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Tinto Talks #44 - 1st of January 2025

Hello Everyone, and Welcome to a new Tinto Talks. This is the Happy Wednesday, where we give you information about our future upcoming top secret game with the codename Project Caesar.

Today we’ll go over all the trade goods we have in the game. Goods that are raw materials may be extracted from RGO operations in the locations that have them present, but many of them also have buildings that can produce their goods at a slightly less efficiency or capacity for when you need access to it.

Produced goods can only be produced from various buildings.

Some goods have a base-production, which is added to each market, scaled by total development of that market.

Some resources require more trade capacity than others to move a resource between markets. Unless specified, the transport cost is 1.

Default prices is the price a goods would have if supply and demand are matching exactly. The price in each market depends on the supply and demand of the goods in that actual market. The price range changes depending on the age, where in Age of Tradition, prices currently range from 50% to 200% of the default price, while in Age of Revolutions the prices range from 20% to 500% of the default price.

Goods are required by pops, units, building inputs, constructions and more. One important aspect is that you actually need the goods, and if the demand is higher than the supply, then buildings or pops in locations further away from the market center will not get the goods they require!


Raw Materials

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Horses


Default Price is 3 and Transport Cost is 2

Horses were domesticated at an unknown point of the Eurasian Steppe around six thousand years ago. Since then, they have been used by people for a wide variety of tasks, although the most important has been waging war. In that sense, the Middle Ages were the Golden Age of cavalry, as it was closely linked to the development of feudal societies.

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Clay
Default Price is 0.25 and it has a base production of 0.02

Clay is a type of soil that has been used by humanity for the production of pottery and ceramics since prehistoric times. Another main use is in construction, in combination with other materials, or in the creation of bricks. Clay tablets were also one of the first writing methods invented, so its impact in the development of civilization is undeniable.

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Sand
Default Price is 0.5 and it has a base production of 0.01

Sand is one of the most common materials on Earth, and its uses are multiple and varied. It has been the most pervasive abrading material used to shape any kind of stone or metal due to it being coarse and rough, as a component of many building materials and as the main material for the production of glass, among many other uses.

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Stone
Default price is 1, it has a transport cost of 5, and a base production of 0.01

Stone has been one of the main building materials of humanity throughout all its history. Stronger and more durable than other options like clay or wood, it was the go-to material for any construction built to last. Buildings from long ago like the Pyramids have reached our times still standing due to the durability of the stone they were made of.

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Coal
Default Price is 2 and has a transport cost of 2

Coal has a long history as a source of fuel, but it is not until the invention and dissemination of the practical steam engine that demand would take off. As the Industrial Revolution swept across Europe, the use and export or import of coal would become a major business and an integral part of a modern economy.

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Iron
Default Price is 3 and has a transport cost of 2

Iron represents not just iron, but other ferrous metals and the production of alloys such as steel. Iron formed the basis of the metallurgical industry and was used extensively in the production of weapons and other military equipment.

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Copper
Default Price is 3 and has a transport cost of 2

Copper was the main component of bronze and was essential in the early production of cannons.

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Gold

Default Price is 10, but the production impacts inflation.

Gold was the basis of many formal currencies in Europe. The great gold mines of Central and South America would end the great bullion crisis that had gripped Europe in the previous century. However, unwise usage of this great wealth could lead to inflation and ruin.

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Silver
Default Price is 8, but the production impacts inflation.

Silver was one of the first metals used as money and the most successful along with gold. Central Europe became the center of silver production during the Middle Ages, although the Columbian Exchange shifted the focus of world production to the Americas, making it the main production center of a newborn global network since the 16th century.


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Tin
Default Price is 2

Tin was used extensively for the first time in metallurgy as part of the alloy to obtain bronze 5000 years ago. Later it has been widely used to coat other metals and alloys, such as iron, lead or steel, to prevent corrosion, as well as to make pewter, very common in tableware.

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Lead
Default Price is 2

Lead has been obtained since ancient times as a by-product of silver extraction by burning galena. Lead was then used in a wide range of household and manufactured products, especially by the Romans, whose levels of lead production were not reached until the Industrial Revolution. In the Modern Age, it became the main material for making bullets for firearms.

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Silk

Default Price is 4

The finest of all fabrics of the east was the silk produced in India, China, and East Asia. While less iconic than spices, the profits from silk and finely woven cotton cloth would in fact soon dwarf those of the spice trade for the European East India Companies. Due to increasing demand attempts were also made to produce the material locally in mercantilist Europe, with very varied degrees of success.

