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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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Very interesting. I love alternate histories and "What If?" scenarios and with every dev diary I am one step closer to finally buying HoI4.

So... what about assassinating Hitler before he comes to power (by having Einstein travel back in time using the Chronosphere) ;)? When reading through this dev diary, I got reminded about the Command & Conquer Red Alert series and the setting of the first game. Without Hitler, the Nazis never existed, allowing Soviet Russia to become more powerful and they would conquer Europe instead of Nazi Germany. Hmm, I think I see a modding opportunity appearing :D.
 
Sorry, but when will it release?

Everytime someone asks that question, they move it back by one hour. Thanks, you just put us past the post for a January 22 release.
 
Good job on the focus tree. I only miss the posebility to core Austria and the Sudetenlands when the Kaiser is returned.
I would suggest that you guys add next to „see to the eatsern front“ a focus named „see to the southern front“ where there will be a vote in Austria (like the one in the Hungerian focus tree) and an event to Checoslovakia named „sudetenlands for guarantees“. This focus tree path could leed to „support Romania“ and further to an alternate route to „ideological defenses“
This would fit to Wilhelm II ˋs ambition to unit all Germans.

Also interesting would be a focus wich returns Namibia to Germany for massiv economical help to South Africa.

Please think about these minor changes - it would make much more fun.
 
I would suggest that you guys add next to „see to the eatsern front“ a focus named „see to the southern front“ where there will be a vote in Austria (like the one in the Hungerian focus tree) and an event to Checoslovakia named „sudetenlands for guarantees“. This focus tree path could leed to „support Romania“ and further to an alternate route to „ideological defenses“
This would fit to Wilhelm II ˋs ambition to unit all Germans.

Also interesting would be a focus wich returns Namibia to Germany for massiv economical help to South Africa.

+1 to this
 
Good job on the focus tree. I only miss the posebility to core Austria and the Sudetenlands when the Kaiser is returned.
I would suggest that you guys add next to „see to the eatsern front“ a focus named „see to the southern front“ where there will be a vote in Austria (like the one in the Hungerian focus tree) and an event to Checoslovakia named „sudetenlands for guarantees“. This focus tree path could leed to „support Romania“ and further to an alternate route to „ideological defenses“
This would fit to Wilhelm II ˋs ambition to unit all Germans.

Also interesting would be a focus wich returns Namibia to Germany for massiv economical help to South Africa.

Please think about these minor changes - it would make much more fun.
Except those aren't his goals Wilhelms goals are to restore the pre ww1 borders. And none of that was part of ww1 germany. It's been discussed further up in the thread.
 
I`m not a big fan of Hitler.
Neither am I but I think it is far more intresting to make the kaiser a very diffrent leader from Hitler with very diffrent goals and ideas.hence the keisers idea about austria is to help austria restore the austriohungarian emire and help them to restore their borders not the grossdeutsches reich. Also i tmakes sense that the Keiser having lost one world war is a lot more careful about not being to expressionistic and incuring another.
 
Neither am I but I think it is far more intresting to make the kaiser a very diffrent leader from Hitler with very diffrent goals and ideas.hence the keisers idea about austria is to help austria restore the austriohungarian emire and help them to restore their borders not the grossdeutsches reich. Also i tmakes sense that the Keiser having lost one world war is a lot more careful about not being to expressionistic and incuring another.
Yeah, the kaiser would like to recreate frankenstein that doomed Germany, he will be thrilled to do that.
For the sake of the game, why the hack not, but I don`t see why Hitler has to be only German leader that can unite the German people in a single state.
That is plainly stupid. The reformation of the AH is a brain fart at it`s finest, a little flexibility regarding the German leaders isn`t that bad or to much to ask, is it ?
 
Yeah, the kaiser would like to recreate frankenstein that doomed Germany, he will be thrilled to do that.
For the sake of the game, why the hack not, but I don`t see why Hitler has to be only German leader that can unite the German people in a single state.
That is plainly stupid. The reformation of the AH is a brain fart at it`s finest, a little flexibility regarding the German leaders isn`t that bad or to much to ask, is it ?

