Something of note in this iteration of AOW is that range is significantly longer and more deadly than in previous games. This is something of a problem for melee heroes. Honestly, melee in general struggles somewhere, but its significantly worse for heroes.
Melee weapons should provide defensive bonuses of some sort. Whether that be a flat damage reduction, a bonus to shields/armor, or something along those lines, they should have a means to make heroes safer in the front lines. Because melee just doesn't scale.
FWIW: This is not my idea. Had the idea floated from multiple other people and felt it needed posting. Feel free to take credit cause it's not mine to take.
Edit: Crap, wrong forum. If a mod sees this thread could they move it to the suggestions forum?
Melee weapons should provide defensive bonuses of some sort. Whether that be a flat damage reduction, a bonus to shields/armor, or something along those lines, they should have a means to make heroes safer in the front lines. Because melee just doesn't scale.
FWIW: This is not my idea. Had the idea floated from multiple other people and felt it needed posting. Feel free to take credit cause it's not mine to take.
Edit: Crap, wrong forum. If a mod sees this thread could they move it to the suggestions forum?