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Victoria 3 - Dev Diary #116 - The Art of Sphere of Influence

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Overview
Hello again Victorians, this dev diary will cover the visual elements coming alongside the Sphere of Influence Expansion Pack. With this pack a lot of effort has been put into putting the grandeur and influence of the newly added Power Blocs on visual display. In addition, a lot of new outfits, characters and illustrations have been made for major events added with the pack alongside a few brand new building types.

Sphere of Influence will release on Jun 24, 2024

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Power Blocs
With the major addition of Power Blocs to the game a lot of new visual elements have been added to emphasize their impact and importance, ranging from clothing assets of politicians in the Power Bloc to customizable statues and emblems for the Power Bloc itself as well as a brand new map mode and much more.

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The pattern chosen in the emblem customization also represents your Power Bloc on the map

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The capital city of a Power Bloc is where the pulses signifying their influence emanates from

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The more cohesion, the more complete the puzzle will be
When a player creates a new Power Bloc they will be able to create and customize their own Emblem and Statues, these visual elements will represent your Power Bloc in both interface and in the cities.

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Your influence will spread like tentacles over the world
Emblems consist of 7 (including colors and pattern options for the map) different component categories with a variety of different assets within, you can combine these assets in any way you see fit to create an emblem worthy of representing your own Power Bloc in any interface.

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The interface for the Emblem customization allows for a lot of variation
Statues consist of 5 different 3D component categories allowing you to compose your own statue monument that can be built in each of your cities to give modifiers aligned with the Identity of your Power Bloc.

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Are we the classy baddies?
The leaders and politicians that are part of your Power Bloc will also receive new assets to showcase their unity and influence. Based on what Central Identity Pillar you’ve chosen for your Power Bloc, important characters now wear assets that further showcase their commitment and allegiance with the Power Bloc, ranging from ornate sabers to the fanciest of capes. In addition to the characters, the vehicles within a Power Bloc will also spawn new models on roads or seas depending on your Central Identity Pillar.

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Alignment with a sovereign empire grants characters a beautiful ornate saber

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Trade union grants various different crowns and earrings as well as a new ship for your trade routes

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Different necklaces for the central identity pillars

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Religious Union grants some lovely capes and a very ornate carriage for your roads

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Ornate cape you say? Hold my top hat and monocle

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Military Treaty Power Blocs can soar above the battlefield by mobilizing hot air balloons bearing the emblem of your Power Bloc proudly.

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Power blocs really bring some class to the roads, especially the Ideological Union
For the Central Identity Pillars we’ve created a variety of new icons, cementing their importance. In addition there’s also a large variety of new icons made for the principles your Power Bloc can align with.

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Central Identity icons

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The principles of a Power Bloc vary a whole lot
In order for you to get an overview of the countries and rulers in your Power Bloc we’ve made a new interface screen that shows the axis of the most powerful ones. Within this screen we’ve also made new ranking icons to signify your Power Blocs’ standing among the others and for the top 3 there’s also shiny new effects ranging from bronze to gold.

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The rulers of your Power Bloc can all compare beards
These effects also appear on the Power Blocs’ emblems when you switch to the new Power Bloc mapmode to signify the top 3 ranking ones. In addition, this new mapmode features the visualization of Power Blocs’ using the pattern and colors chosen for the emblems. You can also get an insight into a specific Power Blocs’ influence by switching to another mapmode that utilizes a new pulse shader, showing just how far your Power Blocs’ reach is and where it originates from. In addition there’s another new visualization of the cohesion levels of your Power Bloc allowing you to get an overview of the puzzle that is keeping the entire bloc aligned.

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Stay golden at #1

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See the silver lining at #2

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Nobody wants to be stuck in the bronze age at #3

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Even your emblems will really shine if your Power Bloc reaches the highest rankings
The Great Game
For the objectives of The Great Game we have created a large number of new event images covering different aspects of the rivalry, alongside of the events we have also created a variety of historical character DNAs’ and new outfits related to all of it. We’ve also created a new animated main menu image depicting some of the involved parties, setting the tone for the narrative of the pack as a whole and some other miscellaneous in-game assets that helps the narrative.

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New menu screen featuring a lot of the players of the great game

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Cossacks on the prowl

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Ancient persian thrones look quite comfortable

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A beautiful day at the market!

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Alexander III is appearing a lot

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Reza Shah Pahlavi

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New military uniforms for Russia and Britain

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Cossack outfits

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New great coats for the people!

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New late-era uniforms

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Fancy Vivandiere outfits!

