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Tinto Maps #14 - 9th of August 2024 - Western Africa

Hello, and welcome one more week to Tinto Maps, the day of the week for map nerds lovers! This week we will be taking a look at Western Africa! These lands were named historically in different ways, although probably the most widespread naming was Guinea, which also names the Gulf that makes for the southern limit of the region, with the Atlantic Ocean being to the west, the Sahara desert to the north, and the lands around Lake Chad making for the approximate eastern border.

With these regions, we’re also leaving the ‘Easy Mode Map-Making’ of Project Caesar, as getting comprehensive sources of information for 1337 for most of Sub-Saharan Africa is challenging, as the traditional historical record was oral, in contrast with the written records usual in Eurasia. In any case, we did our best to depict the rich history and geography of the region and its diversity, which is stunning. Let’s start, then!

Countries:
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The most important country, and one of the world's great powers, is the Empire of Mali, which in 1337 is at its zenit, still ruled by the infamous Mansa Mūsā. It controls not only the core lands of the Mandé-speaking peoples, but also holds the overlordship over Jolof, most of the fertile Niger river basin, and some of the most important Saharan outposts. To its south-east, the Mossi are organized in several polities (Ougadagou, Gwiriko, Yatenga, Boussouma, Tenkodogo, and Liptako). South into the coast, Kong, Dagbon, Bonoman, and Mankessim are polities ruled by the Dyula, the Dagbani, and the Akan (the last two). To the east, Fada N’gourma, Borgu, and Mamprugu connect with the lands of the Hausa, which rule from several city-states: Kebbi, Gobir, Zafara, Katsina, Daura, Kano, Rano, and Zazzau. Further to the east, the Empire of Kanem rules the lands around Lake Chad from its capital in Njimi, and over some of the Saharan corridors, making it the region's second wealthiest country. And finally, further to the south, there are the lands of the Nupe, the Yoruba (Oyo, Ife, Ijebu, Owo), the Edo (Benin), and the Igbo (Nri).

Dynasties:
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The dynasties of the region are a mix of well-known ones, such as the Keita of Mali, the Ndiaye of Jolof, or the Sayfawa of Kanem, and randomly generated ones for the rest of the polities, as we don’t have good enough sources on who was ruling over most of them in 1337.

Locations:
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The locations of Western Africa. We’ve tried our best to find suitable locations, correct naming, etc., although I’m sure there might be plenty of feedback to apply.

Provinces:
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Areas:
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Terrain:
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This week we have proper Terrain mapmodes at the release of the Tinto Maps… Not much to say about them, though, as the climate and vegetation are pretty straightforward, being divided into Arid and Tropical; while the vegetation goes from desert and sparse beside the Sahara, to increasingly more forested terrain, until reaching the tropical jungles by the coast. The topography is not very fragmented, with the Guinean Highlands and the Adamawa Plateau being the most important landmarks.

Natural Harbors:
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A new map mode this week, coming from the latest Tinto Talks! There are some decent natural harbors in the region, with Banana Islands (where Freetown would be founded), Elmina, and Calabar being the best ones.

Cultures:
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A beautiful map this week… I may repeat that we tried our best to approach the region, taking into account that this was the first African region we completed, around 3 years ago. When we review it, we may add some more diversity, as we have now some more tools than the ones we had back in time, but we think that it’s way best to read your feedback first, to make sure we are on the same page.

Religions:
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Take this map as very WIP. The Sunni-Animism division is kind of accurate, with the expected division for 1337 (Islam would later on advance more to the South, but we think this is the best for this date). What we have yet to do is to divide the ‘Animism’ population into some of the regional variants; we already have plenty of data, but we also want to read your feedback on this first.

Raw Materials:
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The goods of the region are quite diverse and very dependent on the geography. In the Saharan lands, there are plenty of locations with resources such as Salt, Copper, or Alum (regarding this resource, the lands to the north of Lake Chad make for the densest Alum hub in the world for 1337, something the historical sources talk about). Livestock is king in the Sahelian lands, while there are plenty of agricultural goods in the Niger river basin. The region is also full of luxury goods, of which Gold is the most relevant, as being the biggest supply of this metal to the Mediterranean and Europe in the Late Middle Ages, while also having others such as Ivory, Gems, or Spices (which in this region are portraying some goods such as kola nuts, or malagueta pepper). Finally, the coasts of the Gulf of Guinea have plenty of Fish. Maybe the only type of good that is not very abundant in the region is metals, as having some Iron, Tin, etc., but not much in comparison with other regions.

