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EU4 - Development Diary - 6th of February 2018

Hello and welcome to today's Development Diary for Europa Universalis IV. In case you missed it, we have now announced our upcoming Immersion Pack Rule Britannia which will accompany our 1.25 England update. For today's DD will be focusing on a couple of the features in the Immersion Pack: Innovativeness and Knowledge Sharing.

Innovativeness is a new value added to the game as a metric for your nation's forward thinking measured against others. It starts at zero for all nations in 1444 and increases by +2 every time you are the first nation to research a new technology or take an idea.

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A promising start for my legit Scotland campaign

While it can be a tall order to be the first nation to a new technology or idea, the rewards are generous. at 100 Innovativeness a nation benefits from -10% all power cost as well as -1% Army and Navy Tradition decay. Tall empires who can afford the luxury of investing heavily into tech and ideas will find themselves reaping these rewards. The Tech and Ideas alert also take on a new form if taking that tech/idea will result in an Innovativneess gain for your nation. Additionally, the Anglican faith will result in a 50% boost in Innovativeness gain.

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From yesterday's Twitter Teaser, the rubbed-out text is "Innovativeness Gain", not "Chance of Rain"

A cutting edge in Innovativeness will be a long-term investment though, as falling behind in your technological advancements will result in your gains being lost by -0.03 per month if you are not ahead of time and gain the "neighbor bonus" in tech.

Now as a non-European, far away from the likely spawn points of most institutions, it can be a tricky thing be become world-leading at technology. Something to help you along will be the new Knowledge Sharing feature in Rule Britannia. Nations can offer to Knowledge Share to a country who has not embraced an institution which they themselves have. The target must be within colonial range, and generally will not be accepted without an alliance in place. When accepted, this diplomatic action will spread the institution by +1 per month in the Area where their capital is situated for 10 years. During this time, the nation receiving the institution spread will have to pay 10% of their income towards their benefactor

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Enacting all options to contain the Muscovites

With that we'll keep our Dev Diary short and sweet. Especially since chances are good that at this very moment, the Dev Clash between our players is concluding. Next week we'll have more of the goodies from Rule Britannia detailed for you, so see you then!
 
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My point was that they introduce a very very shallow concept of “industrialization”(ı doubt that we can call coal mining as industrialization). If you are gonna do it like a last day homework just to be seen as a hardworking student, please dont.

Ah, okay. I thought you had issues with the inclusion of it as a concept. I'd prefer that it grew substantially but I think that would require a new game that doesn't focus on and favor the 4X faction of the playerbase - the people who want to just conquer the world with a sprinkling of history mixed in, more flavor than in say Civ but hardly any more plausible in the results. I say this since including it would require overhauling so, so many parts of the game in very fundamental ways. The industrial revolution touched every aspect of society, as you recognized; that would be a fundamental shift in design philosophy.

I hope Paradox surprises me. It's almost criminal how much potential is being left on the table, considering this is a game in its fifth year of development.
 
Actually the industrial revolution begins in the 1750s but they are overemphasizing it here. Also not sure how relevant the steam engines (and by extension coal) were to the first decades of it.
Seems reasonable to me. Coal mining was booming from 1750 on. It wasn't just for steam engines. Iron production was a big driver of demand in the EU era. It was also starting to be used as a replacement for wood in the lategame timeframe. So I think it makes sense as a new good.
 
-0.1 innovativeness per month for being behind neighbors? In any tech?

100 innovativeness never going to happen, not for me. Not with random monarchs...
 
Ah, okay. I thought you had issues with the inclusion of it as a concept. I'd prefer that it grew substantially but I think that would require a new game that doesn't focus on and favor the 4X faction of the playerbase - the people who want to just conquer the world with a sprinkling of history mixed in, more flavor than in say Civ but hardly any more plausible in the results. I say this since including it would require overhauling so, so many parts of the game in very fundamental ways. The industrial revolution touched every aspect of society, as you recognized; that would be a fundamental shift in design philosophy.

I hope Paradox surprises me. It's almost criminal how much potential is being left on the table, considering this is a game in its fifth year of development.
Exatcly my point. Wow writing clearly here is difficult :)
 
I'm happy :D.

Looks like everyone expecting large game system overhauls (that kinda includes me) doesn't really understand what an immersion pack does. This is all about adding flavor to playing on the British Isles - a unique religion, an economy gimmick that is highly connected to England, more detailed map, more tags. Probably also some events.

