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Developer Diary | Historical Germany

Guten Tag oder guten Abend depending on when you’re reading this!

Me, Paradox_Danne, and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much), Germany is getting a (much-needed) facelift. But what does this mean? It means that most of the old base Focus Tree is getting yeeted out, and replaced with a reworked version - no matter if you have Götterdammerung or not. So everything you’ll see in this Diary comes with the free patch. Now, before we go any further, please remember and keep in mind that this is very much a WORK IN PROGRESS, which means, but is not limited to, missing icons, placeholder texts, and weird modifiers. Things might and will change, so feedback is very much appreciated so we can make the best possible German content possible. We know you’re eager to delve into this, so let’s get moving!

Quick Historical Recap
I think we all know this part of history pretty well, but let’s quickly recap where Germany was at the beginning of 1936 and what it's gone through. After the defeat in the Great War, harsh stipulations were put on Germany, with the Treaty of Versailles causing resentment and economic hardship. Hyperinflation and political instability defined the early 1920s, and the Great Depression in 1929 led to rising support for extremists like the Nazis. By 1936, Hitler had become the absolute ruler of Germany and started to rearm, breaking the Treaty of Versailles.

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The country select screen for Germany, a TLDR for the historical context

What’s that? New National Spirits and Focuses?! Oh, we’ll get to the new Focuses - either in this Dev Diary or an upcoming one, don’t you worry ;) But let’s start with the political situation in Germany in 1936:

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The Political Situation for Germany in 1936

As you can see, the Führer himself got a facelift as well. But what might be more interesting are the new National Spirits:

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The National Spirits in 1936 for Germany

Out of all of these, the reworked MEFO Bills might be the most interesting one, but it’s also the one we won’t be discussing today; that’s for another day and another Dev Diary about German Systems, so stay tuned. What I will say is that Germany was nowhere near ready for WW2 when they invaded Poland, and we kind of want this to be better represented. You now have to build up your strength, and this means that Germany is receiving quite the nerf without actually getting that many negative modifiers. Other than that, what might jump out is the new military Spirits, which have been split into three separate entities; Heer, Luftwaffe, and Kriegsmarine. They all have different maluses, representing difficulties they battled with.

Germany initially saw great success with their Bewegungskrieg doctrine (popularized as Blitzkrieg) when they invaded Poland and France and subjugated both nations in lightning-fast campaigns. But as they tried the same tactics yet again against the Soviets, the vastness of Russia soon put a strain on German logistics they never really overcame. The German High Command had misjudged the sheer size of the Eastern steps, and the resistance they would face.

The Kriegsmarine never saw a truly major, direct engagement with the Royal Navy - but when they did fight, the Germans mostly lost. The Battle of the Atlantic saw initial German success, but they suffered heavy losses. They lost most of their heavy-hitting ships, such as Bismarck, Tripitz, Admiral Graf Spee, and Scharnhorst in various engagements.

The Luftwaffe was very effective and devastating early on, especially in its campaigns against Poland and France, and enjoyed technical superiority as the war broke up. But underneath it suffered from internal strife and poor leadership (looking at you Göring) among other things. It took heavy losses during the Battle for Britain, and never truly recovered.

So that’s Germany at the outset of 1936. But can you improve these National Spirits, I hear you wonder. And how do you do that? Can you change your fate? Must Germany face defeat in the skies over Britain, or among the ruins of Stalingrad? I suppose you want to see the new, reworked Focus Tree, don’t you? Can’t blame you; I’ve been eager to show it off for quite some time now! So without further ado:

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The Reworked Historical German Focus Tree

Yes, it’s chunky - and this is only the Historical and Common branches. It’s big, but it has a ton of 35-day focuses. And if you look closely you’ll see something completely new, something never before seen in HoI4

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The Inner Circle

This is yet another new system for Germany and something we sadly won’t discuss today either, but sit tight; it’s coming up in a future Dev Diary with the MEFO Bills.

