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Stellaris Dev Diary #320 - Astral Threads and Actions

Hello!

Gary from Abrakam Entertainment here.

Last week we talked about what Astral Rifts were, how they were formed, and what you could find in them. We also briefly mentioned something nebulous about a new resource called Astral Threads and what you can do with them. We call these, simply enough, Astral Actions.

Let's dig a little deeper.


Astral Threads​


Conceptually, Astral Thread is the material that binds the boundaries between dimensions. In areas where these boundaries are weakest, these filaments of existence unravel to the point at which they become tangible objects that can be harvested. This unique resource can be put to various uses should you possess the proper technologies and level of attunement to the Astral Planes.

You'll first be able to gather Astral Threads when you encounter an Astral Scar, which you'll remember from our last post are minor tears in space-time present at map-generation. As when discovering other rare resources such as Dark Matter or Rare Crystals, you'll be prompted to begin researching a new technology: Astral Harvesting.

Astral Harvesting technology

This means you can begin gathering this material before you ever set foot inside of a Rift. But what can you do with it?

Discovery Tab​


Discoveries tab

First, let's cover where you can find the Astral Actions.

We have taken this opportunity to create a new category on the sidebar: Discoveries. This category now contains all Relics and Astral Actions you have acquired. This means, of course, that Relics and Minor Artifact actions have been removed from the Society Management Category. With the addition of Astral Actions, more Relics, and a particular action that can manipulate Relics, this made practical sense to do.

Another extra feature we've added here is that you can now click Minor Artifacts or Astral Threads in the topbar dropdown to move immediately to this category - similar to how you can click the other resources to open the Galactic Market.

Astral Actions​


Astral Actions

Generally, these are various empire-wide effects that you can activate by spending Astral Threads. Some actions are repeatable on a cooldown, while others have a limited amount of uses. All actions generally have something to do with manipulating space-time or interacting with other dimensions.

When you first look here, you won't have many actions you can do at all. You'll need to attune yourself to the Planes in order to master their use. In other words, the more Astral Rifts you explore, the more actions you will unlock. After exploring 5 Astral Rifts, you will have unlocked all possible actions. Generally, the higher the attunement level required, the more powerful the action.

Thread Count​


Thread storage

Initially, you will start at an Astral Thread cap of 500. This seems quite low, but increasing this cap comes naturally with increasing your level of attunement. With each Rift explored, you'll bump the cap up by 250. There is also a special structure called the Astral Siphon you can unlock which can increase the cap even further.

Many actions will increase in cost as you use them, so you'll need to be sure to increase your cap if you intend on using these routinely.

Let's show a few examples.

Astral Splitting​


Astral Splitting

Astral Splitting will be one of the first actions available to you. Every 10 years, if you have the available space, you can utilize Astral Threads to tear at the space-time within your own borders and open a new Rift. Astral Rifts cannot open if one already exists in an adjacent system, so keep that in mind.

This is an example of an action that has both a limited number of uses, and an increasing cost. All 'limited use' actions are organized on the bottom row of the Astral Action tab.

This action is useful if you haven't gotten very lucky in your explorations and found as many natural Rifts as you'd hoped.

Dimensional Lock​


Dimensional Lock

Here we have an example of a more powerful action with unlimited uses.

The Dimensional Lock allows you, for the first time in Stellaris, to prevent movement across wormholes and other bypasses. This will last for 10 years, and only those with whom you have Open Border agreements can pass through. Have a vulnerable back door into the heart of your empire? This might be worth taking advantage of.

Note: This won't work on the Shroud Tunnel in the Shroudwalker enclave, or the main L-Gate in its cluster. It can only block links between two exact points in space, not nexus points. To be clear, it will still work on Shroud Tunnels created from beacons, and normal L-Gates.

Hyper Relay Insight​


There are a few actions that give bonuses to features from the Overlord expansion, specifically for Hyper Relays and Quantum Catapults.

Hyper Relay Insight


If you have not yet researched Hyper Relay technology, Hyper Relay Insight will give you a boost to get started in doing so.

Once researched, this action will become something entirely new: Flash Forging Hyper Relays

Flash Forge Hyper Relays​


Flash Forge Hyper Relay

This action is unique in that it is the only one that costs another resource in addition to Astral Threads. At double the normal Influence cost, you'll be able to instantly place a Hyper Relay anywhere you like. If you ever find yourself in a situation where building your space highway becomes a priority, this should help out considerably. Like Dimensional Locks, this action is infinitely repeatable with a cooldown.

What else can you do?​


We're only detailing a few of the actions available to you and saving the rest to be discovered. Some you may have guessed already by their icons, and some you may have not.

Next week, we'll talk about the new Origin and Civics we're introducing with Astral Planes.

Thanks for reading. See you then!
 
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It says dimensional locks only work for empires you have open borders to, so if I'm at war with another empire and we both have L-Gates, does that mean dimensional lock won't do anything?
 
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What i really like is the ability to create new rifts. My biggest concern early on was, that i would be forced to conquer the galaxy just to get access to them.

Question: Do the Astral actions vary depending on the Rifts you discovered? or are those twelve always the same?
 
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Very interesting stuff indeed! The Formless sound... ominous. Perhaps they can be negotiated with?

Will we be able to add new Astral Actions to the game via Modding? This seems like a really useful template for other features to be added in by mods.

The Discoveries category is a good idea. Might I suggest to the Custodians, moving the list of Archeological Sites, and putting them in a tab within this category? It would free up space in the SitLog; plus it would be thematic and useful.

I'm really interested to learn more about the Origin and the Civics next week. I do also hope to hear, soon, about what else the Custodians might be working on for 3.10, besides the Leader Merge and Trait Rebalancing (both of which are very compelling in their own right).

And, lastly, any word of a release date? My hype levels are building!
 
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So you need like 9 astral threads a month to permanently lock a wormhole?
 
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Will we be able to seal regular gateways too? FEs and Crises and waltz through those uninvited after all.
As far as i know only FE waltz through (only outside war times) as u cannot close ur borders to them. And the crisis only appears to waltz. In reality it uses its jump drive to enter systems with gateways from afar and detroy the starbase. Once the starbase is gone that opens the way for further crisis reinforcements.
 
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Do you need to own system with Astral Rift to explore it? It is one of the things i dont like with Archeology Sites - why Science Ship with stealth generator cant explore them?

If i need to own the system to explore the rift, guess i will have to enslave half the galaxy so my scientists can work in peace.
 
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All these new interactions seem interesting but i sincerely hope that there will be some automatization or at least reminders possible otherwise it will become tedious and/or likely to be forgotten after the first few times in each game. There was this issue with edicts in the past and it’s coming back with relics and now astral threads.
 
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Looks interesting. Some of these seem a bit lackluster, 500 threads for an instant hyper-relay vs saving to lockdown an entrance to an empire. Especially since you still have to pay an influence cost. Though I'm sure balance changes will happen.
 
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With there being more relics now and them being in their own section, do players now get more than six relic slots?

The astral actions are giving me all kinds of ideas for a reality warping physics themed ascension now too, a more scientific version to mirror the psionic one...
 
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The number of relic slots has never been limited, the UI expands to show the number of relics your empire has.
Shows how much I know about relics then, ha. Never could manage to get more than one or two, or that one time I got three.
 
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