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HOI4 Dev Diary - Division Namelists

Comrade @podcat is at a conference in which he will be fed free sandwiches. Any rumors of a coup are Stellaris propaganda. While he's gone, I'll be writing today's devdiary instead.

For those of you who don't know me, I'm Pallidum. I've been at Paradox for almost five years and most recently joined the HOI4 team in October last year as a game designer. Being part of this team is very exciting for me as what got me into Grand Strategy Games in the first place was the very first Hearts of Iron. Since then I’ve logged several thousands of hours in the series.

Enough about me though, let's talk about the topic of today's dev diary instead. Names! Or, rather the lack of them.

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(Animated gifs are popular here, amrite?)


A very subtle detail that I'm sure most of our fans have missed is that some of the division names in the game are occasionally not entirely historical. The initial OOBs at the start of the game are fine, but the astute observer might have noticed the occasional "23. Infantry Division Type 6" or two.

To be blunt, we’re not entirely happy with the names that are being generated for new divisions. It doesn’t look very good and to to be honest, they can be a bit immersion breaking. It has been bugging us just as much as I’m sure it has been bugging many of you.

Fortunately, we're now getting around to doing something about it.

Division Namelists
devdiary-namelist-picker.png


Each of your division templates will be able to choose a namelist. The namelist contains names of historical divisions for your country. Any new divisions created from this template will use a name from this list instead of the generated names. You’ll be able to get names such as the US 8th Infantry Division “Pathfinder”, or the German Panzergrenadier Division Großdeutschland.

The namelist also contains division numbers and these can be shared between several namelists. The game will try to ensure that divisions numbers don't overlap, even across different templates. What this means is that if you already have ten infantry divisions a new motorized division that shares the same numbering scheme will now be the 11th division. You'll no longer have to end up with "2. Infanterie-Divison", "2. Infanterie-Division (mot)" and "2. Infantry Division Type 12" in the same army.

Changing the template of a deployed division will also take this into consideration. The division will keep its number as long as it's available and will be renamed to the appropriate name for the new template. An example of this is the German 36th Infantry Division which was reorganized several times throughout the war, as shown below.
devdiary-namelist-36ID.png


Choosing a new namelist for an existing template will rename all divisions using that template. As in the above example, divisions will retain their numbers if possible but get new names. The exception is for divisions that have been manually renamed by the player. They'll never be automatically renamed.

The namelists are, of course, fully moddable. I'm sure that this will be used in moderation and that no modders will go overboard with representing historical division naming schemes and reorganizations to far, far larger extents than we are able to cover.

devdiary-namelist-picker2.png



 
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Thank you for this addition! Game mechanics are always important, but flavor is a big part of the game. Really looking forward to this.
 
You saw NOTHING

While we're talking about the Eq. Capture Ratio that certainly does not exist, I figured I'd point out that the capitalization on the stats page is all over the place. With Air Attack but Soft attack and Hard attack. Supply use but Recovery Rate.

Standardizing the capitalization will probably be somewhat less polarizing than the US versus UK flag/language thing. Probably.


Also I, for one, welcome our new overlord of divisional organization.
 
Comrade @podcat is at a conference in which he will be fed free sandwiches.

Are you saying that podcat can be bribed with sandwiches? I said years ago we should bribe him with beer.
 
So, does it mean that this horrible Polish template name "Dywizja Górskiej" will be finally fixed and changed into "Dywizja Piechoty Górskiej" as it should be? (And I'm talking about English version of the game, I don't know how it looks in Polish.)
 
Comrade @podcat is at a conference in which he will be fed free sandwiches. Any rumors of a coup are Stellaris propaganda. While he's gone, I'll be writing today's devdiary instead.
Hopefully comrade @podcat will return from his gulag conference properly reeducated. ;)

I promised no such thing! There's a gif. I have a gif. :oops:
Already the revolution is letting down the proletariat. It is truly sad, comrade @Pallidum.
 
I read this and thought "man, the forum is going to rip them to pieces for this non-DD," then was shocked to see page after page of glowing praise. Surely I'm not the only one who thinks this feature is a waste of development time when so many other gameplay mechanics desperately need attention?
 
I read this and thought "man, the forum is going to rip them to pieces for this non-DD," then was shocked to see page after page of glowing praise. Surely I'm not the only one who thinks this feature is a waste of development time when so many other gameplay mechanics desperately need attention?

Considering we're still likely several months from the release of the as-yet unnamed expansion, I doubt there's going to be enough major content for them to roll out huge updates on it each week.

A big complaint a lot of HOI veterans have had with HOI4 is that the feeling of "immersion" in the game had been lost. HOI3 certainly had many faults, but you generally got a feeling of "uniqueness" with each division/commander.

That's why I think a lot of people are responding positively to seemingly minor changes like this and the CoC change: it shows paradox is making an effort to create a more immersive experience to the game.

As long as the next expansion delivers in adding new and deeper mechanics, I'm happy with them giving us small dishes like this every once in a while and spending more time developing big features.
 
I read this and thought "man, the forum is going to rip them to pieces for this non-DD," then was shocked to see page after page of glowing praise. Surely I'm not the only one who thinks this feature is a waste of development time when so many other gameplay mechanics desperately need attention?
You think it's not important, but historical accuracy is important for me and many others. The current naming system is just silly and quite a torture for history freak like me. I'd only be mad if this is not included in the free patch because it doesn't change the gameplay.
 
I very much appreciate this, I used to spend a lot of time renaming divisions until I simply gave up. I hope it works as advertised.

I read this and thought "man, the forum is going to rip them to pieces for this non-DD," then was shocked to see page after page of glowing praise. Surely I'm not the only one who thinks this feature is a waste of development time when so many other gameplay mechanics desperately need attention?

It really improves the immersion if my units aren't generic.

All improvements are welcome, not just the ones that individuals think are most important.
 
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This is cool and all, but I'd be damned upset if this is not included in the free patch, because it doesn't really change or add the gameplay.

Thus far none of the dev diaries have talked about DLC content. The CoC diary hinted that there might be some things linked to CoC that will be paid (that they would show later) but that is all.
The dev diaries always outright state if what they talk about is DLC content.