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CAC looks so awesome but it doesnt play well with my stuff.
portraits and interiors of argo have no lighting....all is shadow
game likes to crash or just lock up 2/3s of the time when loading mission.

To be honest I'm quite baffled about this. CAC shouldn't have any impact on the Argo whatsoever (in fact, XLRP itself doesn't modify much outside of combat).
What operating system are you on? Which game version (gog, STEAM, PDX), and with or without Flashpoint? What type of graphics card and driver version do you use? Also, are you running any kind of anti-virus or anti-malware program? I could potentially see anti-virus software interfering with the related .dll files.

This is highly unusual, so I would like to get to the bottom of this. Any information you can provide may help. Screenshots might be helpful as well. :)


@i64man Haha, thanks! Happy to hear it. Overall I want to it feel more complete and polished, so in addition to any new content there will some rebalancing as well. I also feel @Edmon 's playthrough of the mod is helping with this, as he is pointing out the flaws and issues he encounters and providing good feedback. :)
Also it's super-satisfying to see someone genuinely having a blast playing the mod! :D
 
To be honest I'm quite baffled about this. CAC shouldn't have any impact on the Argo whatsoever (in fact, XLRP itself doesn't modify much outside of combat).
What operating system are you on? Which game version (gog, STEAM, PDX), and with or without Flashpoint? What type of graphics card and driver version do you use? Also, are you running any kind of anti-virus or anti-malware program? I could potentially see anti-virus software interfering with the related .dll files.

This is highly unusual, so I would like to get to the bottom of this. Any information you can provide may help. Screenshots might be helpful as well. :)

ya i agree it is weird.
once i disable CAC all is fine.
makes no sense why the potraits and interior backgrounds are all without lighting or the lockups/crashing

i am running win10 1809, steam, FP, RX 580 XXX Edition 8gb (19.4.1) and avast premier.
avast is really good about making exception for game but i still tried installing CAC with it disabled....no joy.

i firmly believe it is a conflict with another mod(s) as when i tested a earlier version (.7 something) of CAC on my PDX BT it worked fine but i didnt leave it on cuz i want to wait for a new playthru....and it was with .84 that issues started.
i really want CAC to work so i can use stuff like SLDF and Arty3025 and such-like.
at first i though it might have been a conflict with XAI but that wasnt the case.

just got over having to do a clean install of windows along with BT and my 70-something mods so will wait awhile before give CAC another go.
his most current version is .90 so i think i will wait a bit for 1.x to give it another try.
 
Looking for some help with an odd issue I'm having with game/mod. I performed a clean uninstall per the instructions and then install XLRP following Edmon's install guide and the instructions for the mod on nexus.

Whenever I start a new campaign with mod in the first mission "Three Year's Later" I'm missing all my lance-mates. The game starts me solo with a locust. Since encountering the problem the first time. I've done another clean uninstall and complete reinstall of mod. I've also tried dropping out all the optional mods and just using the core of XLRP with 0 luck. I'm kinda of stuck at this point? Any thoughts, or suggestions?
 
Looking for some help with an odd issue I'm having with game/mod. I performed a clean uninstall per the instructions and then install XLRP following Edmon's install guide and the instructions for the mod on nexus.

Did you also do the additional - super important - step of removing the registry entry? That's really easy to miss.


Whenever I start a new campaign with mod in the first mission "Three Year's Later" I'm missing all my lance-mates. The game starts me solo with a locust. Since encountering the problem the first time. I've done another clean uninstall and complete reinstall of mod. I've also tried dropping out all the optional mods and just using the core of XLRP with 0 luck. I'm kinda of stuck at this point? Any thoughts, or suggestions?

Huh, that's a new one. Haven't heard of it before. Are you getting any error messages when starting the game? And can you check if there are any oddities if you go into the skirmish MechLab? Or when you attempt to play a singleplayer skirmish match?
 
Shoot, I definitely missed the reg entry I'll try another proper uninstall this time. SP Skirmish never loaded, seems like it might have gotten stuck in a loop. Skirmish MechLab loads but gives me an error.

{EDIT} Did a proper uninstall plus a quick scouring of anything Battletech related. Reinstalled only the core XLRP stuff and so far so good. Going to add the optional mods, then the mechs and see what happens.
 