Having the exact same focuses on Kaiser path would be boring, it's another reason why turning into Empire in r56 makes no difference aside from having different leader and ideology.
The whole point of Kaiser path is to restore old Imperial territories, colonies and avenge the defeat of WW1. From what it looks like you can form new Central Powers with former AH successors instead of annexing half of Europe like Nazi Germany does.
 
Can there be a "Italian Legacy" focus in which no matter what happens, as Italy you can change to another faction. Along with "Mobilize Everyone", which would allow Italy to conscript pasta as soldiers. It is all historically accurate. You'll just have to watch Ancient Aliens on the History channel for proof.
 
Hi Paradox, I have an interresting idea for you guys:
What if you could have multiple parties per ideology, for example Democrats and Republicans in America, the different democratic parties of Germany, France, the UK and so on. I could imagine this to work as some kind of faction sstem even in fascist or communist ideologies, like trotzkists vs stalinists in the USSR or Nationalists vs Nazis in Germany. However, I think the number of Parties and the names of those should be specific to certain countries so you wouldnt have to add multiple Democratic parties for Tibet for example. The way I imagine this to work is that you would be able to change the influence of certain parties within an ideology by events or decisions. Non-Alligned Parties would make sense too in that way, and you could emulate country specific ideologies by creating a specific Non-Alligned Party with boostable influence (via the current Advisor system) for certain countries, but not all of them. Examples might be monoarchists or maybe some Nationalists or Military Juntas or provisional governments.
The reason for my suggestion is that democratic Nations are very boring and I think that could be made up for by more internal politics, and Non-Alligned shouldnt be another word for "change ideology".
Another interresting thing to add could be coalitions. I imagine that as following: Non-alligned party A has 20% support, democratic party B has 35% support, and the communist party C would have like 40% support. When you would proceed with the current system the communists would win even though 60% of the population dislikes them. For nations with a non-authoritarian ruling party, you could add a coalition builder interface thingy or maybe an event where you can choose which parties form a coalition government if no party has a 50% majority. In said scenario you could built multiple coalitions: Party A with Party B, Party A with Party C, or even Party B with Party C. If youd like you could also make it impossible for communists to form coalitions with fascists and the outher way arround, or if you think that makes sense you could make it impossible to form coalitions outside of a parties ideology except for non-alligned parties.
Anyway, with best regards, your dear HOI4 and EU4 fan fish
 
Seeing as theres now a focus to make hungary and romania puppets, can we get something for poland if germany goes the danzig for slovakia route? I think in any event, poland without access to the sea would be financially dependant on germany and soon find itself subjugated to it
 
Seeing as theres now a focus to make hungary and romania puppets, can we get something for poland if germany goes the danzig for slovakia route? I think in any event, poland without access to the sea would be financially dependant on germany and soon find itself subjugated to it
Maybee Germany could promise Poland Lebensraum in Ukraine?
 
I would that the molotov ribbentrop-pact have much more impact then it currently has. It should for one affect that the Soviet Union doesn't or much less likely annexes the baltic states or the winter war occurs. Without the carte blanche in eastern europe for Stalin from hitler, Stalin would be much more careful not to provoke Hitler.

And Lithuania was according to the pact in Gemanys sphere of influence. Somehow i think there should be a possibility for that to happen according to the Molotov Ribbentrop pact too.

The historical path should be more reactive. The invasion of norway should be a German reaction to the UK plans, not a thing just beause a NF says so. If UK don't have any plans then Germany unilike will invade Norway.

And for now as the game plays out, Germany often fails to occupy sweden leaving Norway in the Allies. With norway in the allies and norway under the allies control. The UK would highly put pressure on sweden to either stop the trade of ironore from northen sweden or take the mines by force. This could push to either stop the trade of might even push Sweden into the Axis. If they stop the trade i guess an german invasion of sweden would be probable.