• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
Last edited:
  • 1Love
Reactions:
Damn. Looks closely at some screenshots. Interface has Muslim colors, but pagan buttons for religion (both of them).

Does it mean that interface is finally somewhat moddable? Does it mean we now can have Zunist with Indian or Mazdan interface, rather than "tribal european wood"?
 
Damn. Looks closely at some screenshots. Interface has Muslim colors, but pagan buttons for religion (both of them).

Does it mean that interface is finally somewhat moddable? Does it mean we now can have Zunist with Indian or Mazdan interface, rather than "tribal european wood"?

+1. Would love to see Bön and Zunist use the Indian interface.
 
Does it mean that interface is finally somewhat moddable? Does it mean we now can have Zunist with Indian or Mazdan interface, rather than "tribal european wood"?
Yes.
 
To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region.
Will they be limited for certain culture or religion, like Radhanite Quarter for Jewish?
 
Egypt has received a slight update. Otherwise Egypt and East Africa has mostly received tweaks and adjustments to the province borders. So nothing as major as the rest of Africa. I might revisit it and make some smaller additions if there is time to do so.
I still remember the days where Abyssinia was a single kingdom and was united at start, and then it received a couple updates.
Aaaah, those were the old days...

And great DD, as always! This patch really looks like it'll be the best we ever had!
 
Can we get a setting that turns off ahistorical empires? So there would be only Hre, Byzantium, Arabia and Persia od the map. Other empires could be created using custom titles.


e_mali is arguably historical using the new setup, especially as it might be expedient to model the Songhai state as a king-tier title to represent the level of power and autonomy it had under Malian suzerainty.
 
I remember reading somewhere that the Mali kings had so much gold that they would often give it away and therefore reduce its actual worth in Africa at the time.
One of the Mali emperors going on hajj caused so much inflation in Egypt and the North-African region that it caused the economy to collapse, so much gold was spent and given away. He basically had a mosque built in every town he stayed overnight.
 
e_mali is arguably historical using the new setup, especially as it might be expedient to model the Songhai state as a king-tier title to represent the level of power and autonomy it had under Malian suzerainty.
along with most of the Indian empires and Tibet
 
We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

I like the religion is getting more love and I get that there's only so much you can do in one go, but at the same time I'm a little sad they're just being lumped together as "African." A lot of effort was put into depicting various sects and religions in the rest of the world, but an entire continent's worth of beliefs is just put in the same box.
 
I like the religion is getting more love and I get that there's only so much you can do in one go, but at the same time I'm a little sad they're just being lumped together as "African." A lot of effort was put into depicting various sects and religions in the rest of the world, but an entire continent's worth of beliefs is just put in the same box.

I agree. Hopefully in the future this can be further improved to better reflect the diversity of Africa.
 
Can I ask for an de jure map for both the North African region and the Sub-Sahara region (county, duchy, kingdoms, empire)?

Would a generous Dev be kind enough to share what the De Jure Duchies look like now, throughout Africa?

EDIT: I'm not going to delete this post because that ninja was amazing and deserves to be recognized.

Here you go:
ck2_181.png

ck2_182.png

ck2_184.png

Will there be achievements tied the African religion and general area?

There will probably be at least one, but it's not quite decided on what yet.
 
along with most of the Indian empires and Tibet
Also arguably Hispania and Britannia.

Overall, I wish CK3 separated tiers from individual titles. This way we could have titles elevated in tiers over time.
 
not sure if these has been asked but does the Africa revamp involve new cultures for the added areas? Also will the gold mine feature be moddable? There is so much potential in it for adding greek silk russian fur, english wool and all other kinds of medieval trade goods to Europe!