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A fairly minor thing that i found while playing as a Celtic pagan, druids (those that have the trait druid) cannot inherit because in the code the trait has "cannot_inherit = yes".

If its working as designed, could you please add in the tooltip that becoming a druid makes one inelegible to inherit?
 
A fairly minor thing that i found while playing as a Celtic pagan, druids (those that have the trait druid) cannot inherit because in the code the trait has "cannot_inherit = yes".

If its working as designed, could you please add in the tooltip that becoming a druid makes one inelegible to inherit?
*Mashes keyboard in sudden rage* is THAT what was causing my Celtic inheritance weirdness? Son of a bitch! Afaik that's not wad.
 
Konstantinos (ID 1718) has zero in diplomacy and stewardship. However, setting it to zero, at least in the current game build, doesn't actually work. They'll just get a random stat, as if you hadn't specified that attribute at all. It should be changed to 1 in each stat.

This bug also effects Hans (ID 1317) , who has 0 diplomacy.
 
Yup, WAD.

Check out this savegame. Unfortunately I could only load it with Rex Teutonicorum enabled.

See the Khagan of Greece? He inherited the ERE from his mother, the christian empress that married a muslim.

Is there maybe some kind of event where you can force a ruler of a different religion to marry you? If you imprison them?

I don't have savegames from closer to where it happened unfortunatly.

Hi, I am playing the latest beta. The provincial revolt in my game just disappeared after the event. However, it seems like the AI still get provincial revolt.

Yeah I have that too.
 

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I'm not even totally sure this is a bug... I searched the forums and the change logs and found nothing about but now Nestorians and Messalians have a holy site in south india? Is this intentional? I am on the lastest CK2 version and Beta 4. I had other mods on in the screenshot but I relaunched without them and checked on a new character and this is true for both sects.
 

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I'm not even totally sure this is a bug... I searched the forums and the change logs and found nothing about but now Nestorians and Messalians have a holy site in south india? Is this intentional? I am on the lastest CK2 version and Beta 4. I had other mods on in the screenshot but I relaunched without them and checked on a new character and this is true for both sects.
I'm fairly sure that Nestorians, at least, have always had one there
 
I'm not even totally sure this is a bug... I searched the forums and the change logs and found nothing about but now Nestorians and Messalians have a holy site in south india? Is this intentional? I am on the lastest CK2 version and Beta 4. I had other mods on in the screenshot but I relaunched without them and checked on a new character and this is true for both sects.
The nestorians is intentional, as a reference to the Saint Thomas Christians in Kerala, who were part of the church of the east. Don't know enough about messalians to say if it's correct for them though.
 
Been having some issues with the Magyar invasion of Bulgaria in the 867 start. Not sure if it's a CK2+ issue specifically since I know the invasion seems to break every couple of patches for one reason or another. It has repeatedly happened in my last four starts however. Starts out on January 1st and then ends inconclusively on the 2nd.
 

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Not sure if this is WAD but in the ruler designer, in the tooltip for custom dynasty trait it mentions if you are bastard you keep your own dynasty after setting your relation with a desired character, but in the ruler designer the bastard trait is missing?
 
Playing with new world order, christian dukes & everyone feudal to tribal, and with succession crisis on. A ruler in England had a succession, and a one province county ruler became nomadic gov.
 

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Something's weird with nomads. I had a huge nomad empire, and when my character died instead of getting to play as the character I'd thought was going to be my heir, I got shunted down to play as a completely different son who inherited most of the counties in the empire but did so while remaining a count level title, and he was feudal and it really just seemed to not make any sense at all. There had been two previous successions that had gone down without problems, but for some reason this one fucked over the entire game.
 
Playing with new world order, christian dukes & everyone feudal to tribal, and with succession crisis on. A ruler in England had a succession, and a one province county ruler became nomadic gov.

Theocracies. This is something I often see in NWO/tribal games in europe; temples without an other holdings become nomadic on succession. (I'd imagine this is because of how the game tries to tell what the government of a province should be, and concludes that since it has nothing but a temple, it's a nomad province with a temple). I tend to console command these rulers into tribal, but a better fix would be to make it so that theocratic rulers were also made tribal by the tribal government rule so there wouldn't be any unexpected temple only holdings.
 
