When I first saw the setup of the 18. Luftwaffen I thought that the purpose of this division was to support other division in team games with air cover and expendable Infantry. After playing maybe 10 games with it, in different maps and team sizes. This division has clearly an exploit.
The pyramid-shape income, with the 150 point peak in Phase B, makes Allies quit because they get tired of getting bombarded and overrun by 88s. Artillery pieces with 2000 m range, high rate of fire and only 100 points, combined with cheap elite 88s makes it an unstoppable force combined with the Eichenlaub or Panzer Lehr.
Since the 88s can shoot both HE and AP, they are basically moving fortresses because they are hard to stun and have a lot of HP. You might come up with the idea of tossing artillery at it which could somewhat stop the push temporarly until the artillery pin points your position and starts counterbattery firing making you move to another position, resuming the Axis push. If you decide to pull back your artillery where you are out of range of the German artillery, the 18. Luftwaffen would just push their artillery pieces forward leaving you at one point boxed in.
Same outcome if you decide smoking the 88s, temporary solution until the artillery starts counterbattery firing.
If you decide to use planes as countermeasure you will most likely get shot down since they are 2-star flaks. For every game I played, each FlaK unit rendered, roughly, between 300% to 500% effectiveness, since airplanes are very costly.
An option that devs could take will be to leave the Phase A 88s with one-star veterancy so the division is slightly less solid. Another option would be removing some 88s. When I play this division I have no fear of my 88s getting killed since I can deploy one every 1.3 minutes in Phase A and C and 0.8 in Phase B.
I am not sure if the Germans thought that pushing 88s into an open field and oneshotting everything was the key to victory.
DISCLAIMER: I know that when it comes to team games, it all depends about the cohesion of the team. I am just giving my overall judgement of the games I played and the strategy I used. It may or may not work in different scenarios, the DLC is not even a week old so there's still a lot to discover.
The pyramid-shape income, with the 150 point peak in Phase B, makes Allies quit because they get tired of getting bombarded and overrun by 88s. Artillery pieces with 2000 m range, high rate of fire and only 100 points, combined with cheap elite 88s makes it an unstoppable force combined with the Eichenlaub or Panzer Lehr.
Since the 88s can shoot both HE and AP, they are basically moving fortresses because they are hard to stun and have a lot of HP. You might come up with the idea of tossing artillery at it which could somewhat stop the push temporarly until the artillery pin points your position and starts counterbattery firing making you move to another position, resuming the Axis push. If you decide to pull back your artillery where you are out of range of the German artillery, the 18. Luftwaffen would just push their artillery pieces forward leaving you at one point boxed in.
Same outcome if you decide smoking the 88s, temporary solution until the artillery starts counterbattery firing.
If you decide to use planes as countermeasure you will most likely get shot down since they are 2-star flaks. For every game I played, each FlaK unit rendered, roughly, between 300% to 500% effectiveness, since airplanes are very costly.
An option that devs could take will be to leave the Phase A 88s with one-star veterancy so the division is slightly less solid. Another option would be removing some 88s. When I play this division I have no fear of my 88s getting killed since I can deploy one every 1.3 minutes in Phase A and C and 0.8 in Phase B.
I am not sure if the Germans thought that pushing 88s into an open field and oneshotting everything was the key to victory.
DISCLAIMER: I know that when it comes to team games, it all depends about the cohesion of the team. I am just giving my overall judgement of the games I played and the strategy I used. It may or may not work in different scenarios, the DLC is not even a week old so there's still a lot to discover.