And now they give the base game away for free, at least for a little while. Wow...they're recycling a Bond villain plot here.
Enticing those who may happen across it for the first time and think “oh, but all that DLC, sounds expensive!” Just buy the base game, play for a bit, then (like many of us) get into it and just want to add that bit more ... sounds like smart marketing to me.And now they give the base game away for free, at least for a little while. Wow...they're recycling a Bond villain plot here.
yeah makes sense to me hahaEnticing those who may happen across it for the first time and think “oh, but all that DLC, sounds expensive!” Just buy the base game, play for a bit, then (like many of us) get into it and just want to add that bit more ... sounds like smart marketing to me.
Enticing those who may happen across it for the first time and think “oh, but all that DLC, sounds expensive!” Just buy the base game, play for a bit, then (like many of us) get into it and just want to add that bit more ... sounds like smart marketing to me.
yeah makes sense to me haha
You won’t find me complaining. They are ace base games. Why shouldn’t the developers milk them for all they can?EUIV and CKII however is a gravy train that never ends.
You won’t find me complaining. They are ace base games. Why shouldn’t the developers milk them for all they can?
Aren't they building a mod for that? Umbrae Mundis or something? I tried it. Works fine. Probably funnier when you have a few friends though, it's a pretty big map.Too true. I want an entire world map for CKII as much as everyone else.
Aren't they building a mod for that? Umbrae Mundis or something? I tried it. Works fine. Probably funnier when you have a few friends though, it's a pretty big map.
Indeed. You will have to read on below to discover how the next leg of the Great Raid proceeded.Sounds like some pretty decent raiding going on.
Nice – I like a good pun (or even deliberately bad ones, which are still good)!"Did I miss anything?"
"Yep, you missed a Thing."
"That joke was old before I was born Bjorn."
And my home city dodges a bullet right there.
OK. For me in this game, for a good while anyway, I think these things will remain at the periphery of Rurik’s focus, other than in relation to raiding. Will try to keep track of how the Venice-Italy war goes, just for interest’s sake.Venice has some internal issue if I'm recalling correctly. The Doge is not from one of the five families that start off ruling the city at the start of the game. Without all the expansions and Pc intervention, someone's been cleaning house at least a little. That might be an indication of an outside power getting involved and it is never good if Italy manages to vassal Genoa and Venice at the same time.
Haha! Just wait until you see what transpires (soon) in far off Pisa!Apart from that all good on the Viking front![]()
Advice re Konugarðr and other marriage targets noted and taken (see next episode) – thanks. Will look at Scandinavian options too a little later, perhaps when the focus may switch to acquiring Norse Holy Places: maybe looking for allies near them to use in taking them?If you want to expand through Konugardr, you can't make a marriage deal. If you do you will get an automatic Non-Aggresion Pact, and will be unable to invade those lands.
Usually if you want to do a marriage for the alliance you do it with people that are close enough that you can actually call them to your help, but you are not interested in conquering for the time being. That would actually make the Steppe lords to the east the best match, since I think you plan to mostly stay in the west for now. That way you can have the east covered for a while, and even get some useful horse troops if you ever need extra forces in your army.
Alternatively, shorter term marriages can be set in places like western Scandinavia, where you won't get for a while even if you wanted to unify all the Norse cult lands.
Ack!As said above do NOT marry into lands that you want for your own or you will have to leave them alone.
One of the reasons I’ve taken on Reaper’s Due (which I had been avoiding so far because of the epidemics) was in fact to start getting some of those zany treatments I’ve read about in other AARs! I think they are very amusing – and even funnier that some of them are deemed to work!Not really useful here, I lack those expansions. I just know that the Conclave makes the Council way more powerful, Reaper's Due makes epidemies way more dangerous (and gives you some very weird treatments, and a peculiar event chain I don't want to spoil in case you don't know about it) and I actually don't know anything about Charlemagne. Welp, time to learn something.
Thank you – interesting context. Re epidemics, seduction and secret societies … yes, my reading thus far had been why I hadn’t yet downloaded those DLC. But in the end, they had some aspects I wanted and I just wanted to pretty much bring things up to date with current game mechanics, so people commenting wouldn’t have to keep checking what DLC I did and didn’t have.In regards to the new dlc, seduction is broken as numerous AARs demonstrate. Cults are Op too and as we have all pointed out, Reaper's Due is so deadly to characters that expecting most to die in outbreaks of illness and whenever they get ill is probably wise. In terms of what you've just downloaded...conclave makes larger realms generally speaking more stable of they've been built right. Now rulers have very easy ways of neutralising vassals by getting other powerful vassals on their ass. Powerful vassals of course are kept in check through the council. So long as you have a solid seat of power and NEVER give them any power whatsoever, aside from the right to exist, you should be fine.
Reapers Due has been discussed everywhere so I can only remind you to build hospitals and seal the gates in times of pestilence and, if possible, have your guy and his men and the best commanders out at sea on a boat for the entirety time.
Horse lords, well...this makes your game harder. It also makes hugnary's game harder though so it might help. Nomads are no way actually dangerous and ever shifting in relations because families will lose power within one generation or so for the most part. So you cannot keep long term alliances with them and they are by design chaotic, extremely good at fighting on horses and also very poor economically so they are basically Viking kryptonite. Unless you have a river border with them, you can't relax.
Charlemagne makes it easier for empires to form, kingdoms to form and France to whoop ass. However, wrong time period and effects for that specifically so you only have to worry about the custom nation thing. And you might want to conservative it, especially for your Empire shot. Kingdom not so much since your eyes already nearly there, unless you want some other land to be de Jude in your kingdom right away...like for example, to get a solid border against the horse lords and Hungarians but that's a bit of a grey area. Empire wise though, I recommend it because your two choices for standard empires are not the right shape, location or difficulty level. Russia is HUGE and has a very horrible border, whilst the wendish empire means fighting lots of Hungarians and Germans as well as lots of small realms and kingdoms. Unless you want to make Scandinavia your empire, I think custom empires would be a better choice.
