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EU4 - Development Diary - 17th of July 2018

Yo all future World conquerors! Todays dev diary will cover two small free features coming with the 1.26 Patch. First is a Multiplayer feature and then some nice graphics.

So for anyone that watched our Dev Clash campaign called "Happy Three Friends" will remember this feature. Back then I hacked in something very quickly over an afternoon or so that we could play with teams between three players with some special rules and share our score together. Now bunch of people asked us to let other people play with this but it wasn't really usable at the time. So we took out or shine polish and fixed it up a bit.

Here you can see us and some betas posing with the feature.
upload_2018-7-16_13-6-15.png

(Also among the things I fixed were the darned 1 px offset that was on the items in the player list which made it mismatch with the background. It's the small things right?)

It is now enabled in the settings interface under the multiplayer tab. There is also an extra option which enables so anyone can create a team if they want and not only the host. Though editing rights and removing teams are still left solely on the host.

Among other things this feature also changes how alliances and victory cards work for the players. For one all players will be forced into an alliance and we've blocked most ways to break the alliances by player hands. There might be a few special cases where the alliance can be broken like vassalage and such. But if you are in a team you will always be able to make it immediately again no matter the opinion between you and your team members. These alliances also do not count for relation slots. For victory cards, you should no longer get victory cards on each other.

A thing to keep in mind is that technically it is not the player that are in the team but the country itself. This means if a player leave the game it will still count as being in your team.


Next feature is the Indian Siege graphics to give some flavorful art to the subcontinent.

upload_2018-7-16_13-57-17.png


Next week will be with @DDRJake again where he will cover the various balance changes we've been working on.
 
It's still a bit lousy for a dev diary. The last few were actually.

Anyhow, they should have split the meatier DDs in half and combine them with mediore ones like this one. In case of Dharma, policies and trade charters could have been a seperate DD instead of being added to the TC buildings and Diwan DDs. This would have given us two more decent DDs. That's something PDX' PR team should have came up with.

If you had "meatier" DDs now in summer when "noone" is at work at Paradox, you wouldnt be able to get any answers to the questions people might have.
If I remember correctly last summer we didnt get any DDs during summer, so I'm perfectly fine having some new tidbits added now and again :D
 
I think it would be pretty cool if you generally could create teams with a name ingame like a faction between countries, no matter if player or AI. This would just work if all countries who should be in that faction like each other.

Ai behavior: if they suddenly hate one of the countries in the faction they will leave
 
Cheers for the DD Groogy :D. Nice work on the MP teams thing - not my thing personally, but it does look like it could bring a good dollop of fun and variety to MP, and fun is good :D. Nice visuals are good to (and bonus no fort view :cool:).
 
Still nothing of interest free or otherwise. It would be great if the next DLC focussed on the core game. The ‘E’ in EU4 seems to be lacking in the DLC.

Nothing so far suggests I’ll be purchasing this one.
 
It's not the PR team that is making the DDs, but the designer/contenter/programmer/Administrative AI, which all have better things to do. When they are writing DDs for you, they are not working.

Its summer, and and they’re in Europe.
 
I might be having eyesight problems but it looks like there is only Groogy in the Groogy fanboy club...?
Nope that's right :(
 
Balance changes next week? Please say you're changing the institutions so the tech difference gets wider in the late game as opposed to narrower. Also prevent Ming from being at the peak of technology no matter what.
 
I'm a big fan of the features you've been adding, Groogy. I think teams are a great addition, and I think they would be even better (for singleplayer and multiplayer) if you could extend the feature so that people can put AI's on teams (so that people have the ability to make teams of AI's with no players on them, teams of just players, and teams of both AI's and players). That would allow for a lot of interesting alternate history scenarios and better custom balancing in games with teams. Do you think that's something that can be added this patch?
 
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eh. I don't play multi so this gets a "Neat, but not something I'd ever be concerned about".

But that's fine. You've already given me plenty of reasons to be looking forward to Dharma's release.

I'm actually wondering if there is really all that much left to reveal.