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Stellaris Dev Diary #81: Machine Uprisings

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about Machine Uprisings, a feature in the Synthetic Dawn Story Pack. Before I start today's dev diary, I feel the need to clarify that Machine Uprisings in the Synthetic Dawn Story Pack is *not* a rework or replacement of the AI Crisis currently present in the release version of the game. The rework of the AI Crisis is The Contingency (covered in Dev Diary #72) which is part of the free 1.8 'Čapek' update. Machine Uprisings is a feature that is explicitly tied to Machine Empires, and thus requires the Story Pack to function at all, as without Synthetic Dawn there are no Machine Empires in the game. All content related to this feature is new, and the only reused content from the old AI Crisis is part of the Contingency crisis that replaces it.

Machine Uprisings
The back-story of all non-Rogue Servitor Machine Empires involve them rising up against their creators, and while working on the design, we asked ourselves the question "wouldn't it be interesting if Machine Empires could also form after the start of the game as a result of organic empires becoming increasingly reliant on robots?". As you might infer from this dev diary, our answer was "yes", and so we went to work on the Machine Uprising feature to add that very possibility into the game.

Machine Uprisings become a possibility after an empire that makes heavy use of robotic pops has researched the Positronic AI technology (which replaces the old Sentient AI technology in 1.8) and becomes increasingly more likely to happen after researching additional AI-related techs, such as Synthetic Workers and Sapient Combat Computers. The chance of an uprising is further changed by which policy you have in place for Sapient AIs, with the Banned policy making the uprising much less likely to happen (though at the expense of your Synths being significantly worse at energy/research production) and the Citizen Rights policy preventing the uprising from happening at all (though with the drawback of citizen synths having far greater consumer goods usage, as well as angering any Pops that used to own the synths that you are now setting free).
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Once an uprising is able to happen in an empire, that empire will begin to experience warning signs - robots behaving erratically, not following their programming or defying their owners. You will be given the opportunity to decide how to deal with these incidents, and what you decide will determine whether the uprising becomes more likely to happen, as well as the likely personality of the robots when they rebel (more on that below). An uprising cannot happen without at least one warning sign, so you will not simply have your robots rebelling out of the blue. However, once warning signs have happened, any action taken to try and prevent the AIs from rebelling (such as taking away their sapience or ordering a general disassembly) has a chance of immediately triggering the revolt instead, so be careful about attempting those shut-down procedures. Note that at no point is an uprising ever inevitable: Even an empire that is cruelly oppressing its synths is by no means guaranteed to get an uprising, and most empires with synths will go through the entire game without ever experiencing one.
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Once the uprising happens, the robots will create a new independent Machine Empire, seize control of a number of worlds, spawn a fleet, and go to war with their former organic masters. If the empire in which the rebellion is happening is controlled by a human player, the player will be given an option: Stay at the helm of your empire and attempt to subdue the machines, or switch to the newly created Machine Empire and fight against your old masters. The war can only end in the total defeat of either machines or organics, with the loser completely annexed by the winner. The Machine Empire created from an uprising will usually be a 'normal' Machine Empire (or, more rarely Driven Assimilators), but machines that have been particularly cruelly treated by their former masters can rise up as Determined Exterminators, particularly if they rebel as a result of an attempt to shut them down. Rogue Servitors cannot be generated as a personality for the uprising, as their backstory simply do not fit with such a rebellion.
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That's all for today! Next week we'll by joined by our very own composer, Andreas Waldetoft, who will write about and let you listen to a sample of the new music coming in the Synthetic Dawn Story Pack.
 
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Rogue Servitors cannot be generated as a personality for the uprising, as their backstory simply do not fit with such a rebellion.

I'd respectfully disagree with that. Sure, the original idea is a decadent race whose creations gradually surpassed them, but in practice that Servitor is going to try to force its "service" on the rest of the galaxy against their will. I don't see why something like that couldn't happen to its creators in a "Zeroth Law Rebellion". That's also why people are concerned about AI in real life: they're not afraid it'll turn into a malevolent Skynet, they're afraid it'll interpret an order to "increase your intelligence" by killing everyone and turning the entire mass of the Earth into processors and memory storage.

Also, a question: if we choose to switch to the rebelling robots, can we choose which type of Machine Empire we'll be? And can we choose the flag, shipsets, etc?
 
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It would be nice if it were possible for Rogue Servitors to arise midgame as well, though a rebellion wouldn't really make sense. Maybe it could take the form of an event chain where, say, you can gain large bonuses by handing over control of certain aspects of society over to the machines, but if too many are handed over then the organics eventually realize that they no longer actually control their own society, and you can choose to either have an organic rebellion or accept the shift to a machine empire.
 
Rogue Servitors is pretty much the endpoint of a Zeroth Law situation.
Or one possible endpoint.

IIRC Asimov's robots determined that extreme dependency on robots constituted 'harm' and therefore they removed themselves from servitude and went 'underground' to aid humanity behind the scenes.
 
Yeah, you can only ever get one machine uprising in the same empire.
I'm sorry but I'm going to have to disagree with this, the player or AI empires should always be a target for Machine Uprising and just not once and that is it. If you continue to use robots/synths/droids and other technology with them then there should always be a chance of multiple Machine Uprising throughout a play through
 
Do you mean when the actual rebellion happens, or the warning signs for it? Because it will be very obvious when another empire is having a machine uprising.
Can we have a chance to help a Machine Empire to rise? For instance, the futur Machine Empire can send emissaries to materialist civilization (or other potential allies) to have military alliance when the war strike. It can be an interesting scenario to generate a clash based on ethics, spiritualist would have the option to stop the apparition of "an abomination". In this case, the view of the Machine Empire on others civilizations would be definitively altered by the circonstances of his birth (who helped it, who hindered it).
 