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Dyes
Default Price is 4 and transport cost is 0.5

For as long as textiles have been woven there has been a market for fine dyes. During the late Middle Ages expensive dyes such as indigo would be worth a fortune due to how distant the source in India was. As the world opened up dyes became easier to get hold of, both through the possibilities to produce them in America and the greater accessibility of the Indian market. Nonetheless, dyes remained rare and in the early 19th century; as the dye plantations in India fell into European hands, a veritable gold rush ensued.

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Incense

Default Price is 2.5 and transport cost is 0.5

To spread smoke and fragrance through the burning of materials has been common in ceremonial practices for centuries. Frankincense, agarwood, sandalwood, myrrh, and other goods suited for this use can be found in few places and their diffusion was an integral part in the formation of trade networks such as the Silk Road or the fittingly named Incense Route.

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Tea

Default Price is 3

Tea was an important luxury drink in China, India, and South-East Asia. It was often used in religious or social rituals. The English popularized tea in Europe. Never considered as noble a drink as coffee, it still produced large profit merely from the fact that the world supply was low.

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Cocoa

Default Price is 4

Cocoa was used as a stimulant by the Aztec, Incan, and Indian rulers since the early medieval times. It was popularized in Europe in the early 16th century when the Spaniards imported it from its American colonies. Cocoa became a luxury enjoyed by the rich.

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Coffee

Default Price is 3

Coffee was discovered in the northeast region of Ethiopia and coffee cultivation first took place in southern Arabia. From the Middle East, coffee spread to Italy in the 17th century and was then introduced to the rest of Europe. Coffee became more widely accepted after it was deemed a Christian beverage by Pope Clement VIII in 1600, despite appeals to ban the 'Muslim drink'.

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Fiber Crops

Default Price is 2

Many different fibrous crops are used all around the world to craft a multitude of products such as sails, ropes, fishing nets, and clothes. Beyond their use to produce coarse textiles, however, many are also used as a core part of the production of finer textiles, used in ceremonies, households, and elsewhere. Some examples are hemp, flax, jute, and sisal.

icon_goods_ivory.png

Ivory
Default Price is 4

Ivory was one of the main exports of Africa apart from slaves. It was highly sought after by Europeans for use in various manufactured goods such as cutlery, gifts, small pieces of art, furniture, etc.

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Fur
Default Price is 2

Furs were one of the basic elements of high quality and warm clothing. Skins from all kinds of animals were supplied initially from Russia but more and more from North America where beavers would be the prize of choice at least till the late middle 18th century.

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Lumber
Default Price is 1 and the base production is 0.005

Lumber has been one of the main building materials for humanity throughout all its history. Although less durable than stone, it is more easily accessible have made it a staple of any building in all places of the world. Even structures designed to be resistant like castles and fortifications have also their versions made out of wood rather than stone.

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Salt

Default Price is 3

Salt is essential for human life. In addition, it was the most common means to preserve food for the long winter months. It was either mineral, brought from mines in Central Europe, or natural, from salt wetlands production via evaporation along sunny coastlines.

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Medicaments
Default Price is 1 and transport cost is 0.5

A wide variety of plants and animal products have been used throughout history to treat all kinds of illnesses, due to their medicinal properties or supposition thereof. Some were more based on actual properties than others, while in some cases it was more a matter of belief in their effectiveness.

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Gems
Default Price is 4 and transport cost is 0.5

Since the earliest times, stones such as rubies, sapphires, diamonds, emeralds, jade, or pearls, have been used in jewelry and ceremonial attire. For centuries the only source of diamonds in the world were the fabled mines at Golconda. While not all precious stones are as rare, they are all highly sought-after commodities.


icon_goods_pearls.png


Pearls
Default Price is 4

Pearls are produced inside different kinds of shelled mollusks. The resulting product is a hard glistening object, ideally round but can take many shapes. They have been appreciated for their beauty and used like gemstones as ornaments all over the world through all human history.

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Amber
Default Price is 4

Amber is a valuable good made from fossilized resin that was primarily used in the manufacture of jewelry and ornaments. Its main source has been depots on the Prussian coast, mentioned for the first time in a 12th-century document.

icon_goods_saltpeter.png

Saltpeter
Default Price is 2

Saltpeter has been known since antiquity, and its uses have been varied such as a fertilizer or as salt for meat processing. However, it was the invention of gunpowder and firearms during the Middle Ages that really raised its importance, as it is one of the main components of it, together with charcoal and sulfur. Mined in great quantities around the world, this metal will go on to acquire an infamous reputation.

