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DDS files use lossy compression, so that will always happen. Try using TGA instead.
Alternately, you can use PNG. It generates an error in the log claiming it can't find the file, but the image loads properly anyway.
 
How would i go about applying a modifier to every province under a titles control including vassals and subrelms?
 
Quick question.

Is it possible to change a vanilla culture and culture group to looter (allow_looting = yes) without changing the vanilla files (00_cultures.txt)? It really pain me to change the base game files and to revise them after every update :/

I was thinking about enabling it on game start through an on_action event or scripted effect, but I don't know what command to use to turn a culture into raiders (not sure "allow_looting = yes" would work).
 
Quick question.

Is it possible to change a vanilla culture and culture group to looter (allow_looting = yes) without changing the vanilla files (00_cultures.txt)? It really pain me to change the base game files and to revise them after every update :/

I was thinking about enabling it on game start through an on_action event or scripted effect, but I don't know what command to use to turn a culture into raiders (not sure "allow_looting = yes" would work).

You could always keep a culture file of your own in your mod that merges with the vanilla.
 
You could always keep a culture file of your own in your mod that merges with the vanilla.

Do you mean a file that would replace the original on game/mod loading?
Like this? replace_path="common/cultures/00_cultures.txt"

If so, maybe I wasn't clear enough, as that's already what I'm doing, here. I still need to revise it, after every update, because I want to keep the vanilla game-files intact. If they update that file (for example, to fix the duplicate entries, add new cultural names or change settings), I will still need to revise it. Not to mention, all the compatibility issues with other mods :/
 
Really? Hell yeah!

But I think I had already tried it and experienced some issues. For example, I tried doing it with traits. Sometimes a character would have a vanilla trait and sometimes a character would have a modded trait.

Like, characters with the brilliant strategist trait. Some characters would get the vanilla effects, while others would get the modded effects, seemingly at random...
 
Really? Hell yeah!

But I think I had already tried it and experienced some issues. For example, I tried doing it with traits. Sometimes a character would have a vanilla trait and sometimes a character would have a modded trait.

Like, characters with the brilliant strategist trait. Some characters would get the vanilla effects, while others would get the modded effects, seemingly at random...

That's because of what the note says for traits.

Merge, but traits with same name will co-exist, and generated characters may get both versions of the trait at the same time. The last definition gets assigned to a character when using commands.

The modding page shows what happens to specific game files when you mod them.
 
I could use a little help with how custom titles work. So I want this custom title to be called a "viscounty". I added this in my custom landed_titles files:

"
c_agarez= {
culture = portuguese
religion = catholic
landless = yes
title = "VISCOUNT"
foa = "COUNT_FOA"
title_prefix = "VISCOUNTY"
}
"

Then I add the following to a file in the localization folder:

VISCOUNT Viscount
VISCOUNTY Viscounty
VISCOUNTY_OF Viscounty of


For some reason this doesn't completely work. I mean, the title holder is correctly titled "Viscount" but the the title itself is only "Agarez" instead of "Viscounty of Agarez". Would love to know what I am doing wrong or what is missing.
 
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I coould use a little help with how custom titles work. So I want this custom title to be called a "viscounty". I added this in my custom landed_titles files:

"
c_agarez= {
culture = portuguese
religion = catholic
landless = yes
title = "VISCOUNT"
foa = "COUNT_FOA"
title_prefix = "VISCOUNTY"
}
"

Then I add the following to a file in the localization folder:

VISCOUNT Viscount
VISCOUNTY Viscounty
VISCOUNTY_OF Viscounty of


For some reason this doesn't completely work. I mean, the title holder is correctly titled "Viscount" but the the title itself is only "Agarez" instead of "Viscounty of Agarez". Would love to know what I am doing wrong or what is missing.

It's all done in the localisation. For example, I have I have Jewish baronies named Roznoot. It looks like this in the localisation.

Code:
barony_of_jewish_group;Roznoot;;;;;;;;;;;;;x

Check under the localisation modding page. It tells you exactly what you need to do to make it show up the way you want.
 
