So i know some people dislike the mission trees well i'm not one of them but i do think we could have more dynamic mission trees to allow for more choices and options during a campaign it would also help "direct" the ai. Anyway here are some ideas.
1. Great migration (migratory tribe only)
Currently tribes seem to just colonize and blob for the hell of it but this is meant to help them uproot all pops and migrate them all in a huge deathstack to better climates. (frigid climate to temperate climate for example) It could give claims on a warmer region and a -x% buff to how much stability it costs to uproot pops. This could help emulate some of the migrations happening in this time period. (galatians, cimbrians etc) Basically an all in. if they would fail and be crushed then they are done basically or atleast greatly diminished. Make the ai only pick it when they are starving or something so all tribes won't all do a mass exodus 10 years from gamestart.
2. Great rival/threat (major powers and up)
This is meant to drive a country against countries who either are closeby and simular in strength to them (think rome/carthage or selucids/egypt) or stronger. It would only work if the countries have negative opinion of eachother and you have a claim on them or one of their vassals or one of your vassals have a claim on them or their vassals. It could give a bunch of claims and warscore cost reductions for taking/stealing vassals and releasing nations. It could first have you build up your army/navy and then have a short diplomatic back and forth with the other country where tensions either skyrocket and lead to war or tensions could be fixed by some royal marrige or the other country giving in for a truce. This is meant to push countries to fight against their rivals instead of blobbing into "easy land".
1. Great migration (migratory tribe only)
Currently tribes seem to just colonize and blob for the hell of it but this is meant to help them uproot all pops and migrate them all in a huge deathstack to better climates. (frigid climate to temperate climate for example) It could give claims on a warmer region and a -x% buff to how much stability it costs to uproot pops. This could help emulate some of the migrations happening in this time period. (galatians, cimbrians etc) Basically an all in. if they would fail and be crushed then they are done basically or atleast greatly diminished. Make the ai only pick it when they are starving or something so all tribes won't all do a mass exodus 10 years from gamestart.
2. Great rival/threat (major powers and up)
This is meant to drive a country against countries who either are closeby and simular in strength to them (think rome/carthage or selucids/egypt) or stronger. It would only work if the countries have negative opinion of eachother and you have a claim on them or one of their vassals or one of your vassals have a claim on them or their vassals. It could give a bunch of claims and warscore cost reductions for taking/stealing vassals and releasing nations. It could first have you build up your army/navy and then have a short diplomatic back and forth with the other country where tensions either skyrocket and lead to war or tensions could be fixed by some royal marrige or the other country giving in for a truce. This is meant to push countries to fight against their rivals instead of blobbing into "easy land".
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