Question for the group (do we have poll functions??)
Currently the mod is created in such a way that if you add in new 'Mechs/Vehicles, they will not be blocked from the game - they will, in effect, be viable options for anything that calls their tags.
Option 1 : Currently if the game calls for a
Light / Mech / Scout : but it excludes
Rare / Very Rare / Ext Rare / None / Hero - it will treat everything as an equal chance. So you would have a shot of pulling
ANY Common / Uncommon (by that faction) or
non-tagged Light / Mech / Scout. As another example, for a
Light / Mech / Scout excluding
Common / None / Hero (for a Solo mission) you would have a chance of pulling
ANYUncommon / Rare / Very Rare / Ext Rare or
non-tagged Light / Mech / Scout. Essentially,
ALL the untagged stuff will always be a viable choice right now.
Option 2 : If we add in a "mod" tag ("unit_rarityMod" or something), that tag could be added to every LanceDef as required - this would mean that only stuff that had
ALL the tags would have a chance to be picked. If you added a new mod from
@bloodydoves for his kitbashed Valkyrie, they would not appear until tag files were created.
Option 3: The last choice would be something in the middle. If we added the "mod" tag to required for 1/2 or 3/4 of the LanceDef calls, then you would have that amount of each lance chosen from the Rarity Tables only (like Option 2), while the remaining units would be pulled from everything viable (like Option 1).
Thoughts?