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Dev Diary #155 - The Shattered Empire

Note: You can also listen to today's Dev Diary here on our YouTube channel!



Hello everybody! I’m Jacob, the Community Manager for Crusader Kings. This week’s dev diary will be slightly different, as we’re going to cover several topics from several different authors. Key subjects are Roman Restoration, the 4th Crusade, and the addition of dynamically spawned Historical Characters once the game has actually started.

We’ll start off with the new Roman Restoration content coming with Roads to Power, so I’ll hand it over to our resident Byzantine scholar now.



Restoring Rome


Salvete! You might remember me from the previous dev diary about Byzantium. I’m Chad, a Game Designer (now turned Programmer) working on CKIII. Today I’ll be discussing one of the smaller updates we’re making to the classic Restore Rome decision in Roads to Power.

Even though they knew themselves as Romans, Byzantium was not the same as the Roman Empire that you can “restore” in game. And thoughts of “restoring” this idealized version of ancient Rome were not common during our period. If you’d like to play a grand strategy game as the Roman Empire, may I point you towards a great one called Imperator: Rome? I think you’d love it. It even recently received an update!​


With that aside, however, I’d like to show off some of the content we’ve updated for reconquering pieces of Rome’s past.

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[Event showing the reconquering of Tunis which is fired from the new “important locations” system]

In Roads to Power, you’ll get updated event content for conquering pieces of the historical Roman Empire. This is part of a great new feature from my colleague we’re calling “important locations” that modders will likely be interested in. You can now script a relationship between a landed title and another higher tier title and fire content when they enter and exit the realm. These can be scripte d on the fly as well, allowing for dynamic content about titles changing hands.

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[Script example of setting the county of Rome as an important location for the Byzantine Empire]

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[Full documentation of the set_important_location script effect showing information about parameters and scopes]

We’ve updated how you can “restore” “Rome” as Byzantium with an eye towards how the Byzantines may have thought about such a thing, primarily through the lens of Justinian. With this comes gorgeous new art as well as a new decision to make.

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[Event that occurs when you’ve taken the decision to restore the Roman Empire]

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[First option when restoring Rome, which provides access to unique bonuses and converts your realm to Hellenism, but turns on hard mode]

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[Second option for restoring Rome, which keeps the original functionality]

We wanted to create an interesting choice here. There were concerns that this increase in difficulty might be perceived as “too gamey” but we ultimately decided that restoring the ancient Roman Empire in the Middle Ages is already a “gamey” notion.

Managing a massive empire like the de jure territory of Rome should be hard and create a new challenge for players. Of course, if it’s too difficult to keep the whole enterprise together and functioning, you can opt for the historical decision to split it into East and West. Many historical emperors tried their best to maintain control over such a vast territory and failed–ultimately deciding on some variation of dividing power. Perhaps you will be the one to succeed in keeping the realm united–but as I said, it won’t be a walk in the park.

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[Decision to “Cleave the Empire” which splits the Roman Empire into Eastern and Western parts and ends hard mode]

This also means that there is now a legitimate way to convert to Hellenism in-game. Upon reforming Hellenism, players have access to a new Faith Tenet called Household Gods.

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[New art for the Household Gods tenet for Hellenism]

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[Household Gods tenet for Hellenism which gives bonuses to conversion speed among other things]

That’s all from me today! I’ll leave you with a heartfelt parting quote from Catullus: Frater ave, atque vale. “Goodbye, brother, and fare well.”



The 4th (more or less) Crusade (sort of)

[CM’s Note: This section contains a lot of spoilers for the 4th Crusade mechanics. If you’re bothered by that, then please skip ahead to the next section! (ctrl+f -> "rageair")]

Who Thought Doing This Was a Good Idea?

Uh… the 4th Crusade? God. God willed it, duh. God was so into it. And besides Him, there was the Marquis de Montferrat, Mathieu de Montmorency, Pierre de Bracieux, and many others. Maybe the Doge of Venice masterminded the whole debacle (if CK2 is to be believed)?

As far as CK3 content is concerned… I guess I’m the Doge, the architect of our lurid misadventure. My name’s Jason and I’m the most hydrated designer on CK3.

I started work on the Fourth(ish) Crusade as something small and simple. But — and no one could have seen this coming — the subject matter proved a little complex. And a little dramatic. It seemed to merit a whole hullabaloo.

So the Fourth Crusade in CK will happen regularly and it absolutely will prove a great and terrible threat to the Byzantine Empire. The Mongols are an apocalypse for all the world; the Latins are an apocalypse to the Greeks. Their empire stands tall, crumbles or is succeeded by some hideous aberration based on whether this strange fight is won or lost.

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[Later artwork of the siege of Constantinople.]

