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I have asked in a couple threads, on twitter, and in a twitch stream but never heard a reply on this, but would really like to know.

Is there now or plan to be a way to auto generate ship design names from the race dictionary. The default ship designs receive them as you unlock tech. A way to get another name from the list for user created ship designs would be awesome.

Thank you.

I just name them after leaders.
 
Are we going to get a template builder type of thing?

Like the stuff you have for armies in Europa 4, but instead the core stations you control and not the ones under sector control?
Should save up on the amount of clicks one has to do when planning a navy of sorts.

Edit: Along with AI not really doing anything while unbidden eats their worlds, they just blob up around their planets with a ton of split fleets where if they were one, they could just wipe the unbidden. But nope, they just sit there and let the unbidden go about and pick their worlds clean instead of going to engage.
 
One way to fix the doomstacks is place a limit on how many ships can be in a fleet. Like without a admiral fleet can hold max 20 points of ships. One star admiral can command 50 points. 5 star 250 points. Or something like that. And maybe make more needs for generals. I sure recruit one at the beginning but after general dies there are more pressing needs with another survey ship or govenor of a sector.
 
sounds good so far...

"bug hunting patch, no actual conctent" - this is a decision i really appreciate!:)
waiting for more details on this.

PS:
less "old" bugs gives you more room for new bugs with patch 1.7 ... :rolleyes:
 
I am missing espionage, piracy and trade on your list!
 
Good news.

What I would really like to see: Ironman auto-save frequency set to 'every 6 month' (like in CK2)
YES, please. Ironman is unplayable as it is currently.

Also, Please show us peace deal results from AI wars!! I honestly hate it when the AI fights each other and all I get is a simple "they made peace" window. We definitely need something as deep as EUIV! I want to know what they did!
 
I had an idea for titans and dreadnoughts. It is to make the remaining structural part of the ring world in to a special ship factory to make the titan. Also you could make a special space port for ring worlds that allows titan construction.

Also will we ever get tachyon defense module for the space port?
 
The game seems to get better With each patch.
I do hope military technology is slightly better rewarded. Any chance tier 2-3-4-5 weapon types can increase linearly in effectiveness With the mineral cost?
currently I find that being behind in tech is not punishing at all, but being behind in economy and fleet capacity to be the death of my empire.

I agree with the observation that being behind in economy and/or fleet capacity is a huge problem. Any fix that comes though [Edit should be minor and] shouldn't give too much of a bonus to tech power without taking into account those FEs that can [and sometimes will] go to war with you. I assume Crises fleets are also technically more advanced so they could also get a strong buff.

Honestly I have a difficult enough time RPing simply because I feel the need to meta-game so I don't get completely steamrolled by FEs or similar end game sorts of content.
 
One way to fix the doomstacks is place a limit on how many ships can be in a fleet. Like without a admiral fleet can hold max 20 points of ships. One star admiral can command 50 points. 5 star 250 points. Or something like that.
So I split my doomstack into five not-so-doomy stacks, and move them around together.
 
Wiz, could we get a significant weapons rework?
I'd rather have a few rare weapons trees that are competitive with the no brainers.

I will second that motion. As it is I generally don't bother with a lot of weapons types because they are so trivially hard countered or are just bad compared to other similar sorts of weapons available.
 
Love what you've got in store for us! It's looking great!

I'm pretty excited to hear that you're actually focusing a major update on bug fixes/QoL improvements. It's one of those cliches in gaming - "Why don't they just make a whole update filled with bug fixes?" ..turns out that's exactly what you're doing. Awesome!

The plans for Stellaris' future are looking great, I'm pretty excited about your list.. except for one small thing :

Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.

This has me a bit worried. Personally, I don't perceive 'doomstacks' to be a problem the way they are. (especially considering they FTL slower than smaller fleets) I could be wrong here, but I feel like the actual root of the problem lies in the fact that a lot of the people who play Stellaris (and post here) are veterans of other Paradox titles. In most of those other games, 'doomstacking' doesn't really work because you have things like supply limits, combat width, attrition, etc... which are all well and fine and make perfect sense for historical, land-based war games. None of these concepts even begin to make a shred of sense within the context of a futuristic space game, so hopefully nothing like this is added in order to 'fix' something which, in my humble opinion, isn't actually broken.

(also - as for 'less micro-intensive'.. what micro? doomstacking is anything but micro intensive, imo)

Regardless. That's just my 0.02.

Things are lookin' good, keep up the great work!
 
That's simply not true. The access to the Erudite trait is granted by the Genetic Resequencing technology (requirement: Evolutionary Mastery perk), which grants also the ability to remove beneficial traits such as Intelligent.

Does that system allow you to go from STRONG to VERY STRONG at a reduced cost? Do you have to pay once to remove the base trait and then have to add the improved trait at it's normal cost? If so I'd say that's uncool and would deserve a second look.
 
I'm very excited for the future of Stellaris. It's been improvement after improvement from the team, making the game more enjoyable with each patch. I don't usually offer suggestions or ideas, but I thought of something for the issue of doomstacks (something that has personally impacted my enjoyment of the game).

Tie fleet size to the skill of the admiral.