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New historical characters
Community Collaboration
Aside from the paid characters added with The Great Game we’re also adding a ton of free historical character appearances. These were created by Timothy "Galactic Cactus" Hicks, who made and later donated the Americas Character DNA mod to us for inclusion in the base game for Update 1.5. The 85 characters he provided for the free update alongside Sphere of Influence (full list in the upcoming changelog) were created in collaboration with him as a contractor. We hope that this sort of collaboration is something we can do more of in the future and will be creating some guidelines and benchmarks for interested community members.

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Just a few of the newly added DNAs
New Buildings and Ownerships
With the free update coming alongside the pack comes two new building types, Manor Houses and Financial Districts both serving a function when it comes to ownership of other buildings (which you can read more about in DD #110), these two new buildings both have unique looks for each visual culture in the game.

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All the financial districts are quite detailed and vary between cultures

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Manor houses class up any rural area

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The icons for the new buildings

Subject Improvements, Lobbies and Diplomacy Interface
A lot of new interface assets have been made to accommodate the new features and functions of the Subject Improvements, the new Lobbies as well as the Diplomacy improvements.

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Get an overview of all your (hopefully) loyal subjects
New Companies
We’re also adding some new companies and their emblems with Sphere of Influence ranging from big oil companies to legendary ale.

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Here are some of the newly added company emblems
New Paper Map
Another addition is also a new Paper Map added with Sphere of Influence. This map is inspired by the more minimalistic maps from the era, lending itself well to those seeking clarity combined with a new (old) coat of paint.

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Achievement Icons
Last but not least are a variety of new achievement icons, some depicting the exact thing you need to achieve, some that might give you a vague hint and some that contain pop culture references that you might guess.

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There are so many easter eggs among these new achievement icons
Summary
So with Sphere of Influence a lot of new visual elements have been added to both interface and map. We’ve put a lot of effort into making Power Blocs feel like they have a presence in all aspects of the games’ visuals, really tried to ensure that there’s a lot of new visual elements for The Great Game and also added some nice details while also collaborating with the community.

Next weeks’ Dev Diary will be detailing the many UX improvements coming with the Sphere of Influence update.
 
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so question is portugal gonna start in the british empire from now on? what's the justification, gameplay that is because from historical perspective it's quite the stretch.
 
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I'll start by commending the art team on a great job! The clothes, event art and historical figures especially look fantastic, but like many others I feel obligated to respectfully voice my disappointment in regards to the current look of monuments. I don't particularly mind the idea or proposed mechanics of monuments as a way of spreading the image of your empire across the globe, after all this was a vital way for real empires of the Victorian age to do just that, however I find the current aesthetics and feel of the monument designer to be far too anachronistic, unserious and ultimately immersion-breaking to fullfill this fantasy. It's not a matter of the monuments looking bad , but it honestly just feels like whoever designed them completely forgot what game they were working on in the first place. Unlike most other art in the game, which is well researched and at least truthful enough to the era to where it feels authentic, the monuments showcased, especially the one with a skull, doesn't even try to adhere to the historical art of any point within the game's timeframe. To make things worse there are (literally) tons of real monuments to use as reference, Nelson's Column for one, is an excellent example of the kind of monument actual Victorians built to project the power and prestige of their empires. For some reason though, rather than taking inspiration from history someone has actively decided that tasteless and anachronistic golden skulls with top-hats and giant squids is the superiour way of visually implementing this system.

Again, the art for this expansion looks great overall and that, I am sure, is why the monuments are especially souring to people. In an expansion where the quality of modelling and research looks especially good they stick out as immersion-breaking by undermining the visual and historical identity of the game. I truly hope that these are reconsidered and that the game retains at least a semi-historical and serious aesthetic.

Perhaps Paradox has crunched the numbers and they think money is CK route of anachronistic memes and sparkly octopus fun, not in immersive gritty strategy in the era of nationalism. (History is boring, memes make viral videos metric go up.)
 
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Is the late game aspect of this going to be fleshed out? Especially ideological unions? I'm most excited about this because I want to finally have a realistic radical politics diplomacy where there is a communist revolution in the leading country and then the puppets, dominions, etc can be forced to have revolutions as well.
 
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Loving the new 3D assets and late game uniforms. And the 2D art is always amazing and fitting!

With Reza Shah Pahlavi now being in the game, will there be an event that has the Qajar dynasty being overthrown and replaced with the Pahlavi dynasty? Like what happened historically.
 
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Not gonna lie, I'm not a fan of these monuments and statues, or even how much these power blocs affect the "visuals" of a nation.

