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HOI4 Dev Diary - War Changes and Game Difficulty

Hello everyone, last week we covered the last of the new focus trees, so from now on we will focus (heh) on new features and changes again. Today we are going to start off by talking about changes to how wars work as well as sharing some very interesting telemetry data!

War Changes
When we planned out Waking the Tiger, we knew that we wanted to solve several issues with wars once and for all. The game wasn’t really set up for 3-way-wars and it tried to stop you from 3-way wars as much as possible, and if it failed some pretty nasty bugs could happen. Wars could in certain cases end up either having to force friends into war, or drop people from wars which usually really messed up both multiplayer and singleplayer when it happened. It was all just a nasty and horrible mess on the code side as well.

Our changes effectively mean that now every two nations at war have their own little war and we instead present wars as a summary of sides that make sense. How you look at a war as a player shouldn't really look any different now. This was a massive change that has taken us a lot of time (and quite a bit of sanity), but I am confident that it will have been worth it with all the issues it has solved and freedom for players it will enable (particularly for mods that like to do a lot of wars from events and focuses where there was a big chance of things working out wrong - not naming any names).

When playing, the biggest changes you will notice is that wars merging now is a lot smoother. War score, casualties and such are properly tracked and retained. Its now also possible to fight 3-way wars (or more) so we can handle Axis vs Comintern vs Allies vs The Japanese co-prosperity sphere etc.

The war interface has also gotten a bunch of changes:
Screenshot_1.jpg

  • You can now filter nations like minors, capitulated, or nations who aren’t called in yet
  • We show nations that could be called in, but aren’t in blue (so you can see that the soviets have not called in Republican Spain yet), this is instead of the old interface where there was separate lists, now a button appears if you yourself have the power to call them.
  • We group up factions and summarize stats for them for easier comparisons
  • The interface lets you pick among your wars, but there is also a War Summary that collects all war allies and enemies in one big page. The interface also scales with your screen size, so it's much easier to get an overview of large complex wars now.
Screenshot_2.jpg


One of my favourite new things is that we show a breakdown of the casualties, so you can see how many casualties you caused for a specific nation:
Untitled-2.jpg


Difficulty Settings
We are slowly building up better and better telemetry on HOI players and I really love to share it with the community when it’s surprising, and this one surprised me a lot actually! It turns out that close to 40% of players prefer to play on the lowest difficulty setting. I would have expected this to be quite a bit less!

difficulty.jpg


As number of hours you play goes up people migrate away from recruit a bit. So for players with less than 50 hours played, 60% of them use Recruit and after playing 200+ hours only about 28% still use Recruit. Veteran shows the largest relative change. For beginners, it is 1.4% who use it and it goes up to 3.5% for 200+ hour players. The vast majority use Regular. It's the difficulty setting that doesn't give you any bonuses or penalties so this is usually what people prefer. My design philosophy is to try and stay away from direct combat bonuses and such that will make you learn the game in the wrong way. I prefer buffing things that allows a player to play more sub-optimal, so faster research (or slower so you must make more optimal choices), smaller losses on efficiency when changing production lines or less impact of lack of resource and such. It's also important to only affect the player as you don't really know which of the nations will end up on their side or as enemies. For example, in HOI3 depending on country it could actually be easier at harder settings, since certain nations were advantaged by that in an allied role.

So what are we doing about this? First of all we are adding two more settings (the gods of symmetry demand it!). A new difficulty before Recruit called Civilian and a new harder difficulty called Elite.
upload_2018-1-24_16-16-49.png


I also thought I would mention that we haven't really analyzed the custom difficulty settings yet but plan to in the future. I always recommend them to tailor your game. Say if you want a particularly strong Soviet to fight as Germany.

See you all again next week! Also don't forget to tune in to World War Wednesday at 16:00 CET where we start a new campaign to show off all the new stuff in Waking the Tiger as a Chinese warlord on the rise!

Rejected diary titles:
  • Dan Lind's "War and Peace (Book One of Four)"
  • War (screen), What is it good for?
  • I guess we don’t need to spend all the work we do on improving the AI after all
  • War. War sometimes changes
  • You can't fight in here. This is a wargame forum.
  • Players online usually lie about the size of their conquests
  • You get a war, and you get a war! Everyone gets a war!
  • Maybe finally Quill18 can now play competitive multiplayer without getting shafted by a war-merge bug!
 
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That's great. I do wonder, though, if you go to war against a nation in the middle of a civil war, will you be fighting both sides (similar to Japan versus the United China)? I ask because I had a game where as Germany, did the focus to annex Yugoslavia (they said no) so wound up going to war, and because they were in the middle of a civil war, ended up with only half of Yugoslavia (and the communist, non-factioned Yugoslavia offshoot took the other half).
 
What I find most strange about the telemetry is that even for 200 hours + players only 3.5% are playing on hard difficulty. Yet everywhere I turn on these forums, Steam or reddit, everyone keeps complaining about how easy the game is and how easy it is to win against the AI...

This would lead you to believe that most players choose to play on harder difficulties, to get more of a challenge, right?

But for some reason we don't. Why is that?

