
Sign Ups are OPEN
#CaC
In 1982, mankind was forever altered by the realization that individuals with extraordinary, incomprehensible abilities now lived among us. We called them metahumans, for humans they were not; while they may have looked like us, beneath their familiar exteriors they harbored inner powers equal parts alien and awe-inspiring. Scientists could not explain them, governments could not control them, and for a time it seemed that modern civilization itself would crumble beneath the strain of this great upheaval.
Thirty-five years later, and the world keeps rolling on. The impossible is now merely the abnormal, reality is stranger than fiction, and figures once firmly confined to the pages of our comic books and television screens have since became integral parts of our society. Caped crusaders patrol our streets and skies, their appearance at the scene of a crime no more bizarre than a police car or an ambulance.
But can these people really protect us? For every cape fighting for the rule of law there are seemingly countless others who would sooner use their powers to fulfill their own needs, desires and goals. Moreover, as they play out their charade of black and white morality, the normal plights of everyday people are forgotten.
It becomes clear that mankind stands at a crossroads. Do superheroes have a future in this new, modern world? Has our reliance on their incredible abilities to solve incredible problems caused us to neglect the equally important mundane challenges that we face, or does the ever-present threat of supernatural violence and destruction still necessitate their role in our society? Is it time for capes to hang up their costumes for good, or will there soon come a day when they are needed more than ever before?
Premise
Hello everyone, and welcome to my second attempt at running a game on the OT Forum (“attempt” being the key word). This game takes place in a universe which closely resembles our own with some notable exceptions, the foremost being that superpowers not only exist, but have become deeply embedded within modern society. My goal for the game’s world was to take many elements from the superhero fiction you know and love and blend them together in a “realistic” setting, something I hope is reflected in the final product.
I’ve always loved forum games that revolve around IC and roleplaying as much as possible, where the action is driven by narrative and player interactions. Therefore, while I will be laying the groundwork and providing catalysts in the form of lore and events, it is the players themselves who will make this game, so to speak. This means that players should expect (and want!) to write lots of IC and create engaging, interesting characters. Players will have a lot of freedom when it comes to how their characters interact both with the game’s setting and with side characters/NPCs, while interaction with your fellow players will require a lot of cooperation through joint-ICs and with me as the GM. There are few hard rules in this game, no formal stats or mechanics; we are playing fast and loose here, so my hope is that it’ll be a fun and creative learning experience for everyone.
I want to to give a small shout-out to @Noco19 for basically creating this genre of game on the OT Forums (to my knowledge) with his Gods Amongst Men series. They were greatly inspiring to me and a big part of why I am doing this now.
Signing Up
If you want to join the game, please make an application following the template and post it in the thread. I will then give formal approval or request edits.
Name: Your character’s name.
Alias: If you are a cape of fame or infamy, you might have a name which the public knows you by. Note that if you are a newcomer to the scene, the name you become known by may not be the one you originally had in mind.
Identity: Is your true identity Secret or Known to the public? People knowing your name and face might prove problematic even if you do operate on the right side of the law.
Age: Your character’s age. 18 or over, please and thank you.
Appearance: What does your character look like? This section can also be used to describe costumes.
Abilities: Be specific, and include weaknesses. For more information, refer to the Abilities section below.
Background: What is your character’s story? What is their personality – how do they act, think and feel? Do they have important people in their lives? If so, what are they?
Alignment: Three to choose from. Each will greatly impact your character’s experience in the game.
Alias: If you are a cape of fame or infamy, you might have a name which the public knows you by. Note that if you are a newcomer to the scene, the name you become known by may not be the one you originally had in mind.
Identity: Is your true identity Secret or Known to the public? People knowing your name and face might prove problematic even if you do operate on the right side of the law.
Age: Your character’s age. 18 or over, please and thank you.
Appearance: What does your character look like? This section can also be used to describe costumes.
Abilities: Be specific, and include weaknesses. For more information, refer to the Abilities section below.
Background: What is your character’s story? What is their personality – how do they act, think and feel? Do they have important people in their lives? If so, what are they?
Alignment: Three to choose from. Each will greatly impact your character’s experience in the game.
- Hero: You are a person who employs their powers for “the greater good”, working to uphold the laws of civilized society. Your motivations for doing so might be rooted in morality, justice, a lust for the spotlight, or something else entirely. Whatever the reason for your heroism, you are almost certainly a registered superpowered law enforcement officer with civilian oversight.
- Rogue: You are an independent person who rejects the conventional rules of society in favor of following your own personal goals and values. You walk the line between good and evil, such as they are, and refuse to answer to anyone but yourself. As a cape who eschews regulation and restriction, you might be viewed as dangerous or untrustworthy by the powers that be regardless of your actions or intentions.
- Villain: You aren’t necessarily evil, though you certainly might fit the typical description. Not only do you live only according to your own morals and needs, you believe that your desires are more important than those of others – you do what you want, when you want it, and everything else (laws, innocent life, etc.) is either secondary or irrelevant. With great power comes great abuse of power, though to what end is wholly up to you.
