Good news.
What I would really like to see: Ironman auto-save frequency set to 'every 6 month' (like in CK2)
What I would really like to see: Ironman auto-save frequency set to 'every 6 month' (like in CK2)
I have asked in a couple threads, on twitter, and in a twitch stream but never heard a reply on this, but would really like to know.
Is there now or plan to be a way to auto generate ship design names from the race dictionary. The default ship designs receive them as you unlock tech. A way to get another name from the list for user created ship designs would be awesome.
Thank you.
YES, please. Ironman is unplayable as it is currently.Good news.
What I would really like to see: Ironman auto-save frequency set to 'every 6 month' (like in CK2)
The game seems to get better With each patch.
I do hope military technology is slightly better rewarded. Any chance tier 2-3-4-5 weapon types can increase linearly in effectiveness With the mineral cost?
currently I find that being behind in tech is not punishing at all, but being behind in economy and fleet capacity to be the death of my empire.
So I split my doomstack into five not-so-doomy stacks, and move them around together.One way to fix the doomstacks is place a limit on how many ships can be in a fleet. Like without a admiral fleet can hold max 20 points of ships. One star admiral can command 50 points. 5 star 250 points. Or something like that.
Wiz, could we get a significant weapons rework?
I'd rather have a few rare weapons trees that are competitive with the no brainers.
Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
That's simply not true. The access to the Erudite trait is granted by the Genetic Resequencing technology (requirement: Evolutionary Mastery perk), which grants also the ability to remove beneficial traits such as Intelligent.
Sorry to seem Disrespectful but wiz, will there be in the future in the end game the ability to travel to different galaxies and start colonizing there to keep expansion and discovery relevant in the end game?
@Wiz Is there any plan in 1.6 to make useful the Unity when we complete tradition tree?
At least a little function, hurts me when i see hundreds of Unity stored for nothing,some governors, civis and ethics converts into trash and the reconversion of the Unity buildings in wide empires is a pain in the ass.
A quick and temporary solution would be to let us use the unity to make edicts, with very expensive costs (1k or more) for the excesses of the late game.
Thank you, guys.
@Wiz Could you look into making the mid to late game more challenging in terms of mechanics? More EU4, so to speak. Story and late game crisis are nice, but the game feels still a bit dull there.
Stellaris is right now a game that, for me, always works the same. After 10 years I have 5 systems, and after 20 years 10 systems. From there I basically snowball the 50-65 % of the galaxy until 2200. Which means: the conquest, combat and diplomacy mechanics of Stellaris are rather simple and not challenging (not even compared to Pax Imperia 2 or MOO2). If you could change a few things we know from EU4, for instance, I suppose it should help to prevent that big blob gameplay that is excessive in Stellaris. For instance: When I have a fleet in Stellaris, I have a big fleet and basically steamroll through the galaxy with my stack-of-doom. Combat is not really fun when I basically a) build up a huge fleet and then b) throw it into one big battle. The combat and naval warfare is, compared to HOI4, EU4, but also MOO2 or the mentioned Pax Imperia 2, very boring and old school (i.e. stack-of-doom). By design you are saying that all players need a huge fleet and when they lose that single big battle, their war is basically over, unless they are able to rebuild their losses, which doesn't work in mid to late game. It feels very boring and repetitive if you conquer 50-60 % of the galaxy, to be sure. Certainly more of a game design decision.
Good news.
What I would really like to see: Ironman auto-save frequency set to 'every 6 month' (like in CK2)
I'm very excited for the future of Stellaris. It's been improvement after improvement from the team, making the game more enjoyable with each patch. I don't usually offer suggestions or ideas, but I thought of something for the issue of doomstacks (something that has personally impacted my enjoyment of the game).
Tie fleet size to the skill of the admiral.
The "better" the admiral, the more ships they can field in their specific fleet. This would introduce fleet capacity alongside ship capacity. Once you stack ships into an admiral's fleet beyond what they're capable of fielding, progressive penalties begin to set in to limit travel distance, fire rate, speed, etc. This would virtually necessitate breaking your total ship supply into a smaller fleets (under admirals you carefully nurse and strategically commit to certain encounters) or suffer the penalty of overburdening your fleets.
Also commerce and espionnage need to be in stellaris at somepoint too. (A 4x4 can't be complete without those)
PS: Love the new Fallen empire room.
Yeah that's the point. But less micro intensive? If you want to do that. You should consider each fleet like a total wars army that's the easiest. However, what about going pass a fleet and snipe a station? This game will engage in combat every time with foes. And once engaged, there's no "tactical retreat" only emergency retreat.So that list, is that like in the "to-do" order of priority or unsorted? Because I'd like to see this...
... Like, way, way before some of those other features.
- Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.