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CO Word of the Week #9

Welcome back to the weekly update on what’s happening at Colossal Order and what to expect for Cities: Skylines II. Last week we had in-depth conversations with our publisher Paradox Interactive on the priorities and goals for Cities: Skylines II for 2024. There’s really nothing new when it comes to the previous statements: Modding support, console versions, and the Expansion Pass content are to be worked on and released during the year. From the great discussions emerged an important decision however: the modding support will roll out gradually as the features enter beta and we won’t wait for all of them to be fully completed before setting them live.

What this means in practice is that we’ll start giving the mod creators early access to the modding tools as soon as the code modding and Paradox Mods are ready for testing. If everything goes as planned a Public Beta version of the code modding and Paradox Mods will be available a couple of weeks after that. We’ll continue to work on the Map and Asset editing as they require a bit more attention still. Map editing is expected to be available sooner than the Asset editing, but at this time it comes down to iteration time and the feedback we’re getting on the usability of the tool. Asset editing is unfortunately suffering from technical issues and as long as players are unable to save and share the assets there’s no point publicly releasing the tools. We do have a plan for the fixes, but it might take months in the worst case I’m afraid.

To summarize on the priorities of the modding support:
  1. Public Beta version of code modding and Paradox Mods will be available in the live build by the end of March
  2. Public Beta version of Map editing available in the live build together with code modding or soon after
  3. Public Beta version of Asset editing to be announced, only after the technical issues are sorted can we roll out the tool
  4. Continue to work on the modding support and get out of the Beta stage during the Finnish fall.
We’ll keep resources on the modding support throughout the entire lifecycle of Cities: Skylines II as we know there are many improvements and feature requests we can work on to help the modders achieve their goals even after the initial Beta release.

The work on the console versions is ongoing and while gated by the modding support we’re making progress. We’re not committing to any timelines as there are too many unknowns at this time, but we’ll keep you updated and will communicate the moment we have something to share. For the Expansion Pass, the artists have the Beach Properties content almost ready and we’re on track for its release.

Before those bigger releases, we’ll have one more patch coming out. After this, we’ll include the bug fixes and performance improvements in the releases to reduce the amount of individual patches. Patch 1.0.19 is going through its first round in QA at the moment and will be released after it passes the checks. Full patch notes will be released on the day the patch goes live, but you can expect fixes for stuck maintenance vehicles and an additional fix for abandoned dogs, who will now be returned to their homes. While the work still continues on the land value, we have an improvement so pollution properly affects the value. And last, but definitely not least, we’re currently testing a fix for the tax bug with crazy high or negative numbers.

Keep following our social channels for news about the patch release and hope you enjoy the game in the meantime. Have a lovely week!

Sincerely,
Mariina
 
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You're definitely playing a different game. I don't agree with all the statements saying the game is in general not playable, but there are at least two game breaking issues (land value and industry taxation) that break a running game.

On top of that, there are lots of gameplay issues, missing features and questionable design decisions.

As a city painter, it works fine, I think thats the difference in experience with a lot of players claiming the games without bugs. They play with unlimited money and just draw roads and plop assets and post pretty photos to reddit of their creations.
 
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Leaving a truthful, honest, negative review on the state of the game and the cadence of updates honestly appears to be all we can do.

Not really. Some people also went to other PDX games discussions on steam (especially those that are coming soon) and warn people there about the situation with CS2. Judging by responses, it dissuades people from buying other PDX games too...
 
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Not really. Some people also went to other PDX games discussions on steam (especially those that are coming soon) and warn people there about the situation with CS2. Judging by responses, it dissuades people from buying other PDX games too...

I meant specifically in regards to CS2, since refunds don't appear to be coming to those who are requesting them.
 
I think it was be very beneficial for CO to get some help from other studios under the Paradox umbrella. So we can all get some of these issues fixed sooner. Also, this may sound weird but not really. But someone's job at CO, should be to play the game, Like all day everyday. Play the game until you reach 150k-200k+ population or Megalopolis. Because you can directly see and communicate to the developers the same issues we are seeing.

Some of these issues which I know you are well aware of.

-Police are not arresting criminals (I have 2,500 criminals in my city, 0 arrested and 12 in prison)
-Mail isn't getting picked up or sorted
-High rent & land value issues
-Performance issues
And a host of other issues, not going to name them all.

Most importantly getting some help on the game will be great for everyone.
 
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I meant specifically in regards to CS2, since refunds don't appear to be coming to those who are requesting them.
Well, it's a matter of money - if PDX sees that this damages their sales for other games, they might reconsider. The money is our only voice in this situation, since our posts here don't get us anywhere...
 