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Alum
Default Price is 3

Alum is an essential ingredient in dye-making as well as specializing in the tanning process. Seeing use in a variety of artistic and craft contexts, it is primarily utilized in painting and illuminating processes. Originating mostly from the Chad region, it was traded in the markets of the entire Islamic world, but in the Late Middle Ages, other sources started to be exploited in Europe.

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Spices
Default Price is 6 and the transport cost is 0.25

Spices have been known in Europe since ancient times, mostly for their medicinal value, and for their ability to improve the taste of food. Pepper, ginger, nutmeg, chili, cinnamon, etc. came partly from East Africa but mostly from India, China, and the Spice Islands (current Indonesia), to be traded in Alexandria or the other terminals of the great caravan roads. The European desire for cheaper and more direct supply constituted the main motivation for the very first eastbound sea voyages of discoveries for Portugal.

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Wine
Default Price is 2

Wines have been produced since time immemorial in the southern parts of Europe. It still constituted an essential element of the everyday diet, except maybe in the Muslim world. Wine was not considered a luxury product but probably served as a welcome relief for hundreds to an otherwise dull diet.

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Elephants
Default Price is 10

Elephants have been used in warfare since ancient times in India, South East Asia, the Middle East, and North Africa. The use of elephantry persisted in some of these regions into the Middle Ages, although the advent of gunpowder warfare in the Modern Age outpaced its usefulness in battle.

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Marble
Default Price is 5

Marble has been used in sculptures and constructions since Antiquity, being considered a type of luxurious material due to its appearance and ductility. Some of the best works of art made by Renaissance and Baroque artists, such as Michelangelo or Bernini, are made of marble.

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Mercury
Default Price is 3

Mercury is used for medicine, but will also be of great importance to refine gold and silver ores of lesser qualities in order to make them profitable.

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Cotton
Default Price is 3

Cotton originated from Central Asia but was not widely used in Europe until it was introduced to the American colonies and used as a cheap but good complement or substitute for wool in the clothing industry of the late 18th century

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Sugar
Default Price is 3

Sugar was used not only as a sweetener but also for food preservation. The sugar cane was the only known means of obtaining sugar at this time and had been grown initially in some Mediterranean islands. But the labor-intensive plantation system in America, especially in the Caribbean islands, would soon move the major production sources overseas.

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Tobacco
Default Price is 3

Tobacco was unknown in Europe until brought from Americans in the late 16th century. It quickly became a fashion for the upper classes who could afford it and ensured the fast and profitable economic growth of the British colonies in North America, as well as in Portuguese Brazil.



Food

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Wool
Default Price is 2.5 and produces 5 food per unit produced.

Wool came mostly from sheep that grazed in the more marginal lands not suited to other forms of agriculture. Prior to the use of cotton, it was the major raw material for clothing.

icon_goods_wild_game.png

Wild Game
Default Price is 1 and produces 2.5 food per unit produced.

Wild game is the source of food and nutrition for local populations, especially in sparsely populated rural communities. The hunt of wild animals such as elk, deer, boars and more, are an important cornerstone of a society due to the fact that the aforementioned animals contribute leather, bones, entrails and nutrition to the populace.

icon_goods_fish.png

Fish
Default Price is 1 and produces 5 food per unit produced.

Fish was one of the most basic foods for the European population in this age, as meat was more than a luxury for the great majority. Fishermen also provided the basic recruiting pool of the merchant and military navies of most nations.

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Wheat
Default Price is 1 and produces 8 food per unit produced.

Wheat represents the vegetable foodstuff that was the staple diet for humans and animals. Lack of it would always lead to revolts and riots. Other cereals and vegetable foodstuffs would later be augmented by tomatoes, corn, and even potatoes from America offering a wider choice both in food and agricultural production varieties.

icon_goods_soybeans.png

Soybeans
Default Price is 1 and produces 6 food per unit produced.

Soybeans are a type of legume that have been a staple crop in East Asia for almost ten thousand years. Their uses are quite versatile, as not only can they be eaten by themselves, but also milk can be extracted from them, which can also be further processed into tofu. Soybeans can also be fermented into products such as soy sauce and miso.

