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CK2 Dev Diary #66: Quality of Life

Good afternoon. I’m Magne “Meneth” Skjæran, programmer on CK2, and I’ve once more been let out of my cage to write a dev diary for you guys. In the past I’ve written diaries about modding, optimization, quality of life, and some filler diaries over the summer, and today I’m returning to one of those topics: quality of life.

Back in 2.7, we added a number of quality of life improvements, which I had the honor of writing the dev diaries about. These changes proved hugely popular, so we thought we’d try to repeat it for 2.8. Our first step towards this was the Rally Points feature that will be included in Jade Dragon, but we decided to also add a bunch of free functionality.
So without further ado, let’s get started.
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If you’ve ever had multiple artifacts of the same type, you have almost certainly felt the tedium involved in replacing an equipped artifact. First you had to unequip it, and only then could you equip something else into the slot.
We’ve simplified this by making “Equip” available even if a slot is filled; it’ll simply unequip whatever is in the slot first to make room. For mods that have slots that can take more items than one, it’ll unequip the first item it finds that uses that slot.

Another common frustration with artifacts is that the amazing weapon you just spent a fortune on can simply randomly disappear during succession. We’ve now eliminated destruction on succession for all equipped artifacts. Only artifacts that aren’t equipped now have a chance of being destroyed. Note that this does not apply when artifacts are inherited by a character’s liege as a last resort; then even equipped artifacts can perish.

One last frustration with regards to artifact is that upon succession, your heir just ignores what you had equipped, and instead what they already had equipped takes precedence. We’ve now changed this so that your heir will attempt to equip anything you had equipped, unequipping their own equipment if necessary to make room.

Now let’s move onto a different topic: the character screen.
I’m afraid it still looks the same, but we’ve made it slightly nicer to work with.
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First of all, when you select a landed character, their realm will get glowing borders on the map, making it much easier to tell where that quarrelsome duke is actually located.
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Further, we’ve long had a variety of status icons. Back in 2.7, we made the “prison” icon take you to whoever is keeping the character captive. We’ve now applied the same idea to a few other status icons:
  • Job action: This will now pan to where the councillor is performing the action
  • Guardian: This will now take you to the guardian’s character screen
  • Leading troops: This will now pan to the army in question, and select it if it is one of yours
  • The character portrait itself: If you click the character you’ve selected once more, you’ll now pan to their location
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One brand-new addition to the character screen is the “Restrict Marriage” checkbox. Some of you may have already seen this on last week’s stream.
For your children and grandchildren, you can now choose to disable the marriage AI so that they don’t get into marriages you don’t want. However, note that they may still marry by event, so you better not wait too long to arrange a proper marriage.
To help you do that, you can now also arrange marriages on their behalf as long as “Restrict Marriage” can be enabled.
Since this is an incredibly powerful tool, it does come with some restrictions. First of all, it can only be used on your children and grandchildren.
Second, they have to be your vassals or below, or courtiers in your court or that of a vassal or below.
Third, they cannot have been landed for more than 10 years. After being landed for such a long time they no longer accept their parent or grandparent interfering with their marriage.

Overall, this removes one of the big reasons why players often refrain from landing their children, and provides the control you need to ensure the continued greatness of your dynasty.
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We’ve also added the line of succession to every title screen, showing you who stands to inherit, instead of having to search for the characters based on the title’s tooltip.

Note that this art is not final; it’s simply an example of my amazing programmer art.
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Finally, we have one last change: The Proselytize council action has been made easier to use. It now highlights provinces of the wrong religion in blue, and puts what religion it is in the tooltip if you hover over it. Foreign rulers that you can convert are now also highlighted in red.
This system can also be used by modders to define any color scheme they want based on the target province and the ruler ordering the job action.

That’s all for today. If you have other ideas for quality of life improvements we would be happy to hear them, but we cannot promise that we will have the time to implement any of them in 2.8.
 
I wonder if this is another case where something that's spam to you is helpful to someone else's playstyle.

That might be true, though I fail to imagine a scenario where being bombarded with 3 marriage requests every minute, with so many pop ups that you can barely play the game would be useful to anyone, and no this is not hyperbole and it didn't happen only once either.
 
You can't equip some of them. I managed to get the Banner of Muhammad as Jewish Khazaria (started in 769 and converted) in 850 or so, it made a great trophy about the Jewish triumph over the Islamic hordes until it was randomly lost in succession in the 1300s. I always imagined it flying from the walls of Jerusalem during times of war to mock the heathens.

Working As Intended in my book. Does anyone know where the Oriflamme, Excalibur or Durendal is today ? You can bet your booty they were all kept safe for a while before being pilfered by some light fingered courtier or artifact warden, they then stayed n their family treasury for a while longer before being burned/melted down/sold off to pay debts.
 
If someone uses the character finder to look for characters with generic pagan faith the result should be: "This are not the Druid you are looking for"
 
If someone uses the character finder to look for characters with generic pagan faith the result should be: "This are not the Druid you are looking for"
That's a regular joke with my D&D and Dungeon World groups... ageless, just like quoting Monty Python ;)
 
There's one change that I don't particularly like, that I wish would be undone. I don't get to enjoy my character's death popups anymore before the succession window comes up.
 
How about Add a bit more flavour to the designated regent. As I mentioned in an earlier post.

Historically speaking could the regent have plenty of power when the monark was either too young or Incapable of other reasons.

Take for example Henry VI of England, whose periods of insanity meant Quite a lot of regencies. And also was in no small part a contributing factor for the war of the roses.

At last one suggestion for this could be to let the regent have the power to change Laws or go to war depending in how Much power the monarch have in relation to the council.
 
How about Add a bit more flavflavo to the designated regent. As I mentioned in an earlier post.

Historically speaking could the regent have plenty of power when the monark was either too young or Incapable of other reasons.

Take for example Henry VI of England, whose periods of insanity meant Quite a lot of regencies. And also was in no small part a contributing factor for the war of the roses.

At last one suggestion for this could be to let the regent have the power to change Laws or go to war depending in how Much power the monarch have in relation to the council.

They had much power in earlier versions of the game. The problem was:
The players disliked it if the regent has to much power over the realm and you could basically do nothing.
 
Can you not use the Character finder and use the Vassals option for that?
No use. They are most likely there but it still doesn't indicate who is counted against my limit. I wish there were some icon to help differentiate it for me. I usually look at Duke's/Kings and try to see if they are wanting someone. I then search for them but my understanding is if they are currently in a war they are not able to be seen/traded. Is that correct? (I am playing as an Emperor.)
 
Is there any use to the commanders that the game automatically assigns in defense during sieges? If not, can you remove this feature? It prevents you from assigning whoever is defending the holding during siege until the siege is lifted. This is even more annoying now that commanders are restricted to minor titles as this is a feature from back when every one could lead armies with only limit as to how many people there were in your court.
 
When you have finished Game you suddently get a screen with game over, it's very disappointing. Can you Change the screen to have Congrqtulations! od something silimar? Also a massage as notification in the top of the screen with a clock counting down a year before end of the game would be great. Just to Finish all the Things before end
 
GOverall, this removes one of the big reasons why players often refrain from landing their children, and provides the control you need to ensure the continued greatness of your dynasty.

That’s all for today. If you have other ideas for quality of life improvements we would be happy to hear them, but we cannot promise that we will have the time to implement any of them in 2.8.

Another thing that refrain me to land my children (and especially my heir) is the impossibility to chose the name of their childrens. Can you add it one day, with some controls (for example, our children must be our vassal to chose the name of his/her children) ?
 
When you have finished Game you suddently get a screen with game over, it's very disappointing. Can you Change the screen to have Congrqtulations! od something silimar? Also a massage as notification in the top of the screen with a clock counting down a year before end of the game would be great. Just to Finish all the Things before end



You know for all my modding, for been playing this game for the better part of four years, I have never reached the end...