That is okay, but I don't want the custom title to be dependent on culture. For instance in my custom HRE I want some duchies to be called "Duchies" and others to be called "Margraviates". I can't do that through the method you suggest. It would have to be either all duchies called "margraviate" or the other way around for people of german culture.
 
That is okay, but I don't want the custom title to be dependent on culture. For instance in my custom HRE I want some duchies to be called "Duchies" and others to be called "Margraviates". I can't do that through the method you suggest. It would have to be either all duchies called "margraviate" or the other way around for people of german culture.

You can specify it per individual culture not by culture group. That was an example and I linked you to the right page on how to do it. I only used my code as an example of how to do it.
 
Still wouldn't work for me. Like I said, I want different names for titles being held by lords of the same culture.

The method I'm using should be working, I assume I am doing something wrong. There is no example to use as a template in vanilla though. I assume some mods have something like it.
 
Still wouldn't work for me. Like I said, I want different names for titles being held by lords of the same culture.

The method I'm using should be working, I assume I am doing something wrong. There is no example to use as a template in vanilla though. I assume some mods have something like it.

I've given you the answer twice now on how to do it and you are not listening to me. If you want to have a title appear as a specific thing you localize it. A second example, would be
Code:
c_jerusalem;Viscounty of Jerusalem;;;;;;;;;;;;;x.
A third example I used for the landless Jewish duchies to represent individual dynastic houses.

Code:
d_bet_achav;Bayith of Ach'av;;;;;;;;;;;;;x
d_bet_achav_desc;Bayith of Ach'av is a dynasty in the Tribe of Asher.;;;;;;;;;;;;;x

Baylith means House and this is duchy level title. All you have to do is listen and understand that it is localisation. You could have a title be the Grand Marshmallow of the Princely Palace as long as you defined it in the localisation.
 
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A somewhat messy way to do it is to create duplicates of the relevant duchies (e.g. "d_koln_2"), define a specific FOA for them and naming the title itself "Margraviate of Köln", and then transfer the counties to the second duchy, replace all claims with claims on the second duchy, and transfer the title history and trigger this back-and-forth switch whenever the duchy/margraviate switch should happen.

For the titular titles, do the above but ignore the de jure transfer.
 
I've given you the answer twice now on how to do it and you are not listening to me. If you want to have a title appear as a specific thing you localize it. A second example, would be
Code:
c_jerusalem;Viscounty of Jerusalem;;;;;;;;;;;;;x.
A third example I used for the landless Jewish duchies to represent individual dynastic houses.

Code:
d_bet_achav;Bayith of Ach'av;;;;;;;;;;;;;x
d_bet_achav_desc;Bayith of Ach'av is a dynasty in the Tribe of Asher.;;;;;;;;;;;;;x

Baylith means House and this is duchy level title. All you have to do is listen and understand that it is localisation. You could have a title be the Grand Marshmallow of the Princely Palace as long as you defined it in the localisation.

Ah thanks a bunch bro, I must be kind of slow today. That should work. Thanks a bunch.
 
I've given you the answer twice now on how to do it and you are not listening to me. If you want to have a title appear as a specific thing you localize it. A second example, would be
Code:
c_jerusalem;Viscounty of Jerusalem;;;;;;;;;;;;;x.
A third example I used for the landless Jewish duchies to represent individual dynastic houses.

Code:
d_bet_achav;Bayith of Ach'av;;;;;;;;;;;;;x
d_bet_achav_desc;Bayith of Ach'av is a dynasty in the Tribe of Asher.;;;;;;;;;;;;;x

Baylith means House and this is duchy level title. All you have to do is listen and understand that it is localisation. You could have a title be the Grand Marshmallow of the Princely Palace as long as you defined it in the localisation.

You know I tried it and in the end it doesn't really work. I mean, that is not the "correct" way to format a title. You get weird stuff such as the header "Count John of County of X" instead of the usual "Count John of X". You also get random dynasties with the likes of "John of County of X" and other such nonsense.

The way was doing it was correct, I just need someone to point out why exactly the custom title isn't working.