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Trial of Allegiance | Patch 1.14.1 "BOLIVAR"

Hello there generals!

It's your friendly neighbourhood Community Manager, Katten, here to talk about the Trial of Allegiance patch notes!

But before that, I want to remind you that the DLC releases tomorrow at 17:00 CET! So if you want to secure the exclusive track 'Carnaval Do Brasil', pre-purchase now!

And if you missed what this DLC is all about, watch our release trailer below;





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######## Update 1.14.1 "Bolivar" #########
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# Trial of Allegiance
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- Added Brazilian focus tree
- Added Argentina focus tree
- Added Chile focus tree
- Added minor focus tree for Paraguay
- Added minor focus tree for Uruguay
- Added Voiceovers in Brazilian Portuguese, Argentinian Spanish and Chilean Spanish.
- Added numerous new (awesome!) 3D models for the new nations
- Added 6 new music tracks

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# Gameplay
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- Admiral Trait Tree has been reshuffled, ordered now by fleet role and with some rebalancing
- The Monroe Doctrine has been reworked from the old USA guarantees to something more flexible to go with the ToA launch
- More sensible AI weights for interventionists USA going Monroe Doctrine. Will now only DOW if enough tension is generated by that country
- Tweaked Ethiopia to be more aggressive initially in the war against Italy
- Added Embargo Decision against Venezuela
- Changed handsoff tag to Haiti
- Added Quebec as releasable at game start
- Added an event to Mexican focus "Bolivarian Alliance" to ensure that players can refuse the ticking communism national spirit if they wish.
- Fix that ensures a certain shadowy German gentleman can be 100 percent obtainable if Germany capitulates and a certain focus in the Argentina fascist branch is taken
- Reworked the Amazon to have Impassable Terrain areas to model the deep jungle

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# Balance
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- reduced the number of super heavy tank destroyers needed for support battalion to 20
- reduced IC cost of jet engines considerably
- German focus 'Treaty with the USSR' now grants 1x200% research speed bonus for tank hulls, from 2x100%
- Medium tank created by german focus now starts with an MIO if AAT is installed
- Railway Company now gives 15% armor to armored trains instead of reliability
- Several mission specific air advisor modifiers that were non functional have been replaced with mission efficiency bonuses
- Airborn advisors now give bonuses to paratrooper defence and org rather than plane states
- Escort Efficiency now reduce disruption from enemy attacks
- Fixed broken turret for Italian SH tank Hand of God
- CAS leaders/doctrine now also give ground attack bonuses on top of mission efficiency to boost impact
- Added the Union Pacific Railroad as a new Industrial Company for the USA
- Added a variety of new Spies for Germany, Japan and the United States.

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# UI
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- Equipment designer name is now shown in the production list
- You can no longer accidentally click on units while in construction mapmode
- naval battle reports are now properly hidden on reading when parts of stacks
- Fixed list positioning in Military Industrial Organisation Roster

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# AI
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- Fixed bugs in how AI selects research
- A bunch of bugfixes and improvements to how AI calculates research weights
- AI will now pick more appropriate military spirits. AI now cares more about getting early equipment design techs in order to unblock them from iterating on tank equipment
- German AI will prefer picking silent workhorse before other advisors
- German AI will no longer value Heinz Guderian more than every other advisor combined :'(
- German AI will prefer to take army chief advisor before air chief
- Unit controller will now properly handle impassable neighbour adjacencies during an attack
- Discourage AI from changing production lines too quickly and too often and waste efficiency
- Allies of Britain will now share invasion strategies around Norway and be more hesitant
- make sure UK AI doesn’t hold out on guaranteeing poland when it's time critical, just to save up for laws
- fixed a scope issue for italian AI strategies
- USA AI now more likely to lend-lease UK and Soviet
- UK AI should switch from interwar tanks quicker
- Various strategy tweaks for naval invasion behaviour around the mediterranean