The Common Branches

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The Military and Industrial Branches

Something that definitely can be said about every part of the new Focus Tree compared to the old one is that it’s bigger - you won’t be starving for things to do. And that is kind of the point; you will have to prioritize; what is absolutely necessary to have achieved before going on a world-conquering rampage to war? Germany wasn’t ready when they faced Poland and France. They more or less got lucky in France and Poland. Don’t get me wrong, they achieved some stunning victories and shocked the world with how fast they conquered Europe, but in the end, they were ill-prepared to wage a drawn-out war, especially after invading the Soviet Union and facing off against the USA. But how can you avoid their missteps? What will see you knocking down the gates of the Kremlin or cruising past the Statue of Liberty in your battleships? We’ll soon find out, but first, we need to take a look at your starting commanders.

The Army

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Germany now starts with fewer Generals and Field Marshals, but more can be unlocked through various focuses, while others might get retired.

As the more astute of you may have noticed, certain generals and field marshals are missing. Where did they go, and can you get them back? Why yes, of course!

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The Army branch allows you to specialize your army with an emphasis on either tanks or infantry and artillery

It’s in the Army Branch you unlock several generals and promote others to field marshal. The important choice in this branch is how you want to shape your army; do you want to rely on new tech and tactics using tanks, or do you want to expand upon the lessons from the Great War? Both options will offer different bonuses from each other and will unlock different generals. But the different paths also unlock two different Decisions to help you out with invading neighbouring countries strolling past those tedious border checks - so you don’t have to declare what you got in your luggage. You will simply speed right through. Let’s take a look at what makes the different paths so different.

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Honouring The Prussian Legacy will steer your army toward infantry and artillery, rather than the historical focus on tanks.

I think the big question here is “What the Hell is Operational Planning?” That my friends, is how you speed past those pesky border checks by taking a decision that bolsters your military for a short while. This is of course meant to simulate Germany’s “blitzkrieg” during WW2, but is focused on a more traditional approach instead of tanks. (“Blitzkrieg” was never an official doctrine, but rather a term applied to Germany’s old and tested Bewegungskrieg tactics, which was all about maneuver warfare.) So what does this Operational Planning look like, how do you use it and what benefits does it have?

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Operational Planning will yield a State Modifier in a country you are at war with, giving you an edge in those states

A fully maxed-out Bewegungskrieg will look like this. Operational Planning is specifically designed to not make Germany too overpowered, while still giving some nice military bonuses and at the same time representing the lightning-fast invasion they are so famous for. The state modifiers will last 90 days, and the decision will be repeatable once a year to simulate the various offensives Germany launched throughout its Russian campaigns. Another cool thing you get from The Prussian Legacy path is this new Support Company, called Sturmtruppe.

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The Sturmtruppe Battalion is an elite force meant to help break through enemy lines and fortifications
But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

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But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, there’s an option for that too!

While the Blitzkrieg state modifiers might not last as long as the Bewegungskrieg one, they’re packing quite a punch nonetheless. And choosing to develop your panzer forces will unlock two familiar faces:

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Taking Adopt New Panzer Doctrine will unlock both Rommel and Guderian as generals and military advisors

To round this part off, let’s check out what a maxed-out Deutsches Heer looks like by completing the Army Branch and compare the bonuses from The Prussian Legacy and Adopt New Panzer Doctrine paths with each other:

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The left picture shows a fully developed Heer after completing the Adopt New Panzer Doctrine path, and the right picture shows a fully developed Heer after completing The Prussian Legacy


The Airforce
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The Luftwaffe branch

The important choice to make here, is how you want to specialize the Luftwaffe; will you go down the historical route and focus on dive bombers and CAS, or shift your doctrine towards tactical or strategic bombers?

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The different bomber doctrines will yield different bonuses

If you want to fix the issues that plague the Luftwaffe you have to Reorganize the Luftwaffe and Solve the Logistical Bottlenecks, but you can’t do that while Göring is in charge. Speaking of the Devil, he’s got a wholly unique trait to reflect the central position he held, not only in the Luftwaffe, but within the Nazi regime as a whole

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Herman Göring now has the trait of Reich Marshal, which will allow him to produce more aircraft

If you decide that you don’t need him, you’ll unlock Helmut Wilberg, who historically played a major role in developing German air warfare and combined arms tactics - but since he was of Jewish descent you can’t hire him with a Fascist Government (he was so crucial and competent though that Göring himself helped hide this fact). While the Luftwaffe can’t be improved a whole lot, you’ll gain a lot of bonuses toward Special Projects for Rockets and Jets, and a whole bunch of timed ideas, and by far the most Aces in any focus tree (ALL aces from WW2 with 100 or more victories are German, but only roughly 50% survived unscathed).

