• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #40 - 4th of December 2024

Hello everyone and welcome to another Tinto Talks, the Happy Wednesday when we talk more about our upcoming top secret game with the codename Project Caesar.

This week we will go into details about the government reforms and look into some specific ones that you may use or not.

Representing everything from ancient traditions to progressive amendments, Government Reforms outline the shape of governance in a country. Each one is unique, but they often give powerful trade-offs or open up unique play styles.

At the start of the game, countries are only allowed 2 government reforms, but in every Age there is at least one advance that unlocks another slot for reforms. Some specific reforms also add another slot, so they are essentially “free” for that country. On average in the final Age of the game, a country may have 7 or 8 reforms.

Common Government Reforms that are available to everyone are likely to have an Age requirement, spreading out their availability over the game.

Some reforms are major reforms, and a country may not have more than one major reform at the same time.

There will be a diverse selection of reforms in each age, with about 5 common new ones added each age, and another 2 per government type. The unique ones are far more plentiful, and diverse, with over 150 currently in the game.

In the User Interface, the government reforms exist in the Crown’s part of the Estates Screen, as the Crown does not really have any estate privileges…

french_estates.png
France can have 3 reforms, but are the current ones actually beneficial?



Removing a Government Reform currently costs 20 stability, which is a bit cheap, but that may change. Some reforms can not be removed at will though, and are locked until specific circumstances allow them to be removed.

Adding a new reform does not have a cost, but it takes up to 2 years before the benefits are fully implemented.



Common Reforms
Here are some examples of early government reforms that many nations have access to from the start.

Religious Tolerance
For when your country is populated by people who practice different beliefs and confessions. Therefore, it would be prudent to govern in a tolerant manner with them, ensuring their support for the government.

religious_tolerance.png

It will make your country a bit more communal though..

Diplomatic Traditions
From time immemorial our people have favored the word above the sword, giving us the ability to forge lasting relationships with our allies and friends and a reputation as honest and loyal.

diplomatic_traditions.png

For certain types of countries, this is rather important..


Military Order
This is a major reform that catholic theocracies have access to. It is one of the types of reforms that truly defines a country.

The Military Orders were created in the Middle Ages as a militant body of the Catholic Church. Its members are both warriors and monks who take religious vows and are destined to defend and expand Christianity.

military_order.png

Military Sponsorships are vitally important to a Holy Order!



Unique Government Reforms
So let's take a look at some of the more unique government reforms that we have in the game right now.

Family Sagas
This is a unique reform that anyone with the primary culture of Icelandic can get, which both Iceland and Greenland starts with.

Our ancient sagas passed orally through the generations tell of adventurous expeditions to a distant and wild land over the western sea. Perhaps one day we may follow in the footsteps of our old compatriots.

family_sagas.png

If only they had the population to exploit it..

Three Departments
This is available to any country that has Chinese or Korean as their court language.

The Three Departments System originates from the ancient Chinese empires and is the primary administrative structure of the state. All departments focus on several aspects of the process of drafting, establishing and revisiting state policies.

three_departments.png

If you want laws changed, this is the reform to have..

Magna Carta
This is a unique reform that England starts with, and is also possible for any country with the English primary culture, or if their overlord has this reform.

The 'Great Charter' is a constitutional law that distributes power away from the monarch and towards the barons. First signed in 1215, it is also one of the earliest documents to enshrine the idea of civil liberties, such as the right to a fair trial, and protection against illegal imprisonment.

magna_carta.png

It gives some power to the nobility, and shapes the country towards certain ideals.


Stay tuned, as next week we will look into all the different types of Parliaments, and how you interact with them...
 
  • 199Like
  • 79Love
  • 16
  • 13
  • 7
Reactions:
1733320933886.png


I gotta say, I never know how to feel about this. On one hand I have to recognise that vikings did set foot in Canada. On the other, it frustrates me to see this being put on the same level of ability as Iberian explorations, mechanics-wise. Even if it's held back by population, it just always feels like an ahistorical leg-up.