The concept of power blocs seems an interesting gameplay mechanic, but this is the era of nationalism. WWI was not fought between the "Entente" and the "Central Powers" it was a war of Empires, fought over their own flags, not in the name of some supranational institution or concept. The overemphasis on power blocs kinda seems that supersedes this basic nationalist notion/ideal and I'm not convinced it's the right direction for this game.
Have you been reading many of the dev diaries prior to this? The point of this mechanic is largely about great powers competing for soft power in smaller countries, which was an extremely prolific feature of the time period. I somewhat doubt the point of this mechanic is going to be for representing blocs of multiple great powers.
 
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Am I the only one to find the Subjects menu too clunky? It looks like the early Trade menu, and I don't think it will be navigable when I have 10+ subjects. I hope for a more condense grid-like display like subjects menu of EU4.
Totally agree, there is way too much space wasted. I did a quick mockup in paint and reduced the height per subject by one third without removing any information. And I still think it could and should be even more compact.
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It's a Caduceus not to be confused with a Staff of Asclepius.

Yes, modern medical organisations in some parts of the world (notably the US) regularly use the wrong one
"Given that the caduceus is primarily a symbol of commerce and other non-medical symbology..."

Well, that explains the USA, at least.
 
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Totally agree, there is way too much space wasted. I did a quick mockup in paint and reduced the height per subject by one third without removing any information. And I still think it could and should be even more compact.View attachment 1131832
Your mockup is a lot worse. It is way too busy and cluttered, and unlike Paradox's orientation, it leaves very little space to consider how localization into other languages affects the length of the text. Not good design at all.
 
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Your mockup is a lot worse. It is way too busy and cluttered, and unlike Paradox's orientation, it leaves very little space to consider how localization into other languages affects the length of the text. Not good design at all.
Imposing laws is a subject interaction and can be put in the subject interaction menu (the green button, or so I assume), the country rank is not really relevant so it can be moved to a tooltip or removed, there is plenty of room to both improve and shrink my mockup at the same time.
 
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In terms of graphics, I think one aspect that could be improved for all countries is giving more clothing variations to the different SoL levels.
 
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The new uniforms are absolutely stunning! Can we expect new updated unit sprites for UK/Russia in the 3D battles as well?
Thanks! That's something we'll try to add in a later patch, we prioritized the wide variety of outfits and will look into going in depth with more uses for them (like the front lines) at a later point.
 
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Will there be new building and city styles in the expansion? As it was for France in the laste dlc?
Not with this Expansion Pack, we've instead focused the art assets around the newly added features for such a big pack. For future Immersion/Region Packs there absolutely will be new buildings though, especially if it's something the community is looking for.
 
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In countries strongly influenced by Chinese culture, monarchs, ministers, and aristocrats always wore formal headgears.
Currently, in this game, Chinese and Japanese monarchs wear traditional clothing and headgear, but Korean kings only have traditional robes and no headgear.

Please add the traditional headgear "Ikseongwan" to the Korean kings.
Will look into doing this, the empress hairstyle came to be due to her appearing on the key art in this case.
 
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How would Cossack outfits be assigned to pops/characters? Does this mean that cossacks are getting some representation in content in the update?
Correct, there will be some cossack representation with the update, aside from the events surrounding them the outfits will also appear for Circassian leaders, some Kuban pops as well as certain Russian generals.
 
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Those new characters and uniforms look really great. Also the background art and map mode. I’m not really feeling the statues and power bloc symbols (why is the trade bloc represented by a medical symbol?), and I don’t really see myself using the customization for power bloc visuals. But overall, the art team is still doing an amazing job.
Since there's been a lot of questions regarding the variety and fantastical elements of Statues and Emblems our intent was to show how far you could push things, but rest assured that you can still create much more natural and historical looking results. We think that this allows both more traditional looking ones as well as a bit more fun and colorful ones.

Here are some more examples:
 

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Rotha Linton-Ormon should appear alongside Oswald Mosley. Makes more since to have him as the leading figure for fascism in the UK though.
 
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I want to thank Paradox for using texture patterns on the map modes in addition to colors. It really helps a lot to make them more visible and differentiate the power blocs from each other.
We're happy that some of you enjoy them, but we also hear loud and clear the feedback regarding their high contrast, so we'll be toning them down towards release more in-line with this:

(cohesion will also be adressed in when it's displayed, but we need to figure that out)
 

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The art looks great! I love it!

Some additions make me very happy (like the new military outfits and shakos! If I ever work on my Community Outfit Mod again, those will surely come in handy!

If you ever need scientists, artists, etc. I created a lot of DNA for Morgenröte, feel free to use them! I also still have that Dufour DNA that Switzerland needs. After all he is the most important Swiss general!
Thanks for the feedback and your kind offer!
I'll let some folks know and potentially get into contact with you if it fits what we need :)
 
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