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A fully developed Luftwaffe could look like this


The Navy

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The Kriegsmarine Branch will give you hegemony over the seas - and under them

The Naval Branch works in a slightly different way than most other branches; there are no mutually exclusive choices here, but you will be forced to prioritize nevertheless. You cannot work on both the Plan Z and Trade interdiction paths at the same time; once you’ve started one of those paths, the other one gets locked, until you have completed The High Seas Fleet or Unrestricted Convoy Raiding respectively - and once you complete one of those focuses, the rest of that path gets locked. This got convoluted real quick. Let’s try with an example: Say you finish Trade Interdiction first; this will lock you out from even beginning the Plan Z focus. To unlock that focus, you will have to complete Unrestricted Convoy Raiding, but this will also lock you out from doing any more focus under Trade Interdiction. In the end though, you get a much stronger Kriegsmarine, and completing Seeherrschaft yields even further goodies

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A fully realized Kriegsmarine could look like this, together with Seeherrschaft


Wunderwaffen

Something I’ve only touched upon but haven’t delved any deeper into is the Special Projects bonuses that Germany can get, which is a central theme and mechanic of this expansion. Germany famously tried to turn the tides of the war by putting their hope in these “miracle” weapons, but their doom was already sealed. But what if they put more effort into this earlier? Well, you can do that now, and the results come with one of the coolest icons in the game

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Wreak havoc upon the world with your glorious wunderwaffen


Industry

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The choice of Industrial path will have big ramifications on how you play as Germany

Hellbent on becoming self-sufficient, Hitler launched the 4-Year Plan in 1936. The goal was to strengthen the industries so he could carry out an ambitious and rapid rearmament program. Going down this path will make you stronger in the short term, but will leave you open to other problems caused by the MEFO Bills (which, you will remember, we won’t talk in-depth about in this Dev Diary). Suffice to say, the Four Year Plan will put a strain on your economy, but you’ll be ready for war sooner. This strain will be somewhat offset by, not one, but two unique laws for Germany and this path; Autarky and Totaler Krieg. Both new laws come with a price though; it will either remove another law or lock others from being accessible.

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Autarky Efforts will unlock the new Trade Law of Autarky, but locks other laws in turn

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The second unique law is the Economic Law of Totaler Krieg

This particular path is closely tied with the MEFO Bills, which we will talk more about in a later Dev Diary, and the impact it has on your economy. For now, though, let’s look at the non-historical Industrial path, which starts with Prioritize Economic Growth.

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Prioritize Economic Growth will absolutely gut your economy, but you can rebuild it stronger than ever

This path will ruin your economy, but fear not, because down the line you can rebuild it, stronger than ever. In pure numbers, you’ll get more factories from this path, but they take longer to come by. You even get more building slots, leaving room for even more factories. The trade-off is that the focuses take longer to complete and are locked behind tech and stuff. You might also notice that this focus unlocks a new advisor, Ludwig Erhard. This was the man behind the “German Economic Miracle”, or Wirtschaftswunder, after WW2 which this path is loosely based on.

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After having paid off the MEFO Bills you’ll have a Recovering Economy with plenty of penalties but that can flourish into the Wirtschaftswunder

And just for funsies, let’s compare a fully developed Wirtschadftswunder with the evolved version of the MEFO Bills, namely the Economy of Conquest (mainly because I wanted to leave you all with a cliffhanger; whatever could Economy of Conquest be?)

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Wirtschaftswunder vs Economy of Conquest and Wehrwirtschaft

And now, onward to the really juicy bits - the political branch!