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# Modding
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- Added AI strategy research_weight_factor
- Added variable values for deployed_army_manpower_k, deployed_navy_manpower_k, deployed_airforce_manpower_k, and deployed_army_manpower_k
- it is now possible to define colours on sub ideologies which will then be used over ideology group colour
- Added optional 'is_frame' argument to equipment definitions to let modders define fully designed equipment without the game thinking it's a frame.
- Added longest_war_length and war_length_with triggers to allow checking how long a nation has been at war
- Fix AI for assigning MIO to production line when Task Capacity is activated in mod
- From now on_leave_faction will fire every time someone leaves a faction.
- From now on_become_faction_member will fire every time someone joins a faction.
- From now on_send_volunteers will NOT fire when volunteers are sent back to their origin country
- AI strategy EQUIPMENT_PRODUCTION_UPGRADE_DESIRE_OFFSET now handles positive numbers as well

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# Graphics
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- Fixed some bugs in train gfx spawning which could cause almost all trains to pick high-traffic ports as target locations
- fixes and tweaks for mud look
- Several visual updates to make mud look nicer
- Mud never shown on impassable terrain areas as it makes them harder to see and you cant walk there anyways
- Fixed an issue with german army insignias

##################################
# Bugfix
##################################
- Fixed issue where submarine task forces attempting to pass through a strait would check the rule for navies instead of the one for submarines.
- Fix for a problem where white peace does not give back all owned territories, because neutral countries owned it.
- Fixed an issue where the price of equipment in a purchase contract could change.
- Newly created Spains (after SCW starts) now update their trade influence correctly, so volunteers sent to them will now reinforce correctly straight away
- Air deploy interface filters will properly work when land and CV planes are both in stockpile
- Slovenia, Palestine and Israel now start with the correct capitals
- Soviet Union: National Spirits for Anti-Soviet Military Thinking can now be removed via decision even when Beriya takes power before the Right Opposition Coup.
- Fixed bug where National Spirits from Scandinavian Joint Focus tree didn't always have an icon
- Fixed showing negative night penalty as a positive
- Sweden: Ebba no longer gets her construction speed bonus removed when upgrading her
- Sweden: Pull the Trigger decision for communist Sweden now makes Communist NOR/DEN very likely to want to form an alliance with Sweden, and reduces the want of wanting to join the comintern or other factions
- Fixed an issue that caused communist Sweden AI path to not work properly
- Fixed the names of Zimbabwe characters
- Fixed the names of Zambian characters
- Fix the diplomatic action Justify Wargoal disappearing when the target state is not controlled by the target country anymore
- Added namelists that were missing for LAO, VIN, CAM, TRA, KOS, PAL, ISR. Also fixed the capitals for Qatar and UAE being incorrect.
- Airwings attached to armies should no longer forget their missions when they lack coverage of target areas
- Italy no longer calls its allies to join the war against Ethiopia. Italy no longer joins war against Poland. Ethiopia in exile cannot join their overlord's wars until they have completed the "Formal Request" decision.
- Made Light Aircraft MIO now upgrade CAS as well as fighters.
- Blocked province buildings from being constructed in impassable provinces
- block construction fully in impassable areas
- Fixed a bug where no effect would come from the British focus "Gibraltar for Spanish Support" if having LaR enabled.
- updated the claims gained in the Portuguese focuses "Recover the East Indies", "Recover Brazil" and "Latin America".
- Norway's Modernise Armed Forces Decision available during wartime and can be selected after 3 months of war if the appropriate focuses have been completed
- CV NAV and CAS now have proper bonuses from Admiral traits (Dive Bomber and Torpedo Bomber)
- Fixed the bug where the airplane designer did not choose the proper 2d icon by default.
- Fixed an issue where navies could not be ordered to move out of blocked sea regions.
- Fix issue with Convoy raiding efficiency modifier from leaders not applying correctly
- Fixed issues in SCW hidden event handling the opposition side of the CW working on controlling garrisons against the player

##################################
# Stability & Performance
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- Maximum number of players in a MP game can now be configured by the host in settings.txt. Bumped the default value to 64.
- Prevent CTD in International Market AI that could happen for sea routes
- Fixed a CTD in international market when sorting on linux and mac
- Fix CTD when a mod removes unit leader traits from DB


Join The Discord_ToA.jpg
 
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The DLC releases tomorrow at 17:00 CET! But you are able to pre-purchase if you want, the bonus this time around is an exclusive brazilian track that you can find on your YouTube channel!
thanks thanks so much,
seriously, in my mind was like DLC was still 3 months to be released!! LOL.
i can't believe i will be able to play with a Dream of Brazil tomorrow.
cya all!
 
