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Stellaris Dev Diary #100 - Titans and Planet Destroyers

Hello everyone and welcome to this very special triple digit Stellaris development diary! Today's dev diary marks the start of talking about the Apocalypse Expansion that will be accompanying the 2.0 'Cherryh' update. We still can't give you an ETA on the release of either, and there's a fair bit to cover in the expansion before then, but we're getting closer. As this is the start of talking about paid features, I just want to take a moment to reiterate that everything talked about in dev diaries 91-99 (with the exception of Dev Diary #95 which was about Humanoids) were about the Cherryh update and all features and changes mentioned in these previous dev diaries are part of the free update, NOT the expansion. Everything mentioned in this dev diary will be part of the paid Apocalypse expansion, however. Please note that some of the screenshots in this dev diary feature placeholder art and icons.


Planet Destroyers (Apocalypse Feature)
As mentioned all the way back in Dev Diary #50 and again in Dev Diary #69, Planet Destroyers have been on our wish list for quite some time, but wasn't something we could make work with restrictive nature of the old warscore system. Now that this is no longer a concern thanks to the new war system we talked about in Dev Diary #93, we finally have our chance to implement this beloved sci-fi staple.

Planet Destroyers come in the form of a new ship class called a Colossus. Though nominally a military ship, the Colossus has no actual fleet combat capability, but is instead a single massive weapon solely dedicated to the purpose of laying waste to enemy planets. To build a Colossus, you must first already know how to build Titans (more on those below) and then take the Colossus Project Ascension Perk, which unlocks a special project to research and design your first Colossus. Each Colossus mounts a single World Devastator-class weapon, and during the course of the project you will be given the option to choose which such weapon you want to focus on, with five potential options to choose from:
  • World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. Available to non-Pacifists.
  • Global Pacifier: Encases the planet in an impenetrable shield, permanently cutting it off from the rest of the galaxy. A research station can be built to study the planet afterwards.
  • Neutron Sweep: Destroys most higher forms of life on the planet but leaves the infrastructure intact for colonization. Available to non-Spiritualist, non-Pacifist empires.
  • God Ray: Converts all organic Pops on the planet to spiritualist and destroys all machine/synthetic pops, as well as massively increasing spiritualist ethics attraction on the planet for a time. Available to Spiritualist empires.
  • Nanobot Dispersal: Assimilates all Pops on the planet, causing it to defect to your empire with its newly cyborgized population. Only available to Driven Assimilators (and thus requires Synthetic Dawn as well).
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(Weapon icons are placeholders)

Additional types of World Devastator weapons that are potentially available to your empire can be researched as rare technologies after finishing the Colossus project. Once the project is complete, you will be able to build a Colossus at any Starbase with a shipyard where you have the Colossus Assembly Yards building built. Once built, the Colossus functions similar to a civilian ship, in that it is own fleet, and cannot be merged with other fleets. Each empire can only have a single Colossus active at the same time, but can build a new one if their active one is destroyed.

Colossi have no conventional armaments (though we are discussing a few medium/PD turrets to them), and their real purpose is to target enemy planets. When a Colossus is ordered to target a planet, it will travel straight towards it, ignoring enemy ships entirely even if they fire on it. The Colossus will travel to the planet, take up position and begin charging its weapon. The weapon takes quite some time to charge, giving enemy fleets a chance to try and destroy the Colossus to stop it from firing (though Colossi naturally can take a great deal of punishment, they are not invincible). Once the weapons is fully charged, it will fire, executing its effects (as described above) on the hapless planet. The Colossus is then free to continue on to the next planet if you so wish. Most Colossi weapons can only target planets owned by empires you are at war with, though some of them can target primitive worlds and the World Cracker can be used on uncolonized rock-type worlds (but will not always generate a mineral deposit in that case).
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(Animations & interface are partly WIP)

The system for creating World Devastator weapons is fully scriptable, and modders will be able to create their own planet-destroying/changing effects.