Political Branches

This part of the focus tree was mostly designed by the one and only ManoDeZombi , but he’s frantically doing other stuff, so I’ll walk you through the political branch. As you already have seen we have expanded the historical path for Germany quite a bit and changed existing focuses. We have built the new Focus Tree around the core of the old so that some things will be familiar.

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The Political Branch is structured so that Far Eastern foreign policies are to the far right, European policies are in the middle, while Internal politics are to the left.

The beginning of the political branch starts as before, with Remilitarize the Rhineland, whereafter you can decide where you want to take the Reich; perhaps focusing on re-establishing the old German colonies throughout Asia and Africa, to eventually invading the USA from the West, or influence the Middle East and secure beneficial trade deals for those countries, or tie the Baltic states and Scandinavia closer to you. There are plenty of possibilities here! But before we travel to the Far East and see what you can do there, let’s take a minute and explain something you probably have seen throughout this Dev Diary and the focus tree and are wondering about - what the hell is this:

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Introducing Historical Frames

These are new icon frames meant to help players understand which focuses were historically taken - they act as a visual guide. Since this Focus Tree is pretty big (way bigger than the Soviet or Italian ones) we wanted to highlight and differentiate the historical path from alt-historical options. Oh, some of you don’t like these handy guides? Fret not, we got you covered!

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You can easily turn the Historical Frames guide on and off with the push of a button

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The Far Eastern path allows you to reclaim old colonies and align more closely with either China or Japan and decide how you want to handle the Soviets and/or the USA.

This path is all about cooperation and negotiation to get your old Asian colonies back, and getting claims on your old African possessions. Ultimately, you’ll have to decide if you want to approach the Chinese in order to take down the Japanese, or if you’d rather strengthen your ties with Japan for a more advanced navy and go after the USA. A little bit to the left, and West as it were geographically, you’ll find focuses concerning the Soviet Union. These largely remain the same as in the old Focus Tree, except that the unholy Berlin-Moscow Axis you get through Alliance with the USSR only lasts two years now; an alliance between these countries would never have lasted anyway. So you’ll have your cake and eat it too in the sense that you can turn your attention to the Western front without worrying about the East, but also rolling your panzers across the wide-open Russian steppe and knocking on the gates to Moscow. It’ll just have to wait a little while longer ;)

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An alliance of convenience with the Soviets will make you both stronger when eventually facing off

Now, let’s turn our gaze towards Europe - the bread and butter of the Historical branch. As we already stated, we built this part around the old focus tree, just adding bits and pieces here and there. You might notice that there’s now a focus for Operation Sealion and an entire mini sub-branch for tackling the Americas. There are also alternative focuses for using diplomacy to sway countries to your side, instead of having your panzers run over everyone - if you like that kind of thing. Me, I prefer my enemies as flat as possible ;)

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Do you want to conquer all of Europe by force or would you rather use diplomacy to get your way? Some conquering may be required

You’ll notice that before you can do Anschluss and use Austria as an appetizer, you have a choice to make; are you siding with Ribbentrop to Reorganize the Wehrmacht or will you Heed von Neurath’s Concerns? The first option will lead to the infamous Molotov-Ribbentrop Pact and a non-aggression pact with the USSR, and the dismissal of several of your generals. The reorganization of the Wehrmacht was a very important event in Germany in 1938 just before the outbreak of war and is how Hitler assumed direct control of the armed forces as Supreme Commander. The second option will instead have you listen to the concerns of von Neurath and the Wehrmacht, which will prepare you for the wars to come. The downside is of course that you won’t have that non-aggression pact with the Soviets…. Oh well, it can’t be that important.

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Do you Reorganize the Wehrmacht or do you Heed von Neurath’s Concerns?

Having made your choice you now face a revamped Anschluss, as alluded to by Nattmaran in the Austrian Dev Diary (go read it if you haven’t!). The requirements to start this focus have changed, and while the numbers might seem ludicrously high, you have to remember that Austria doesn’t have a big army to begin with, and is severely hampered to expand it. Basically, what you need is a bigger army than the Austrians, and it has to be well-equipped. Having gobbled up Austria, the world is your oyster! One final thing before we start looking into our new (and old) advisors and 3D models, we have one last mini branch to look at.

