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Dev Diary #144 - Legends and Lesions

Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings III’s first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)





In the year of the lord 1346 the Crimean port of Caffa was being besieged by the Golden Horde. The contemporary Italian notary de Mussis writes down that diseased corpses were thrown over its walls and thus, the Black Plague entered Europe. That same year, Edward III of England defeated the forces of king Philip VI of France in Crecy. Two years later, Edward would try to create the Order of the Round Table, inspired by the heroic deeds of King Arthur, and later transformed into the Order of the Garter.

As our Game Director already mentioned in last week's Chapter III overview, we're exploring a new type of expansion focusing on systems that affect the whole map, rather than just adding flavor to a specific region. We didn’t have a name for it at the beginning, but we knew we wanted to do something bigger with the time we had, while planning the next Major Expansion.

We've been wanting to cover Plagues since approximately the 12th of January 2021. We still have the early designs stored somewhere, but we put that aside for a while in order to develop the huge endeavor that was Tours & Tournaments. However, the team stayed highly passionate about plagues throughout the entire time (as many of us have fond memories of The Reaper's Due), and we knew it was something that we wanted to tackle again.

Soon after the release of Tours & Tournaments it became apparent that it was the moment to pick up plagues again, but that presented its own challenges, among them a very important one - how to make this distinct from its Crusader Kings II version?

We were also very aware of the circumstances of the world, so we decided it was important to have some hope spreading across the map as well.

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When researching the way medieval people saw plagues, we noticed that on many occasions they moved towards blaming the monarchs; If they're a representative of divine power on earth, and God is punishing us, then it must be because the representative is doing a bad job, right? That made us think of the impact that would have on a ruler's Legitimacy... and then we started thinking about Legitimacy itself.

Sure, we already had Prestige in the game, but that felt like a representation of what you've done and how you present yourself, rather than "are you fit to rule?", "do people believe in you?", "are you really the right person for this?" Legitimacy was born as a way to represent these questions within the game, which raised the question: how do you prove your rule is legitimate?

Soon, we thought of the medieval royal genealogies, tracing back the lineages to Trojan heroes, Charlemagne, mythological kings and even gods. Proving that you're the descendant of Aeneas is the easiest way to say, "I am the right person to rule."

"To be noble," the medieval historian George Duby notes, "is to be able to refer to a genealogy."

This, obviously, led us to Legends, and legends certainly did spread during the Middle Ages. King Arthur and his knights became so popular that they soon received translations and new material in French, German, Spanish and Italian. Legends got out of control, changed and expanded through the centuries, creating new stories that had little to do with their original purpose.

In Legends of the Dead, we unite the brightest and darkest moments of humanity - tales of greatness illuminating a devastated land. Desolation and despair, but also the hope that comes after.

Plagues will ravage your realm, causing development to plummet, and kill characters indiscriminately, for Death knows no master. In addition to our existing diseases, you'll be able to suffer from Holy Fire, Bloody Flux, and Measles. Holy Fire was the medieval name for ergotism, while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux. Measles in particular is a danger to infants, and could be a dynasty killer if players aren't careful.

We’ll cover these in more detail when we talk about Plagues in a later Dev Diary, however.

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[Image: A Consumption outbreak follows the coast of the English Channel]

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[Image: New (and full body!) graphics for measles]

Legends will allow you to write down the heroic deeds of your ancestors or sing about your own glory. Cover the map in the stories that you create, gaining powerful control and skill boosts, among other effects.

It’s not just the likes of Hercules who get their own legends, however; being a faithful devotee can also spawn legendary tales of martyrdom and sacrifice. And, of course, you'll be able to trace your Legend back to the most legitimate monarchs of the past. Spreading a Legend (and increasing its quality) will give you unique rewards, such as special Decisions or new Buildings. In such a highly systemic expansion with both Plagues and Legitimacy, Legends also allow for some nice historical flavor and roleplay elements.

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[Image: The Custody of the Holy Site legend spreads over Galicia]

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[Image: A Legendary Statue built to commemorate a hero's legend]

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[Image: A legend turned into an artifact]



We will touch more on Legends and Legitimacy and how they work in-game next week, in addition to a deep dive into the heroic (and sometimes grimy) art created for this expansion! And worry not, Plagues - the most famous of them all in particular - will receive some more attention soon after.
 
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Maybe also some gold producing buildings relying on the number and wellbeing of peasants that live there, making freshly conquered counties/disease ridden countries very ineffective at anything...

Oh my god, I accidentaly Victoria'd another game.
Putting jokes aside - it is a shame how everything feels static in this game. The only thing that changes your resources (gold/manpower etc) seems to be control and it is almost always full anyway.

It's weird that stuff like Winters, recent wars, bad/good harvests, rising levies does not impact your economy at all.
 
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It's weird that stuff like Winters, recent wars, bad/good harvests, rising levies does not impact your economy at all.
I mostly agree, but at least with raised levies it has to be kept in mind that they cost you upkeep in that mode.
 
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It's cool that it will affect the map so more stuff will be visible there. The way the travel mechanic was implemented was really cool for this too!
 
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Legends will allow you to write down the heroic deeds of your ancestors or sing about your own glory. Cover the map in the stories that you create, gaining powerful control and skill boosts, among other effects.

It’s not just the likes of Hercules who get their own legends, however; being a faithful devotee can also spawn legendary tales of martyrdom and sacrifice. And, of course, you'll be able to trace your Legend back to the most legitimate monarchs of the past. Spreading a Legend (and increasing its quality) will give you unique rewards, such as special Decisions or new Buildings. In such a highly systemic expansion with both Plagues and Legitimacy, Legends also allow for some nice historical flavor and roleplay elements.