Titans (Apocalypse Feature)
Titans are another new ship class available in the Apocalypse expansion, but unlike the Colossus they are much more like conventional warships. Titans are researched through a regular tier 5 technology, and can be built in any Starbase with a shipyard and the Titan Assembly Yards building. Titans are massive flagships that come equipped with an array of heavy long-ranged weaponry and layer upon layer of shields and armor. Their front section has a single Titanic-size slot that can fit weapons even stronger than XL weapons, such as the immensely powerful Perdition Beam that can fire across a whole system and potentially destroy a battleship in a single shot. Titans also have an aura slot that can fit a single offensive or defensive aura that can buff friendly ships in the same fleet or debuff nearby enemy ships. Titans are intended to be the flagships of your fleets, and as such are limited in number: You can always field at least one Titan, plus an additional amount dependent on your overall naval capacity.
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Ion Cannons (Apocalypse Feature)
Finally, there is one last Apocalype feature to talk about for today: Ion Cannons. Ion Cannons are stations that can be built as part of the defense platform fleet of a Starbase. Each Ion Cannon is essentially a single massive gun emplacement that mounts a single Titanic weapon, allowing the Starbase to engage enemy fleets at massive ranges and greatly improving the Starbase's ability to deal with enemy Battleships and Titans.
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That's all for today! Next week we'll continue talking about Cherryh and Apocalypse expansion, on the topic of Marauders, Pirates and the Great Khan.
 
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Maybe because the Death Star and, to a lesser extent, Starkiller base, are the best known exemples of planet killer weapons, though they exist in other sci-fi stories.

For the record, I was a staunch defender of Stellaris before, during and after it was launched against many prophets of doom. But now it seems some fanboys cannot tolerate that someone don't like one of the hundred features of this game and overreact by saying you reject all of the game if you don't like every single new feature. Sigh !

Again, why drag Star Wars into it and imply that ripping it off is a bad thing? I'm not exactly thrilled to see planet killers either, they always seem to be either OP or pure victory laps, but they are not bad because Star Wars did it first and shouldn't be copied. Your "What's next, Jedi Knights" seems to directly imply that it's the ripping off part that's making them bad, not gameplay balance or implementation.

Compare your original post:
When Stellaris become Stars Wars.

What's next ? Jedi knights and Sith lords ?

I sincerely hope there will be an option to play without these weapons.

With a hypothetical one like this:
And then Stellaris brought in planet killers.

These things never work well. They are either a must-have that wrecks wars or are nothing but an unofficial post-victory trophy. These will result in imbalanced warfare. Not to mention they just aren't fun to fight against, or even use.

I sincerely hope there will be an option to play without these weapons.

Yours directly implies that colossi are bad because taking influences / imitating / copying / stealing from another work of media is bad. Or at least that you seriously dislike Star Wars and wouldn't want to see it within a parsec of Stellaris. Hence Shermanators valid reductio ad absurdum about how influences and imitation are not bad in the least and blocking your own ideas because somebody did it first is far worse.

Contrast the hypothetical one, where the weight of the argument is squarely on how they will not be fun to play with or against. It might be pure opinion, but it also makes it clear what part of it makes colossi bad in the posters opinion (will not be fun to play with or against).
You've made it clear (I think) that you don't think colossi are bad because Star Wars did it first, so your original post badly misrepresents your opinion. I ultimately have no idea why you dislike them, which both drops conversation dead and doesn't help me understand nor convinces me of your opinion. Nothing to do with fanboys (at least I don't think so), everything to do with bad internet forum arguing.

This has been "Hertzila and the Importance of Proper Arguments, part 1". I bid you all goodnight!
 
First off I want to say I love this expansion already and can't wait to get it. I do have one question: Why Titans? It just seems odd to me that we are skipping dreadnought, don't get me wrong I like titans far better, but was there a reason dreadnoughts were skipped?
Why would they be needed?
 
First off I want to say I love this expansion already and can't wait to get it. I do have one question: Why Titans? It just seems odd to me that we are skipping dreadnought, don't get me wrong I like titans far better, but was there a reason dreadnoughts were skipped?
What is a "dreadnought"? As far as I was aware a dreadnought is largely synonymous with battleship,although perhaps could be seen ingame as a specific design of battleship mounting as many big guns as possible.
 
