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HoI 4 Dev Diary - Formable Nations and Achievements

Hello, and welcome back to another dev diary! We are on the home stretch, with only two more issues to go before release! The team is working very hard to squash the last bugs and tweak the almost-possibly-partially-final values.


Today, we will talk about Achievements and Formable Nations.


Formable Nations have already been teased by some ill-advised clicking on stream. We won’t tell you just how you can get the infamous form_hre decision, but rest assured: it is quite a journey. And no, the trigger that was accidentally shown on stream is no longer quite so accurate...


The historical purists can also rest assured that they won’t see the decision pop up if they follow the historical path, and the AI is set to never go down this path.

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The goal of the Formable Nations system is to give players a goal to work towards and enhance the sandbox gameplay. The formable nations have proven quite popular in other titles such as EUIV and the economics-simulator-that-shall-not-be-named. The implementation was fairly simple on the mechanics side: if you are one of the countries that can form a nation and control the required territories, you can activate a decision to form that nation. This gives you a cosmetic tag and cores on the relevant territories.

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We have a few fairly plausible formable nations like the Baltic Federation, Scandinavia, or the United Netherlands, which are pretty easy to do. We also have a number of somewhat less historically accurate formable nations like, say a reborn Roman Empire (which Mussolini may or may not have been aiming for), and finally the really far out ones like the Byzantine Empire.

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We envision these latter ones to be a late-game thing, after you have already achieved dominance over your region, when you want a little extra flavor for that world conquest. We’ve also attempted to ensure that all world regions have at least some possible formables.

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Again, the AI is set to never take these decisions in historical mode, and the territory requirements are such that only the more plausible and easy ones would likely ever be taken by the AI.


Currently, you need to control the territory directly, but future iterations might also allow you to form nations diplomatically.


Your reward is a new name and country color and a new flag. We had a lot of fun coming up with alternative history flags for a lot of these countries. For some, there are some additional goodies like custom namelists.

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(This particular one is also available if you form Austria-Hungary through the Hungarian focus tree)

We’re not going to spoil the full list of countries that you can form - you can find them out yourself in just a few weeks.

And if forming a new nation isn’t enough of a challenge for you, Waking the Tiger also comes with 18 new achievements:

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Awake and Angry: Reconquer all of China and Manchuria and force a Japanese surrender.

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Romance of the Three Kingdoms - as China, puppet and then annex Yunnan and Guangxi Clique.

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Sun Tzu Reborn: As Any Chinese Nation, have fully upgraded/promoted field marshal to Level 10.

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The people have stood up!: With Mao as your leader, win the Chinese Civil War.

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Made in China: As Communist China, have over 100 military factories

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Tojo shot first: As Japan, nuke a core territory of the US before the US develops nuclear weapons.

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Sunrise Invasion: As Japan, conquer Mexico then Europe before 1945.

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The Dragon Swallowed the Sun: As Manchukuo, break free from Japan and annex your former Overlord without being in a faction.

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Hail to the Qing: As Manchukuo, restore the Qing dynasty.

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The good, the bad and the weird: As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.

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Battlecry: As a warlord, conquer all of China and Japan.

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Panda-monium: As a warlord, be at war with all chinese nations simultaneously.

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Make a man out of you - Have at least 1.000.000 manpower queued up for deployment.

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My ships don't lie: Form Gran Colombia and have 20 capital ships

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I swear I’m not a Byzantophile: As Greece, Form Byzantine Empire.

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Australia-Hungary: Annex all of Hungary as Australia

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Our Other Place in the Sun: As Imperial Germany, conquer a Caribbean island.

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Monarchy is back in fashion: As Germany, bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.


That is all for today. Next week, we will take a closer look at the nuts and bolts of the game and talk a little about what our AI programmer(s) have been doing in these past weeks. On stream, Daniel and Gabriel continue their run of “historical” Germany, so tune in at 16:00 CET at https://www.twitch.tv/paradoxinteractive


Rejected Titles:

Providing a sense of Pride and Accomplishment

Stealing Victoria II game mechanics for fun and profit, mostly profit

Dan Lind’s Disney Song Singalong

Google Search History: Byzantium Tank Division Names

We use only the finest memes for our achievements

Proud to announce the Shakira/Sabaton collaboration project
 
No offense, but I think if we are going to think about what's good for the game, we have to think beyond "The country I'm from needs love". Game design shouldn't be about satisfying patriotism.

Just because somebody is a patriotic Nepali or Yemeni, doesn't mean there is a need for those nations to get focus trees and decisions (not at this stage of the game anyway).

And just for the record, I think it was a bit of a waste of time for my home country to get a focus tree so early in the game, and it didn't fill me with any kind of patriotic joy when it did get one.

