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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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@Bratyn

Speaking of Alsace-Lorraine...

GER needs to be able to get a core on it, and it needs to transfer to GER ownership once they get it. Currently in vanilla, the GER AI will eventually cede it to Vichy France (if it exists), which obviously would never have happened.
I mean, in real life Germany just occupied the rest of France after days, it would be easy if paradox makes a event for Case Anton....and Germany could do whatever she wants after the war.
 
I'd like to ask about new music pack - will there be any? Official and Sabaton ones are great, but it'd be even better to have Tobias Gustafsson music too. Maybe "Guns, Drums and Tungsten" this time?
 
I mean, in real life Germany just occupied the rest of France after days, it would be easy if paradox makes a event for Case Anton....and Germany could do whatever she wants after the war.
Sure, but there's a difference; Alsace-Lorraine (and Luxemburg, IIRC) were incorporated directly into the Reich as imperial territories, whereas the rest of France was just an occupation zone.
 
Too bad there isnt a communist path, but I suppose that would make the game a little too easy
Not necessarily maybe it could accuse Stalin of not being a real socialist but just a fascist using socialist rhetoric, like how many socialists do today (not saying they are wrong or right just that they do).

Why von Mackensen?
Because he was a legendary general from ww1. He supported the nazis until it became obvious they had no intentions of restoring the moanrchy, showing he was a staunch royalist. And last he's the character who's the least controversial to redeem, almost no one has anything bad to say of von Mackensen, he even raised a stone to his enemies after he took Belgrad.

@Bratyn

Is it possible to keep von Mackensen as leader? It shouldn't be in question that he was cooler than any of the Hohenzollerns.

Also, why is 'Restore the Kaiser' a separate focus? How can you revive the Kaiserreich without a Kaiser? :D
I'm guessing you could keep him for a while but he died in -45 and I guess he always will.

He was someone who was extremely well-respected, and not very pro-Hitler at all. He opposed many actions the Nazis took, and remained a stout monarchist for the remainder of his life. It seemed like the logical choice.

Also, considering the majesty of that picture... How could we not? :D
Also he was one of the few people in this story who as far as I know wasn't racist.
 
I have to get use to the fact that this game will continue to spend half of its resources on content design.

More like a 6th-7th.

However, there should also be an option to demand Memel and Pozen from their respective owners, if the Kaiser has returned, as the Kaiserreich is incomplete without them!

There is for Memel.

Who is a good boy, who is a very good boy?

Woof!

This tree is great,but i thought that this DLC could add focus trees to other countries

As I said in the DD, there will be new ones added in this DLC. They will be announced in a future DD :)

it would be easy if paradox makes a event for Case Anton...

Indeed... It would be very easy... ;)
 
It's..... beautiful.

I can see myself going down the constitutional monarchy route and sticking it to the commies!

No idea who the other major to get a rework will be but I hope Japan to fit in with potential china NF trees!
 
OMG! I can't take anymore awesome DLC goodness! When is it coming out?
 
No idea who the other major to get a rework will be but I hope Japan to fit in with potential china NF trees!
Yes, almost certainly JAP; it ties in with (what we assume to be) the DLC content, and it means the two main Axis powers (sorry ITA) will be stronger.
 
@Bratyn

Speaking of Alsace-Lorraine...

GER needs to be able to get a core on it, and it needs to transfer to GER ownership once they get it. Currently in vanilla, the GER AI will eventually cede it to Vichy France (if it exists), which obviously would never have happened.

I was thinking of just making my own custom event for it until it actually happens, sort of like how Italy has an event for Corsica and Nice. And in the game currently, it's not actual up to the AI or player's discretion. If you made Vichy, you cannot get Alsace-Lorraine or anything from France. So Italy has no chance taking something simple like Tunisia.
 
I was thinking of just making my own custom event for it until it actually happens, sort of like how Italy has an event for Corsica and Nice. And in the game currently, it's not actual up to the AI or player's discretion. If you made Vichy, you cannot get Alsace-Lorraine or anything from France. So Italy has no chance taking something simple like Tunisia.
Yeah, that's kinda what I did (GER gets the state and it's renamed to the German form) but in vanilla that isn't the case.
 
This seems like the most significant alt-history change to the game yet, seeing as it can potentially change the entire nature of WWII (not a struggle against the fascist menace, but a monarchist reaction to communist revolutions).

I was wondering about this:

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling.

Does this only apply to players? Or will the adjustments also help the German AI time/plan their invasions better?

I would propose, if Germany returnes monarchist, then France should get something like a "second" crisis of 1934 with an fascist path togehter with Italy to oppose Germany. So they can align with Britain to oppose fascism.

After googling your comment, the picture in the second screenshot from @Bratyn started to look very familiar...
 
Time to bring Willy in I guess
 
Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

View attachment 307133

All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

View attachment 307135

A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

View attachment 307136
Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

View attachment 307138
Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

View attachment 307877
Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

View attachment 307139
Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

View attachment 307140

And finally, in its full glory:

View attachment 307149

Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)

Very nice diary today and some welcome additions! However I want to nitpick a little bit. Could we finally change the name of non-aligned/neutrality ideology to something else? It seems very bland and a more appropriate word could be used. I myself would suggest something like Reactionary, since most of non-aligned nations in-game are monarchies or autocratic democracies. No doubt someone else has already suggested this before, but I wanted to make a point here since this new German focus tree heavily involves the old guard of Germany, which can easily be presented as a reactionary force.
 
I'd like to ask about new music pack - will there be any? Official and Sabaton ones are great, but it'd be even better to have Tobias Gustafsson music too. Maybe "Guns, Drums and Tungsten" this time?

If you have access to the workshop there are plenty of great music mods on there! Kaiserreich Music Mod is my personal favourite.
 
Wasn't the Christmas DLC supposed to be about improving China and the East Asian war in general? Not saying that the majors don't deserve improvement, but there are so many other areas of the game that are completely lacking in historical immersion.