I can already tell it's not going to be a popular comment to make, but I just think that if the Icelandic or Norweagian really were specially prepared to be part of the colonial powers more than, let's say, the Bretons or the Irish or the Scots, we would have seen major colonies in the game period, as opposed to the Americas' colonisation being utterly dominated by Iberians for almost a century.

Edit: I would be much more content if, instead of giving you exploration/settling bonuses, it gave you defence against native resistance on cold areas, for example, or a reduction of penalties from 'Artic' Climate on settling. In other words, some kind of hygienic advantage on specific areas the Nords would be better at settling. But not direct, general benefits befitting of early colonial empires that would apply just as well on Cuba, the Amazon, Australia and the Congo. That makes no sense to me.
 
Last edited:
  • 107Like
  • 64
  • 20
  • 4
Reactions:
How many unique government reforms should we expect the average country to have? I imagine France gets more than a random HRE minor. (Japan vs Serbia vs Ryukyu etc…)
 
  • 7Like
Reactions:
Imagine if with "Can Invite Settlers", you can invite from other countries, that way it wouldn't matter how big your own population is, since you can "steal" from other countries.
 
  • 15Like
  • 1
Reactions:
Could we have the 7 partidas as a starting government reform for Castile? Pretty please? It basically defined what government should be in Spain for centuries and was still referenced in th XIXth century.
 
  • 3
  • 2Like
  • 2
Reactions:
View attachment 1226108

I gotta say, I never know how to feel about this. On one hand I have to recognise that vikings did set foot in Canada. On the other, it frustrates me to see this being put on the same level of ability as Iberian explorations.
Wy shouldn't it be? There is evidence that the Norse might have briefly settled Madeira too, it is directly comparable, they just didn't have the adequate technology 4-5 centuries prior.
 
  • 38
  • 17Like
  • 6
Reactions:
Some of these don't really seem like reforms to me, the way that the reforms specifically do in EU4. Like "Religious Tolerance" seems like something that should be called a "national focus". Could the naming of these be in some way more specific, to make it seem like it is a concrete reform rather than some general aspiration?

Great work, by the way. I am very excited for this game y'all are building :)
 
  • 39
  • 3Like
Reactions:
Wy shouldn't it be? There is evidence that the Norse might have briefly settled Madeira too, it is directly comparable, they just didn't have the adequate technology 4-5 centuries prior.
Exactly. There's a reason they couldn't stick around, when the Portuguese could.
 
  • 13
  • 8
Reactions:
View attachment 1226108

I gotta say, I never know how to feel about this. On one hand I have to recognise that vikings did set foot in Canada. On the other, it frustrates me to see this being put on the same level of ability as Iberian explorations, mechanics-wise. Even if it's held back by population, it just always feels like an ahistorical leg-up.

I can already tell it's not going to be a popular comment to make, but I just think that if the Icelandic or Norweagian really were specially prepared to be part of the colonial powers more than, let's say, the Bretons or the Irish or the Scots, we would have seen major colonies in the game period, as opposed to the Americas' colonisation being utterly dominated by Iberians for almost a century.

Its about giving Iceland and the norse there their proper knowledge and skill..
 
  • 109Like
  • 16
  • 12
  • 6
  • 2Love
Reactions:
How many unique government reforms should we expect the average country to have? I imagine France gets more than a random HRE minor. (Japan vs Serbia vs Ryukyu etc…)

France will have more.
 
  • 51Like
  • 3Love
  • 1
  • 1
  • 1
Reactions:
View attachment 1226108

I gotta say, I never know how to feel about this. On one hand I have to recognise that vikings did set foot in Canada. On the other, it frustrates me to see this being put on the same level of ability as Iberian explorations, mechanics-wise. Even if it's held back by population, it just always feels like an ahistorical leg-up.

I can already tell it's not going to be a popular comment to make, but I just think that if the Icelandic or Norweagian really were specially prepared to be part of the colonial powers more than, let's say, the Bretons or the Irish or the Scots, we would have seen major colonies in the game period, as opposed to the Americas' colonisation being utterly dominated by Iberians for almost a century.
You would have to see the Iberian reforms to say this puts them on the same level of ability, the Iberians might have vastly better reforms for exploration and colonization
 
  • 21
  • 7Like
  • 1
  • 1
Reactions: