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EU4 - Development Diary - 19th of September 2017

Good day and welcome all to the Tuesday Dev Diary for Europa Universalis IV. Last Week we took a good look at changes to the Islamic Faith mechanics and today we're going to shine the spotlight on two prominent Muslim nations who shaped the Middle East in the 15th Century. That is to say the White sheep and Black Sheep Turkmen of Aq Qoyunlu and Qara Qoyunlu.

For a long time we have modeled these two nations rather haphazardly as Steppe Nomads but now is the time to give them their own special Government type of Tribal Federation complete with their own mechanics centred around Tribal Allegiance.

On its own, the Tribal Federation Government grants:

-5 years of separatism
-10% warscore cost for provinces
+25% cavalry to infantry ratio

The rise and fall of these Federations will ride on how well they are able to win over the tribal warriors of the region who are fickle to the successes and failures of the Federation. By winning battles and humiliating rivals, a Tribal Federation is able to increase their Tribal Allegiance which will in turn grant stronger bonuses for the country. Conversely, losing battles and being humiliated is a fast track to losing their support and bonuses.

federation 01.jpg

Tribal Allegiance itself will grant no bonuses with at zero, but up to +33% manpower recovery and -3 national unrest as it grows. It will degrade over time relative to your development. Additionally, it can be spent to gain immediate assistance With each action costing 30 Allegiance. :
  • Enlist General: Gain General with 40 Tradition
  • Train Horsemanship: Get +15% Cavalry Combat Ability for 10 years.
  • Conscript from Tribes: Start production of 6 Cavalry units in the capital at 25% build time.
The Inland tribes of Arabia also share these mechanics, while across the world, other Tribal Countries are either Tribal Despotisms or Tribal Monarchies, working as before.

National Ideas

The Black Sheep and White Sheep Turkmen have also been given their own unique national ideas

Aq Qoyunlu (starting development: 55)
Traditions:
cavalry_power = 0.2
land_morale = 0.1

Ambition:
land_maintenance_modifier = -0.10

The White Sheep
"The Aq Qoyunlu, or the White Sheep, trace their lineage to Bayandor Khan, the leader of one of the twenty four Oghuz tribes and the grandson of Oghuz Khagan himself. The blood in our veins is that of true warriors and makes us the predestined leaders of all other peoples."

leader_land_shock = 1

Unite the Clans
"For many years it has been to our great detriment that we have been unable to settle the succession disputes of our federation. We must settle the disputes of the sons of the White Sheep and unite as one. After decades of warfare there will be few who can stand before us if we would just work together instead."

yearly_tribal_allegiance = 1
cavalry_cost = -0.2

Turko-Iranian Bureaucracy
"Iran might seem ripe for an army such as ours. It is easy to conquer and keep under foot. However, if we are to extract any form of revenue from our new subjects we will need to rely not only on our military elites. There is no reason that the old administrative families of these lands should not continue to carry out their work. Let us embrace the ancient traditions of Iranian bureaucracy, as long as we make it clear that the military might lies with the armies of the White Sheep."

core_creation = -0.2

Dynastic Apanages
"The tribes in our confederation are held together by the loyalty to our great ruler but there are many conflicts within this disparate group of supporters. If we want to avoid splintering over petty tribal conflicts we should strive to keep all conquered land directly within our ruling family rather than among the chiefs that support us."

global_manpower_modifier = 0.25

Expansive Diplomacy
"Our realm lies at a crossroad between the empires of the Mediterranean and those of Greater Iran and South Asia. In many ways this region is one of few friends and many enemies. If we are to find allies we will have to look far abroad, perhaps even among the Christian realms of the far west."

diplomats = 1

Religious Pragmatism
"These are dangerous times and many look to millenarian sects for answers. We must do what we can to curb religious extremism in our lands while also working together with the more organized dervish sects that many of the Turkoman warriors belong to. By carefully choosing who to ally and who to fight we can build a stronger state, one that will have the allegiance of the Dervishes without the chaos that religious extremism can bring."

stability_cost_modifier = -0.1

Qanun-nama-ye Hasan
"The source of a land’s wealth is its population. The lands under our control have, however, suffered from centuries of warfare. We must protect our urban and rural subjects alike from wanton raids and coercion. Instead we must build and enforce a set of laws to make living and raising wealth in our realm safe and worthwhile. We will grow rich as our subjects prosper."

global_trade_goods_size_modifier = 0.1

Qara Qoyunlu (Starting Development: 161. Has Bitlis and Kharabakh as vassals)
Traditions:
leader_land_shock = 1
cavalry_power = 0.2

Ambition:
leader_land_fire = 1


The Black Sheep
"We are the confederation of the Black Sheep. Our lineage goes back to the great Oghuz Khans and our warriors have made the world tremble. Once we bowed our heads to the Ilkhans and Timur but we now stand independent and stronger than ever, ready to take on the leadership of all the Turkic clans of Iran, Anatolia and the Caucasus."

global_manpower_modifier = 0.25

Governor of Azerbaijan
"While many of our military campaigns against our Timurid overlords have given us valuable experience perhaps the most important gain was the title of Timurid governor, given by Shah Rukh to Jahan Shah in order to help him pacify our people. What Shah Rukh did not realize is that this allows us to claim the legitimacy of the Timur, who once defeated and conquered all states in the Caucasus. This newfound honor gives us a platform to build a lasting hold over the Caucasus, Azerbaijan and perhaps one day even Persia."

province_warscore_cost = -0.05
core_creation = -0.1

In Honor of Ali
"Regardless of if they consider themselves Sunni or Shia, the great majority of our subjects honor the Imams, the family of Muhammad and even Ali. While this conviction is regarded as a weakness by some legal scholars it is something that unites our people, be they Sufi mystics, regular Sunnis, Alevis or Twelver Shias."

Tolerance of Heretics +3

Dynamic Warfare
"Our region has proven perilous for many invaders. The mountains, deserts, plains and forests of the Caucasus and Iran require quick adaptation to local circumstances and a keen eye for strategic and tactical advantages. Our prolonged warfare against other Turkoman federations and the Timurids have allowed us to perfect a dynamic form of warfare, mixing raids, grand maneuver warfare and pitched battles."

leader_land_manuever = 1

Freedom with Responsibility
"A truly great ruler is one who knows how to delegate. We have subdued a great number of states over a wide and diverse range of climates and landscapes. If our empire is to grow we must learn to empower local petty dynasties that surrender to our rule, allowing them to tax their own people and raise their own armies in our service."


reduced_liberty_desire = 10

Patron of Iranian Culture
"As conquerors of Iran and Iraq we have inherited the cities and palaces of the great empires before us. If we are to survive and thrive in this region we must add our own monuments and architecture to theirs and patronize the Persianate scholars of our subject peoples."

global_unrest = -1

Irrigation and Public Works
"Centuries of warfare, ever since the Mongol invasion, has left the lands of Iran and Mesopotamia devastated. Great irrigation works that once guaranteed the well being of our subjects have been laid to waste and agriculture is held hostage by the whims of the seasons.\nIn the short run we must build up stores of grain so that we can help our people in times of need. In order to secure the future, however, we must restore what was once ruined and rebuild the public works that will allow the Qara Qoyunlu lands to be fertile and productive once more."

global_tax_modifier = 0.1

National Ideas and the Tribal Federation Government are all free changes with the 1.23 Update, while Tribal Allegiance and the interactions relating to it are paid parts of the upcoming expansion which will be released alongside 1.23.

Another thing which will be of interest to the Sheep Federations and frankly any nation in the neighborhood of the Ottomans is a change we've done for the Turkish behemoth. In 1444, we have removed all foreign Anatolian cores for the Ottomans. Candar, Karaman, Ramazan, Dulkadir and Aq Qoyunlu may breath a collective sign of relief that Osmanoglu's rise to dominance will be more contested than before.

Ottoman Diplomatic view in 1444:

Ottoman.jpg


As a final note for this dev diary I will wrap up the Trade Goods screenshots by completely jumping away from today's focus and show changes made in China, Korea and Japan:

Happy man looks over far east.jpg


That's all folks! Next week we'll stroll A little Eastwards and check out what has changed in Persia.
 
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Well, maybe simplified option of this idea would be adopting something similar to the mentioned chinese empire: If the other nation accepts you as a Caliph, they pay simbolic tribute and you are boliged to protect them. You can attack to force someone to accept your Caliphate by using special cb. Simple options are best and its dev's job to figure out what is the best.
But I think we (and many others) agree, that doing something about Caliphate issue is important and would be maybe best thing in this content.
hmmm, there is the protector of faith -mechanism in game already, I wonder when it has been touched the last time...
 
@Trin Tragula @DDRJake

What determines which new nations get +% discipline in their national ideas?

Looking at Yuan, Russia, Golden Horde, AQ and QQ there are a lot of nice new ideas like Yuan's +10% shock damage and +10% movement speed, but is discipline not straight up superior to damage only modifiers?

I can understand the design that these countries are supposed to dominate in the early game, but I don't know whether this warrants them stagnating later into the game, as their ideas focusing on shock damage, shock generals and cav combat fall off hard.

Maybe I am just undervaluing 20% cav combat or maybe (hopefully) the discipline modifier will be nerfed in the future.

Edit: Also when do we get to see the new Timurid formable ideas?
 
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Black and White sheeps are Turkmen tribes but they are in different culture groups. How it makes sense:)
 
Why do they have both Legitimacy and Tribal Allegiance? It only makes sense if low Allegiance and high Legitimacy demoted you to Despotism/Monarchy, or the inverse demoted you to Democracy.
 