Historical Brief

In 1202, Catholic lords and knights began gathering to retake Jerusalem in a new Crusade. A number of these western crusaders chose Venice as their setting-off point. This involved a good bit of sitting and waiting for their fellow lords to show, and it soon became apparent few others were coming. But the Venetians still had to be paid in full.

The first repayment effort involved sacking the Dalmation port of Zara, and staining their righteous swords in Christian blood. There, the Crusaders were joined by the Marquis of Montferrat and, with him, a claimant to the Byzantine throne, Alexios IV Angelos.

Still low on funds, the Crusaders accepted an offer from this claimant: he promised them lavish support, money and troops for the holy cause, if the Crusaders could install him on his rightful throne. Though some dissenters instead departed directly for Jerusalem, the rest of the knights got onboard for Constantinople.

Emperor Alexios III Angelos (who has the same name as the other Greek, yup) failed to fight these foreigners off. He was forced to abdicate in favor of the pilgrims’ claimant. The new Emperor Alexios, however, seeing the impossibility of making good on his promises to the Crusaders, reneged on their deal. The capital was stormed and he, overthrown.

image-11.jpg

[Now this is one salty mosaic.]

Yet another Emperor Alexios would soon meet the same fate and, after that, Constantinople was truly and historically ravaged by the Latin crusaders. When the pillaging and slaughter was over, so too was the Byzantine Empire. At least, for a time.

The sort-of Crusaders named their own Latin Emperor, divided newly-won Byzantine territories amongst themselves, and set about the business of establishing their rule.

I really recommend Geoffroi de Villehardouin’s description of these events. His is a rare medieval firsthand account, as he was one of the Crusader leaders. It offers such a fresh, direct, farm-to-table kind of bias.

Interpreting this Mess into CK

Well… this is one of those cases where gamefying history means sort-of choosing a narrative; it, too, means truncating events somewhat. And — adding a bit of dynamism, as suits the sandbox of CK3.

Jason, you ask — will the Fourth Crusade happen around 1202?
No. It is most likely to happen from the 1178 start date (and, fair warning, can happen very promptly), but it’s possible from other start dates, though only once the Catholics are onto their second (or later) Crusade.

Well, it’s the Fourth Crusade though…
Not necessarily, not in-game. We’re not adding a counter that permits this story only once the # of Crusades = 4. No. In game, this is referred to as the “Crusader War for Imperial Claim” or the “Splintered Crusade.” It was hard to come up with a nice-sounding term that actually fit, I’ll be honest.

The dynamism of when this thing will strike is matched by it having relatively open ownership. You don’t have to play the Marquis de Montferrat to introduce a wannabe-Byzantine Emperor to some Crusaders; you can be pretty much any European Catholic ruler who has a relation to one such claimant at the right moment.

This has kinda tipped our hand: the “leader” of the Splintered Crusade will be the above-named champion of the Byzantine aspirant. Putting this character at the helm centralizes authority over the Latin Crusaders more than is historical, yes, but it’s a big plus for playability and agency.

Oh, and the Splintered Crusade? It isn’t actually a Crusade. This thing is a big, fat, ugly limpet sucking off the underbelly of a proper Catholic Crusade.

Let’s get into that.

A Great and Pious Venture! - The Latin Perspective

It begins with a Catholic Crusade against lands east of the Mediterranean. Sure, there’s a Christian Byzantine Emperor, but he’s not involved in this Catholic initiative. Everything seems normal… and then some paltry little Catholic lord is hit with this:

image-12.png

[A sudden flash of purple: the opening event for the Splintered Crusade]

YOU OPT IN AND SHIT IS GONNA GO DOWN.

JUST NOT RIGHT AWAY. As you wait for the Crusade (that you will, at least temporarily, bail from) to launch, you’re waiting to see who in Christendom is down to say “You son of a Byz! I’m in.”

The Pope is first to weigh in.

image-13.png

[The Pope’s letter to his most misguided crusader.]

This story would be incomplete without an avaricious financier, and Venice — or the most Venice-y ruler available — fills that role.

image-14.png

[Your financier goes all in.]

As the months pass, other Catholics pledged to the Crusade will instead pledge to join you. And then the Crusade is launched, robbed of your confederates! Y’all set off on a war of your own.

image-15.png

[The Crusader War for Imperial Claim begins.]

The Byzantine Emperor will be fairly outnumbered, but all he needs to do is repel his attackers and this will be ended.

If he fails, though…

image-16.png

[The victorious crusaders must deal with their new emperor.]

Your claimant may choose to bankrupt the empire in order to properly pay off every Crusader. More often than not, though, he’ll simply offer you a bribe to leave in peace. You can accept, of course, and may then even perhaps join the proper Crusade with your well-earned reinforcements (if it isn’t too late).

