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Stellaris Dev Diaries #317 - Ad astra per aspera

Stardate 23779.5 - Temba, his arms wide

In this week's dev diary, I am taking the reins from Eladrin.
I am a producer on Stellaris and usually help Eladrin as best I can, but today I want to talk about my other project and let Stellaris have a week off before they talk about their next thing.

And that Project is: Star Trek: Infinite

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Watch the video version of this Dev Diary:

Who are you? And why are you Putting Star Trek in my Stellaris Dev Diary?!

I joined Paradox back in the start of 2021, and was given the task to bring Star Trek: Infinite to Launch.
Today is that day: we launch Star Trek: Infinite..

Why am I talking about Infinite in the Stellaris Dev diary? To start off, I am a producer on Stellaris, but also the Producer for Star Trek: Infinite - I love playing both games, and I think some of you might feel the same.

Secondly, as all of you can easily identify, Star Trek: Infinite is built on the Stellaris Engine, with little effort to hide it. Everyone here on the Stellaris team has been giving feedback and tips since its inception, and we are all fully behind it.

While Star Trek: Infinite is not a Stellaris Team project, it is a distinguished member of Stellaris Selective Kinship.

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So why did you want to make Star Trek Stellaris? Err, I mean Star Trek: Infinite?

From a product point of view, Stellaris is the best Space/Emergent Story/Strategy game out there. Star Trek has a great tradition of 4x strategy games, and several story driven games. With that in mind, was there a possible way to mix this peanut butter gameplay of Stellaris with the strawberry jelly of Star Trek?

I for one believed it could be done. The big takeaway from Stellaris we wanted in this game was exploration, choice and evolving gameplay. From Star Trek I wanted recognizable factions, lore authentic events and leaders.

This has been our north star since the start. We don’t want to make a game that only explores the existing timeline, nor do we want a game with complete randomness. A balance between the two had to be maintained, and I think we might have pulled it off.

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OK, as a Stellaris Player? Why Should I get this?

It really depends on what type of Stellaris player you are. I love making themed factions that are not optimized, but thematically attractive. Setting the difficulty to Ensign/Captain, and seeing how it all plays out. I will usually restart if I get boring neighbors, or I get an unwanted precursor. My favorite Origins are Post-Apocalyptic+UNE, Toxic God, Payback+UNE, or Machine Empire with Eager Explorers. I also lean heavily away from micromanagement and build optimization.
If you play anything like me, Star Trek Infinite might be for you.

If you think seeing Klingons going to war with Romulans over their claim to Kithomer gives a different flavor than seeing UNE being attacked by Kel-Azaan Republic over a claim in Parvus, Star Trek: Infinite might be for you.

If you think you can be a better Gul than Dukat, and that there should be a statue of you on Bajor. Star Trek: Infinite might be for you…

If you think Romulans should reunite with Vulcan, but it should be done with force, and not diplomacy? Star Trek: Infinite might be for you.


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What about Mods, Custodian Support, Long term life of the game?

This is one of the reasons we wanted to make this game a standalone, rather than part of Stellaris. We wanted this game to have its own track and not cause limitations on Stellaris, or Stellaris cause limitations for it. Stellaris should continue to evolve as the best Sci-fi sandbox strategy game in existence, and Star Trek: Infinite should be the definitive Star Trek strategy game.

Mods are already being made, and we have full Steam Workshop support. We will be paying a bit more attention to our terms and conditions, but we have not made major changes to the existing one.

So if this sounds like it could be appealing, check it out here.


Until next time,

PDX_Ruk
 
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From Blorg to Borg,: I already assimilated to your game. My culture has been integrated into yours. May the Guardians of the Galaxy protect you!
 
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As a huge trek fan I'm certainly interested. In terms of events how does the game approach canon events? One of the fun parts about popular total conversion mods is how you can play through different historical eras and have events from the shows appear.

Also will there be progression through eras or is the game focused on the late 24th century?
 
Congratulations on releasing another game and I'm interested to see how it plays.

With the two games sharing the same framework, are there plans for features developed or expanded upon in one game to migrate to the other?
 
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I've never watched anything Star Trek, I tried to get into it but it's not for me. With that said, I wish this project the best of luck and hope everyone who likes the concept have a great time enjoying it.
 
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*Sigh*. You wait all week for a Stellaris Dev Diary, and you get a Star Trek Infinite Dev Diary instead.

I'm not dumping on your achievement; a release is a significant event in its own right, and it's great that Stellaris offers a framework for development of a whole other game. Congratulations on the release (I actually thought it had come out already, so I suppose it's news!)

I was just hoping for more juicy details about the game I love, particularly more about the fascinating Leader Re-Work, or perhaps about the 3.9.3 patch. I cannot contain my disappointment, although I'll try to suppress it.

Still, there are some definite innovations provided in the screenshots here. Spy Ships? Governor Ships? How intriguing! Definite UI improvements too - I particularly love that Alloys icon, and wish we could get it for Stellaris (I've never much understood why Stellaris's alloys are big purple blocks). Also, I don't see any Hyperlanes. That's interesting - does ST:I use a form of Warp transport similar to pre-2.0 Stellaris?

I look forward to hopefully getting back to Stellaris discussions, and learning more the same time next week.
 
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Shaka, when the Walls fell.
But I guess we'll survive without Stellaris news until Tuesday when we get the 3.9.3 patch *winkwinknudgenudge*

And I'm interested to see how ST Infinite turns out.
 
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Would you say that someone who knows nothing about Star Trek should buy this game? I was never attracted by SF franchises but I do have 2000 hours in Stellaris. I don't know if the Star Trek theme would affect my enjoyment, positively or negatively. Also, how different is this game from Stellaris? Different enough to be worth the 30 euro-energy credits?
 
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I absolutely want to steal some of the things they added.
Glad to hear it. I hope both teams benefit from the exchange of ideas and all the player testing.

I've heard mention of ships needing crew/officers. That sounds thematic, potentially better than increased upkeep costs for exceeding naval capacity.
Mutually exclusive traditions are interesting
Missions from other empires could be fun, although technically we have Fallen Empires already making small requests
Global tensions sounds interesting...

A lot of fun new stuff.

What new features are you most impressed by?
 
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I am a big Star Trek fan, and one of the reasons I like Stellaris is exactly because of the stories. However to me Star Trek has a lot more character centric or small scope stories than Stellaris, so I am wondering what if anything has been done to facilitate that. Something to make me care about individual ships and crews, and where turning your entire civilization into robots would at least be worthy of an episode or two about the social upheaval.
 
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