting. With us getting ever closer to a release (and before you ask: no, I will not tell you when it might be just yet), I thought it might be a good time to start highlighting some of the stuff we have in our changelog.

First off, some balance changes:
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# Balance
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- Minor clan revolt troops are no longer inherited, and the leader of the uprising now has more money, prestige, population and manpower as well as two sons to succeed him
- If you grant a title and all titles below it to a child while following a religion that uses bishops, the temples will now have bishops generated rather than not get handed to the recipient
- "Cultural Bonds" no longer causes an alliance, but instead allows other independent characters of the conqueror's culture to join them in defensive wars. The AI is likely to do this if their opinion of the defender is positive and they're not busy with wars of their own
- Allowed vassals to press de jure claims against their fellow vassals again (though the AI won't)
- You'll now lose some Threat if dying causes you to lose land
- When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege
- The "Ask to Leave Court" diplomatic interaction will now cause the character's spouses to leave as well, and has the same requirements of the spouses as the character being asked to leave
- Increased the duration of the "War Taxes" modifier to five years (up from three), for completing the "Build a War Chest" Ambition
- Overthrow Ruler will now give the ruler a claim on the title if they accept the demands
- No longer possible to usurp titles from the vassals of a revolting vassal
- Capitals can now be moved every 50 years rather than once per lifetime. Nomads still get to move it every 10 years
- Merchant Republics with too few patricians will no longer draft people who are heir to a title to become patricians, since this risks disinheriting them
- No longer possible to ask to join a war against someone you have a non-aggression pact with
- The "make my court/vassals speak English" events can now trigger if one's a vassal of Britannia rather than England, and can trigger for the king/emperor as well, not just their vassals
- The prestige you get from being a consort now scales with the tier of your spouse. Reduced the prestige to half. Now it ranges from 0.5/month from a baron to 2.5/month from an emperor
- The capital duchy of a title, if held by the title holder, will under elective/tanistry law now always follow that title's succession, even if your heir is not playable for you. Counties, baronies, and other duchies will still revert to primogeniture in that case
- Now possible to give temple holdings to children if that does not risk disinheriting them
- No longer possible to appoint someone to your council when they're part of a faction that's sent you an ultimatum; this could be exploited to have them leave the faction, giving you an easy win in the faction war, or invalidating it entirely
- When non-primary war participants die, their primary heir will now stay in the war if the inherited title ends up as their primary title, and it'd be possible for them to ask to join the war, or be called in by the war leader
- When eating your prisoners, you can now attract a non-serious disease
- No longer possible to join or start factions while you have a truce with your liege
- Landed characters now pick a plot if they have none considerably more often; on average after 12 months

Not too much to add. Most of them should speak for themselves. Overall some nice changes and fixes.

To go along all of the quality of life additions we’ve made for 2.7, there are a bunch of smaller changes for the interface as well. Most of these should make the game slightly more user-friendly and easier to use:

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# Interface
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- The levy tooltip now shows all modifiers to levy size rather than just the influence of martial and the location of the holding compared to one's capital
- The council job actions now say their name at the top of the tooltip even if the councilor is currently performing the action
- "Favorite map mode" buttons will now be highlighted if the associated map mode is selected via the regular button rather than the custom button
- The game will no longer occasionally change the selected tab for no apparent reason on the character screen if you have a non-ruler selected
- When part of a faction revolt, the faction leader's units will look allied rather than neutral
- Updated the "Grant Viceroyalty" interaction to include the "Include Vassal Titles" checkbox
- Added support for accented ASCII characters and similar (E.G., é, å, ü) in the Character Finder's search field
- The holding view will now show the influence of stewardship on the holding's tax income, and the income summary in the province view will acount for the stewardship bonus
- Updated the Focus window to avoid some cases were it wouldn't explain why you are unable to select a given focus
- Reaper's Due: The Hospital icon in the province view will now open the hospital buildings screen if the province has a hospital. If it does not, it will toggle the Extended Province View
- The main menu music will now start playing if you unmute it using the main menu settings, even if you started the game with music muted
- Fixed game rule titles sometimes going across two lines on the game rule screen for some languages
- Updated the dynasty view for the Indian religions, as they would use the Christian dynasty ornament
- Clicking the Nomad Agitation alert will now select the relevant province, not just pan to it
- Made the list of titles in the character view slightly wider
- The event where you ask your court physician to save your sickly child will now show the child's portrait
- Known/backed plots now show their plot power in the UI entry itself, not just the tooltip
- Clicking a council job action again will now cancel the job assignment
- Recalling someone from their council action while having a job selected for assignment will now cancel job assignment
- The border highlighting of selected CBs now takes precedence over selected provinces or titles
- Updated the condition tooltips for the decisions "Mend the Great Schism" and "Restore the Roman Empire" to shorten the tooltip and make them easier to read
- Now only possible to hit "Ready" in multiplayer when the save has finished loading
- Fixed the character UI not fully updating if the character died while you were looking at them. Before this would result in the plot button still being available, as well as a number of other issues
- The realm peace tooltip will now tell you how long it has been since you used realm peace if it is on cooldown
- Build Time and Build Cost modifiers now show as percentages (E.G., -10.0% instead of -0.1)
- Added a unique skin for the Republic view when playing as Indian
- Added a sound for gaining a new trait
- Event options will now list both trait icons and affected character portraits
- Fixed the "Call to Arms" text sometimes not fitting the letter window
- Changed the color of the mosaic at the top of the Muslim Clan/Nomad interface, to make it different from the Council interface
- The tooltip for religion in the province window now provides the same info as the religion tooltip in the character religion
- The title shields on the law page now no longer change order when you click any of them, instead making the selected one bigger
- Interface shortcuts that require the SHIFT key to be used now more clearly indicate that's the case. In the past a capital letter shortcut meant SHIFT was used, but now it'll say for example "SHIFT+A" rather than just "A"
- Removed "Show Commanders" choice in the Minor Titles View and changed the "Show Honorary Titles" to "Show Commanders Only" to only display commanders
- Added new option to the Minor Titles View "Auto-assign Commanders", which will replace a commander automatically with the best available candidate whenever a commander dies
- You no longer have to resign a commander first in order to replace them in the minor titles view
- Switched the placement of the title shield and the voter stance for the council in the My/Liege Council tab, to keep consistency with other portraits
- Fixed clicking on someone's primary title sometimes not taking you to their capital
- Clicking on a character's plot on the character screen will now take you to the target of the plot
- Fixed the decision to donate to the Knights of the Sun not having an icon
- The religion screen will no longer show the title of the religious head if there is no religious head
- The "Mod" and "Version" checkboxes in the multiplayer browser have been clarified to "Same Mods" and "Same Version"
- Moved the scrollbar slightly in the different law tabs, to make them somewhat easier to see
- Removed the "double" click sound you would get when clicking a province if the Extended Province View was opened already
- Added a sound effect when turning the pages in the Chronicle
- Added indicators for good and bad childhood traits in the Education Focus picker
- Removed the additional important minor title portraits at top of the Council View
- Made so the prisoner icon is now clickable and takes you to the imprisoner
- Improved the tooltip for the "Revoke Vassal Title" plot
- Updated character tooltip so it mentions whether you have educator/guardian (with name and location) and removed redundant tooltip that gave the same information
- Educate character interaction tooltip now use Conclave description if Conclave is enabled