Is anyone really going to leave in peace, though…?

image-17.png

[It’s Latin Empire time, baby. And it isn’t pretty.]

Unlike in a normal Crusade, you can choose to leave your old realm behind and gain the newly-made Latin Empire title yourself. Or you can give it to a relative. Or maybe you’ll reward that kind old selflessly helpful Venice fella, just as the historical crusaders almost did.

Below the Latin Empire title, are Greek duchies and counties distributed among the most powerful crusaders. These rulers choose new holders for their assigned title much as the Latin Emperor is chosen.

image-18.png

[Bye bye, Byzantium.]

image-19.png

[Whoomp! (There It Is)]

The Latin Empire is born; Byzantium dies. Though not cleanly, and not all at once. The collapse is scripted to prefer historicity, but it happens dynamically. The capital kingdom of the (now destroyed) Byzantine empire will go to the Latins. The Venetian Stato da Màr claims some Byzantine maritime holdings. Yet most of the Greeks do not bow to Latin dominion: some mighty governors become Administrative kings, while lesser magistrates claim feudal independence.

A Crusader trait for these first Latin lords wouldn’t be quite right. They get a new one called Despoiler of Byzantium instead, and it also makes their AI personality aggressive as hell.

image-20.png

[The new, rare and shiny Despoiler of Byzantium trait.]

But how does this all look to an unsuspecting Greek…?

A Calamity of Fools! - The Byzantine Perspective

SWEET GOD IN HEAVEN, THE FUCKING LATINS ARE-

I’m getting ahead of myself.

The Byzantine Emperor is the first to learn of the threat to come, and is given over a year to adequately gird his loins. For the rest of the empire, the cult of Rome strikes rather more suddenly.

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[The Byzantine flavor on this war declaration does read just a bit different.]

Then, if the foreign invaders aren’t repelled…

image-22.png

[The news from Constantinople isn’t exactly good.]

This is right as everything in Byzantium is falling apart. If you’re powerful enough, you can now seize the title of Despot (king), and remain administrative. Otherwise, keeping your estate will mean pledging to another soon-to-be Despot. Your alternative is goin’ back to feudal. And landless house heads? They should find themselves under one of the new Greek Despots.

In sum: their empire is a wreck, but this isn’t game over for the Greeks. The world marches on.

Frankokratia: ‘The Rule of the Franks’

The brief, tumultuous age of Latin rule in Greek lands was referred to as such.

The Latin Emperor faces some interesting choices in the early days of rule.

image-23.png

[The Venetians offer a quid pro quo.]

image-24.png

[The Greeks suggest the Latin Emperor become… Administrative?!?]

In order to achieve maximum CK3 turmoil, the fall of Byzantium unlocks a new CB everywhere in the empire: Seize Imperial Duchy. For, in this age of uncertain aftermath, any who possess Byzantine de jure land can lay claim to other such titles.

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[The Latin Emperor uses Seize Imperial Duchy to expand his realm.]

And, in a broken realm haunted by armed hosts, earning victory attracts armies to your banner! This should help stronger Latins, Turks and Greeks in the region push their way to dominance.

But what is de facto dominance without de jure righteousness?

image-26.png

[Legitimize Latin Dominion Decision.]

Latin Emperors of sufficient legitimacy have a unique decision that lets them claim the kingdoms of Byzantium and the hearts of the Greeks, one by one.

image-27.png

[Expunge Latin Dominion Decision.]

And the Byzantines, when/if they manage a comeback, can claw their kingdom titles back. Should they retake Constantinople and establish themselves well enough — the Restore the Byzantine Empire Decision gives the Greeks a pretty easy means to scrub all this nonsense out.

But y’know, probably just in time for the Ayyubids or the Mongols or the Ottomans or someone else to wipe them out for good.

Kýrie, eléison :(



Historical Characters

Greetings! @rageair here with a small feature coming in the free update.

Something I’ve felt the absence of for a long time are certain historical figures appearing as the game progresses. I’m not talking about the likes of Frederick Barbarossa or Mansa Musa - rulers and their kin are simulated with vast branching dynastic trees, divergences here are core to the game! No, I’m talking about the great poets, scientists, scholars, commanders, and tricksters of history - those without a lineage of nobility to back them up.

In the update following Roads to Power you will see certain well-known historical figures appear across the map, which you can employ - or in case you own RtP - set out on an adventure as!

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[Hildegard von Bingen - everyone’s favorite eccentric nun!]