Yeah, I tried a different nomad game and it's seriously fucked up. You get two generations as a nomad and the you get kicked down to a feudal rank at the end and don't even get to play as your heir. I know that nomad succession is supposed to be unstable, but this is just ridiculous.

EDIT: Actually I think I may have found the problem. It seems like it only happens if your heir has a mercenary band as their primary title.

EDIT2: Nope, that's not it. Or at least it's not the only thing.
 
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Non-dynastic heir is not working doesn't work as intended. I tested the below:

With 1066 start as the Heinrich IV HRE's emperor, this is what happens. (I let about a month elapse at the start and between each action for the game to re-calculate successions)

When I killed my character with a cheat...
WITHOUT THE RULE, My sister inherits the duke title and the HRE is lost to the most voted vassal.
when I killed my sister, another sister takes the duchy title.
This is normal and what should happen.

WITH THE RULE, My kinsman becomes the emperor despite NOT being elected and NOT being my heir. He didn't even have 1 vote. My sister who has an heir and should have received duchy title didn't receive it.
I continued killing my characters and the my playing character was always the emperor. The lower titles with primogeniture kept passing onto random kin or next emperor who were not supposed to receive it while my character had legitimate heirs who were completely ignored.

This rule is not behaving as it should.
 
Yeah, I tried a different nomad game and it's seriously fucked up. You get two generations as a nomad and the you get kicked down to a feudal rank at the end and don't even get to play as your heir. I know that nomad succession is supposed to be unstable, but this is just ridiculous.

EDIT: Actually I think I may have found the problem. It seems like it only happens if your heir has a mercenary band as their primary title.

EDIT2: Nope, that's not it. Or at least it's not the only thing.

Honestly, nomads break with every update. As a matter of personal preference, I fix the nomads last.
Why? Because every single mechanic about the nomads is poorly thought through. And it's very difficult and unpleasant to polish that particular <synonym for a single piece of feces>.

There's a very high degree of chance I'll revert everything about the nomads to vanilla. Since not much about them has actually been done. Appart from a more crazy succession, and avoiding some hardcoded cultural BS.
 
Honestly, nomads break with every update. As a matter of personal preference, I fix the nomads last.
Why? Because every single mechanic about the nomads is poorly thought through. And it's very difficult and unpleasant to polish that particular <synonym for a single piece of feces>.

There's a very high degree of chance I'll revert everything about the nomads to vanilla. Since not much about them has actually been done. Appart from a more crazy succession, and avoiding some hardcoded cultural BS.

What about reverting them to vanilla but with the addition of non-agnatic succession types? That addition was pretty much my favorite thing this mod does with nomads.
 
Still on 2.7.2. I've checked the beta changelogs and I didn't find any reference to these being fixed - hopefully I didn't overlook something. There are some weirdnesses with the succession laws of newly set-up realms. This Lithuanian Baltic rebel got an Agnatic Open Elective succession law after succeeding. I seem to remember from long ago that sometimes these weird succession laws were set to something else automatically, but in this case, it's been more than a year and the succession law is still the same, which doesn't look WAD for a feudal realm:

bdjFdKb.jpg


Could this be some discrepancy occurring because of an unreformed pagan having a feudal realm? (Which is something that, as far as I know, cannot happen normally. I didn't check whether he was feudal from the very beginning of his reign, or whether the lands he liberated were feudal before.)
 
Still on 2.7.2. I've checked the beta changelogs and I didn't find any reference to these being fixed - hopefully I didn't overlook something. There are some weirdnesses with the succession laws of newly set-up realms. This Lithuanian Baltic rebel got an Agnatic Open Elective succession law after succeeding. I seem to remember from long ago that sometimes these weird succession laws were set to something else automatically, but in this case, it's been more than a year and the succession law is still the same, which doesn't look WAD for a feudal realm:

bdjFdKb.jpg


Could this be some discrepancy occurring because of an unreformed pagan having a feudal realm? (Which is something that, as far as I know, cannot happen normally. I didn't check whether he was feudal from the very beginning of his reign, or whether the lands he liberated were feudal before.)

maybe he was theocracy and somehow became feudal. try running it for at least a year, let's see if maintenance fixes it.
 
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