Can't wait for next weeks DD. I always think I'll be satisfied for a while once a Diary is uploaded, but the mention of Persia for the next DD...
finally we get to know the reason behind that Qizilbash soldier we've been seeing on the screenshots?
Maybe some kind of "extremist" sufi regiments that can be raised...?:eek:
 
You would not believe some of the hands-off overnights we've seen. Make no mistake, the Ottomans still have their fangs, but the Middle East can be a real battle royale.

Exactly how much taking all of the former core land generate AE? Without that context it is hard to tell if it will actually slow them down or not. Also if AI was smart about it they might split conquest alternative between Muslim land and catholic land. Until I actually see them struggle on my local PC...


Why is the grant cavalry button ALWAYS in capital when the horde estate (proper horde like golden horde and orient/manchu ones) same interaction will not let you pick where to build those cavalry? It is kind of annoying that they might decide to pick a location that is beyond protection of your own forts to be gobble up for warscore.
 
Wow! Another paid system which gives pure bonuses without any penalty? Don't you think that there should be side effects for the system?

Are you honesly implying, that being tribal is not a penalty?
Then you should try to play a tribal country without reforming the government for a playthrough.
 
@DDRJake nice cherrypicking, but what about janissaries and useless cavalry?
Don't want to beat a dead horse, Cav is only useful under certain circumstances and with specific nations like Hungary, Poland or early hordes. But even they have a looming threat of bankruptcy after a couple of serious battles. And I'm not even touching the mercenary cavalry here :D
 
but I think it makes sense, if a core is meant to represent land that used to belong to the country

The thing though is, that some those regions (especially Karaman) were part of the Ottomans before Tamerlane attacked Anatolia and decisevely beat the Ottomans at Ankara in 1402, taking their Sultan captive, who died as a hostage a year later.The Ottoman heirs had a little succession war of theirs, and in 1444 the Ottomans are still recovering territory they once held before their moment of weakness.
 
The thing though is, that some those regions (especially Karaman) were part of the Ottomans before Tamerlane attacked Anatolia and decisevely beat the Ottomans at Ankara in 1402, taking their Sultan captive, who died as a hostage a year later.The Ottoman heirs had a little succession war of theirs, and in 1444 the Ottomans are still recovering territory they once held before their moment of weakness.

So by that logic Timurids should have cores on all of the former land conquered and held by Timur?
 
@Trin Tragula @DDRJake

What determines which new nations get +% discipline in their national ideas?

Looking at Yuan, Russia, Golden Horde, AQ and QQ there are a lot of nice new ideas like Yuan's +10% shock damage and +10% movement speed, but is discipline not straight up superior to damage only modifiers?

I can understand the design that these countries are supposed to dominate in the early game, but I don't know whether this warrants them stagnating later into the game, as their ideas focusing on shock damage, shock generals and cav combat fall off hard.

Maybe I am just undervaluing 20% cav combat or maybe (hopefully) the discipline modifier will be nerfed in the future.

Edit: Also when do we get to see the new Timurid formable ideas?

For Yuan they definitely don't need the discipline because they already have an amazing idea set, the only nation with admin efficiency built in. Also by the time you form Yuan you will pretty much be unstoppable 1st major power since you need to own pretty much all of China, so while in theory +5 discipline might be better than +10% shock damage, IMO it is completely unnecessary. That's like saying the -ship cost of ottoman is really bad why don't we give them +10/20% land morale instead? Because that is unnecessary.

Also no nation should be dominant in all of the 377 years of game time because that'll just be terrible game balancing unless you are talking about a custom nation or an easter egg nation like Jan Mayen. Nations should be strong reflective of their historic achievements. Ottomans strong in early, mid, fall off late. Brandenburg/Prussia weak in early, mid strong late (if they survive). Ming is a special case due to the mandate system they are just content at being the strongest at start but won't do anything to expand, thus stagnating into the late game just like in history.
 
russia has permanent claims on crimea but ottomans don't have any on anatolia LMAO
PS: Maybe at least arab emperor should be called Caliph instead of "Great Sultan"?
sultan is used by turkish rulers not arabs.

Can you please make Janissaries a special unit type much like Streltsy and Banners with their own unique bonus (+5% Discipline and +10% inf CA)?
then every european nation easily crash the ottomans. lol what do you want more? how about deleting all military ideas from ottomans for example?

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also where is the missing 2% of people?

federation 01.jpg
 
russia has permanent claims on crimea but ottomans don't have any on anatolia LMAO

sultan is used by turkish rulers not arabs.


then every european nation easily crash the ottomans. lol what do you want more? how about deleting all military ideas from ottomans for example?

__________________________________________________________________________________________

also where is the missing 2% of people?

View attachment 300245
What do You mean? Sultan is a basic title for arab monarchy as for kingdom, and Great Sultan - for empire.
 
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