Characters will appear in their historical place of birth (or our best approximation), Hildegard will appear in the barony of Worms, for example. By default you will only be notified if they appear in your Domain or if they are extremely well known (and you are the liege of any vassal holding the barony) - this can be altered via game rules, should you wish.

image-29.png

[Game Rule controlling how Historical Characters spawn]

Now, it’s no fun if these historical characters are too static! After all, no two games of CK are the same, and in one game the barony of Worms might be… of the Ibadi faith and Baranis culture, for example, who knows! In any case, for most characters (who don’t fall into the category of a specific religious minority or proponent) they will adapt to the faith/culture of their place of birth. As an example, here’s Hildegard again, but with the setup mentioned above.

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[Hildegard, in case the barony of Worms was Ibadi and Baranis]

All historical characters spawned this way (not historical landed rulers, I’m afraid) have a snippet of information attached to them, explaining who they were in real-life. This snippet can be accessed from a widget near their opinion, and from their ‘Historical Character’-trait. Of course, the destiny that they’ll have in your game is almost always going to differ from their historical one, but it’s fun to compare with nonetheless!

image-31.png

[Thomas Aquinas also spawns with a Book inspiration - unfortunately we didn’t have time to hook in historical book titles, so they remain random, alas]

The trait helps you find them via the character finder, should you desire to see who’s around, and what they’re up to! I like to use it in order to invite them and land them as my vassals…

image-32.png

[The trait allows for easy searching]

If you’re lucky enough to have one of these characters spawn in your realm, you have three options:

image-33.png

[William Wallace - Illustrating the options]

You can choose to ignore them, should you not be in need of their services - or you can employ them and get an obligation hook. As mentioned, you can also abandon your dynasty and set out on an adventure as them - the only time in CK3 where I think it’s fair to do so, because it’s just too cool to be able to go on an adventure as someone like William Wallace or Ibn Battuta, and it would be a crime not to offer you that opportunity!

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[Ibn Battuta will set out on adventure if dismissed, as he did historically!]

As the Expansion focuses on Byzantium, I took extra care to add every interesting character that I could for Byzantium and their surroundings, which does mean that an extraordinary amount of characters will appear in constantinople. At the start of 1066, no less than two well-known figures will make their appearance within a year or so…

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[Michael the Stammerer was technically already at court in 1066, so his text mentions that he ‘made a name for himself at court’, rather than ‘wandering my realm’!]

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[Joseph is very useful in fighting the Seljuks, indeed]

We tried to add as many interesting historical characters as we could to this new system, and we ended up with exactly(!) 100 of them, spanning most of the map! There are many very well-known figures, and some that are more obscure but that I’m sure will pique your interest when you see them. Here’s a sample of some of them:

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[Omar Khayyam will also appear close to the 1066 start date]

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[Perhaps you’d like to set out on a real journey as the famous Dante Alighieri?]

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[Or maybe you’d like to literally take Ockham’s razor to the throat of your enemies?]

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[This somewhat controversial pair will appear as lovers, and if you set out on an adventure as Heloise, Peter will join you!]

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[You didn’t think we’d forget about the Norse, did you? Snorri here is the author of most of what we know about norse mythology today.]

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[Many famous Jewish personalities, such as Rashi here, will appear across the map]

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[And we’re not forgetting about India! Here’s Vidyapati, one of the most famous poets and scholars of the area.]

image-44.png

[Rumi hails from a non-Persian area in Anatolia, and instead of appearing Greek or Turkish will take his faith and culture from Balkh, as a compromise! Several historical characters hail from one place but take their faith/culture from another.]

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[Alright alright, not all of the characters are 100% historically verifiable like Jangar here, but if they could have existed and are interesting enough - why not!]

image-46.png

[And some most certainly existed, but their stories were embellished over the centuries. Anyone from Turkey here who recognizes this funny fellow?]

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[You might be familiar with a character named Varys who is a very influential eunuch from a certain popular franchise - John here is the real-life inspiration for that character!]

As mentioned above we’ve added a hundred characters (technically 101 but Héloïse d'Argenteuil & Peter Abelard is a package deal!), and here’s the full list (not in chronological order!)