This is not the full changelog, mind you. There are still plenty of bug fixes and other things in the changelog that isn't listed here. Should any entry be unclear, I’ll try to answer any question you might have about them.
 
Well, if you can't talk about the release date, can you at least say something about graphical DLC? We know about portraits, but will there be any unit packs?
Also, new music?
 
Does this mean that if per se I have 10 counts under me, that they will all have a plot most of the time?
No. They'll still only plot if they're at least twice as ambitious as they are honorable, and they'll still only pick plots they think are a decent idea.
 
Quote "The prestige you get from being a consort now scales with the tier of your spouse. Reduced the prestige to half. Now it ranges from 0.5/month from a baron to 2.5/month from an emperor"

Some scaling might be in order for designated regent aswell. You can stack minor titles on your heir eg. hirdman, commander, designated regent, for a huge boost in prestige per month outranking that of the ruler.
 
Was anything done about the distance-related random events? Playing as a pagan count in the middle of Finland, the Empress of the HRE stopped by and camped. :rolleyes:

Doesn't seem to be plausible.
 
When eating your prisoners, you can now attract a non-serious disease
Did you mean Food Poisoning?
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("Gain power" means copying traits from the victim)
 
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Some scaling might be in order for designated regent aswell. You can stack minor titles on your heir eg. hirdman, commander, designated regent, for a huge boost in prestige per month outranking that of the ruler.
Yeah, and balance it out a bit with councilors. They have 0.75 whereas advisors have 3.0 and commanders have 2.0. And advisor + commander position is worth 5.0 prestige and suffers no greater risk than a 0.75 prestige marshal. Less of a risk even, since they won't suffer bad marshal related events if they're wroth or lustful which often causes imprisonment.

EDIT: My bad, apparently this has been changed.
 
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Nice changes! Especially appreciating that you are solving issues with vice-royalties and rebellions.
 
When the holder of a viceroyalty dies, they'll now be replaced in wars by their regular heir, not their liege

Not quite sure I grasp this one. I get that the implication is that I, for example, as Roman Emperor, don't end up inheriting any wars when one of my Exarchs pops his clogs on the battlefield (which was occasionally nice but annoying more often than not). I intuit from that that if I, the liege title holder then do nothing, the war carries on using the prior holder's heir... But what happens when I re-assign the viceroyalty? Does that chap or chappess then become the war leader?

Or does it mean that if a viceroyalty holder dies during a war, I won't get the title back until it's over (or not at all until this new one dies )?
 
They can, but they're only tribal on two start dates.
I don't see the justification in letting them raid if they aren't tribal. Better to make them tribes in the later start dates IMO.
 
I don't see the justification in letting them raid if they aren't tribal. Better to make them tribes in the later start dates IMO.
More historical. Cattle-raiding was a cultural institution in Ireland up until the 17th century. There is as much justification in allowing the Irish to landraid as there is in allowing the Norse to do so by sea.
 
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- Removed "Show Commanders" choice in the Minor Titles View and changed the "Show Honorary Titles" to "Show Commanders Only" to only display commanders

Has to be my favorite feature. Navigating through Commanders was a headache, especially given how much they changed.
 
Maybe some more teases during the Twitch live stream this morning!