So, I am almost done terraforming mars for the first time (100 100 100 85 at this point), and I really really like almost all of it: The process of turning the red desert into a flourishing countryside with lakes and trees is visually absolutely stunning; terraforming also feels appropriately epic and nicely fills the role of late-game ressource sink that was IMO somewhat needed in the base game.
There is just one gripe I have with the terraforming process: Colonists seem kind of superfluous for the whole thing. They are even made obsolete with the introduction of outdoor farms, research sattelites, and magnetic generators producing research, which fill two of the main roles of colonists in the base game.
You're fine with setting up your three advanced ressource productions (poly, parts, electronics) in the first 30 sols, and that's that. I barely expanded past 3 barrel domes for a long time, because I did not have to. You are in a way even discouraged, because the limiting factor for terraforming -- water, directly or in the form of fuel -- tends to be your limiting factor for dome expansion as well. The expansion sort of turns the dynamic of the base game on its head -- instead of drones arriving initially to set up the conditions for the colonists who do the real work, we now have colonists setting up for the drones/rockets to do the real work.
I find that a little...sad. I had hoped that the terraforming project would be a triumph of the collective work of your most brilliant and motivated minds. Heck, botanists even "dream of a green Mars" in their description, and barely get to contribute anything to actually making the planet green. Ironically enough, they are the ones made most obsolete by terraforming with the open farm. And while I like that rockets have become more important, it is IMO a bad trade if it means colonists are not needed beyond setting up the basic factories.
So, my fix would be this:
Make the advanced terraforming buildings (carbonate processor, core heat convector, magnetic field generator) manned.
And heftily so, like 30-40 worker buildings, so that you have to set up a dome just for them. Core heat seems to be a perfect fit for geologists, carbonate processors would require engineers, while field generators would require scientists (they already give research). Ideally, there should also be a comparable building for botanists (weather control center? Seed storage?) that increases global vegetation and/or water slowly, because doing the same project literally 20 times in a row is pretty tedious. I would honestly limit the rocket projects to 2-3 repetitions -- while it's good that rockets now have a use, I think it's weird if their contribution is so much above anything else you can do.
So yeah, this would IMO reward dome expansion in mid game and later, give you an incentive to have a lot of educated, motivated people, and give your people something to do besides wasting ressources in workshops. I think it would be a great improvement and I have a hard time seeing any negative impact... opinions?
There is just one gripe I have with the terraforming process: Colonists seem kind of superfluous for the whole thing. They are even made obsolete with the introduction of outdoor farms, research sattelites, and magnetic generators producing research, which fill two of the main roles of colonists in the base game.
You're fine with setting up your three advanced ressource productions (poly, parts, electronics) in the first 30 sols, and that's that. I barely expanded past 3 barrel domes for a long time, because I did not have to. You are in a way even discouraged, because the limiting factor for terraforming -- water, directly or in the form of fuel -- tends to be your limiting factor for dome expansion as well. The expansion sort of turns the dynamic of the base game on its head -- instead of drones arriving initially to set up the conditions for the colonists who do the real work, we now have colonists setting up for the drones/rockets to do the real work.
I find that a little...sad. I had hoped that the terraforming project would be a triumph of the collective work of your most brilliant and motivated minds. Heck, botanists even "dream of a green Mars" in their description, and barely get to contribute anything to actually making the planet green. Ironically enough, they are the ones made most obsolete by terraforming with the open farm. And while I like that rockets have become more important, it is IMO a bad trade if it means colonists are not needed beyond setting up the basic factories.
So, my fix would be this:
Make the advanced terraforming buildings (carbonate processor, core heat convector, magnetic field generator) manned.
And heftily so, like 30-40 worker buildings, so that you have to set up a dome just for them. Core heat seems to be a perfect fit for geologists, carbonate processors would require engineers, while field generators would require scientists (they already give research). Ideally, there should also be a comparable building for botanists (weather control center? Seed storage?) that increases global vegetation and/or water slowly, because doing the same project literally 20 times in a row is pretty tedious. I would honestly limit the rocket projects to 2-3 repetitions -- while it's good that rockets now have a use, I think it's weird if their contribution is so much above anything else you can do.
So yeah, this would IMO reward dome expansion in mid game and later, give you an incentive to have a lot of educated, motivated people, and give your people something to do besides wasting ressources in workshops. I think it would be a great improvement and I have a hard time seeing any negative impact... opinions?
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