Karunakara Tondaiman
Sekkilhar
Omar Khayyam
Bhaskaracharya
Joseph Rabban
Atisha
Hemachandra
Kshemendra
Akka Mahadevi
Namdev
Madhvacharya
Vidyapati
Abhinavagupta
Basava
Hildegard von Bingen
Thomas Aquinas
Dante Alighieri
Thomas Becket
Maimonides (Moses ben Maimon)
Chrétien de Troyes
Egil Skallagrímsson
Gunnlaug Ormstunga
Þorbjörg the Seeress
Erik Röde
Ibn al-Haytham (Alhazen)
Ibn Battuta
William of Ockham
Geoffrey Chaucer
Roger Bacon
Aaron of Lincoln
John Wycliffe
Héloïse d'Argenteuil & Peter Abelard
Petrarch (Francesco Petrarca)
Giotto di Bondone
Leonardo Fibonacci
Giovanni Boccaccio
Christine de Pizan
Snorri Sturluson
Hrotsvitha
Ramanuja
Arnaldus de Villa Nova
Ibn Khaldun
Jalaluddin Rumi
Avicenna
Averroes
Al-Biruni
Rashi (Shlomo Yitzchaki)
Yehuda Halevi
Hasdai ibn Shaprut
Levi ben Gershon (Gersonides)
Abraham ibn Ezra
Solomon ibn Gabirol
Nachmanides (Moses ben Nahman)
Hasdai Crescas
Saadia Gaon
Yusuf ibn 'Awkal
Benjamin of Tudela
Marco Polo
Bridget of Sweden
Johannes Eckhart (Meister Eckhart)
Jangar
Zawisza Czarny
Theophanes the Greek
Nicetas Choniates
Michael Psellos
John Tzetzes
Theophylact of Ohrid
Eustathius of Thessalonica
Nicephorus Blemmydes
Georgius Pachymeres
Manuel Moschopoulos
Theodore Metochites
Michael Choniates
Joseph Tarchaneiotes
Gemistus Pletho
Arethas of Caesarea
Basil Lekapenos
John the Orphanotrophos AKA totally who Varys is based on
Samonas
Peter the Eunuch
Constantine the Paphlagonian
Peter the Stratopedarches
Basilios Bessarion
Demetrios Kydones
Manuel Holobolos
John Axuch
Mkhitar Gosh
Shota Rustaveli
Grigor Tatevatsi
Sargis Pitsak
Averardo de' Medici
Alfonso de Borgia
William Wallace
La Hire (Étienne de Vignolles)
Rabban Bar Sauma
Nasreddin Hodja
Widukind of Corvey
Roger de Flor
Regino of Prüm
Geoffrey of Monmouth




That’s all we have for this week! As always, thanks for your time and attention.

We’ll be back next week to discuss the details of the new Scheme system coming in the Free Update releasing alongside Roads to Power. Until then, if you have any questions or feedback, feel free to leave them in the replies and we’ll do our best to address them.
 
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Just wanted to throw out another interesting historical character that would be cool to play: Robert of St. Albans. He was an English Knight Templar who converted to Islam, fought for Saladin, and married one of his nieces. So he would be a really cool character for the 1178 start date.
This would be a good story arc. With all of these people being added to the game they should have story arcs, and even random people that we might meet in a city or on the road should have some arc also. Even if we don't play as those people we can still see their story arcs play out, an arc that can change depending on what happens in their life.
 
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I like most of this, it's looking like a very good update, and I'm excited for it. One thing I don't get, however, is Hellenism for the revived Roman empire.

Before I go any further, I'd like to state that I'm glad this option exists, just so that no one knee-jerk downvotes me because they think I'm attacking the concept of alt-history options here. I'm not, it just doesn't make any sense for it to be built into the only version of the most interesting option.

As the Diary states, the concept of re-uniting ancient Rome (or any ancient kingdom, really), really wasn't very common in this time. It did, however, exist, and when it did, the primary context was usually more religious than secular. "Healing" the schism by dissolving the Byzantine empire and bringing the eastern church to papal submission if you were a catholic westerner, or restoring Byzantine Italy -- the exarchate of Ravenna was done by 876, but the catepanate of southern italy was established during this time period -- and reducing the Vicar of Rome into "just another Patriarch"

Hellenism was dead by this point. Yes, yes, not completely dead, but dead enough that it wasn't coming back like this. The Byzantines were not only thoroughly Orthodox, the Orthodox church provided some major benefits directly to the Basileus that he wasn't likely to give up.

I love the increased difficulty options. I want the buffed Mongols, peasant rebellions, increased outside aggression, and the Pax Romana Cassus Belli, I just don't want to have to force everyone to convert to a dead Pagan religion to do it. Let me state again, I like that this ridiculous option exists, I just think that there needs to be a third option that addresses converting everyone to Orthodox instead, or simply doesn't include any religion in it at all.

I know that it would be fairly easy to make a mod that does this. If Paradox doesn't make more options, I or someone else will likely create one immediately. I simply see no reason why it should ship like this. There needs to be more options.
 
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Great stuff all around, but I very much dislike the option to turn the entire empire all at once hellenic. This... just doesn't feel right. The "hard mode" is also disconnected from the decision, both in terms of consequential plausibility and of gameplay mechanics. Why would plagues increase in frequency as a consequence?

