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Stellaris Dev Diary #263 - Announcing Toxoids

Hello everyone!

Today we’re announcing our next Species Pack that will be released alongside the 3.5 “Fornax” update, the Toxoids!

Whether you burn the future for the benefit of today or scavenge the past, Toxoids are survivors. Toxoids gives you the chance to gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

Pre-Order the Toxoids Species Pack today!


The Toxoids Species Pack will be bubbling over with things such as:
  • New Origins:
    • Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash them upon the galaxy?
    • Overtuned: The candle that burns the brightest, burns itself into the galaxy’s memory! Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today without worrying about sticking around for tomorrow!
  • New Civics:
    • Toxic Baths: Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!
    • Scavengers: One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.
    • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
  • New Traits:
    • Incubator: Repopulate quickly when your planet is empty, but those growth facilities can fill up fast!
    • Inorganic Breath: Your own people are a source of valuable exotic gasses! It’s a shame the respirators are so expensive.
    • Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!
    • Exotic Metabolism: You’ve adapted to ask “are you going to eat that?” where other species would be calling the hazmat team. Eat faster, live longer, and enjoy a terrifying rainbow of flavors!
  • New Cosmetics: Species portraits, ship models, and cityscapes that only a mother could love.
  • New Advisor: Grow your empire alongside a relentless source of noxious sarcasm!

The Toxoids Species Pack and the Stellaris 3.5 “Fornax” update will be released on September 20, 2022, and will be playable at PDXCon this Friday and Saturday at Münchenbryggeriet here in Stockholm.

We’ll be moving to a rapid dev diary release schedule for the next few weeks as we attempt to cover everything that’s in the Toxoids Species Pack. We’ll see you next Tuesday with the next Stellaris Dev Diary.

Toxoid Ships


Pre-Order the Toxoids Species Pack today!
 
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From the trailer description:
Thanks for the information. It's weird that they didn't put that in the dev diary.
 
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Already pre-purchased. I love it.

Portraits: Awesome. (I can think of ton of empire concepts for them already.)

Shipset: Great! (Industrial/scavenger look I've been wanting since the start)

Origin/Civics/Traits: Need to seem them in action but they look pretty cool.

Species packs are always a treat.
 
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Alright, I heard about the leak, was a little skeptical, but this seems like a very different way of playing the game. Someone, please tell me that I'm not the only one needing a full rendition of this song?
 
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The portraits are probably the best from any pack yet.

The artists have kicked it up another notch this time with both the portraits and ships. They're pretty cool.

As for other questions, we'll be doing dev diaries twice a week to get things answered, and Toxoids will also be playable on the machines at PDXCon tomorrow and Saturday.
 
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So - this sounds like migration treaties, buyed slaves, conquered worlds will become very deadly for the AI. As I do not think the AI can understand, that having a species with this trait on its planet is harmful. Either this or such species is automatically set to being purged, but then whats the sense in having it aside of inviting eternal
unrest on ur planets as soon u conquer a non noxious species and add it to ur empire?

1662050303130.png
 
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The artists have kicked it up another notch this time with both the portraits and ships. They're pretty cool.

As for other questions, we'll be doing dev diaries twice a week to get things answered, and Toxoids will also be playable on the machines at PDXCon tomorrow and Saturday.

Amazing!

I'm also curious about the results of the experiments on space battles conducted during the summer. When will it be revealed?
 
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Knights of the Toxic God + Barbaric Despoilers + Warrior Culture + Psionics

Gonna enjoy bringing Grandfather Nurgle's, Composer of Strands, Toxic God's love to the galaxy.

We are beloved with bountiful blisters! Praise the god's presents of plentiful pustules! Rejoice in the necrotic touch of necrosis!
 
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  • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
This sounds like it could be a Megacorp civic, which would be fun.
It seems tailor made for the Chinorr Combine as well, what with the mention of "relentless pursuit of knowledge, profit, and heavy industry" in their description, and turning their homeworld from a jungle to a desert through exploitation.
 
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  • New Civics:
    • Toxic Baths: Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!
    • Scavengers: One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.
    • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
fat-captain-planet.jpg


Seriously though, I love the idea of a trade-off between short-term gains and longer-term ecological sustainability (in a less extreme form than Terravores).
 
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I was thinking about a scavenger civic/origin other day, thinking of it as the mechanical necromancers - able to bring back destroyed ships and mechanical leviathans. I hope there's at least some interaction with the Scavenger Bot and the enclave.
 
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I'm also curious about the results of the experiments on space battles conducted during the summer. When will it be revealed?

I expect to have dev diaries on those in October if things go well, but Saturday at 12:15 there's a session at PDXCon where @Alfray Stryke and I will be talking about those experiments - well before we normally would feel comfortable doing so since they're still ongoing.
 
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Probs for keeping the price in line with the other species's packs. Probs for not ridiculously overpricing this, like the CK team does, or the vicky 3 team plans to do.
 
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Still nothing for hives? We are so unloved.

Nevermind, we have each other. It's all we really need. I mean it has to be
 
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