- Rogue: You are an independent person who rejects the conventional rules of society in favor of following your own personal goals and values. You walk the line between good and evil, such as they are, and refuse to answer to anyone but yourself. As a cape who eschews regulation and restriction, you might be viewed as dangerous or untrustworthy by the powers that be regardless of your actions or intentions.
- Villain: You aren’t necessarily evil, though you certainly might fit the typical description. Not only do you live only according to your own morals and needs, you believe that your desires are more important than those of others – you do what you want, when you want it, and everything else (laws, innocent life, etc.) is either secondary or irrelevant. With great power comes great abuse of power, though to what end is wholly up to you.
Abilities
This section is meant to clarify what will undoubtedly be one of the most important parts of the game: the superpowers of your characters. In short, given the free-from nature of this game and the general lack of limitations placed upon you, I simply ask that players be sensible in their chosen powers. I also ask that you not be too overpowered either. Some good examples: a character with the ability to create and control ice by manipulating moisture in the air, or a character with an ability granting strength, agility, and speed 10x the normal human limit. An example of what you should avoid: Superman, with his invincibility, flight, laser vision and super strength.
Keep in mind that your abilities should also have weaknesses (and one’s that actually make sense, not “kryptonite”). For example, your ice manipulator might struggle in hot and dry environments or suffer frostbite with overuse of his power; or perhaps having strength, agility, and speed 10x the normal human limit can get really exhausting very fast, necessitating only short bursts of power. I’m not trying to handicap your powers to stop you from having fun, but if everyone is a literal god with no flaws then the game won’t be fun for anyone.
Furthermore, your character should only have ONE power, or at least have multiple powers centering on the same theme. Once again, Superman (a bunch of powers that have nothing to do with each other) is a good example of what not to do. Meanwhile, Spiderman’s abilities (heightened athleticism and reflexes, can shoot web from his hands and climb walls) is a perfect example of multiple powers that make sense together.
General Rules and Expectations
1. The GM is always right. This does not mean I am infallible, but rather that when I say a decision is final, it is.
2. Stay true to the personality and abilities of the characters you create. DO NOT powergame.
3. Be original in your creations and storylines as much as possible. Blatantly ripping off or transplanting existing fictional universes is expressly prohibited, though inspiration is always allowed.
4. When in doubt, ask. If you feel something you want to do might violate the rules, it never hurts to ask first.
5. DO NOT godmod. While you can control your character and their actions, you CANNOT control the characters of other players. In situations where multiple player characters are fighting, I will provide arbitration, resolution, or specific outcomes as required, though I would prefer it if you could work it out yourselves in a joint-IC or another similar format.
6. DO NOT metagame. Your character is not privy to anything that happens OOC, and if I feel that you are acting on OOC knowledge in your IC, it will not go well for you.
7. Before doing something that might reasonably affect many players, many NPCs, or the game as a whole, please check with the GM to ensure it will not conflict with ongoing plans and established rules.
8. For the sake of this game functioning, certain elements of character creation must be off-limits. As such, you are not allowed to play gods or other deities. Mind control (without significant limitations and weaknesses), reality warping, time travel, and other such game-breaking powers are also not allowed. For more information what your abilities should be, I refer you back to the Abilities section above.
9. Communicate with your fellow players. This game is very much intended to be a collaborative roleplaying and writing experience – it isn’t about winning, but about doing cool things and creating a good story. This isn’t to say you can’t write your own individual arcs and such, you can (and should!), but working together is very much encouraged.
10. I have the final say in matters of character acceptance. I reserve the right to request you make changes to your character prior to approval. This should be a given.
11. You are allowed ONE playable character. While you are welcome to surround your playable character with other minor characters (friends, family, colleagues, etc.) in your ICs, they should exist solely for the sake of those ICs. Side characters in violation of this may or may not be killed off.
12. The main city/primary location of the game is Harlow. While you can travel to different places using your powers or vehicles, Harlow is where most of the action should and will take place.
13. Not only can you form supervillain gangs, superhero teams, and alliances, you are encouraged to do so. You can also use your power to accumulate money, illegally or otherwise, or attempt to start/take over an organized crime syndicate. I will keep track of things like influence, wealth and employees (henchmen?) as necessary, but these will typically not be visible to players.
14. Follow forum rules relating to permitted content. No explicit sex – if it has to happen, a tasteful fade-to-black will suffice. No swearing. Violence is allowed, but it shouldn’t be over the top. Most importantly, treat other players with respect and courtesy.
15. People who disobey these rules (some more major than the others) will be warned or very possibly kicked from the game. In the event of the latter, I reserve the right to write your character out of the game in any way I see fit.
16. This game has OPEN ENROLLMENT. There are no limits on the number of players who can join until stated otherwise.
IRC
Participation on IRC is highly advised, as it makes communication between players and with the GM - a central part of this game - that much easier. Come join us at #CaC over at The Airlock, even if you just want to chat or follow the game.
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