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EU4 - Development Diary - 11th of April 2017

Hello everyone and welcome to another Europa Universalis development diary. Last week we released the 1.20 ‘Ming’ Update and the Mandate of Heaven expansion. It is almost four years since we originally released the game, and it is still growing in popularity!

We just released a hotfix to address some urgent issues, but we’re also working on a new patch called 1.21 ‘Hungary’, which will be released in late April, if all goes well.

In 1.21 we’ve worked a lot on further improving the AI, fixing bugs and balanced the game as we usually do.

You may remember the talks we had in the winter, about how we were not satisfied with Sailors. Now in 1.21, we’re solving this problem, by doing the following things. First of all, ships out on the sea, will drain 2% of their Sailor build cost each month. Now with current values and playstyles, that would not be ideal, as your sailor pool would quickly be drained.

  • Each development now provides 30 instead of 25 sailors.
  • Naval Tradition provides 20% faster sailor recovery instead of +10%.
  • Docks and Shipyards (both versions) have swapped placed in the technology tree.
  • Autonomy from Burghers Estate no longer impact sailors from development.
  • Sheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.

We are rather happy with the end result, a better naval game, where all buildings are viable choices, and you need to invest in having the support for a naval force.

We also strengthened the naval ideagroup, by making Naval Cadets also reduce morale damage from sunk ships by 33%, increase Press Gangs from 20 to 25% Sailor Recovery Speed, and changing Superior Seamanship from 15% Naval Morale to 10% Naval Morale and adding +10% Naval Engangement modifier (ie, lets 10% more ships fire each round).

sailors.png



A cool thing we are adding in 1.21, is a new decision to form Yuan!

In 1444, the Ming dynasty is still in its relative infancy, having taken over China from the Yuan Empire in in the late 14th century. The remnants of the Yuan still remain in our start date in the form of the Mongolia tag (something you can already see in the tooltip for previous Emperors in the Empire of China interface).

For patch 1.21 we have expanded a bit on this and added a decision for Altaic countries to restore the Great Yuan Empire and reclaim the heritage of Kublai Khan. It will require you to unite the Eastern Altaic cultures and be the Empire of China (or at least Empire rank if you lack the Mandate of Heaven DLC) and will grant claims and ideas based on the Yuan Dynasty.

yuan.jpg



Speaking of forming nations, any manchu culture nation can form Manchu in 1.21


Next week, Trin Tragula will tell you all why the patch is called Hungary...
 
Bosnia was split into tiny duchies that had both orthodox Serb and catholic Croat nobility. Herceg Stjepan Vukčić (a Bosnian ruler approx when game starts) for instance, was definitely a Serb. I don't see any inaccuracies concerning cultures in Bosnia at the moment, except for maybe Hum.

I do agree that Bosnia was split into tiny duchies and that some Rulers of Bosnia were of Serbian stock while others of Croatian. And I do agree that Hum´s culture should be changed to Croatian - even to this day Herzegovina is predominantly Croatian and it also was during the the beginning date of eu4. Glad to see that Serbia got another province in Belgrade area.
I hope Croatia gets a Grain province itself or some better resource in Dalmatia.
 
Maybe Hungary will get a good representation of all the autonomous elements that had existed under the Crown of Saint Stephen.

IThr5K1.png


The image above is from the Middle Ages though, so it's outdated for EU IV's timeframe. Still, a complex system had existed there, especially under Joseph and Maria Theresa.

Would love to see the Szekels.
The three Estates of Transylvania: https://en.wikipedia.org/wiki/Unio_Trium_Nationum

actually there are more accurate maps of Croatia under Personal Union with Hungary:
https://en.wikipedia.org/wiki/Treaty_of_Zadar
After the treaty of Zadar 1358.
https://upload.wikimedia.org/wikipe..._Treaty_1358.png/1920px-Zadar_Treaty_1358.png
But borders might have changed somewhat between 1358 and 1444, the game cant be 100% accurate but I do think Slavonia and Croatia proper should at least be under Kingdom of Croatia (PU).
Also they might want to change Hum to Croatian Culture.
 