What is a "dreadnought"? As far as I was aware a dreadnought is largely synonymous with battleship,although perhaps could be seen ingame as a specific design of battleship mounting as many big guns as possible.
In sci fi dreadnoughts are the ship class above battleships and titans are the ship class above dreadnoughts. From stories I've read, dreadnoughts are often two to three times the size of a battleship, and in some cases, and largely depended on the universe it is set in, a empires military power is determined by not the number of ships they have but the number of dreadnought.

Then you have titans, who eat dreadnoughts for breakfast, which may be why they are so rarely use in sci fi. The size would be far lager then a dreadnought, and at that point it could easily be considered a small moon or a very large space station.
 
In sci fi dreadnoughts are the ship class above battleships and titans are the ship class above dreadnoughts. From stories I've read, dreadnoughts are often two to three times the size of a battleship, and in some cases, and largely depended on the universe it is set in, a empires military power is determined by not the number of ships they have but the number of dreadnought.

Then you have titans, who eat dreadnoughts for breakfast, which may be why they are so rarely use in sci fi. The size would be far lager then a dreadnought, and at that point it could easily be considered a small moon or a very large space station.
And what tangiable gameplay difference would there be between battleships, dreadnoughts and titans ingame? How is adding Titans different to adding Dreadnoughts? Is it just the name?
 
This folds back to thr issue that I don't really think we need more granularity in ship size. I'd be sympathetic to light carriers and carriers but they can already be represented by hangar cruisers and battleships, they just need buffs and further specialisation.
 
Gameplay wise I don't know. I was mainly asking because they skipped a ship class.
Only in the trope set you have in your head. I mean it's just a name, they just chose to call them titans, I presume because they're supposed to be the ultimate fleet vessel in the game. If they're one step up from the battleship but also the ultimate fleet vessel then I see no reason to choose the name "dreadnought" over "titan". They didn't ACTUALLY skip a class, they just called it something else. Unless you think there really is room between the two for a new ship of a useful role.
 
Apologies if this has been answered before, but I'm too ego-depleted to scroll through 42 pages looking for it.

Can I do the following:
  1. Build planet destroyer
  2. Declare cheapo single-claim border planet war for maximum influence hoarding
  3. Fly around with my planet killer and wipe out every single one of my enemy's worlds during the course of this (putatively) low-stakes low-cost conflict?
And if not, what specific 2.0 mechanic is it that stops me?
 
Apologies if this has been answered before, but I'm too ego-depleted to scroll through 42 pages looking for it.

Can I do the following:
  1. Build planet destroyer
  2. Declare cheapo single-claim border planet war for maximum influence hoarding
  3. Fly around with my planet killer and wipe out every single one of my enemy's worlds during the course of this (putatively) low-stakes low-cost conflict?
And if not, what specific 2.0 mechanic is it that stops me?
They'll surrender very quickly and you'll get your system probably right after using your world-destroyer for the first time.
If the system is really useless, you'll maybe even won't have the time to fire your world-destroyer, as they'll send their fleet to intercept it and you'll have to kill it, increasing their war weariness.
That and diplomatic repercussions, using a planet destroyer like it was nothing will probably trigger a big federation against you
 
Apologies if this has been answered before, but I'm too ego-depleted to scroll through 42 pages looking for it.

Can I do the following:
  1. Build planet destroyer
  2. Declare cheapo single-claim border planet war for maximum influence hoarding
  3. Fly around with my planet killer and wipe out every single one of my enemy's worlds during the course of this (putatively) low-stakes low-cost conflict?
And if not, what specific 2.0 mechanic is it that stops me?
Of course noone knows because we can't play the patch yet but my guess would be 1. Diplomatic penalties 2. The enemy fleet and 3. War exhaustion.
 
i dont care about the rest of the wahh, but i am smfh at people whining about the idea of jedi knights when THEY ARE ALREADY IN THE GAME!!! legit, if you look at the little attachments for armies an youre psionic dudes they have an attachment that is a psionic specialist thats really good at leading dudes an fights with close range weapons an are good at morale damage an the fluff is legit that theyre basically jedi or sith or whatever flavour your psychic race is BECAUSE THEY ARE JEDI LOLOLOLOLOL.

also... there are LITERALLY CLONE MOTHER TRUCKING TROOPERS IN THIS GAME AND CLONE COMMANDOES AN WHERE DOES ANYONE THINK THAT STUFF WAS INSPIRED FROM lol.

legit, funny stuff comes out of the wahhhs on this forum lol. love stellaris, love it more because it makes clones an jedi cool in a not SW way haha
 
About dreadnought, note that not all sci-game have the same classification.

