Werewolf Lite CCCLXXXVIII:
Trouble in Further India!
Things are going well with the civilising of Further India. Recently the England has managed to subdue the various Burmese tribes and the French have managed to subdue Cochinchina, Anam, Laos, Tonquin, and Cambodia and merge these areas into Indochina. Not all is splendid though. The savages yet to be subdued are raiding your land and utterly miss how you only want them the best and civilise them. These savages are based out of Yunnan and Siam and while you have done single skirmishes into these parts of Further India, you can't really commit to prolonged campaigns in these areas due to orders from London/Paris.
RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).
The Roles
1x Seer
4x Werewolves
12x Villagers
Europeans (Villagers): Europeans who as part of their service to the colonial powers have been stationed in this God forsaken part of the World. They try and try to civilise the savages, but despite all their good intentions the results have been fruitless and it appears these savages might not even want to be civilised!
Savages (Werewolves): The natives of Further India. They don't like the Europeans coming, taking their land, and trying to teach them how their traditional way of living and belief is wrong and bad and how the foreign customs and beliefs of the Europeans is the right way to live. They have inserted themselves in the native staff of the Europeans and try to pass servile natives.
Explorer (Seer): This explorer has spent most of his live mapping Further India. He's familiar with many of the tribes and speak many of the languages. He is able to distinguish savages from the conquered lands from the yet to be subdued savages.
NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.
Deadlines for votes are given by 20:00 GMT – two hours before the forum reboot. (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 19:59 will count, whereas a vote at 20:00 will not.
Game starts with a nocturnal deadline.
Winning: The savages win by achieving parity with the Europeans.
There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed to a night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.
Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Various rules:
§1. You sign up for the game by requesting so in a post in this thread.
§2a. No new players will be admitted into the game once it has started, unless substituting for a current player.
§2b. Players who have been subbed due to failure to participate may not sub for others
§3. You are responsible for keeping your private message inbox empty enough to receive private messages. You are yourself responsible for any messages missed due to your inbox being full.
§4a. Orders not delivered on time are IGNORED.
§4b. NOT VOTING means REPLACEMENT OR EVEN DEATH, IMMEDIATELY. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
§4c. Invalid votes (like voting for the GM, voting for dead people etc.) are treated like no vote is made. The GM has the final say in all matters.
§4d. Lying to the GM results in permanent ban from werewolf games.
§4e. Private messages from GM (whether true or fake) can be quoted in the game.
§4f. Your role private message can't be quoted in the game.
§4g. Screenshots of private messages aren’t allowed in the game.
§4h. Discussion of PM numbers is forbidden.
§5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§5b. When doing ghost/spectator commentary, please use a non-white colour, but don't use gold which is the GM colour.
§6. Alliances which aren't based on your roles in the game between players are forbidden. These alliances which continue from one game to another undermine the whole idea of the game.
§7a. Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, minimum font size 4. For example.
VOTE X
If you wish to unvote someone, write "UNVOTE":
UNVOTE X, VOTE Y
Capital letters are optional. Any other type of voting is counted as no vote and will make you eligble for subbing. Spelling errors are subject to oversight. In case of revoting without unvoting the original vote will be the counted vote.
§7b. At the end of the day player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
§7c. Players will be dead when GM posts the update saying so, until such time happens every player still in game is alive (if barely in the case of vote winners)
§7d. Editing vote posts is strictly forbidden.
§8a. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§8b. - When asking to sub then please do so by PM; the GM will keep a hidden sub list.
§8c. - The GM is always right.
§9a. – Trust no one. Especially not the GM.
§9b. - Always Trust the GM.
Trouble in Further India!

Things are going well with the civilising of Further India. Recently the England has managed to subdue the various Burmese tribes and the French have managed to subdue Cochinchina, Anam, Laos, Tonquin, and Cambodia and merge these areas into Indochina. Not all is splendid though. The savages yet to be subdued are raiding your land and utterly miss how you only want them the best and civilise them. These savages are based out of Yunnan and Siam and while you have done single skirmishes into these parts of Further India, you can't really commit to prolonged campaigns in these areas due to orders from London/Paris.
RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).
The Roles
1x Seer
4x Werewolves
12x Villagers
Europeans (Villagers): Europeans who as part of their service to the colonial powers have been stationed in this God forsaken part of the World. They try and try to civilise the savages, but despite all their good intentions the results have been fruitless and it appears these savages might not even want to be civilised!
Savages (Werewolves): The natives of Further India. They don't like the Europeans coming, taking their land, and trying to teach them how their traditional way of living and belief is wrong and bad and how the foreign customs and beliefs of the Europeans is the right way to live. They have inserted themselves in the native staff of the Europeans and try to pass servile natives.
Explorer (Seer): This explorer has spent most of his live mapping Further India. He's familiar with many of the tribes and speak many of the languages. He is able to distinguish savages from the conquered lands from the yet to be subdued savages.
NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.
Deadlines for votes are given by 20:00 GMT – two hours before the forum reboot. (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 19:59 will count, whereas a vote at 20:00 will not.
Game starts with a nocturnal deadline.
Winning: The savages win by achieving parity with the Europeans.
Werewolf Lite Primer for Absolute Newbies
Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. The game is played with seventeen players divided into two sides: the Villagers and Seer on one side, the Werewolves on the other. Each side's goal is to eliminate the other. Out of these seventeen, five are given a special role. Four are Werewolves, and one is a Seer. Their identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.
The game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one player. During the Day, the villagers must decide who is responsible for the murder of the Night past.
Every game has a special theme. The theme for this game is above. Let your Werewolf journey begin...
The game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one player. During the Day, the villagers must decide who is responsible for the murder of the Night past.
Every game has a special theme. The theme for this game is above. Let your Werewolf journey begin...
Standard Lite Rules
There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed to a night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.
Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Various rules:
§1. You sign up for the game by requesting so in a post in this thread.
§2a. No new players will be admitted into the game once it has started, unless substituting for a current player.
§2b. Players who have been subbed due to failure to participate may not sub for others
§3. You are responsible for keeping your private message inbox empty enough to receive private messages. You are yourself responsible for any messages missed due to your inbox being full.
§4a. Orders not delivered on time are IGNORED.
§4b. NOT VOTING means REPLACEMENT OR EVEN DEATH, IMMEDIATELY. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
§4c. Invalid votes (like voting for the GM, voting for dead people etc.) are treated like no vote is made. The GM has the final say in all matters.
§4d. Lying to the GM results in permanent ban from werewolf games.
§4e. Private messages from GM (whether true or fake) can be quoted in the game.
§4f. Your role private message can't be quoted in the game.
§4g. Screenshots of private messages aren’t allowed in the game.
§4h. Discussion of PM numbers is forbidden.
§5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§5b. When doing ghost/spectator commentary, please use a non-white colour, but don't use gold which is the GM colour.
§6. Alliances which aren't based on your roles in the game between players are forbidden. These alliances which continue from one game to another undermine the whole idea of the game.
§7a. Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, minimum font size 4. For example.
VOTE X
If you wish to unvote someone, write "UNVOTE":
UNVOTE X, VOTE Y
Capital letters are optional. Any other type of voting is counted as no vote and will make you eligble for subbing. Spelling errors are subject to oversight. In case of revoting without unvoting the original vote will be the counted vote.
§7b. At the end of the day player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
§7c. Players will be dead when GM posts the update saying so, until such time happens every player still in game is alive (if barely in the case of vote winners)
§7d. Editing vote posts is strictly forbidden.
§8a. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§8b. - When asking to sub then please do so by PM; the GM will keep a hidden sub list.
§8c. - The GM is always right.
§9a. – Trust no one. Especially not the GM.
§9b. - Always Trust the GM.