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I suspect it's about planes. Strategic Destruction has a tech (day bombing subbranch) that gives +25% escort efficiency, and afaik this stat actually had zero effect until now.


Thanks for the input regarding the meaning of "escort efficiency".

Searching the HoI4 Wiki reveals a definition for "escort efficiency":

1709760674401.png

I suppose HoI4 could use same name for two different variables.

My preference is clarity, as is proclaimed in the 1986 movie, "Highlander",

"There can be only one"
 
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afaik this stat actually had zero effect until now.

ok, OK.. that makes sense.

I admit my previous statement was not elegant.

The HoI4 wiki does have another definition for escort efficiency (which, for some reason does not pop up when searching the HoI4 wiki for "escort efficiency").

1709761543656.png
 
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- Added variable values for deployed_army_manpower_k, deployed_navy_manpower_k, deployed_airforce_manpower_k, and deployed_army_manpower_k
Thank you.
 
- Fixed the bug where the airplane designer did not choose the proper 2d icon by default.
THANK YOU. This is a relatively minor change, but I'm glad aircraft don't use the exact same icon by default anymore.

Also, making it so Light Aircraft MIOs now affect CAS. Another big help.

Since every formable since NSB has NOT required the country to be independent, any chance that the older formable nations be the same way? It just bugs me when I puppet both Malaya and the East Indies, I can't merge it into one nation, even though one exists in the code.

Also, any thought about making Ironman-compatible lists of custom unit names? Not necessarily removing them from the checksum, just adding a feature so you can save custom lists of names. I'm just not a fan of the lists of custom ship names, and it's a bother to type them in for every individual ship. I bet BitterSteel and his Patreon supporters would appreciate it.
 
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Previously you would sometimes not be able to open the results of naval battles (the bubbles) when two or more were in the same place, but that has been fixed now :)
Thanks! This was driving me crazy.
 
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Anything about the Axis and Allies pouring huge amounts of troops into Africa? And sending those troops via Convoy down the west/southern coast of Africa and getting easily sunk? Idk if that's because of Ethiopia or what but it's been a problem for a long time now.

Anything about Italy invading Norway? Keep seeing that happen. Italy should not be focused on Norway at all.

Any fix for all nations except U.K. completely missing their naval preset flavor names? Presets are there but have no names.

Any fix for Coordinated Strike - Port Strike being totally broken?

Regarding Lend Lease I really wish it was recorded in a log from game start so you can see how much has been sent since the start of the game. It currently totally disappears from the UI after it's sent.

Regarding Designer icons. Really wish they were named. There's so many now and they're small and I have no idea what most of them are supposed to be.
 
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Excited for the new DLC tommorrow!

I do have one question for you guys though.
- AI will now pick more appropriate military spirits. AI now cares more about getting early equipment design techs in order to unblock them from iterating on tank equipment

Does this also include equipment for planes as well? the AI wont iterate on plane designs because they just don't care to tech aircraft equipment. Its why they wont get anything better then 1936 planes. Its kinda immersion breaking when its 1944 and I have jets while the AI is still rocking bi-planes or prewar planes.
 
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for the next dlc could we, rework japan and germany+ making a limit of ships per fleet and in combat, so no SH BB AND LC ARE ALways the ones ho win, besides the fleet comp and strategy
 
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This
"Airwings attached to armies should no longer forget their missions when they lack coverage of target areas"
and this
"You can no longer accidentally click on units while in construction mapmode"
Will make the game 1000% better. A lot of qol improvement.
 
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Any idea when the War Effort patches will start coming out, since this patch only really dealt with the dlc?
From how it was handled for AAT/NSB, at least a month, if not two. Probably the first month is fixing immediate DLC issues, and then they can get back to War Effort.

Absolutely only a guess on my part, from previous behavior.
 
There was a little mistake made with one brazilian admiral. The portrait for Henrique Aristides Guilhem was made using a picture of another man, Artur de Sousa Costa. I assume this may have happened due to the fact both Sousa Costa and Aristides Guilhem were present in the meeting when the picture was taken. Aristides Guilhem can be seen in his admiral uniform next to Osvaldo Aranha, in the left part of the original image.
 

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