Markets:
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Markets of the region, have an interesting distribution. The most important ones in 1337 are Niani, Kano, and Njimi, which are also connected to the Northern African markets, making it possible to get plenty of wealth by exporting well-demanded goods throughout the Sahara (for instance, exporting Gold or Alum for good money is a very viable strategy ATM). Later on, after the Age of Discovery, the coastal markets may get connected to other markets, making them more relevant, and maybe switching the power balance of the region from the North to the South, as historically happened (but take it as a ‘maybe’, not for granted, OFC!).

Population:
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Population of the region. We’ve improved a bit our tracking of the population data, to avoid further problems like the one we had with Germany. I can tell you that the total population of Western Africa is around 5.6M people, which is divided into 2.2M for the Sahel, and 3.3M for the coast of Guinea. You may very well notice that the hegemonic power here may be Mali, with around 700k people, but also that there are many more people not living under the rule of a polity, than living under it, which will make for interesting gameplay on how to deal with it (more about this in a later Tinto Talks, soon…).

And, speaking of that, I have the sad news that next Friday there is a bank holiday here in Spain, so there won’t be a Tinto Maps. The next one will be on Friday 23rd, and we will be taking a look at Eastern Africa! Until then, you may still stay tuned, as we will be replying to feedback, as usual, and we may have some informal maps incoming. Cheers!
 
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I'd prefer Kasa as a name for the Gambia location. Its capital would be Brikama.

Could be nice to make Ardra an inland location and replace the port with Offra.

Shouldn't Idah be on the east bank of the Niger, and the Igala capital instead of under the Benin kingdom?

Porto-Novo could be called its Yoruba name of Ajashe until Europeans own it. Likewise:
- Saint Louis -> Guet Ndar
- Calabar -> Atakpa
- Bonny -> Okoloama
- Accra -> Nkran
- Goree -> Yoff (maybe; more of a geography than language/culture thing)
- Grand Popo -> Hulagan
- Elmina -> Anomansah
- Benin -> Ile-Ibinu
- Fernando Po -> Ëtulá a Ëri
- Forcados -> Burutu (a neighboring settlement)

However I do understand the appeal of having these as the default names when otherwise you'd have to code more or less the exact same thing into so many European cultures.
 
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Just so we have some reference for what the religious subdivision will be, are you planning on breaking up Animism here into a setup similar to how it is in CK3, or do you have different religions in mind?
 
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First things I've noticed:
- Ajan should just be Aja
- honestly kind of impressed with the cultural map, the main additions I'd suggest are Bozo, Lobi, Kulango, Ga/Ga-Dangme and splitting Bantoid into Grassfields, Cross River, and perhaps also Tikar and Vute. Will review when those groups became distinct. Bantoid culture feels super artificial and gamey.
- not sure Odienne/Seydougou should be Dyula, I believe the area is some regional variety of Malinke/Mandinka
- Tem and Kabiye are subgroups of Gurunsi, surprised they're separate
- I'd make Gonja culture into the wider Guang so we can have minorities elsewhere in Ghana
- Sherbro is a variety of Bullom, and they were probably more similar back in 1337
- why are Guddala and Lamtuna separate cultures? Aren't they both Sanhaja and presumably spoke the same language?
- Kong is totally anachronistic obviously.
- I believe there should already be significant Fula populations in the core areas of Mali, but not yet in Hausaland
- Is the Mali Empire majority Muslim? This seems wrong, the majority were animist peasants, excepting much of the aristocracy + Soninke and Dyula groups.

View attachment 1173442
What is this blue culture at the top of the center of the culture map?

View attachment 1173444
And what's this minority green culture?

Perhaps the most important thing.... Mali's population seems extremely low. In 1327 they supposedly had a population of around 14 million, and 25 million in 1350. It's a big empire, why is it like ten times lower than Tlemcen? Splitting off Jolof's population doesn't explain this. And the whole region has the population of Morocco? I'm casting doubt on the populations of other countries as well.

Ok, time to pour over the location map brb.
Thanks for the feedback! Some replies:

1. 75% of the population of Mali is Animist, with only 25% Muslim. In some places, only the Upper Class (nobles, burghers, clergymen) are Sunni.
2. The blue culture is the Messufa, a Saharan Berber culture.
3. The light green culture is Zaghawa.
4. It's highly doubtful that Mali could have 14 to 25 million people, from the sources that we've consulted, I'm sorry to say. To put it in comparison, that would make it as densely populated as France, which we are quite sure was not the case in 1337.
 