Colombia was one the bigger fish of SOuth America at the time, and one of those who was embroiled in that political dance between the US and the Axis (most Latin AMerica flirted with theAxis until very late in the War) and actively participated in naval combat against German SUbmarines. I could see them having a proper Focus Tree, along with Brazil , Argentina and Mexico, Peru has also some nice potential : it had a rather large Japanese Community and for this very same reason it caught some attention from the US.

It would be also a good time to intrudice Spies and Covert Ops, to properly represent the German Operation Boliviar in SOuth AMerica
 
Colombia was one the bigger fish of SOuth America at the time, and one of those who was embroiled in that political dance between the US and the Axis (most Latin AMerica flirted with theAxis until very late in the War

Yes, well, -that- is a good reason for Colombia to get some design love.

I wasn't necessarily saying Colombia has to be neglected, just "to make patriotic Colombian players happy" isn't a good rationale for working on it.
 
I'd just like to note that a formable Byzantium is perhaps slightly less improbable than some think.

The Megali Idea (that Greece could reform Byzantium if they retook Thrace) went on as a serious idea all the way up to at least the Balkan Wars (The maps for claimed territories mostly date to WWI, anyway) -- a nickname for Constantine I of Greece amongst nationalist Greeks was "Constantine XII", for obvious reasons. And the Balkan Wars were closer to the start date than WWI or the collapse of the Qing, yet not as many people seem to complain about the return of the Kaiserreich or of the Xuantong Emperor.

Even today, the fascist Golden Dawn party in Greece supports the Megali Idea -- so it's not as if the idea died after World War I.

Of course, there's nothing saying that the formable countries would be anything more than a cosmetic change: I highly doubt that forming Rome would cause a "rightful heir" to be put on the throne, for example. With Byzantium, it'd be no different than Hitler's Germany being called the "Third Reich" -- sure, the flag changes, but it's fundamentally revaunchist posturing that caters to a particular culture, if you choose to interpret it that way.
 
I'd just like to note that a formable Byzantium is perhaps slightly less improbable than some think.

The Megali Idea (that Greece could reform Byzantium if they retook Thrace) went on as a serious idea....

This is exactly analogous to the "Mussolini wanted to conquer former Roman territories, therefore he wanted to reform the Roman Empire" argument. So analogous, in fact, I explicitly mentioned earlier.

Exactly the same argument applies. Bigging up Byzantium as a boost for modern Greek nationalism, even conquering former territories based on their having once belonged to Byzantium, does not mean tag switching to Byzantium.

To use an example that should resonate with everyone here, Nazis often talked about the legacy of the Teutonic Knights, and talked about reclaiming their conquests in the Baltics. This does not mean Germany should tag switch to the Teutonic Knights when playing historically.
 
To use an example that should resonate with everyone here, Nazis often talked about the legacy of the Teutonic Knights, and talked about reclaiming their conquests in the Baltics. This does not mean Germany should tag switch to the Teutonic Knights when playing historically.

But Nazis did try to stablish -or to fabricate, depending on how you see it- a sense of continuity between the Kaiserreich and the Third Reich, thats why Hitler tried initially to court the favor of the deposed German nobility.

I can see the case of why most people wont consider the modern Greek State does not possess any continuity from the Byzantine/Eastern Roman Empire, but the idea of Byzantium (and by extention the Megali idea) is more intimately tied to Greek Identity as a nation than in the Italo-Roman case, which is more complex. That why Greek restoring the "Byzantine" Empire sounds a lil`less outlandish than if we were to say Greeks restoring Rome because Byzantium.
 
To use an example that should resonate with everyone here, Nazis often talked about the legacy of the Teutonic Knights, and talked about reclaiming their conquests in the Baltics. This does not mean Germany should tag switch to the Teutonic Knights when playing historically.

Another good example is the name operation Barbarossa, which was named after Holy Roman Emperor Frederick I who stated he is going to make Germany the biggest and most important land in Europe during his reign.
 
The historical purists can also rest assured that they won’t see the decision pop up if they follow the historical path

Does this mean formable nations won't work/be shown for the player on 'historical mode'? Because that would be quite lame, I want to play historical mode AND have formable nations.

Also does the territory need to be annexed or just occupied to form?
 
HoI4 doesn't have a "historical mode", only a setting if you want AI nations to follow historical NFs or not.

I don't even think the Historical setting even covers event choices.
 
It does. At least in some cases.

If you choose to play historical everything must follow the course of events.

When I play historical and see Italy invading the Balkans, or Uk landing in Italy in 1942, I just quit and wait for the next patch. I can’t play a satisfying game knowing that anything will go as history intended.

