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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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My understanding is that systems in place for the players are also used by the AI, so in theory we might expect to be able to see AI doing tours as well? Maybe we need to have sufficiently spied on them with our spymaster to learn their route. Is there a potential we can plot our own tour to intercept them in an ambush?
 
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I like the new tour system. This is what I always wanted, because medieval rulers in Europe traveled alot.
It's nice to finally be able to properly go places. Not just on pilgrimages, but also to reinforce that not all holdings are created equally, and some places and their holders are more worthy of visiting and paying attention to than others. The concept of travel goes hand in hand with that, I think.
 
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Agreed. I hope it also makes it harder to keep large realms together - IRL the Emperors of the HRE had to split time between the North and South of the realm, usually leading to trouble in any area from which they were away.
Not just that, but more than a few rulers spent much of their reigns in the saddle, going from here to there reinforcing their rule and cracking the whip, showing the royal banner, etc. It's not just travel for tourism's sake, but sometimes survival.
 
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It's nice to finally be able to properly go places. Not just on pilgrimages, but also to reinforce that not all holdings are created equally, and some places and their holders are more worthy of visiting and paying attention to than others. The concept of travel goes hand in hand with that, I think.
There’s also a new reason to build those leisure palaces!
 
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I will bet right now that on launch it will be bloody wedding spam by AI where 10% of European nobles are getting killed in wedding mass murders, and there are very few consequences for doing so. What is needed is a DLC focused on Rome, giving the Pope a level of relevance equal to his historical status
 
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Very interesting but we can't see any "crusader" here... :(
I don't get why people think that just because the game has "Crusader" in the title that it has to prioritize the crusades. Europa Universalis covers the whole world, not just Europe. Victoria is about far more than Queen Victoria herself. Crusades are only one part of the game. I'd expect a crusades update to either be part of a larger expansion reworking religion or a smaller DLC like Norse Lords.

This kind of content, on the other hand, is applicable across the board. I agree with the criticisms that the game feels a bit too samey regardless of where you are, but royal tours, tournaments, and weddings were common across cultures.
 
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Will there be any new Struggles? Anatolia is SCREAMING for one.
I agree entirely and with immense enthusiasm, but on the other hand, I feel like that's something that's going to accompany whatever expansion does imperial mechanics for the Byzantines, and I'd honestly have it there where it can be properly treated than wedged in with something as unrelated as this.
 
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I wonder how this new travel mechanic will remake some events that depict travel and accidents on the road. Would be neat if the game tracked locations everywhere. No more teleporting lords.
 
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This confirms my theory:

Paradox is actually tired of the Middle Ages and History, and wants to do a game about ASOIAF instead.

Regardless of your views on CK3, the ASOIAF influence is hardly new. The Game Director of CK2 said CK2 was essentially ASOIAF + the Sims + strategy game.
 
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I really fail to see how could this be worth 30€. I just went through steam page and compared to RoyalCourt theres basically nothing else mentioned. At least RC had nice culture, artifacts, titles system implemented.

I hoped for a good regency system like most of the players but it seems regency wont be a deep mechanic.

If there is something else coming in free patch they are doing lousy job with PR. Especially since devs usually say that free patch should be counted with DLC when we rate it.
 
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I like the idea of tours a lot, at least if it actually includes a location system.
The very first thing that I saw and that I really did not like was the planning UI.
Yes, it's WIP but why is safety a number? And Speed? This very strongly takes me out, it feels very gamified. It feels more like I'm commanding a spaceship, or some kind of modern military artillery that needs to actually tell me exact numbers.
Why not use more historical vernacular?

Why not with words:
Projected Safety: Very Safe, Mild, Perilous, etc.

Going more of the route of mods like "obfusCKate"?
Not a big problem since it's moddable but still, I'm really puzzled by the design language of a lot of things
 
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Will there be any new Struggles? Anatolia is SCREAMING for one.
Anatolia
Pruthenia & Lithuania (Northern Crusades!)
Italy (Guelphs and Ghibellines)
HRE (Investiture!)
France (Hundred Years War, duh!)
Something for the Vikings
The system has potential, but due to it being a closed DLC system, it's never going to be developed meaningfully.
 
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Is the AI able to claim the throne as a regent or is that a player only function? Knowing the AI in the game every reagent you appoint will try and screw you over.

As for the other features, revamps rather, this expansion seems remarkably similar to royal court… that had a lukewarm reception. It doesn’t feel like this team is listening to the vocal player base in my opinion. This seems like just more filler and buttons to push when they come off cooldown.
 
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I'm more positive on this initial announcement than I was for Royal Court, and by the end of Royal Court combined with all the free updates it become my favorite DLC ever released.

So I'd say this is a strong start and it will depend on how broad things go from here. Traditions and tenets that interact with the system? The system being implemented with lots of preexisting stuff? Honestly it's a strong and versatile starting point to jump off from. Just remember that we got artifacts AND culture with Royal Court so if this comes with anything close to that it will be insane.

And Regents. Hype.
 
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I'm so surprised by the reception this is getting, it genuinely seems like a new and fresh idea.

The changes to the building system and the host feast/go hunt/pilgrimage events (which were mainly stress loss/get prestige/get piety buttons) is very welcome. The introduction of grander celebrations and events will hopefully make my character, and rulers/subjects around me more interesting and relevant too.
 
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