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To Bribe Senior Officers was a very real thing and part of the reason why so many generals remained loyal to Hitler

Some of you may be wondering why there haven’t been any mentions of a Balance of Power for Germany - and that’s because there is none. We just wanted to spell that out so no wild speculations are going on as to what it might entail. Something else we didn’t touch upon on this Diary was the Reichskommissariats, and that’s because they’ve been expanded upon and new features have been added to it. But that’s for another time and another Dev Diary - namely (you guessed it) for the German Systems.

Regarding the SS divisions, the system has been reworked a bit. SS Divisions are now unlocked by the focus Expand SS Divisions which will not only allow for the recruitment of foreign SS units, but it will right away spawn some historical German units. Infantry battalions within these divisions are now represented as Militias. These militias can also be significantly improved by Himmler within the Inner Circle system. And they also got a new model!

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The focus Expand SS Recruitment unlocks the recruitment of SS divisions.

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And these militias have gotten a new 3D model too!


Advisors, Designers and Concerns

Phew, we’re nearly done! Thanks for sticking around this long (and it’s been quite a long read) - we’re nearly done now. With all of the Focus Tree finally being discussed, let’s turn to internal affairs, specifically advisors of all kinds, designers, and industrial concerns - because there are quite a few to go through! Let’s start with the advisors you can hire (and those you can’t ). There are way more advisors to choose from now; some are locked behind ideologies and others behind focuses. Quite a few of these can be “upgraded” and plenty have unique traits now.

Advisors

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German political advisors

You might be wondering what happened to some of the more prominent historical figures, like Himmler, Goebbels, Speer, etc. Well, they are gone… from the political advisor roster, they now belong to the new Inner Circle system, we’ll go through it in detail in the German Systems Dev Diary in the near future.

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German military theorists

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German High Command

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German Army, Navy, and Air Chiefs


MIO's

MIOs (or rather Military Industrial Organizations) were added in the last major DLC Arms Against Tyranny where I was forced to expand the Danish Focus Tree beyond the two focuses they realistically should have had happily worked on Denmark and where ManoDeZombi made sure the Finns could stop the onslaught of the Soviet in… well, Finland. Anyways, Germany’s MIOs have also been expanded upon with unique traits and even organizations. Let’s do another blitz!

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German Tank MIOs

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German Ships MIOs

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German Planes MIOs

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German Material Equipment MIOs

And lastly, we have the Industrial Concerns, and guess what? There’s more of them too now!

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German Industrial Concerns

In terms of 3D models, and without getting into Special project content, Germany has gotten a few nice additions:

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You can now proudly deploy the old Leichttraktor

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Some infantry models, including colonial troops unlocked by the Far East and Africa -related focuses

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German soldiers are now way more comfortable under extreme weather thanks to the newest tactics developed by the Wehrmacht: rolling sleeves and furry hats!


Conclusion
And that’s more or less everything from us! Remember to look out for the next Dev Diary, which is all about Small Features. Among other things, this will dive into AI, Command Power and New Technologies. This will be airdropping on or near you October 21st.

Auf Wiedersehen!

(Note: We are also working on a video for Historical Germany; it will be added next week!)




 
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The UK did not have any mountain divisions during WW2.
That is correct. But that is because the UK armed forces historically see amphibious, jungle, and mountain warfare as complementary roles, not alternatives. Literally today, Royal Marine Commandos are training for mountain warfare in the Slovenian Alps. In the event of a general NATO war, their assigned role is in the mountains of Norway, but their expeditionary role is in the Littoral Response Group, (i.e. amphibious raiding), and they also train regularly for jungle warfare in Borneo. The approach was the same in the Second World War. My great-uncles' Commando trained in the Scottish lochs and mountains for both roles; it served in the landings at Salerno but also raided into the Albanian mountains.

And the policy was to use these forces for raiding and dealing with strongpoints (such as Walcheren), rather than having division-sized forces on the front line. for good gameplay reasons, HoI4 struggles to represent that: you can't deploy a unit below a division.
So why is the UK allowed to have all 3 branch specializations and not germany?
HoI4 forces players to specialize, largely for gameplay reasons, but which coincides with German and US doctrine. But British doctrine opposed specialization into a single domain. So it's actually historically accurate to give the UK access to all the specialisms, even though they can't all be applied to a single unit.
 