For example Star Fleet Battle as the following order of size :
FF < DD < CL < CA < BC < DN < HDN (Heavy DN) < BB
(I don't include command variant, each a bit stronger than the basic hull, like CC > CA)

They even introduce new concepts like war hull :
DW > DD
CW > CL

And top of this they have the 'next generation ships' the X-Ships
DDX almost equal to CA
CX almost equal to DN

Other games sometimes invert BB and DN and go for BB < DN

Note also that all this stuff is largely extrapolated from XXth century naval history were we have :
Pre-DN (all form of big ships with various big guns) < DN < BB

And finally to complexify some more, not all nation on earth have the same denomination for warship. For example in France late 19th century big ships were called cuirassés (because they had an iron cuirasse), then we had the PRe-Dreadnought (english name kept), then the DN, then the Battleships which were called cuirassés. o_O
 
Only in the trope set you have in your head. I mean it's just a name, they just chose to call them titans, I presume because they're supposed to be the ultimate fleet vessel in the game. If they're one step up from the battleship but also the ultimate fleet vessel then I see no reason to choose the name "dreadnought" over "titan". They didn't ACTUALLY skip a class, they just called it something else. Unless you think there really is room between the two for a new ship of a useful role.
Seriously, all in my head...it's been a staple of space opera for, I don't know how long now, but sure all in my head, why the fuck not.

It's not just a name. That would be like saying corvettes and a destroyers are the same thing. I assume you are right in that their goal was an ultimate fleet vessel, in which case a titan is the way to go in that regard. And yes I do think there is room for more ship types beyond just the dreadnoughts. The game is sorely in need of more then the current four ship types. There are quite a few more types and subtypes of ships that could be added that would make the game feel less stale. Some mods have done this already, there balance problems not withstanding.
 
About dreadnought, note that not all sci-game have the same classification.

A true and often-overlooked point.

In Star Wars, for example, the capital ships are designated "Destroyer", and larger capital ships are designated "Dreadnought", both of which carry fighters. (This is pointed out at the start of episode IX.) There are no BBs, and ships called "Cruisers" are shown to be smaller than the "Destroyers."

Meanwhile in Warhammer 40,000 a "Dreadnought" is a sort of baby mecha.

At least each text is internally self-consistent.
 
A true and often-overlooked point.

In Star Wars, for example, the capital ships are designated "Destroyer", and larger capital ships are designated "Dreadnought", both of which carry fighters. (This is pointed out at the start of episode IX.) There are no BBs, and ships called "Cruisers" are shown to be smaller than the "Destroyers."

Meanwhile in Warhammer 40,000 a "Dreadnought" is a sort of baby mecha.

At least each text is internally self-consistent.

I agree, and it reminds me that I forgot one thing : in Star Trek a frigate is often equal or even better than a cruiser in combat value. That's something I had difficulty to understand.
For example in star trek combat simulator boardgame a Northampton class X Frigate has a D (defense) rating of 124 and WDF (Weapon Damage Factor) of 84.3
While an Enterprise class XI cruiser has D 145.2 and WDF 89.2

So both ships are roughly equal in combat.
 
The game is sorely in need of more then the current four ship types. There are quite a few more types and subtypes of ships that could be added that would make the game feel less stale.
Well, why? Are there any specific roles that really need filling right now?
 
Well, why? Are there any specific roles that really need filling right now?

Well I was kinda hoping they would take a page from the more ship classes mod. Dreadnoght ,super dreadnoght, flagship class. I feel like titan is skipping straight to flagship and ignoring everything in between. Did I mention the dedicated carrier class that can carry 6 strikecraft, it is one of my favorite. What about each of the super capitol classes having a different type of aura slot? I liked this idea.

The Gallactica is my favorite class of ship and I feel like it isn't properly represented by a xl slot and a carrier core on a battleship.

So yeah I was kinda hoping for more than just a ship with a really big gun