Personally, I would: 1. as one of the two options of the Justinian's dream decision, allow the restoration of Roman culture, which would re-spawn around the city of Rome, with an option for the player to keep spreading it, without any special disadvantage attached; 2. for those who are really into Hellenic restoration and stuff, enable an additional decision, which can be taken only under very special circumstances (eccentric characters and so on, for example) that would let the Roman Emperor convert to Hellenism (and the state religion would follow suit), but then it would be the Emperor's job to convert counties and vassals (if he/she fails, then things revert to normal).

In a way, the CK2 system for fantasy Roman restorations sounded better.
 
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Sometimes I don't understand the Devs. For years they opposed introducing a reasonable return to hellenism path and now they add it in the weirdest way with all of the realm converting at once and weird magical consequences completely unrelated to the decision.
 
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Sometimes I don't understand the Devs. For years they opposed introducing a reasonable return to hellenism path and now they add it in the weirdest way with all of the realm converting at once and weird magical consequences completely unrelated to the decision.
I hope the team is open to actually listening to a lot of this feedback.

It's especially strange to have a Hellenic revivalism option added in this weird super gamey way given they literally have Pletho in the historical characters list; a man who is most famous for delving into the classics and coming to the conclusion that they made better theological arguments for polytheism than Augustine or anyone else did for Christian monotheism and converting to Hellenism of his own accord. If you wanted a Hellenism revival option, that's the way it should have been done, and it shouldn't convert anyone except you and maybe your family and you should have to actually work to spread and reform it.
 
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@PDX-Trinexx Question: Let's say, as a loyal vassal of Constantinople, I reconquer the Empire for them...

If the Eastern Emperor decides to split the Empire, is it possible to have him give me the title of Western Emperor? Is it possible that I could ask for it?
 
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I wrote a dissertation on the chronicles of the fourth crusade and another on the lives of medieval thinkers, so this DD was like a christmas+birthday gift for me!

My very favourite was an Irishman called John Scottus Eriugena, who was a neoplatonic philosopher and court poet of Charles the Bald.

Would it be possible to add him to the game?
 
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I can only half-agree. The solution presented in this dev diary seems indeed ridiculous, press a button to convert whole empire but get some completely random problems (wtf plague and mongols???).

On the other hand, one mad emperor could attempt to bring back hellenism, like in fact Justinian did. But the problem wouldn't be faster horses for mongols, but rather that he would have been the only one to convert, suffering heavy opinion penalties with everyone, causing almost immediate rebelion. Similarily the long dead faith would start with minimal fervor, making conversions very difficult and raising peasant revolts.

I believe you could do this alt-hist scenario pretty well with already existing mechanics, and I'm not really able to understand why whould the devs go for such weird work-arounds. Just allow anybody to convert to dead faiths as usuall, with heavy piety price (and possibly additional malus to automatic vassal conversions), and things should work as expected.
Justinian never tried to bring back paganism. He was a deeply pious emperor

You had mistaken him for Julian. Who ruled in the fourth century, when the swap was still possible
 
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The addition of historical characters is very cool, and the dedicated 4th Crusade content is also great.

However, I am rather critical of how restoring the Roman Empire is being implemented here, to say the least. The DD writes that the "Roman Empire" that is being restored here is not the same as the Empire of antiquity (which is best represented in Imperator: Rome), and it is implementing a vision based on "how the Byzantines may have thought about such a thing, primarily through the lens of Justinian" (which is, imo, precisely the right approach to the making of such content) however the actual in-game implementation seems to be the precise opposite of this stated approach. By "restoring the Roman Empire" you are allowed to immediately convert yourself, all of your vassals, and plenty of your counties to the long-dead Hellenic religion - this is something that had no relationship to how the Byzantines or their neighbors would have understood Rome, goes absolutely contrary to the lens of Justinian (who was a Christian ruler who closed down the Platonic Academy, and had no desire to ever restore the cult of Ivpiter Invictvs), and honestly seems like it's trying to bring back the religion from Imperator: Rome back to CK3 out of nowhere.

While the Rome of antiquity was long gone by 867, every major power in Europe at that time had an idea of what Rome represented to them - the Byzantines, the Papacy, and the Carolingians and their sucessor dynasties all drew their legitimacy from echoing the memory of Rome and claiming to be the legitimate successor of old Roman authority. To them, Rome represented the Universal Monarchy, or, it represented the time the near-entirety of the known Christian world was unified under a powerful and prestigious government that was uncontested hegemon in the region. This particular government had set up the Church organization that ruled in both the East and the West, laid down the core theology that was dominant for centuries, laid down very widespread and influential legal codes, and its language was still widely used in the West for ritual, legal, scholarly, administrative and diplomatic purposes.

