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Nothing like reading some juicy patch notes at 6 am. Was hoping to see info on each individual civic so I can start dreaming up my empire but I can wait a week.

People are playing it right now (yes, now) at EGX, hopefully some of them have the mindfulness to take pics of everything new they could to share.
 
I didn't see it in the patch notes, but is the bug where from doesn't work in warscore_cost fixed? It's supposed to make taking objectives from the main target's allies cost more, but since it doesn't work, it makes everything cost more.
 
Do the armies not based on pops (robots, at least) still exist and work as before with the new pop restrictions on recruitment?

I'm wondering if you actually need to have robot pops to build the robotic armies now.
 
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Does this mean you now need to build a sector after only 4 colonised planets instead of 6?

I would assume so yes.

Though, if the Sector Ai and Ui Improvements prove to be sufficient, it won't be too bad. I dunno if factions can still be linked to sectors, but this also means that colonial faction management kicks in sooner.
 
Having lots of core systems is something you're going to have to focus on now, yes, instead of everyone just getting the same amount. It's a strategy, with tradeoffs. That's kind of the whole point.
Reduces choice to the player, forcing them to send new planets to the AI, which we all know is suboptimal when it comes to designing planets.

Anyway, I'm certain someone will mod it immediately and fix it.
 
Out of curiosity, what will happen to existing custom empires given the whole civics and government type overhaul?

Your custom empires will remain on your empire list, but you will not be able to choose or enable their spawning unless you go back into the menu and give them civics.

If you load a game of 1.4, all AI empires will immediately select civics and the player can as well, though it is unlikely that such games will be very stable.

At least, that's what Wiz said in the stream.
 
Well, now that the not final numbers are actually final, what are they?
 
Aw I kind of liked it when sometimes you'd check in on a new colony and find it it had become a melting pot of a variety of races!

That was cool but it was kind of annoying because the planet would suddenly turn into a starving den of unrest and would cease to produce anything until that problem was solved and the infrastructure was developed. It'd be less of a problem since food is global/galactic now but I think it will be a good change. Time will tell though!
 
Also didn't notice anything about robot being instantaneously purged if the robots are banned.

how you think you can destroy millions of robots in a day? , without destroy the plantes where they are .

Reduces choice to the player, forcing them to send new planets to the AI, which we all know is suboptimal when it comes to designing planets.

if you go right, you can't go left at the same time .
you can see it as a balancing the game ; or thinking about the fact that the more you are aggressive and militaristic, the harder is to control your s*** . keeping order require attention , if you want ppl to be soldier or be "elite" of the space, you have to be more focused on them ( and your core planents are more limited) if you just want them to live , you have less controll pressure, and you can have more core planets.

but this may be only MY interpretation .

the fact remain that they seems to want you to choise how you want your empire to be , and not to be evrything .
 
if you go right, you can't go left at the same time .
you can see it as a balancing the game ; or thinking about the fact that the more you are aggressive and militaristic, the harder is to control your s*** . keeping order require attention , if you want ppl to be soldier or be "elite" of the space, you have to be more focused on them ( and your core planents are more limited) if you just want them to live , you have less controll pressure, and you can have more core planets.

but this may be only MY interpretation .

the fact remain that they seems to want you to choise how you want your empire to be , and not to be evrything .

Agreed. Choices should have meaningful consequences, benefits, and drawbacks. It makes playstyles and options more distinct and useful. If every option, or most of them, is available to everyone, or if the differences are so marginal as to make only one or two strategies logical, then the game is worse off for it. Not sure if this change is great but I am optimistic.

I'm trying to word my thoughts correctly but I am tired and seem to be losing my grasp of my native language, haha.