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Shoot, I definitely missed the reg entry I'll try another proper uninstall this time. SP Skirmish never loaded, seems like it might have gotten stuck in a loop. Skirmish MechLab loads but gives me an error.

{EDIT} Did a proper uninstall plus a quick scouring of anything Battletech related. Reinstalled only the core XLRP stuff and so far so good. Going to add the optional mods, then the mechs and see what happens.

Glad to hear it seems to be working now. :)

The skirmish MechLab (or Skirmish menu itself) not loading is a red flag, pointing out that there is an incorrect reference in one of the Mechs (or lances) that points to equipment (or Mechs) that are no longer part of the game. This usually happens after removing a mod, i.e. RogueTech, because the game likes to 'remember' some of the data. The registry key is the culprit, in many cases. Why HBS chose to store such data in the registry is beyond me to be honest.
 
@XTRMNTR2K ..... I was reading some other post on this forum and came up accross one in which someone had been able to get the Flashpoints to work along side the main campaign in addition of adding some other fan made Flashpoints.... I thought that been able to play the campaign and the flashpoints would be good, but with the announcement of Urban Warfare, I guess any major changes updates, besides what you currently are working, would have to wait...so, do you have any more bones to throw at us ???
 
Ahhh, the "running campaign and flashpoints together"

I mentioned it..

The mod responsible is called....

"Handy Campaign Start"... (availible on Nexus)

and does requires some hand editting... You have to remove a /* and a */ which are a json speak for a comment, and do not use what between the two ..

Be aware there is a reason HBS did not make this a default setting or an optional setting.. it's a system hog to do so lots of RAM kids, lots of RAM. It can be done but 8 GB RAM systems will likely experience problems
 
@i64man Thanks! I will definitely post something once I am confident it is worth showing off. :)

@Ratzenflink Thank you! I'm happy to hear you're enjoying the mod. As for the installation, the plan for 1.4 is to make the installation easier and more streamlined. Still working on some details, but it should hopefully be a little easier to get the stuff you want, especially the Mech mods.
 
Need some advice on a bug.......
Found an SLDF Catapult for sale in a shop and cannot field it due to invalid configuration in mech Engineer. Missing shoulder and upper arm actuators Normally when I encounter this, I just add the lower arm actuator from inventory or store and it fixes the missing actuators. Catapult's cannot install lower arm or hand actuators so does anyone have any thoughts on how this is fixed?

Otherwise? Fantastic Mod @XTRMNTR2K , really enjoying a campaign with all the suggested goodies...
 
Need some advice on a bug.......
Found an SLDF Catapult for sale in a shop and cannot field it due to invalid configuration in mech Engineer. Missing shoulder and upper arm actuators Normally when I encounter this, I just add the lower arm actuator from inventory or store and it fixes the missing actuators. Catapult's cannot install lower arm or hand actuators so does anyone have any thoughts on how this is fixed?

Is this with the latest MechEngineer and all the files and folders that come with it installed?


Otherwise? Fantastic Mod @XTRMNTR2K , really enjoying a campaign with all the suggested goodies...

Thank you, appreciate the feedback. :)
 
Is this with the latest MechEngineer and all the files and folders that come with it installed?
I'll have to check my versions against anything new. Everything else works as expected but if this behaviour is not normal , there must be an issue somewhere.
Thanks for the feedback, I'll check it out


Thank you, appreciate the feedback. :)
You are quite welcome. I'm deeply enjoying what you have done with this mod
 
I'll have to check my versions against anything new. Everything else works as expected but if this behaviour is not normal , there must be an issue somewhere.
Thanks for the feedback, I'll check it out



You are quite welcome. I'm deeply enjoying what you have done with this mod

@ tripplestrengthmisnomer ... I had that problem in the past, I did as @XTRMNTR2K suggested, make sure that you have the latest updates and play the game.... when that happened again, as it does to me, I place the mech in storage and advance the day by one day and then ready the mech again which take one more day. but after that all the missing components are there and you can then load the mech with the configuration you choose
 
Hey,

I just saw this mod on Edmons Youtube channel. Just a quick question. Is this mod intended or compatible with the vanilla campaign or is this Carreer mode only? Than you in advance.