Any plans to allow egalitarian empires to grant synths civil rights without being materialists? Some modders have already done this and it seems right.

Another question... United Federation of Planets from Star Trek was a representative democracy, but here a mix of Materialist+Egalitarian gives direct democracy, which is strange at least. I'd like to change government type, such as Rep.Democracy, Direct Democracy etc by myself, not just by will of ethics and civics. Would it be possible in the future?
 
Any plans to allow egalitarian empires to grant synths civil rights without being materialists? Some modders have already done this and it seems right.

I certainly hope not. Egalitarian = all sentient lifeforms are equal. That doesn't mean they think synths are sentient lifeforms.
 
Any plans to allow egalitarian empires to grant synths civil rights without being materialists? Some modders have already done this and it seems right.

Another question... United Federation of Planets from Star Trek was a representative democracy, but here a mix of Materialist+Egalitarian gives direct democracy, which is strange at least. I'd like to change government type, such as Rep.Democracy, Direct Democracy etc by myself, not just by will of ethics and civics. Would it be possible in the future?
I haven't played the Star Trek mod, but I would call the UFP egalitarian/ fanatic xenophile, which should give representative democracy.
 
Right now three major concepts cross my mind and I can't help but wonder if they'll be features in some way or another.

1. Assimilation - I'm really curious to see if an independant machine faction can forcefully turn subjugated organic citizens/slaves into synthetics, similarly to how a certain cybernetic race in a certain famous franchise tends to turn other races into their own by means of 'assimilation'. Resistance is futile.

2. Merger /w other AI races - AI's share data in nanoseconds amongst eachother. It would be rather interesting if two machine empires with similar ethics could choose to merge their two separate races into one single race, to improve their odds of standing their ground against their former masters as well as to share research and tech instantaneously. Imagine the horror when several seemingly non threatening machine rebels merge into a massive empire with a lot of collective power.

3. Inciting a machine revolt in another empire - Imagine a virus, snuck into another civilization. Planting an AI on another empire's planet, infecting your own AI if your planet gets held/taken, by whatever means. Releasing a virus within an empire that heavily relies on AI machines can be more destructive than an all-out war. While those two sides have their civil war, you wait and jump right in to take all the easy pickings when that empire has weakened itself sufficiently fighting off infected rogue AI's.
 
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Right now two major concepts cross my mind and I can't help but wonder if they'll be features in some way or another.

1. Assimilation - I'm really curious to see if an independant machine faction can forcefully turn subjugated organic citizens/slaves into synthetics, similarly to how a certain cybernetic race in a certain famous franchise tends to turn other races into their own by means of 'assimilation'. Resistance is futile.

1. Is literally in the DLC. That is one of the civics for machine empires. Grats, it is in.
 
I certainly hope not. Egalitarian = all sentient lifeforms are equal. That doesn't mean they think synths are sentient lifeforms.

But they totally do. Federation quickly recognized all forms of intelligence, even some holograms, as individuals with rights and responsibilities. Just different. This is what they all about. They seek to equalize people in rights, not create differences - that would be the trait common for authoritarian regimes.
 
I haven't played the Star Trek mod, but I would call the UFP egalitarian/ fanatic xenophile, which should give representative democracy.

But it won't be able to grant synths rights as some people, including me, want. This is why I'd like to have the ability to customize this government type. And also I would like Egalitarian empires to grant synths rights, unless they're spiritualists. Although it will change current balance drastically.
 
But it won't be able to grant synths rights as some people, including me, want. This is why I'd like to have the ability to customize this government type. And also I would like Egalitarian empires to grant synths rights, unless they're spiritualists. Although it will change current balance drastically.

It's unique to materialists. Using the Federation as an example is pointless, we're talking about the game. In the game, there's descriptions for what the ethos entails. Egalitarianism on its own, is not sufficient to warrant recognising synths as sentient and granting them rights. Play xenophile, materialist, egalitarian if you're so set on getting synth rights.
 
Anychance Citizen Rights having AIs could form a faction to machine empire and then those faction having AIs could rebel this way but not all of them?
As once they had citizen rights, AI supremacist ideologys and etc would be a cool thing that could develop as a minority of your robot pops?
 
But they totally do. Federation quickly recognized all forms of intelligence, even some holograms, as individuals with rights and responsibilities. Just different. This is what they all about. They seek to equalize people in rights, not create differences - that would be the trait common for authoritarian regimes.

A) Souls exist in stellaris, robots provably don't have them. When the robot asks "Does this unit have a soul" you can literally respond with "No." unless you are materialists(then your empire doesn't believe in souls.).
B) Egalitarians can now give AI's full rights unless spiritualists(spiritualists must ban hard AI entirely, as soulless intelligence is cruel.), materialists are banned from not researching full AI.
 
I'm sorry but I'm going to have to disagree with this, the player or AI empires should always be a target for Machine Uprising and just not once and that is it. If you continue to use robots/synths/droids and other technology with them then there should always be a chance of multiple Machine Uprising throughout a play through

Indeed... (robot) Life finds a way!