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Why is it called Mali empire and not Empire of Mali(same for Kanem), is that how the normal naming of empires is or is it something for specific countries like the Ottomans(Ottoman empire)?
Yes, it's the normal naming for Empires.
 
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I've been thinking about this a fair amount, and I really hate that the political map mode just treats inhabited uncolonized locations the same as wastelands. Presumably the choice was made to not go the Vicky 3 route, but let me propose another way.

I think the culture of the uncolonized locations should be written on the map, maybe in italics, to show that people live here, but to still indicate that no state governs in the location.
 
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We wanted to portray Mali at its zenith in 1337, but after the game starts, it can break into several polities, we've already made sure to cover that; the player may also very well release vassal subject as a means to rule the periphery of the Empire, while the control over the core lands is slowly being increased.
I don’t think you need to represent Mali as completely centralized in order to show its strength, just give it plenty of authority overs it’s vassals, plus as I mentioned earlier it really bucks the current trend of granularity shown in other Tinto maps. (Wales and Croatia) If anything I feel like it would give the region a more interesting dynamic, giving the Mali player the challenge of maintaining and increasing control over their vassals, while also letting other players have the opposite experience as a vassal trying to break off from Mali. (Songhai)
 
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4. It's highly doubtful that Mali could have 14 to 25 million people, from the sources that we've consulted, I'm sorry to say. To put it in comparison, that would make it as densely populated as France, which we are quite sure was not the case in 1337.
Very fair..... but 707k? That seems crazy low.
 
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When it comes to randomly generated dynasties and/or rulers, were they generated once and now are consistent for all players/games, or are they generated anew each time the game starts, from the pool of names?
Personally, I would prefer them being consistent. When there are no indication of who ruled at the time, having a fixed ruler/dynasty, even if it was randomly generated, would give a sense of stability of the game start. Afterwards, the player can steer the world in different directions each new game, but the start date would feel like the constant point in time, and not an alternate universe every new game.
Also, if they are random each game, this aspect of RNG can be exploited by players, who can pick such a country and restart a game, until they get a ruler with overpowered stats.
Maybe it's just me, but nevertheless I would like to know what is Your approach to this matter.
Thank You!
 
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@Pavía What happened to the rivers? I checked back several of the past map threads just now, and they seem to be absent from petty much everywhere except the very first map showing the Low Countries. Is it a zoom thing, a graphical bug, or am I just blind?
 
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Nice work. I really hope that regions like this one, aswell as in America will have more flavour and depth than in EU4. Playing as a subsaharan trade empire that supplies europe sounds like a lot of fun.
 
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When it comes to randomly generated dynasties and/or rulers, were they generated once and now are consistent for all players/games, or are they generated anew each time the game starts, from the pool of names?
Personally, I would prefer them being consistent. When there are no indication of who ruled at the time, having a fixed ruler/dynasty, even if it was randomly generated, would give a sense of stability of the game start. Afterwards, the player can steer the world in different directions each new game, but the start date would feel like the constant point in time, and not an alternate universe every new game.
Also, if they are random each game, this aspect of RNG can be exploited by players, who can pick such a country and restart a game, until they get a ruler with overpowered stats.
Maybe it's just me, but nevertheless I would like to know what is Your approach to this matter.
Thank You!
Presumably generated fresh every time you play as to avoid potential game-breaking bugs if a country were to not have a ruler for whatever reason. Better to have a "no ruler? Generate a random one" logic than to bake it into the history files and hope no one screwed up.
 
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While I can understand not drawing Annobon , having Príncipe island not drawn looks very wrong. According to wiki, it's larger than Jersey, so definitely drawable...
And if too small for a location, it can be included in the São Tomé one (only if really necessary, of course :p)

For both Sáo Tomé and Bioko (Fernando Po), while they do have volcanoes in the centre, the inhabited areas aren't mountainous. Either this needs a special category, or maybe like a compromise "hilly" is better ?

As to names, Bioko/FernandoPo is apparantly called "Ëtulá a Ëri" in the local language (as per wiki). The other islands were uninhabited (as correctly noted in the population map)

edit : raw material for Sáo Tomé should be sugar, which can be changed to cocoa later (no idea if changing rgo is possible).




For climate, I'm a bit concerned with the sharp border between "arid" and "tropical", won't that give issues ? Or is climate irrelevant enough that it won't ? Also, the one tropical province in northern Mali is... creepy
 
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