Played MP for a few hours today with friends and got no crashes at all when they were happening every few minutes before. Great work, seems to have helped stability a ton. 
I admit that I was hoping for at least one comment!
Started coded the 3 fighters guilds I've mentioned, they'll mostly be for mods like After the Ends where my other fighters guilds won't work due to missing cultures.
Aside from that, finally made these windows. Shield+Templar seal for the holy orders (I may make 1 or 2 variants for other religions later, but not for all 50 of them!), crossed swords+dagger stabbing the letter for fighters guilds (can you guess which movie it is from?). Events windows will have that sword instead of coins like the Trade League.
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(I kept the blur on the dagger's handle for perspective sake, should I remove it?)
Finally, I will not add more content to the Trade League and the Orders of Chivalry for a while after my coming release. I have been planning a third society mod for a while, one that will "link" all of my societies together, societies interacting with each others, hiring members of other societies to and etc. Still deciding its name, something akin to "The Bands of Thieves" or "The Dens of Outlaws".
The Fighters Guilds. They are bigger, with an easier access based on cultures, more war focused societies compared to the Holy Orders.
@Andrelvis
MMh, you mean "move it away so it doesn't look to be on the same level" I believe? I can only really move it to the right because of how these windows are coded.
Neat. What about mods that only add a new culture to the vanilla map? I made a mod that adds a new Mizrahi culture to the Israelite culture group. Will Mizrahi characters be able to join the Israelite cultural Fighters' guild?@damanamana
This is where the 3 societies I spoke of here come into work. The "cultural" fighters guilds shouldn't be enabled at all in mods like After the End, and these 3 new societies should only be enabled, by default, if the map has no county named Paris. These have no cultural requirements and instead have small differences/flavor to make them stand out from reach other.
Neat, thanks. Why'd you add them to the Christian European society? I think it'd make much more sense to be in the Muslim / African one, given the history.@damanamana
Each culture group is tied to one of the 4 societies (the only differences is their name/logo/cultures limitation), so a new culture added into an existing group (or any group created by HIP or CK2plus) will be able to join. The Israelite are in the same society as most of christian Europe, it was that or the Muslim/African pagan society.
Well, that's awesome! Thank you for switching it!@damanamana
Because I don't know much about the jews and could only think of the cliche old white man with the frilly hair, and their culture use byzantine portraits iirc. It'll take but a second to swap their culture code to the other society as you no doubt know more about it than me!
So there was no single medieval Jewish organization comparable to the religious-military orders of Christiandom. So there isn't really a good set of names for this. While there were Jewish warriors and even whole tribal groups of warlike Jews (Iberia, north Africa, Yemen, Ethiopia, the Caucasus, Persia, central Asia etc.), there was no hierarchical knightly system or anything like that.Side question. I just notice that I've never added "religion appropriate" names to the ranks of the non christian holy orders. Like Muslims still have Prior. I can pull stuff out of my behind for pagans due to their fantasyness, but if people know good names for rank 1-2-3 for Jews and Muslims of both genders, as these order are a bit more grounded in reality, feel free suggest something! (no need for rank 4/grand master, I use the name that the title give its owner)
For reference, the ranks for Christians are: 1-Sergent, 2-Knight, 3-Prior / 1-Adjutante, 2-Dame, 3-Prioress.