So, if you are playing as a Christian character, "restoring the Roman Empire in the middle ages" (whether you are doing it as a Byzantines, as the HRE or as the Italian Empire) should be about restoring the power and prestige of Rome to yourself by becoming the regional hegemon, becoming the undisputed leader of Christianity and making yourself the only State that can uncontestably claim to be the sucessor of the Roman Empire of old. The decision to restore Rome while playing as a Christian ruler should be interwoven with mending the Great Schism, maybe gaining vassalization acceptance from all Christian rulers, making the HoF subject to you (Caesaropapism), etc - and not have anything to do with carrying out a mass conversion of all your vassals and millions of peasant subjects to a religion that has been gone for 200 years. You are not literally restoring the old Roman Empire, rather, you are establishing a universally-acknowledged claim to be the one true sucessor of that State and enjoying all the prestige and authority that comes along with it- and that, by itself, should not have anything to do with bringing back Hellenism.

As for Hellenic restoration content in general: While having a way of bringing back long-gone religions is inevitably ahistorical and game-y, I understand that it is a very fun goal to seek and am not completely opposed to it being in the game provided that it is implemented in a somewhat plausible-ish way. For instance, for Fate of Iberia, the developers dedicated themselves a lot to coming up with an immersive way for the old Spanish Adoptionist heresy to return - by creating a wandering monk character who is old enough to plausibly represent the last living disciple of the Adoptionist preacher Felix of Urgel, who then appears to you in an Event chain that allows you to conver to Adoptionism. This is immersive, and I am somewhat bewildered that nothing of the sort was done for Hellenism in this DLC.

Two examples of how a "a legitimate way to convert to Hellenism in-game" could be added in a plausibly immersive way:
  • Adding a non-historical landless adventurer who is a secret Hellenist (with the hypothetical notion that he is the last person to still keep the old rites in some way);
  • Adding an Event where people in your realm find an ancient, hidden cache of Greek writings discussing the old mythology and rites and the philosophy of the Platonic Academy, or maybe even finding the writings of Emperor Julian the Apostate, and you have the choice to either burn them (granting you Piety) or keep it and study them (allowing you to convert to Hellenism normally at a very reduced Piety cost - still hard to convert but viable).
A character that is openly Hellenist would have to fight against the hostile rest of the world to survive, become an independent ruler, convert other characters and counties to the restored Faith and eventually reform the Faith through the normal gameplay means. It should be an uphill battle - basically similar to playing as Rostam in the Iranian Intermezzo and doing a Zoroastrian restoration run, except much harder. The way currently presented, besides being arbitrary, feels somewhat unfulfilling from a gameplay perspective too: You're not fighting to bring back an ancient faith like Rostam does for Zoroastrianism, you just become powerful enough, take a decision, and voilá, Zeus worship is back.

If you successfully convert to Hellenism and take over the Byzantine Empire and meet the conditions to Restore the Roman Empire, this decision should be interwoven with Dismantling the Papacy and Dismantling the German Pretenders. You are not really "restoring the Roman Empire in the middle ages" in a game-y sense, rather you are instituting a reformed version of the old rites and myths, forming a State that is powerful enough to claim the prestige of the Rome of antiquity, and defeating all challengers to your legitimacy.

In short: I strongly suggest that you remove the ability to convert to Hellenism from the "Justinian's Dream Realized" decision. If you really want to have some Hellenist restoration content since it is a popular request, at least add it in the ways I suggested, taking inspiration from the way Fate of Iberia added Adoptionism. The current way of doing this seems to be the worst of both worlds - it has all the gamey-ness of "restoring the Roman Empire in the middle ages" turned to the maximum, but also without really providing an interesting and immersive way to do a Hellenist playthrough.

I do not want to come accross as harsh, I really enjoyed every single DD so far and consider the work you've done in this expansion to be top notch even when I had a few pet peeves here and there, but this is the first DD for this DLC that had one major aspect that seems to clash strongly with the broad development philosophy you have for this game and even with your own stated goals for introducing it. There is a disagreement between people who want Hellenist restoration content (because it's fun) and people who absolutely do not want it (because it's ahistorical), and I think this particular way of introducing it will please neither side.

Thank you to anyone who reads this all the way through.
I think they made a typo, at least I hope so

It should be Julian legacy (for Hellenism), as Justinian in fact eradicated last traces of paganism in the Empire, closing neoplatonic Academy in Athens, and dealing with Pagan communities of Anatolia
 
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I assume this wasn't within scope for this DLC. Even if they had time for it, I'd imagine they wouldn't want to create many new mechanics for a system that will probably get an overhaul in a dedicated expansion. A religion expansion may also add more depth to the Hellenism situation, which seems pretty tacked on in RtP.
That s strange, as we cannot talk about medieval Roman Empire without mentioning religion. From Hagia Sophia to emperor role of god s vice gerent on earth, the religion was an inseparable part of Byzantine identity, society and culture
 
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Small suggestion that I hope will fit with the new characters. If they are famous for writing books/important literary works and they are recruited by someone, they should get book inspirations which should either have a chance to have titles and descriptions of their real works or they should just write the works they are known for outright, if it fits the topic selected for the book. I would really like it if when I hire Chretien de Troyes and he is given the opportunity to write a book for me, he writes about the adventures of Lancelot, like what he is known for historically!