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So German war machine has been nerfed, but they get one time use boost to get the early war wictories… interesting! Also closer to real history and attack to Soviet will be real pain! Nice ;)
 
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Phew, we’re nearly done! Thanks for sticking around this long (and it’s been quite a long read) - we’re nearly done now. With all of the Focus Tree finally being discussed, let’s turn to internal affairs, specifically advisors of all kinds, designers, and industrial concerns - because there are quite a few to go through! Let’s start with the advisors you can hire (and those you can’t ). There are way more advisors to choose from now; some are locked behind ideologies and others behind focuses.



I assume in the attached photo, this is for historical Germany. If some are supposed to be locked behind ideologies, why on earth is Ernst Thälmann still available?


Head of the communist party of Germany, in prison since the Reichstag Fire.
 
I have a question on how this manpower ratio works. Does it just count the number of fully equipped divisions, or does it look at the average strength of all divisions? Will there be a difference between having 50 fully equipped divisions and 100 50% equipped divisions?
It counts only fully equipped manpower. If you have a division that is 50% equipped, it counts 50% of that divisions manpower. So to respond to your last question, it depends on the size of the division. 100 50% equipped divisions of 1000 men would be 50000 equipped men, but if the 50 fully equipped divisions were big chonky divisions of 12000 each... yeah then those are better. If we are talking the exact same division however, I think that should be the exact same but I can't guarantee my memory is correct on this. What is important to remember is that it is calculated on division basis, not your army as a whole (if I don't misremember). This is were stuff gets nasty for the Austrians... you can make many fully equipped divisions... but once the inevitable knock-knock from the Germans come, are those divisions strong enough to hold if the chose to fight?
 
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Is the German Sturmtruppen support different from the italian assault battalion support? If so, why was a new unique unit made? We already have other countries using the italian assault battalion as well.
just seems confusing from a modding perspective is all, now I don't know which one to use for my Russian shock battalions focus for my mod :)
 
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This looks like an extremely successful dev diary for something that many have asked for for a while. Fantastic.

I can think of at least 4 features that I really wanted to see and am glad they've been addressed here. Seems fairly clear that you've sold me on it.

The outstanding points that make a German playthrough less historical for me, that I am not sure have been addressed are to do with some of the borders, and they are still important imo:

-occupation and redrawn maps of Yugoslavia (keeping into account the occupation zones of Germany's allies)
-occupation of Greece (Italy usually takes it all which is ahistorical. Germany did occupy most of it directly)
-(broken record, sorry) invasion in 1944 of Hungary, some way to plausibly allow it to happen, either via war or puppeting them

Either via focus, decision or events, I think addressing these would help the historicity (I know these borders can be a headache)
 
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That is correct. But that is because the UK armed forces historically see amphibious, jungle, and mountain warfare as complementary roles, not alternatives. Literally today, Royal Marine Commandos are training for mountain warfare in the Slovenian Alps. In the event of a general NATO war, their assigned role is in the mountains of Norway, but their expeditionary role is in the Littoral Response Group, (i.e. amphibious raiding), and they also train regularly for jungle warfare in Borneo. The approach was the same in the Second World War. My great-uncles' Commando trained in the Scottish lochs and mountains for both roles; it served in the landings at Salerno but also raided into the Albanian mountains.

And the policy was to use these forces for raiding and dealing with strongpoints (such as Walcheren), rather than having division-sized forces on the front line. for good gameplay reasons, HoI4 struggles to represent that: you can't deploy a unit below a division.

HoI4 forces players to specialize, largely for gameplay reasons, but which coincides with German and US doctrine. But British doctrine opposed specialization into a single domain. So it's actually historically accurate to give the UK access to all the specialisms, even though they can't all be applied to a single unit.
I would like to add that players tend to opt for standardization over specialized formations due to army xp being fairly scarce and specialized divisions not playing well with the front line. Under a field marshall group, an army of mountaineers will not automatically be deployed where they are suited best requiring tighter attention on the frontline as a whole or the player just ignoring specializing to get the doctrine tree done. Ideally, separate brigades would be added to the game to make things like combat with less of an issue but that's neither here nor there.
 