None of this changes the game itself fundamentally, but the missions are definitely a huge step forwards for everyone. Industrialization might lay the groundwork for a future late game economy overhaul, but is not intended as a game changer right now. It's just another trade good with a different mechanic.

Everything else here seems to be "I hate England, I never play it. Why was it not country XY that I play". England has a rather large player base, was historically unique with its religion, government and location in Europe, did not have a lot of unique flavor events - it's a logical choice for an Immersion Pack. Everyone agrees that other regions like Iberia might be just as qualified for an immersion pack, but they do have to choose one, right?
 
-0.1 innovativeness per month for being behind neighbors? In any tech?

100 innovativeness never going to happen, not for me. Not with random monarchs...
just try playing venice or england with 400 ducats a month (hyperbole)
 
I like the added area change. If you can capture the feeling of industrialization, the rush for tech and factories. This might be turn into a really nice expansion.
 
How is it an opinion? It's a fact that having access to development upgrading helps you spread institutions easier than not.
The opinion part being you stating that removing that ability would devalue a DLC which didn't come with that ability.
 
I think that there is a problem in EU4 with the prevalence of "gamey" tactics. This is a grand strategy game, so the path to victory should be to take good strategic decisions. However, it is too easy to offset the rewards from playing wise by the rewards of playing "gamey", like not paying your armies in peace time without consequence. It is also excessively easy to take advantage of the way monarch points are gained (milk estates at the exact times to get 150 without consequence) and expended (penalty +10% dip tech cost for 10yr? Wait out 10yr and get instead a -10% from advanced neighbors!).

It would feel much more rewarding if you convert most instant gains/expenses to progressive. Instead of expending 600MP(x modifiers) at once to progress tech, it would be better to have a base gain that is modified by tech costs and that can be boosted by MP monthly investment, same with stability. It would mean that you can't just instantly jump 2 tech levels, or that losing 1 stability means losing 1 stability with all its consequences instead ofjust a loss of 100 adm points.
 
I think that there is a problem in EU4 with the prevalence of "gamey" tactics. This is a grand strategy game, so the path to victory should be to take good strategic decisions.
you really don't seem to know the game you're playing
 
Oh wow, now african tribes will have even easier time keeping up in tech with France or United Kingdom.
Well strictly speaking far from all africans were tribes and they weren't really that far behind until the industrial revolution kicked of. There's a reason it took the industrial revolution and a full on systems collapse for the Europeans to conquer them.
Seems reasonable to me. Coal mining was booming from 1750 on. It wasn't just for steam engines. Iron production was a big driver of demand in the EU era. It was also starting to be used as a replacement for wood in the lategame timeframe. So I think it makes sense as a new good.
Ah yes of course, but it got to have been used for that purpose long before 1750. Though I remember hearing the 18th century called "the real iron age" because it is when iron tools actually become commonplace.

Everything else here seems to be "I hate England, I never play it. Why was it not country XY that I play". England has a rather large player base, was historically unique with its religion, government and location in Europe, did not have a lot of unique flavor events - it's a logical choice for an Immersion Pack. Everyone agrees that other regions like Iberia might be just as qualified for an immersion pack, but they do have to choose one, right?
I got to disagree most of the criticism here seems very constructive. Far more constructive than your response to it. I'll admit I am a bit anti England myself I feel it takes up a far more central role in pretty much any history telling than it has any right to because the English speaking world happens to be loaded today.

I was hoping for at least inventions like in Vicky 2 when I heard about innovativeness
That'd be so awesome, some tech system based on vicky and stellaris. Perhaps you could draw great thinkers from a deck and they would get you progress towards innovations.
 
So you took out protectorates, then got the playerbase to show balancing issues and bugs. Then put them back in
Are these two features part of the paid content for RULE BRITTANIA, or part of the free update.

While I understand the first few centuries have lots of events for England, and rule Brittania will obviously focus on the Hanoverian kings, I did hope there would be more events relating to England diplomacy, such as the subjugation of Ireland, perhaps adding something like tributaries but a province modifier, that goes away with acts of Parliament, the same with Wales, which also removes welsh culture and cores in Henry VIII reign.
The re-emergence of a Portuguese nation also giving lands in Morocco and India, as happened with Charles II dowry for a large diplo bonus. This would be loved indeed because then mods could use it make royal marriages more than just a diplo bonus and possibly vassalage.