Those are things that I can’t control.
 
If you choose to play historical everything must follow the course of events.

When I play historical and see Italy invading the Balkans, or Uk landing in Italy in 1942, I just quit and wait for the next patch. I can’t play a satisfying game knowing that anything will go as history intended.

Those are things that I can’t control.
Well you're going to be waiting for awhile.
 
And you are ok with it. Let me guess, if i want a real ww2 experience I should watch a documentary. Because who cares of D Day if you can play as Iran and take over the world. It’s funny!!! Super funny!!!! We are having so much fun!!!!!!!!

So you want the AI to act historically even when the reasons why those choices were made in real life are not applicable to the case in the game?
You want Poland to say "Hey, we're gonna fight Germany" even if Germany amassed 8.000.000 fighting troops with 1944 tech in their borders in 1939?

The moment you sign up to change history, you have to understand that history will be changed. Otherwise you're just watching a slightly interactive documentary.
 
This is exactly analogous to the "Mussolini wanted to conquer former Roman territories, therefore he wanted to reform the Roman Empire" argument. So analogous, in fact, I explicitly mentioned earlier.

Exactly the same argument applies. Bigging up Byzantium as a boost for modern Greek nationalism, even conquering former territories based on their having once belonged to Byzantium, does not mean tag switching to Byzantium.

To use an example that should resonate with everyone here, Nazis often talked about the legacy of the Teutonic Knights, and talked about reclaiming their conquests in the Baltics. This does not mean Germany should tag switch to the Teutonic Knights when playing historically.

But the Teutonic Knights were a part of a patchwork of propaganda that included Vikings, the Holy Roman Empire, and Prussia... And the actual Teutonic Order still existed (and does to this day), so a tag change would be much more ridiculous.

Regarding Mussolini, his conquests were similarly built around a pan-Italian sentiment, but more to the tune of "Make Italia Great Again" rather than a "Make Rome Again". And as stated above, Italian nationalism had a more complicated relationship to Rome. But the Byzantine Empire was the great revaunchist rhetoric of Greece, and though the state had no political ties to Byzantium the belief in a reborn Orthodox Greek Empire was much more ingrained than, say, the rebirth of Rome in Western Europe. Not to mention it was nearly a political reality at the end of WWI... much more than what Mussolini got to.
 
Modern Greece also utilised a panoply of historical antecedents in its propaganda - Byzantine, yes, but also ancient Athens and Sparta, and historical folk resistance from the Ottoman occupation.

You can't dismiss Italian or German evocations of Rome or the Teutons (respectively) as part of a patchwork, and then claim some kind of focus on Byzantine.

This is how modern nationalism works - it's always a melange of fisiparous historical antecedents mixed with urban myth, folklore, actual myth, and a healthy injection of pure bullshit.

Extracting a historic component of this and saying "X Modern state was going to transform into Y ancient state if they captured Z physical territory" never makes any sense - for Italy and Rome, for Germany and the Teutons/HRE, for Greece and Byzantine, for Turkey and the Ottomans, for the USSR and the Ottoman Empire, for France and Charlemagne's Empire, hell, for India and the Mughal Empire.

I mean I know Paradox will do it, but let's not claim it's anything other than historical fantasy across the board.
 
Modern Greece also utilised a panoply of historical antecedents in its propaganda - Byzantine, yes, but also ancient Athens and Sparta, and historical folk resistance from the Ottoman occupation.

You can't dismiss Italian or German evocations of Rome or the Teutons (respectively) as part of a patchwork, and then claim some kind of focus on Byzantine.

But the core of and Center of Greek Nationalism has been always Byzantium: As it was what could be called the blue print for modern Greece (a greek speaking, christian Nation). And HAS ALWAYS BEEN a key point in Greek irredentism: To this day Istanbul/Konstantinopolis is point of contention between Turkey and Greece, so in this key tthe physical case does carry some weight in the idea of Byzantium as a Greek and Christian State. Athens and Sparta were meant as a remidner that Greeks had an illustrious past but the Magali Idea and Byzatium were seen as means to make Greece whole again

And its quite different to say, if Greece captures Afghanistan, to revive the Bactrian Kingdom or capture Syria and restore the Seleucids (but I smell mods in those cases ¬_¬) In that sense the HRE is more outlandish to me, but if country name changes acording to ideology it probably wont be so bad,
 
Don't downvote me because you made yourself look bad, @Wasted Shampoo. I didn't agree or disagree with you. If you actually made cohesive arguments instead of nonsensical angry posts (which you have been doing since you came into these forums), people wouldn't react so negatively. That's on you, not me.