That is correct. But that is because the UK armed forces historically see amphibious, jungle, and mountain warfare as complementary roles, not alternatives. Literally today, Royal Marine Commandos are training for mountain warfare in the Slovenian Alps. In the event of a general NATO war, their assigned role is in the mountains of Norway, but their expeditionary role is in the Littoral Response Group, (i.e. amphibious raiding), and they also train regularly for jungle warfare in Borneo. The approach was the same in the Second World War. My great-uncles' Commando trained in the Scottish lochs and mountains for both roles; it served in the landings at Salerno but also raided into the Albanian mountains.

And the policy was to use these forces for raiding and dealing with strongpoints (such as Walcheren), rather than having division-sized forces on the front line. for good gameplay reasons, HoI4 struggles to represent that: you can't deploy a unit below a division.

HoI4 forces players to specialize, largely for gameplay reasons, but which coincides with German and US doctrine. But British doctrine opposed specialization into a single domain. So it's actually historically accurate to give the UK access to all the specialisms, even though they can't all be applied to a single unit.
If smaller than division size units are counted, then Germany should have Marines with the same reasoning as the UK has Mountaineers. The German Brandenburg Division (Abwehr special forces) did have all types of specialists, including a battalion of Marines. They trained ground warfare with the Grossdeutschland Division. The had long range recon patrols (like British SAS) in Africa. And they also had a Paratrooper Battalion, separate from Luftwaffe Fallschirmjägers.
 
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What is the "Artillery Defense +5%" second item on the right hand side?
Will there be an artillery rework (PLEEEEEEAASSSEE :D)?
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other than that i feel like Germany got nerfed a bit militarily/economically which is historically more realistic but gamebalance wise could be problematic. Looking forward to the German System Dev diary.
 
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This all looks great and nice, but my main concern is that Germany will be a be too difficult for the AI, on historical, to defeat and kill off. Is there a system where as the war turns against Germany, they get progressive worse national spirits and their bonus start to be undone. Is there an event for when Berlin is captured by an enemy and Hitler is removed as your leader?
 
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WOW, what a read. I was honestly expecting a slightly modified tree with a communist branch shoehorned in there. You guys have clearly outdone yourselves. Absolutely stoked to start fooling about with this. I have questions.

Does this mean the WTT tree is dead and gone forever? A shame if so.

I notice the Historical Frames icons use the national flag... does this mean that different flags can be used? Will the feature work with other countries? What about "Alt-Historical Frames" with a suggested path for the other ideologies?

The Naval Branch
If I understand correctly, this works the same as the Plan East/West part of the Polish tree - you can do either side or both, switch over when/if you want, but not alternate between the two? Can you confirm I'm reading that right?

Also, there's a small typo in the tooltip for the Alliance With USSR focus: "...is removed the The Berlin-Moscow Axis faction is dismantled". Literally unplayable!
 
I'm late on this, but I'd like to express my own suggestion regarding the economic paths: It is unrealistic for the baddies to engage with a strict privatization program. The baddies' economic policies were a huge reason why they got support, because they marketed themselves as pro-worker. Corporations that were allowed to prosper in their system were those that towed the party line. Realistically, Badler wouldn't have ever supported a "pro-growth" economic plan as presented. Perhaps he would after the end of the war, but there's no evidence he would before the war or during.

I don't disagree with the idea that such a radical policy change would weaken the economy, but in addition, I do feel that such a path should also dramatically weaken the baddies' political standing and war support. I saw a focus in the first screenshot that looks like a Communist path. If you intend to make that happen, I think going down the pro-growth path should be a pre-requisite. Remember that lots of pro-intervention economic policies that persisted during this time (New Deal, Mussolini's policies, and the actual German economic plans) were proposed by those in power specifically because they were seen as an alternative to Communism.

I hope you have a great rest of your day!

* I don't know how restrictive the forum's word guidelines are so I just replaced the evil peeps' names with Baddies and Badler, haha!
 