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Edit: As it is, I will go out of my way to dissuade friends from purchasing the game or DLC. This will additionally apply to games published by Paradox; if they haven't stepped in to sort this yet, they're just as negligent.
I went from begging my friends to pre-order CS2 so we can play together (different PCs ofc) to being mocked cos we can’t play it together lol. It wasn’t exactly cheap either in this economy.

Not going to lie, I feel completely let down and betrayed by this team who gave us all these promises they couldnt keep, and I trusted them thanks to their great work in CS1.
 
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As a city painter, it works fine, I think thats the difference in experience with a lot of players claiming the games without bugs. They play with unlimited money and just draw roads and plop assets and post pretty photos to reddit of their creations.
A city painter with no tools to detail or customize. No move-it, no RICO, no prop-line tool, minimal asset variety, no custom markings (Intersection marking tool), no anarchy…

I could go on.
 
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"stuck maintenance vehicles"

Anyone know what this is?

I have seen plenty of stuck vehicles from public transit to people stuck trying to park when you are not looking. Note sure what stuck maintenance vehicles is.
 
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I went from begging my friends to pre-order CS2 so we can play together (different PCs ofc) to being mocked cos we can’t play it together lol. It wasn’t exactly cheap either in this economy.

Not going to lie, I feel completely let down and betrayed by this team who gave us all these promises they couldnt keep, and I trusted them thanks to their great work in CS1.
Hi where are you ? İn turkey ? 1$ is 30 turkish liras, 1€ 32,97 turkish liras in my country
 
There is no game breaking issues in the game, so in no means I would call it a beta. Even CS1 had major deficiencies at the beginning yet it turned out fine in eight years.
You're definitely in bizarro world my friend. Either you're a painter, haven't played long, or don't have a high population.

Unless you already know about the zone suitability bug, once you hit it, your whole residential zones will start getting abandoned. Until you tear up your cancerous residential zoning, your demand will go through the floor. It's pretty game breaking.

Cargo hubs have absolutely insane traffic. Yes, it can be "solved", but it's an extremely ugly solution.

Infinite traffic accidents and Infinite boarding taxis and busses are pretty game breaking. With busses, you can just move the bus stop to fix it. With infinite taxi boarding and infinite accidents, you're required to rip up the road that gets affected and reroute all your traffic. They do not despawn.

At low population, you'll probably never have these issues because the probability only increases with population
 
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You're definitely in bizarro world my friend. Either you're a painter, haven't played long, or don't have a high population.

Unless you already know about the zone suitability bug, once you hit it, your whole residential zones will start getting abandoned. Until you tear up your cancerous residential zoning, your demand will go through the floor. It's pretty game breaking.

Cargo hubs have absolutely insane traffic. Yes, it can be "solved", but it's an extremely ugly solution.

Infinite traffic accidents and Infinite boarding taxis and busses are pretty game breaking. With busses, you can just move the bus stop to fix it. With infinite taxi boarding and infinite accidents, you're required to rip up the road that gets affected and reroute all your traffic. They do not despawn.

At low population, you'll probably never have these issues because the probability only increases with population
Just an FYI: For the taxi when stuck in places like the train station you need to delete the taxi depot of the stuck taxi to correct the bug.
 
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CO you should be embarrassed to be associated with this game. I was so excited for Vic3 and this and both have been disasters. Sadly Paradox is turning into a publisher that I can reliably expect to deliver a terrible product.
 
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Have to say, even though I've been fan of the series and the team (since CiM 1) and I was willing to be patient, looking at this timeline, you guys really messed up big time this time. How can you so massively delay one of the biggest parts that kept your game alive? This game really shouldn't have been released when it did.

Starts to give me Cities In Motion 2 wibes, where modding tools were promised, but never came.
Can't help but agree here..... I've been willing to be pretty patient, as "fair enough, they're giving something playable to some people who want it, even though they missed their deadline, appreciate it while they continue to work" is more my perspective rather than "rarrgh teeth gnash incomplete on launch rarrrrrgh foam". But pushing major features out for the better part of a year is I think objective evidence of CO screwing this up.
 
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"stuck maintenance vehicles"

Anyone know what this is?

I have seen plenty of stuck vehicles from public transit to people stuck trying to park when you are not looking. Note sure what stuck maintenance vehicles is.

 
The main thing I’d like to know is - how does it happen that the game is released when it’s so unfinished? How does it go live with features that are a year away from being finished!!! This is so sad :(
 
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