View attachment 1082785
[Image: The Custody of the Holy Site legend spreads over Galicia]

View attachment 1082786
[Image: A Legendary Statue built to commemorate a hero's legend]

View attachment 1082787
[Image: A legend turned into an artifact]



We will touch more on Legends and Legitimacy and how they work in-game next week, in addition to a deep dive into the heroic (and sometimes grimy) art created for this expansion! And worry not, Plagues - the most famous of them all in particular - will receive some more attention soon after.
Do Legends interact with Commissioned Epics from the August tree?

They cover a very similar role to a legend turned artifact.

I admit it's not the same, but it seems like this is the closest you'll get for a while to Epics and right now, the Epic artifacts are considerably worse than any other book you could commission.
 
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So since we have Premysl legend, will it also touch the family tree of Premyslids?

Slavnik's family (Slavnikovec dynasty in game) may have been related with Premyslids with Slavnik was possibly the bastard son of Otto with a Slavic woman.
 
I think legitimacy has a lot of potential to be really good, and a lot of potential to be completely inconsequential. We'll see. I worry the ambitions of the fans have(at least, based on the wording so far) outpaced the designs of the devs.
 
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Dev Diary season is back
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Anyway I hope legends can and do work against you if you don’t stack up to make them more variable and less of a win more thing. We have plenty of those already. Also the idea of diseases actually spreading and being harmful is desperately needed and should ignore health boosts. By mid game I can ignore the ill/pox warning since traveler/hastiluder/hunter/random “your wife loves you” pop-up etc. basically makes you immune to negative health effects
 
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Question: Will Legitimacy only be tracked for a ruler, or also for potential heirs and claimants?

I most certainly hope the latter, but so far have found no confirmation on this and quite some statement of how legitimacy affects a ruler!

I believe it´s integral that legitimacy is also tracked for heirs and claimants. Because legitimacy is relational- Being legitimate is not a simple question of: Is this guy a legitimate ruler? But very often rather was a question more akin to: Is this guy a legitimate ruler in comparison to this pretender?

I suppose Legitimacy should even somewhat be tied to a title.
 
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Question: Will Legitimacy only be tracked for a ruler, or also for potential heirs and claimants?

I most certainly hope the latter, but so far have found no confirmation on this and quite some statement of how legitimacy affects a ruler!
There was a screenshot somewhere in this forum with some text explaining legitimacy. It included a section where it said that heir inherit a fraction of their parent legitimacy upon acceding the throne.
 
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While tracing lineage to Greek heroes holds cultural value, a Byzantine ruler's claim to power rests more heavily on Roman ancestry. Isn't going to be more logical if the lineages traced back to figures like Constantine, Justinian, Heraclius or even Caesar and Augustus instead of Pericles, Hercules Achilles etc?
When you take into account the Roman belief that they were themselves descendants of the Trojans it makes sense, particularly in the mythological aspect there were a great many similarities between Roman and Greek beliefs to make either a viable path to claim a legend. So if they can represent a differing claim to legitimacy (Roman lineage) or out right legend (Greek) then not only should it be realistically viable but it should be quite interesting.

Honestly the real problem is the complete lack of information, with only two more dev diaries before release we simply don't have enough information. Kinda loosing the open communication ethos many of us used to love about Paradox, there is no longer the real option to actually evaluate the content of a pack before release anymore.
 
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There was a screenshot somewhere in this forum with some text explaining legitimacy. It included a section where it said that heir inherit a fraction of their parent legitimacy upon acceding the throne.

I saw this one- But it didn`t explain on whether, say unlanded siblings of the heir, have legitimacy.
 
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I am interested in whether Legends stack?

I like feature but only concern is me being able to make each character I play legendary and building stacks of benefits
 
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Legitimacy seems like something the game sorely needs so am excited to see it added. I assume we'll get a meater dev diary on it, but hopefully it will be expanded in the future as for at least Catholic Europe; a king's legitimacy should require papal blessings.

Personally I'm not fond of more artifacts/modifier bloat that seems to continue to inflate ruler stats to no end, but do understand you need bells and whistles to move DLC sales.
 
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Really looking forward to having plagues back in CK :cool:

But and this is a big
BUT

We don't need any more buffs, the game is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to easy already, what we need is
NERFS
plenty of nerfs, modders, myself included, are adding nerfs to the game just to keep it interesting and playable beyond the first couple of years, otherwise vanilla is a walk in the park on a sunny day with rainbows and unicorns.
The AI will presumably have access to same buffs, no?
 
Really looking forward to having plagues back in CK :cool:

But and this is a big
BUT

We don't need any more buffs, the game is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to easy already, what we need is
NERFS
plenty of nerfs, modders, myself included, are adding nerfs to the game just to keep it interesting and playable beyond the first couple of years, otherwise vanilla is a walk in the park on a sunny day with rainbows and unicorns.
Finally!! Devs please listen to this man!
 
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Really looking forward to having plagues back in CK :cool:

But and this is a big
BUT

We don't need any more buffs, the game is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to easy already, what we need is
NERFS
plenty of nerfs, modders, myself included, are adding nerfs to the game just to keep it interesting and playable beyond the first couple of years, otherwise vanilla is a walk in the park on a sunny day with rainbows and unicorns.
This.
 
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