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Overall I do quite like the new historical tree, I really enjoy the naval and industrial stuff, heck even the opportunity to choose von Neurath. Though I do have some concerns.

- I am a bit sceptical of simply giving Germany combat buffs in the early war to simulate their initial success and labelling it as "lucky" instead of portraying the French as a disorganised mess that was unwilling to fight another world war, or by actually showing off the joint Russo-German invasion of Poland. However these appear to be very short buffs so I am willing to see how they play out for now.

- Locking Rommel behind the historical Panzer doctrine path is highly questionable, he was an exceptional infantry commander in WWI and was a rising star, all prior to become an armoured commander in 1940. He even wrote a book while being an infantry instructor during the interwar period, under the Nazis. I fully understand Guderian being locked, heck I could even understand von Manstein or Kleist being locked, but Rommel simply doesn't make sense to me.

- Disappointing to see a lack of Rosenberg in the Nazi government, I remain hopeful that he has a part to play in the Reichkommissariats, but not being an adviser or in the Inner Circle is upsetting. Just seems odd to skip over the Reichskommissariat guy and a high ranking member of the Nazi government, while adding Albert Speer to the Inner Circle?


Few questions though

- Will there be any tweaks to the Balkan focuses with the Fate of Yugoslavia and Greece? Currently if you carve up Yugoslavia there is a weird partition of borders and you don't have much control over it. Hungary can't get Prekmurje despite it would be an easy two province state (just like Ljubljana currently is), there is no solution for West Banat (both Hungary and Romania wanted it, but the Germans decided to take it to avoid issues), and when you puppet the rest of the country it's called Yugoslavia despite the fact it was Serbia. Also the Second Ljubljana Award should be able to grant Bulgaria Thrace or Thrace and Macedonia, similar to how Germany can choose how much to give to Hungary in the Second Vienna Award.

- Do you have to give territory to Hungary in the First Vienna Award still or can choose to keep Slovakia intact? Since Hungary is no longer able to be subjugated, personally I'd rather keep more land for Slovakia.

- Does Operation Alaric grant claims on Italy or is it simply to subjugate/annex them?

- What are the differences between Support Finland and Secure Finland?

- Is there anything for Germany's annexation of territory in the Netherlands and Belgium and other proposed territories such as Lombardy or Burgundy?

- Also can you truly not fix the Luftwaffe without abandoning Nazism?
 
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Why does Germany demand Qingdao from China? The whole reason they were seen as a favorable supporter for China is that they were NOT out to demand territory or concessions. I get it used to be a colony, but it would only make sense for Imperial Germany. I've been researching Sino-German trade relations for quite a while in college, and I've never seen any reference to Germany desiring Qingdao - both the Nazis and the Weimar government.

The whole reason Germany was there was for natural resources and fueling their growing military, not gaining a colony they'd have to administer and defend half a world away. Germany was importing natural resources from China (especially Tungsten) to grow the military in exchange for heavy industry, military advisors, and modern equipment (including tanks, planes, artillery, etc).
Rippentrop's predecessor, Konstantin Neurath, was very pro-Chinese cooperation and would not have harmed the relationship by demanding territory. It was only in 1938 that this aid was ended due to the government (especially Rippentrop, now in charge) becoming more pro-Japanese, despite the German army remaining pro-Chinese. Even then, there was no desire to demand territory from China that Japan desired for themselves.

It would make more sense if the focus was replaced with something similar to the Soviet focus "Approach Germany" which grants extra resources in Germany, in exchange for factories and advanced German equipment for China. Demanding Qingdao outright should remain in the Imperial branch.
please correct this, as it is severely misrepresenting the Sino-German cooperation.
 
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I do not know if it has been mentioned before - just went into the diary and saw the portrait of Mr. H - PLEASE, do not use that portrait! The highest decoration he ever earned was the Iron Cross 1st class, which is worn on the left chest side of the tunic.
Neither did he earn the Pour le Merite (worn around the neck), nor the Ritterkreuz (supposedly designed by him, also worn around the neck). Apart from being historically inaccurate, I think it is wrong from a personal perspective, too.

Thank you.
 
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