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Maize
Default Price is 1 and produces 8 food per unit produced.

A cultivated plant that was originally domesticated in Mexico, thousands of years ago, maize was traded between the new and the old world with the arrival of the Europeans in the 15th century. Due to its enduring nature as well as its higher dietary value, maize is destined to become a worldwide commodity.

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Rice
Default Price is 1 and produces 10 food per unit produced.

Rice is a type of grain that has been the staple food for Asia since its domestication more than ten thousand years ago. It was also independently domesticated in Africa more than three thousand years ago, and it has also been an important food source there ever since. It was brought to Europe through trade with Asia as far back as Classical Antiquity, although it did not manage to supersede other types of grain there.

icon_goods_millet.png

Sturdy Grains
Default Price is 1 and produces 5 food per unit produced.

Sturdy Grains are different kinds of cereal grasses that have been domesticated in many parts of the World at different points in time ever since the Neolithic. Their greater resistance to poor quality soils and dry conditions have made them into a more important food source in semi-arid regions compared to other kinds of grain.

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Legumes
Default Price is 1 and produces 5 food per unit produced.

Various civilizations across history have utilized legumes as a substantial source of nutrition for thousands of years. Much like maize, Europeans were introduced to new types of them with their eventual arrival on the shores of the New World. Legumes were not only filling but also cheap to produce and move on ships.

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Potato
Default Price is 1 and produces 8 food per unit produced.

The potato is a starchy tuber domesticated around Lake Titicaca by the native people of the Andes. It helped the rise of the Andean civilizations thanks to its hardiness and high caloric density. After the Columbian exchange, it spread all around the globe and by 1750 it was a staple food in Europe facilitating its 19th-century population boom.

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Livestock
Default Price is 1.5 and produces 8 food per unit produced.

Since the dawn of history, the care for domesticated animals has been one of the main occupations of humanity. Livestock includes everything from cows and horses in rich agricultural areas to the herds of pastoralists in the great plains and deserts of the world.

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Olives
Default Price is 1 and produces 4 food per unit produced.

Olives are harvested from the trees of the same name, which have been cultivated around the Mediterranean Sea for thousands of years. They are highly appreciated in gastronomy, especially the olive oil that is used to cook and dress a wide range of foods in Mediterranean cuisine.

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Dates
Default Price is 1 and produces 4 food per unit produced.

Dates are a type of fruit harvested from date palm trees, which grow in semi-arid, but fertile terrains throughout the Middle East and North Africa. Dates are widely used in the different cuisines of these regions.

icon_goods_fruit.png

Fruit
Default Price is 1 and produces 4 food per unit produced.

Fruits cover a wide range of products found on trees such as citrus, bitter and sweet oranges, apples and more. For many, these products would be unattainable and a source of nutrition only for the elites. Nearly every region across the world is home to a different kind of fruit and the advent of global trade would go on to introduce different populations to various new fruits.


Produced Goods

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Tar
Default Price is 2

Originally propped up as a cash crop, tar is a valuable ingredient of the ship-building business. Its appearance, that of a thick black liquid, is due to the aggressive distillation process that is required for its production. Tar is widely used as a seal for ship hulls and as a cheap way to waterproof sails.

icon_goods_porcelain.png

Porcelain
Default Price is 3 and the transport cost is 0.5

Porcelain is a type of ceramics characterized by its strength and translucence due to the vitrification of the materials caused by high temperatures. It was developed in China over a period of time starting more than three thousand years ago, with proper porcelain being developed already almost two thousand years ago, and from there, it eventually spread to all over the world as a highly sought-after commodity.

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Naval Supplies
Default Price is 3

Naval Supplies represent everything needed in ship construction, from basic wood to tar, ropes, linen, sails, and various other materials. The Baltic was initially the main supplier until North America became an alternate source of supply in the early 18th century. Colonial expansion into America was in part to secure supplies of such vital goods.