Agree with both points! I’m along for the ride, so have fastened the seatbelt.Can't really add to what @TheButterflyComposer has said so eruditely about the DLCs but there are some great options from you there in terms of Res and proclaiming it.
Yes, pretty disastrous.Ouch. Losing soldiers, having a Regent in charge who can't handle all the holdings, and not having much money in the coffers? AND you can't hire a Doctor? Tsk, tsk. That last part is part of the Reaper's Due DLC. Unless you have that you will have to pretend germs don't exist. Hehehehe!
OK. For me in this game, for a good while anyway, I think these things will remain at the periphery of Rurik’s focus, other than in relation to raiding. Will try to keep track of how the Venice-Italy war goes, just for interest’s sake.
One of the reasons I’ve taken on Reaper’s Due (which I had been avoiding so far because of the epidemics) was in fact to start getting some of those zany treatments I’ve read about in other AARs! I think they are very amusing – and even funnier that some of them are deemed to work!
But, during the rout of Rurik’s centre regiment, the King was captured! Disaster!
Ch 26 Q1: No Physician Slot? Despite having bought and (I’m presuming) had Reaper’s Due load, no slot appears on the ‘minor appointments’ tab for a doctor, or in the decisions box. Is there something else that has to happen or I’m meant to do first to get one? I tried a quick google search that didn’t tell me much at all.
Ch26 Q2: The Battle of Volterra – what went wrong? OK, time for the post-mortem. Over-confidence here has been met with a cruel riposte. It would have been bad enough had it just been the lost troops, which was what Rurik had (until then) been widely trying to avoid. Even though Pisa had yet to deliver all its riches, the troops could – and in retrospect should – have dashed back to the ships to ply their trade elsewhere. But I wanted to have a battle and see if the enemy could be seen off. My two working theories are the heavy, pike and cavalry discrepancies pointed out earlier; and the dreaded ‘loaded centre wing’ that saw Rurik defeated in Ingria during the war against Pskov, allowing the raiders to be defeated in detail. Any views, learnings, advice, etc anyone has on the circumstances of this ignominy would be appreciated! Blunders no doubt made, but that’s the whole idea – to learn and do better next time.
Ch26 Q3: Demesne Holding Penalty. Is that the way to handle it? No precipitate divesting of county titles? Or are the effects more dire, if it goes on for a while, than I’m anticipating?
Ch26 Q4: Straight home or raid on the way back? There is not much doubt in my mind the fleet must now return. But is the risk of having Rurik in captivity for as long as it would take to hit a few target along the way unreasonable? After all, the money is sorely needed. But in the meantime, his authority is diminished and the vassals will be getting restless, while jail is a threat to his health. Needless to say, any raids that might be done on the way back would be purely loot and scoot. Advice I should have stuck to in Pisa! You live and learn.
Well, it was going to be simple until I got installation error messages for five of the pieces of content I bought the other day. But finally fixed that too! All working nowGlad to hear that the dlc problem was something simple.
Yeah, raiding is hit and run, it doesn't make much sense to stop for fighting. If your enemy has enough men and confidence to march against you while you are raiding, I have found out they usually do because they have a good chance at winning. Otherwise they will unite and stare intensely at you hoping you will move away for fear of an attack. Rule of thumb when raiding: when they march, you get the hell out of that province, if possible to the ships.Ch26 Q2: The Battle of Volterra – what went wrong? OK, time for the post-mortem. Over-confidence here has been met with a cruel riposte. It would have been bad enough had it just been the lost troops, which was what Rurik had (until then) been widely trying to avoid. Even though Pisa had yet to deliver all its riches, the troops could – and in retrospect should – have dashed back to the ships to ply their trade elsewhere. But I wanted to have a battle and see if the enemy could be seen off. My two working theories are the heavy, pike and cavalry discrepancies pointed out earlier; and the dreaded ‘loaded centre wing’ that saw Rurik defeated in Ingria during the war against Pskov, allowing the raiders to be defeated in detail. Any views, learnings, advice, etc anyone has on the circumstances of this ignominy would be appreciated! Blunders no doubt made, but that’s the whole idea – to learn and do better next time.
Yeah, keep them, any malus they may be getting now will disappear as soon as Rurik is back in charge.Ch26 Q3: Demesne Holding Penalty. Is that the way to handle it? No precipitate divesting of county titles? Or are the effects more dire, if it goes on for a while, than I’m anticipating?
Go back home. Rurik is in the prison of a lord he has raided, and with Reaper's Due on, he is also at risk of catching something. You can come back raiding another time, but for now you need to carry the money your ship are transporting back home to pay Rurik's ransom.Ch26 Q4: Straight home or raid on the way back? There is not much doubt in my mind the fleet must now return. But is the risk of having Rurik in captivity for as long as it would take to hit a few target along the way unreasonable? After all, the money is sorely needed. But in the meantime, his authority is diminished and the vassals will be getting restless, while jail is a threat to his health. Needless to say, any raids that might be done on the way back would be purely loot and scoot. Advice I should have stuck to in Pisa! You live and learn.
That is indeed more Venetian, the Duchy of Ferrara had a long history but being under a Doge was never in the mix, as far as I remember (we have been under the Pope for a few centuries though).Glad your home town was spared. And should that have been ‘Doges’ a bullet!!?Or is that more Venetian?
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That is indeed more Venetian, the Duchy of Ferrara had a long history but being under a Doge was never in the mix, as far as I remember (we have been under the Pope for a few centuries though).