There was a problem with manoeuvring prior the last patch, infantry took too much suppression/damage while moving,
it was very badly implemented and limited retreat or manoeuvres. You were forced you to do mechanics exploiting like keeping intentionally your unit under fire until its get pinned down, in order to have the chance, to give them a retreat order.
Now Eugen decided to make infantry less susceptible to getting suppressed/damaged (?) while moving. While it is a very good (and long asked) change.
I have found SD rather acceptable in the infantry combat before, what prevented me usually to move an infantry squad while the other of mine were giving suppression fire was the ugly movement penalty. But overall the feel was very WW2ish.
However, they also decided for x reason to make soldier able to fire battle rifles/rifles while running around.
This is where i can't follow them, while all their realistic/authentic approach talks, this change is silly.
It was not even asked first, then it does just ruin he infantry WW2 feeling.
I do not need to imagine the soldiers running backward or sidewards firing .30 caliber rifles, i just need to look at them doing it in the game for this...
WW2 rifles are not your local M4 Carbine or gangsta UZI, Eugen.
Those WW2 soldiers in Normandy are not Japanese doing Banzai charge firing some random shots from the hip (more realistic than SD, just to know) while running into the enemy lines.
It is as silly as suddenly giving SD tanks the ability to fire on the move because (not asked for) "balance".
Now it is just far from anything i have seen and read about the WW2 fightings, it does look more like Wargame RD infantry.
Je suis vraiment déçu.
I have seen no complain about this yet, so i guess people are okay with this. If yes then, please just do not flame me too much with x or y balance reason, i'll move along anyway.
Apologies about my bad English.
it was very badly implemented and limited retreat or manoeuvres. You were forced you to do mechanics exploiting like keeping intentionally your unit under fire until its get pinned down, in order to have the chance, to give them a retreat order.
Now Eugen decided to make infantry less susceptible to getting suppressed/damaged (?) while moving. While it is a very good (and long asked) change.
I have found SD rather acceptable in the infantry combat before, what prevented me usually to move an infantry squad while the other of mine were giving suppression fire was the ugly movement penalty. But overall the feel was very WW2ish.
However, they also decided for x reason to make soldier able to fire battle rifles/rifles while running around.
This is where i can't follow them, while all their realistic/authentic approach talks, this change is silly.
It was not even asked first, then it does just ruin he infantry WW2 feeling.
I do not need to imagine the soldiers running backward or sidewards firing .30 caliber rifles, i just need to look at them doing it in the game for this...
WW2 rifles are not your local M4 Carbine or gangsta UZI, Eugen.
Those WW2 soldiers in Normandy are not Japanese doing Banzai charge firing some random shots from the hip (more realistic than SD, just to know) while running into the enemy lines.
It is as silly as suddenly giving SD tanks the ability to fire on the move because (not asked for) "balance".
Now it is just far from anything i have seen and read about the WW2 fightings, it does look more like Wargame RD infantry.
Je suis vraiment déçu.
I have seen no complain about this yet, so i guess people are okay with this. If yes then, please just do not flame me too much with x or y balance reason, i'll move along anyway.
Apologies about my bad English.
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