I played for +500 hours now and I must say it's been a while since I stopped playing on Regular. I play only on Veteran now, but the game is still too easy IMO. So I'm as surprised as you by the telemetry, but the new Elite difficulty is more than welcome!
 
I wonder if devs could also make changes so that countries that are fighting against the same enemy but aren't allied could actually fight on each others land. For instance, China isn't a member of the allies in game, so the player can't send divisions to help out the Brits in Burma just like they historically did.
 
Gotta say, I'm really looking forward to this. Should make wars much more interesting now.

As for what difficulty I use, I'm usually on Regular. I just don't care much for penalties.
 
Sure but what are the negative to adding it?
Compared to the positives of:
Historial accuracy
Some neat alt history ideas, lets say the the Kaiser wins in germeny, maybe there could be a chance for hitler to exile to danzig.Interesting things like that.
At the end of the day there is no reason not to add the free city of danzig to the game.
It's just a green blob on a map. Why would Hitler go there?
 
Thanks!

I like the improvements implemented with Waking the Tiger. I'm not too fond of the National Focus trees, as they put the AI on railroad in my opinion, but I'll live with it ;)
On the other hand, other changes do look good !


@podcat : may I suggest that the 'fielded manpower' be broken by country and added to that country's line in the UI ?
Furthermore, I'd suggest to remove the number of divisions, because it's too much dependent on the sizes used so the information given is not reliable.
I would prefer 'tanks', 'artillery', 'planes' and 'ships' numbers, which reflect a bit more the actual sizes of the armed forces.

In summary, the country's line in the War Screen should show :
- warscore
- fielded manpower
- number of tanks
- number of guns
- number of planes
- number of ships
- IC
- casualties

Good job on the expansion / DLC !

Malick
 
Cheers for the DD Podcat :D. Liking the look of the new war display, and knowing which countries have inflicted a nation's casualties is a great addition :). Am also a big fan of keeping the buffs/maluses for difficulty settings away from 'frontline' modifiers (although I personally generally play on regular, as I prefer it to be a level playing field, more-or-less, and then adapt my playstyle and starting nation to suit the level of difficulty I'm looking for in the the playthrough).



New debug tools for modders are always most welcome - cheers :D.



This'd be my fave this week, but lots of good options :cool:.

As for an on-topic naval pic, here's the Japanese delegation on board USS Missouri, come to sign a peace treaty with the USA, China, Britain, USSR, France, Australia, New Zealand, Canada, and the Netherlands :D.

missouri.jpg
One of my favorite events, especially since the USS Missouri was at Pearl Harbor.
 
One of my favorite events, especially since the USS Missouri was at Pearl Harbor.

As @Markus Marius pointed out, you might be mixing Missouri up with someone else here. Because I'm a little bit crazy, I just looked up the fleet in Sagami Bay for the surrender ceremony and it did include the USS West Virginia, sunk at Pearl Harbor but raised, modernised and put back into service in 1944 - maybe that one? There were a few other older BBs in Sagami, but none in my quick glance that were at Pearl Harbor on 7 Dec '41 (but I was being quick and dirty, so I may well have missed one or two).

Not to take away from the Iowas, they were beautiful ships :).
 
Sure but what are the negative to adding it?
Compared to the positives of:
Historial accuracy
Some neat alt history ideas, lets say the the Kaiser wins in germeny, maybe there could be a chance for hitler to exile to danzig.Interesting things like that.
At the end of the day there is no reason not to add the free city of danzig to the game.

Negatives or positives aside, you do realise that:

1) They've already decided what will/won't be in Waking the Tiger, so it's the wrong time to make suggestions, and
2) They don't generally decide what to include/exclude by combing through the comments of DDs and considering each one anew on its merits regardless of how many times it's already been considered

And as an adjunct, call it 2.5) posting the Wikipedia link doesn't help your cause - if the Free City of Danzig isn't included, it's not because nobody knows it existed.
 
It's just a green blob on a map. Why would Hitler go there?

"Super Moderator"... instead of bashing someone who had a little idea for immersion and historical acc, u could just say u have other things to do atm or ignore him...i feel like in a hoi4 multiplayer lobby without discord now

And dont get too big mouthed yet, still waiting for ai diary, well see if we are on for some jokes after that :D

yeah its a very interesting question my guess is:
- forum community is still a very small part of all owners, so even if you all play on max difficulty the number would still work out
- people dont like to say they play on lower difficulties
- people may be using custom difficulties a lot more as some ppl said, nerfing your production isnt always fun, so may be better to buff the enemy
- MP players are 14%, and wouldnt really be using this right so that affects numbers too especially if a lot of good players go to play MP instead as a challenge

but yeah its very interesting, what do you normally play on for SP?

you got it with 3. "people may be using custom difficulties a lot more as some ppl said, nerfing your production isnt always fun, so may be better to buff the enemy" in my opinion, debuffs arent higher diff, its just an excuse for not having a smarter AI (yet?). If I increase difficulty in chess, I wont have to pass every 2nd round or smth, Ill get a smarter AI. So it makes sense that many ppl complain about the game being too easy, cause the AI will still not guard ports and suicide attack, youll just have less and less good division yourself :D

Edit: Almost forgot my precautionary "let the disagrees rain" when criticising the game, them white knights are everywhere <3
 
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