The "better" the admiral, the more ships they can field in their specific fleet. This would introduce fleet capacity alongside ship capacity. Once you stack ships into an admiral's fleet beyond what they're capable of fielding, progressive penalties begin to set in to limit travel distance, fire rate, speed, etc. This would virtually necessitate breaking your total ship supply into a smaller fleets (under admirals you carefully nurse and strategically commit to certain encounters) or suffer the penalty of overburdening your fleets.
 
Am I the only one that misses the old purge mechanics or at least wish we got some additional tools available seeing as now we can't purge individuals?

For example it would be nice if you have a slave race on planet X to say "no more growth for you" while on planet Y you allow the slave race to keep growing and populating more tiles. If not that then perhaps allowing us to instantly purge [abort?] a unit that is "growing" so a different species would be able to grow into that tile may be useful. Perhaps a setting indicating that slaves can only "grow" on food or mineral tiles may be an option to keep growth regulated & automated.

For those with Police States or similar being able to set rights of certain factions would be useful. I assume that some sort of costly Crackdown Edict would be required to properly identify faction members. Once they've been identified [a costly and perhaps long process] then they could be purged, bribed, slandered, enslaved, suppressed, etc. as a whole.

Any other ideas for easily managing some of the above would be welcome additions.
 
Sorry to seem Disrespectful but wiz, will there be in the future in the end game the ability to travel to different galaxies and start colonizing there to keep expansion and discovery relevant in the end game?

It's already in the game. It's called "Start a New Game".

No, seriously, what you asking is literally starting a new game.

@Wiz Is there any plan in 1.6 to make useful the Unity when we complete tradition tree?

At least a little function, hurts me when i see hundreds of Unity stored for nothing,some governors, civis and ethics converts into trash and the reconversion of the Unity buildings in wide empires is a pain in the ass.

A quick and temporary solution would be to let us use the unity to make edicts, with very expensive costs (1k or more) for the excesses of the late game.

I think we should Unity for something that is literaly the Unity is:

Spend Unity to increase Supression or Promotion of Factions. So late game you can have a TRULLY United Empire where everyone have your Empire Ethics.

Thank you, guys.

@Wiz Could you look into making the mid to late game more challenging in terms of mechanics? More EU4, so to speak. Story and late game crisis are nice, but the game feels still a bit dull there.

Stellaris is right now a game that, for me, always works the same. After 10 years I have 5 systems, and after 20 years 10 systems. From there I basically snowball the 50-65 % of the galaxy until 2200. Which means: the conquest, combat and diplomacy mechanics of Stellaris are rather simple and not challenging (not even compared to Pax Imperia 2 or MOO2). If you could change a few things we know from EU4, for instance, I suppose it should help to prevent that big blob gameplay that is excessive in Stellaris. For instance: When I have a fleet in Stellaris, I have a big fleet and basically steamroll through the galaxy with my stack-of-doom. Combat is not really fun when I basically a) build up a huge fleet and then b) throw it into one big battle. The combat and naval warfare is, compared to HOI4, EU4, but also MOO2 or the mentioned Pax Imperia 2, very boring and old school (i.e. stack-of-doom). By design you are saying that all players need a huge fleet and when they lose that single big battle, their war is basically over, unless they are able to rebuild their losses, which doesn't work in mid to late game. It feels very boring and repetitive if you conquer 50-60 % of the galaxy, to be sure. Certainly more of a game design decision.

Try to play with 50% planets. Too many planets you get to snowball too hard.

Good news.

What I would really like to see: Ironman auto-save frequency set to 'every 6 month' (like in CK2)

What's the purpose then? You could save scum the hell of it with 6 months.
 
I'm very excited for the future of Stellaris. It's been improvement after improvement from the team, making the game more enjoyable with each patch. I don't usually offer suggestions or ideas, but I thought of something for the issue of doomstacks (something that has personally impacted my enjoyment of the game).

Tie fleet size to the skill of the admiral.


The "better" the admiral, the more ships they can field in their specific fleet. This would introduce fleet capacity alongside ship capacity. Once you stack ships into an admiral's fleet beyond what they're capable of fielding, progressive penalties begin to set in to limit travel distance, fire rate, speed, etc. This would virtually necessitate breaking your total ship supply into a smaller fleets (under admirals you carefully nurse and strategically commit to certain encounters) or suffer the penalty of overburdening your fleets.

So you split your fleet in various Fleets and move all of them togheter. The same Doomstack, but now with a pain in the ass Control Group. This was suggested multiple times, it does not work.
 
The synth ascension is odd and weak. First you get humiliated by (sleeping) holy guardian! Even just going cyborg! Then when I upload myself then primary species won't grow again. And my synth species will grow pretty slow. Any empire come and ban my AI through war then It's the end. Also I need Democratic FE.
 
Also commerce and espionnage need to be in stellaris at somepoint too. (A 4x4 can't be complete without those)

PS: Love the new Fallen empire room.

These are exactly my thoughts about the matter.
 
So that list, is that like in the "to-do" order of priority or unsorted? Because I'd like to see this...
  • Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
... Like, way, way before some of those other features.
Yeah that's the point. But less micro intensive? If you want to do that. You should consider each fleet like a total wars army that's the easiest. However, what about going pass a fleet and snipe a station? This game will engage in combat every time with foes. And once engaged, there's no "tactical retreat" only emergency retreat.