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Firearms
Default Price is 3

The conception and arrival of guns changed the dynamic of battlefields. Wars waged across Asia and Europe will now be subject to cultivating, importing and harnessing the potency of gunpowder. Guns have become a natural evolution of warfare and an essential part of protecting the sovereignty of domains across the earth.

icon_goods_cannons.png

Cannons
Default Price is 4 and transport cost is 1.5

Although siege weapons have existed since antiquity, the discovery of gunpowder has given rise to some weapons with a potentially destructive power that has never been seen before. The ability to throw bigger projectiles at greater speed and distances than ever before will make all but the sturdiest of fortifications quickly fall before them, without mentioning the effect those projectiles can have when fired towards armies themselves.

icon_goods_weaponry.png

Weaponry
Default Price is 3

Various weapons such as swords, pikes, and bows make up the core weaponry of every army. The techniques behind their creation are an art refined throughout the ages. Despite that and regardless of how different the era may be, weaponry will always be a vital instrument to protect one's independence.

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Glass
Default Price is 2 and transport cost is 0.5

Glass has been valued for centuries as a useful material for art, architecture, or simply the crafting of vessels for daily use. Eventually, as glassmaking techniques improved, glass would also become crucial to the scientific field of optics, with glass lenses being used in the fabrication of spectacles, telescopes, and a plethora of other devices with wide-ranging applications from maritime navigation to the natural sciences.

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Steel
Default Price is 5 and transport cost is 2

Steel is widely used for the crafting of weaponry and guns. Various of its qualities are used for different weapons, blunt steel for axes and high-quality steel for swords and knives. As such, steel is also employed as the main metal for the forging of equipment and tools.

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Cloth
Default Price is 3

Cloth represents the various fabrics and clothing made from wool and linen. Later cotton, imported from India and the Americas, became a major material for cloth.

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Fine Cloth
Default Price is 6

Fine clothing was traditionally a marker of status for the elites and wealthy classes. Textiles such as damasks, muslins, or brocades were marketed and replicated throughout the world as a very profitable business in the Middle and Modern Ages.

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Liquor
Default Price is 2.5

Liquor is an alcoholic beverage produced by distillation of very different types of products of plant origin. Distillation is done to increase the alcohol by volume. Popular liquors distilled and consumed around the world were gin, rum, whisky, vodka, tequila, or shōchū.

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Beer
Default Price is 2

Beer has been a pillar of gastronomy since it was first brewed in the Neolithic. It became a widespread drink in the Middle Ages, and was the object of the oldest food-quality regulation still in use, the Bavarian 'Reinheitsgebot'.

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Slaves
Default Price is 3

Slaves had been a trading commodity since Antiquity, but demand increased sharply in the late 16th century when Slaves offered one of the cheapest sources of labor for European plantations in the Americas.

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Paper
Default Price is 2

Paper is a necessity for all types of advanced accounting, administration, and diffusion of knowledge. The process of its production was originally devised in China and then slowly made its way to all corners of the Old World. Far superior to other types of writing materials such as parchment, the large-scale production of paper requires a specialized set of skills and equipment, making it a rare and sought after commodity.

icon_goods_books.png

Books
Default Price is 5

Books have been one of the main custodians of human knowledge since writing was invented thousands of years ago. They were usually made of leather parchment, paper, and other plant fibers. The invention and spread of movable type printing systems in the Middle Ages made books much more widespread and accessible to the population.

icon_goods_jewelry.png

Jewelry
Default Price is 5 and transport cost is 0.5

Jewelry represents a set of regalia or ornaments that are crafted by skilled smiths using jewels and precious stones. Their value is often associated with high social standing and even royalty.

icon_goods_leather.png

Leather
Default Price is 3

One of humanity's earliest discoveries, leather is largely used in the manufacturing of clothes, footwear, and decoration. Its success is largely attributed to its high level of comfort and durability, eventually becoming the choice material for the making of dinner-related furniture, due to leather being easy to maintain while being resistant to absorbing food odor.

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Tools
Default Price is 3

The production of tools is the main factor that allowed human society to flourish. From the more simple and primitive stone tools to the most advanced and precise implements developed through the use of metallurgy, they allow the further creation of equipment and weapons.


icon_goods_masonry.png

Masonry
Default Price is 1

Construction techniques come in all shapes and sizes. The ability to fabricate smaller pieces with a regular size and shape to use in construction greatly increases not only the efficiency in which buildings can be constructed but also their durability once built.


icon_goods_lacquerware.png

Lacquerware
Default Price is 5

Lacquerware was developed in China and Japan as far back as the Neolithic period, more than ten thousand years ago, and consists in covering products made of wood or metal with a decorative layer of lacquer, a product extracted from resin and wax. This lacquer layer can then be further decorated with paintings, carvings or dustings of gold or silver making it into a luxurious good.