:O That is brilliant! Been asking for a form Yuan decision for awhile, so glad to finally see it as a possibility!

As for the sailor changes... eh, that's not really going to make a difference for me. I don't use light ships to protect trade and I very much doubt the sailor maint cost for blockade fleets is going to have any impact whatsoever. The maritime/naval idea changes don't make them sound any more worthwhile, and docks/shipyards sound like just as much of a waste of money/building slots as before. But oh well, maybe some people will like the changes. And I can't really think of any better ways to try and make navies more relevant either so....
 
Sounds like a good fix for Sailors. :)
 
Might be Nándorfehérvár (lit. 'Bulgarwhitecity'), might be Macsó, since it corresponds to the region of Mačva.
Belgrade would exceed them in importance. By a mile.
 
Yuan dynasty 1444 year , paradox you are seriously ?
I have a question: why after take control japan like shogun , both Ahikaga and player's nation get same tittle Great Daimyo or both get Shogun title , how possible to be 2 shogun in 1 japan ? just curious .
Obligatory reminder that the Manchu originally called their new dynasty Jin, after the previous Chinese Jurchen dynasty that had fallen over 400 years earlier.
 
Too much development is being wasted on nations that nobody plays like the native Americans,Ming,botswana,etc.The focus should be on Europe and rather than making broken non fun mechanics for non Europeans.The series should go back to its rootes for EU5.Europe.
 
Might be Nándorfehérvár (lit. 'Bulgarwhitecity'), might be Macsó, since it corresponds to the region of Mačva.

Nándorfehérvár is the Hungarian name for Belgrade. Belgrade belongs to the Mačva province. So yes, it is going to be Nándorfehérvár in the Macsó province.

Interesting, a Hungarian dude from this forum told me it meant 'the key of Hungary' or 'the gate of Hungary' if i'm not mistaken?

I do agree that Bosnia was split into tiny duchies and that some Rulers of Bosnia were of Serbian stock while others of Croatian. And I do agree that Hum´s culture should be changed to Croatian - even to this day Herzegovina is predominantly Croatian and it also was during the the beginning date of eu4. Glad to see that Serbia got another province in Belgrade area.
I hope Croatia gets a Grain province itself or some better resource in Dalmatia.

Me too, i'm happy Balkans and Hungary will get some love. Belgrade realistically really needs to exist in this game. About Croatia, i do hope it will be under PU with Hungary rather than fully annexed. And maybe one of the provinces should produce grain, but i think Croatian provinces are quite strong for Balkan standards. Funny thing, i am attempting a Krabater run right now. Really can't find any luck so far in annexing Dalmatia quickly.
 
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Next week, Trin Tragula will tell you all why the patch is called Hungary...

I hope so. Hungary is one of the few historical countries with a millenia old history, whose navy was never defeated*. So talking about naval combat update in a patch called Hungary totally makes sense.


* Not as if Hungary would have any. Ever.
 
A few things about Hungary:

- the origin of the Hungarian people is really in Western Asia, but actually they do not have any relation with the Finns. I know, people always show me some casual books which are describing it, but it only guessing. Hard scientific and historical facts are different. I don't want people to bore to death with facts, but a funny thing is that the Finns have a supposed Hungarian sentence in their books which is the same in Finnish. It is hilarious, because in their school it is shown as an example. The truth is that it is jibberish. I am Hungarian and it doesn't have anything to do with our language. It is true, that a lot of words are the same in our language, but more words are the same in the Mongolian language and the Hungarian. So are we Mongolian? We have a lot of English words now in our language, so we are Anglo-Saxon?
- the Chinese historians see it in a different perspective, which should be adapted, or at least read buy a lot of European scholars. The Hun Empire was a unitary nation which had a lot of minorities. It was a tribal union. The Hungarians was one tribe. They did not descend from the Huns, but they were part of their Empire.
- people now jump to the conclusion, that Hungarians can't be related to them, because they are Caucasian white, and Christian, so that's it. While it is true, that the Mongol Horde ravaged the Hungarian nation, they sent at least a dozen diplomats to our king asking for the Cumans (Kuns in Hungarian.) The Horde destroyed the Cuman nation, and thousands upon thousands fled to Hungary. They were as pagan as it can get, and they fled to Hungary which was such a Christian, that they not just participated in Crusades, they even started one. Isn't it weird? The truth behind it is that the heritage always played an important role in Hungary. Along its history they always gave refuge to pagan tribes, which were their kind of relatives Jazyges, Pechenegs, Cumans etc. The actual offspring of the Hun people (and not the entire empire) were the Cumans. In Hungarian and similar languages the Cumans are Kuns, and the Huns are well Huns. The similarity is clear.
- even though the Hungarians were Christian, they used pagan brethren as auxiliary forces until the start of the 16th century.
 
Hungary did have a navy. Under Matthias Corvinus, so exactly in the start time frame. It challenged Venetian naval supremacy, so that is something.
 
What you need is proper game that models the internal working of that region.Not these rushed mechanics that is bodged into a game about colonization and expansion.

Would you like to elaborate? I didn't follow up too much on content, but from what i remember it looked well done to me
 
Hungary patch? Here's my hopes and ideas:
-As many have stated, Croatia really should be in a PU at start, possibly with historical friends.
-Matthias Corvinus should have a Biblioteca Corviniara event giving support for the Renaissance. Hungary was the first non-Italian country to fully embrace the Renaissance.
-He really shouldn't have an heir except an illegitimate one from event. Historically he would be abstinent in his diplomatic marriage, but he did have a bastard.
-Why does my general disappear after the regency? Seriously WTF?
-Matthias Hunyadi should have a number of associated events/modifiers to make Hungary a very powerful nation during his reign. Historically he conquered parts of Bohemia and Austria as well as pushed back the Ottomans.
-Hungarian Succession Crisis
-already existing stuff with Ladislaus and Matthias is fine
-Matthias should have an illegitimate bastard 9/10 times
-an event/disaster should fire after his death, should his heir not have high legitimacy.
-The nobles should appoint a foreign king with low stats (someone they could easily control, historically Vladislaus II Jagiellon)
-the player should have the choice of supporting Matthias' heir against a massive amount of noble rebels who already occupy the capital or Vladislaus II, who would only have to face a minor pretender revolt.
-The amount of strength one side has compared to the other could be determined by the legitimacy of the heir with a legitimacy of 50 giving roughly equal odds for either side to win the conflict.
-Should the Jagiellons in Hungary die out (as they historically did), Hungary could become an elective monarchy, which it started resembling by this point, with all its dynasties lasting no more than a generation or two and being appointed by nobles. In fact, the nobles winning could already establish an elective monarchy, although it wouldn't be entirely historically accurate. It could perhaps be an event option.
-Fall
-Should Hungary lose Pest, it should be divided among Austria, the Ottomans and Transylvania (which can be a tag switch from Hungary, so that a player can continue)
-The Austrians should have an option the claim Hungary, which if defied by Hungary leads to Austria taking western Hungary, the east becoming Transylvania.
-If this is how Transylvania is formed it should not at first be able to form Romania, they should first have to take a decision to abandon their cores in Hungary and embrace Romanian culture (they should technically stay Transylvanian culture in game). This should prevent them from ever reforming Hungary and cause them to lose stability and prestige.
 
You can bet on me playing Ming for 100+ hrs once i get MoH.
I agree with this. Gameplay in the region has been greatly improved. A lot of people are upset with how strong Ming are, but they are still entirely beatable, and in fact I would say they are easier to beat this patch than the last. If their mandate is low they drop like flies