Ok to answer Ballacraine's question about "leopard start" It was considered and rejected. The remake of the Arno campaign as a series of Flashpoint provided the opportunity of a re-write some of the dialog to better fit the presentation as a FP series. ALong the way the issue of rescuing the Argi was solved by making it NOT the Argo you were recovering.
EmptyPepsiCan. We're considering adding the expanded Periphery map and if we can get everything to work to Hobbes satisfaction his Hyades Rim mod into BTR. NO PROMISES.. there going to have to be a lot of work to make it happen and NOT loose the flavor that Hobbes wrote in to HR. Hobbes gets veto power. If he doesn't like the results mod team will either have to rewrite to his pleasure where he does like it, or it won't be added. The expanded Periphery map how ever can pretty much be added right now. We don't want to add to much more than that as the idea is to keep it in the Periphery and not turn it into a full inner sphere mod.
That's the best that can be said for now BUT everything is subject to change without notice. What the team wants to do, and what it can do are not always going to be the same thing. One of the biggest efforts and hardest tasks making the mod has been keeping the loading on a host machines resources low. The core game doesn't need a monster gaming rig to play it on and keeping it that way has been an important goal for the team. If you've been playing battletech on a business lap top, we want you to be able to play this mod on the same business lap top!
We know there are folks that want all the bells and whistles and want BTR to be an alternative to BTA or RT but that was never the teams goal. We're not going to that extensive of a mod nor are we going to include the clans. You got BTA and RT if you want to do that. The primary goal of BTR is always been to provide a more challenging game experience through rebalancing of the game. We achieved that goal. Those that want more than that have all ready established mods they can play.
I apologize if that seems even remotely harsh, but you shoulda seen some of the rather rude private messages I got after I announced this mod over on Steam and I want to make it very clear that this mod is for hard core gamers that want a tough challenge. If they want lots and lots of toys to play thinking that makes for a better game folk need to look else where because they don't understand computer games or how to balance them OR what we're trying to do.. They just want OP game play and ego stroking, Nope! We aint doing that. This mod will boost yer junk up between yer ears if you play sloppy and it'll do it beginning to end of up to a 35 year career! It doesn't do it by letting the computer cheat against you. It pulls it off by carefully buffing game play in some area's so the AI reacts in a more realistic manner and nerfing it in other so the AI can provide a much more viable threat to the player than the base game or any other mod out there.
We;ve all ready had a few "it's to hard". Our reply has been "Then you better get better, because we're not going to make it easier!"
As a point of fact between the original 1.0 release and v2.0 we actually made it harder!
I hope that answers any lingering questions!
Now get yer self out there and be a kick butt merc command!