• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Dec 15, 2021
70
1
I'm playing the first Dvar mission and I unlocked Aegis tank (Promethean tech) but there's no way for me to build them. I don't have access to the Elite military structure.

Do I need to research Baron unlock to get the Elite military structure?

I am so confused right now because nothing in the game can help me out.

(Baron research doesn't say it includes the Elite structure)

Edit:

OK I got the Specialist structure and now I can buy the Aegis Tank, but why does it not require an Elite building but Phoenix Walker does?

I also now have access to the Elite building but I don't know why. (OK it's because I unlocked a unit that required the Elite building, in this case Phoenix Walker)

I'm still confused as to why Aegis Tank doesn't require Elite building though.
 
Last edited:
Nah, it differs. I think in this case, its mostly because its a secret tech unit. These do tend to have at max 1 unit that needs an Elite building, since the others, even at T3, are of 'lower tech'. Basically, I suspect the early accessability of these make them non-elite.

Though I do think the Malictors do require Elite buildings, as do the further one (which I never built), so I may be wrong here. Maybe its just a willful system. Can't say anything more specific.
 
OK that makes sense.

I'm still fairly new at the game and I find it hard to find good info online. Maybe it's because this game isn't that popular in the grand scheme of things, but man oh man, is this game my absolute favourite! :)
 
Which building is required/unlocked isn't determined by the Unit Tier but by their Tag. Specialist need the Specialist Building, Elite Units need an Elite Building. It's pretty straightforward.
 
The Xenoplague units: Pustule, Destroyer, and Plague Lord can't be built. They spawn/mutate after combat (the chance of spawning/mutation increases the more units with plague diseased died during combat). It's a special feature of Xenoplague and I'm sure you have noticed that you can't build pustules or destroyers either, yet you probably have some. Just fight some fights with xenoplague destroyers and infect as many opponents as possible before they die and your chances are quite high that some will evolve into a plague lord.
 
I think it is pretty strong because you grow your army by fighting which also gives you resources from clearing sites. Also the untis you get are right at your army as opposed to units that have to be build in cities and then waddle over to catch up with the rest of your troops at the front.
That being said because getting all the way to plague lord is quite research intensive I always feel that picking xenoplague locks you more into one specific strategy (getting free units and evolving them asap) than other secret techs. So if you want to focus on your racial or weapon research branch then xenoplague is probably not the strongest pick.
 
Playing Xenoplague is a double-edged sword. On the one hand it is the most powerful secret tech because you generate INSTANT FREE units by obliterating your opponent which can be described as a snowballing effect over the length of time. Almost like a Necromancer in fantasy games. On the other hand it requires micromanagement at the start of the game otherwise you won´t be able to evolve your units as they constantly bite the dust. This problem can be mitigated by mods with regeneration and other defensive mods. So you will require more Cosmite to protect your additional units and more energy to pay for "pustule wages". Lol!

It depends in the end on your playstyle. Some players just loathe micromanagement and the expenditure of time which that requires.
 
There's no such thing as playstyle in turn based games. You either make the right move or you don't.

I've only clocked in 160 hours so far but that's only barely enough to grasp most of the basics for a game that's so deep as this.

It's going to take some time for me to really get used to all the different variations this game has to offer. Everything seems interesting to me though.
 
There's no such thing as playstyle in turn based games. You either make the right move or you don't.
Mmmmmm... I don't know about that. If a playstyle differed, I would say the Synthesis Celestian and Amazon Xenoplague were about as far apart as you can get. They are VERY different experiences.

I've only clocked in 160 hours so far but that's only barely enough to grasp most of the basics for a game that's so deep as this.
Definitely coming along. Quite a lot learned lately.

It's going to take some time for me to really get used to all the different variations this game has to offer.
That, right there, is the best part of the game. No seconds.
 
There's no such thing as playstyle in turn based games. You either make the right move or you don't.

I've only clocked in 160 hours so far but that's only barely enough to grasp most of the basics for a game that's so deep as this.

It's going to take some time for me to really get used to all the different variations this game has to offer. Everything seems interesting to me though.
That´s not correct. Just a few examples:

City Production:
Either produce units for warfare or develop your city. I rarely build units but buy them from NPC factions instead.

Aggressive play style (declare war on everybody) versus being peaceful (trying to maintain peace).

Play style of T1 units may differ from Secret Tech to Secret Tech:
Vanguard Trooper (Xenoplague)
- Plague Pods
- Jet Packs
- Parasitic Symbiote (becomes Xenoplague unit)

Vanguard Trooper (Synthesis)
- Any Ammo Mod
- Railgun Accelerator or Shoulder-Mounted Missile Launcher
- Revive Mod (Integrated)

Those two troopers behave very differently. The Xenoplague Trooper gets stuck in close with your Commander/Plague Lords while benefitting from their Regeneration aura. They are able to hurl two kinds of barrages which can be buffed by the Shock & Awe doctrine. The Synthesis Trooper on the other hand becomes a very potent long-range unit.
Also pay attention to the fact that your Trooper becomes in one case a Xenoplague unit and the other is considered to be integrated. This makes those units available to be affected by certain abilities or tactical operations which are unique to the Secret Tech.
 
City Production:
Either produce units for warfare or develop your city. I rarely build units but buy them from NPC factions instead.
I thought you were about to go a different directly with this. In this game, I don't really see a "develop your city" option in the conventional sense. Unfortunately, the toll for passivity is so high, no competitive player ever sits back, not that way. Everyone is always at or near the limit of support, and is always killing everything in sight, including other players. The 'develop your city' experience, conventionally, laggs WAAAAYYYY behind one of a variety of different assault forces.

What you may mean, looking at it again, is HOW the forces play on the field. Basically with Xenoplague, you have to be a madman. It is such an active experience, it is painful. You have to constantly be bombing units with plague pods, hitting with plague weapons, and striking with plague ops, to get every plauge 'point' you can:


that it is probably the most active experience the game has to offer. With Celestian Syndicate, your game is never letting anything die, ever. It is similar in that you keep attacking, but you can actually let the computer auto-attack sometimes. Once you hit Ascended Teacher, you can basically do it all the time. With Xeno, to keep it at max, you can't really do that. It is the most active, versus the most automatic. That is one reason I like playing them, because you don't have to manual EVERYTHING.

Very different styles, but within the same concept: Always Be Conquering (ABC's of AOW).

Not quite sure if that's what you meant... because you never really explain it big-picture.
 
Nope, I play Vanguard in the Galactic Campaign (collecting planets) and behave always in a peaceful manner. Looting marauder sites on the map keeps me busy all the time. I don´t need to be in war with a lot of AI players to keep me happy. Honestly it would be quite stressful to be in a war constantly.

You can use Xenoplague with autocombat in late game when your stack includes a hero and five plague lords. No problem at all. In fact all doom stacks can be used with autocombat. Though sometimes you need to use strategic operations, if the marauders are really tough. Experience will help you gauge, if energy expenditure of operations is necessary or not.