Alternatively, you could make it so the characters always write books with the titles and descriptions of their actual works, if certain conditions like book topic are met, but also make it so any random courtier with an inspiration could write these same books if the character hasn't appeared yet/didn't get to write that particular book while alive in-game.

One of my favorite immersion-related things in EU4 has always been those advisor events which read like: "Our Diplomatic Advisor, X, wrote a great book on economics called the 'wealth of nations'! ". I hope this becomes possible here too!
 
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The entire empire converting to Hellenism is silly and removes the massive crisis that should follow such a drastic change in religion. A significant portion of the administrative apparatus would convert but not all of it or any of the provinces save maybe the capital. That way you can have massive political fights at the same time as mass revolts!
 
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Small suggestion that I hope will fit with the new characters. If they are famous for writing books/important literary works and they are recruited by someone, they should get book inspirations which should either have a chance to have titles and descriptions of their real works or they should just write the works they are known for outright, if it fits the topic selected for the book. I would really like it if when I hire Chretien de Troyes and he is given the opportunity to write a book for me, he writes about the adventures of Lancelot, like what he is known for historically!

Alternatively, you could make it so the characters always write books with the titles and descriptions of their actual works, if certain conditions like book topic are met, but also make it so any random courtier with an inspiration could write these same books if the character hasn't appeared yet/didn't get to write that particular book while alive in-game.

One of my favorite immersion-related things in EU4 has always been those advisor events which read like: "Our Diplomatic Advisor, X, wrote a great book on economics called the 'wealth of nations'! ". I hope this becomes possible here too!
I think they should add story arc events in the game and something like this should be built up to as an ongoing arc of his life. If they added a higher tier for artifacts, a historical person like this could produce a book if they reach that level of fame. People in this game need some depth, historical characters especially.
Even if you're not playing as Chretien De Troyes, you could still meet him and take part in his story arc, and maybe he'll write that book for you.
To me that's much more rewarding for the character and the book I'll get.
 
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Is the Restore Roman Province casus belli still going to exist? Or is it being replaced by this Pax Romana casus belli? If it isn't being replaced, will empires that pick 'no half measures' have access to both?
 
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I had no idea that Gemistos Plethon existed before reading this thread but he sounds like a very interesting figure. Thank you!

And when adding something to the discussion about Hellenism conversion one option could also be that you flip randomly across the empire depending on attributes of the ruler (or regent). High martial and prowess converts knights and warrior-type characters while learning flips clergy and learned characters and so on. but that's just a minor suggestion to add something to the discussion.
 
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if we rename the byzantine empire the eastern roman empire (or something else) in game rules, or adopt a latin culture, will we be able to get roman and not greek titles for positions, etc without recreating the roman empire?

also, if we do revive the roman empire, is there a special building we’d gain? losing the hagia sophia‘s sweet intrigue bonus is a massive headwind against living out my roman emperor fantasy!
 
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Can you guys add Cecco Angiolieri? He was the author of the "Se fossi foco" poem and it would be fun to have this hedonist poet start mayhem across medieval europe
 
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Loving it! Since you seem interested in adding other characters from history: what about Hadewijch van Antwerpen (not a noble name, but a moniker)?

She was a poet and mystic who lived in Brabant and was probably a wandering beguine house-head (definitely befitting the wanderer-theme).

She was estimated to be active between 1230-1240.

Also related is another mystic, Jan van Ruusbroec, who she influenced. After Anne Frank he is probably the most translated Dutch-language author. He was eventually beatified.
 
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During this time that the game it was completely impossible for Byzantium to restore the full Roman Empire, unless they discovered gunpowder and made machine guns or whatever.
A biggest issue for me is how easy this game is. I can get my dynasty in every major throne in a span of 20 years and conquer the Levant and Egypt with a Palaiologean rump Byzantine empire in a few years. Then hold it easily from any muslim or other local revolts. This would be possible for a game like EU4, but this game works differently and you can do all that and hold your possessions easily. I even use cheats to give my enemies Primogeniture and Dread, so that they keep their realm together and pose some challenge to me.

And again, i want to reiterate, what a pity it is that Byzantine Expansion doesnt offer you the chance to play as Alexios who starts as a general and ends up saving the empire, or Basil the II and his rival Samuel of Bulgaria, or Leon the V, or Mauritius, or Heraclius.
 
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