Stay Tuned, as next week we'll delve into the effects of all vegetations, topography and climate.
 
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I understand player feedback is good and needed, but I think devs should not listen much to all the autistic forumers here. Most of the things they suggest are only pedantic ramblings that add nothing to the game. You should focus in making a good, well-designed game, not bloating it with resources types that do not add much to player experience.
 
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Wouldn't it be better to use a flax flower for the fiber crops icon instead of the hemp leaf? The leaf nowadays is associated with something else and it's icky. Not only is it icky, it's sinful

Edit: Don't laugh. I'm serious :mad:
 
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Trade goods really need a more precise standard for the existance of goods as well as it’s division and grouping, my impressions and a few suggestions:
  • Soybeans are separated for cultural reasons but obsidian is not.​
  • Potatoes is too exclusive considering all other important tubers, expecially considering that other new world tubers were also important part of the native's diet.​
  • Livestock is grouped, but it has it's problems as there are cultures that don't eat pigs, others cows, plus the production of food based in each animal is different so each location would need a modifiers based in what is raised there​
  • Amber, pearls and gems could be united using the same reasoning as for Fruits and Spice, but maybe they weren't because where each is concentrated?​
    • after all their price would be very different depending on distance if they have different demands, so division would make sense for different producer regions, but this also should aply to types of fruits and spices that have different demands​
  • Naval supplies seem unnecessary as the goods themselves could be used.​
  • Fruits and Legumes are too broad and have rather strange exceptions with Soybeans and Dates ,personally a divison by type, region or climate seems better to properly considerer transportation of foreign varieties to an area​
  • Spices at least should have more than one or two types, divided be it by type or rarity, for the same reason as fruits​
  • Marble could be a more broad Precious Stones good.​
  • Ivory focuses only in elephants forgetting the ones from sea animals.​
  • Speaking of sea animals, what about whales and their iluminant and lubricant oil?​
  • Whale oil is an iluminant, so is Wax, neither nor their group is a good in game, but weren't both relevant trade goods in real life?​
  • Fish could be a more broad Seafood good.​
  • Olives exclude other plant based oils.​
  • There are horses, but what about camels?​
  • There is Saltpeter, but what about Sulfur? And Saltpeter is described also as a fertilizer? but what about other fertilizers, shouldn't they have good of their own?​
  • There is Weaponry but not armor? Or is it included in weaponry? If it is the naming is kind of wrong.​
  • Just as there is Marble (which is simply a precious stone) there also could be Precious Wood good?​
    • If Precious Wood does not exist because there is also no Furniture nor Luxury Furniture , then as an alternative the rich could have a need for Precious Woods directly?​
    • or if there is no type of Furniture goods because they were not really transported then cities could produce them locally (like service in vic3) ?​
  • Medicaments really should be divided into Medicaments and Drugs, with drugs meaning dangerous and highly addictive substances, or at least Opium should be separated from Medicaments as it's simply not the same thing as a common medicinal plant one uses for something like cold or a cough.​
 
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we had to cut the resources at one point.

thats why no beeswax/honey or obsidian or such.
I've already mentioned in it in the Egypt thread, but what about camels? Could allow for camelry units and were actually quite important for trade and transportation in north africa and the near east.
Having a supply of camels could also make it easier to keep your army supplied in the desert.
 
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I guess that the difference is that the metals are not used by your population so that the number of consumers is limited. There are also much fewer production methods with little choice. Computationally, this seems much more manageable.

Spices are more complicated given that everyone (your pops) wants them. There would need to be some substitution as well - and that leads to grouping them into one.
However, having multiple groups of spices is probably viable (he linked proposal is quite good). Special spice locations could be handled via local modifiers.


Yes, I'd abstract it into "lighting fuel" (better name needed). Which would be candles (wax) and lamp oil (and whatever is used elsewhere).
If spices are divided according to the communities suggestion there is no need for substitution. Would you put pepper in your desserts and cinnamon in your meat?
 
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In the golden age of armour, you're seriously not going to represent it? Yes, it very much was a trade good, places like Milan mass produced armour for export and local use, thousands per annum. Is a man-at-arms going to be no more armoured than a Zulu warrior?

Next you'll tell us about how mamluks do the same shock damage as late medieval knights, even though you can't have a lance rest without a breastplate. Lance rests double the force delivered.
 
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Ok, i've assembled a boastful wish list of the total number of extra resources that i may be sad are missing. Modify this at your convenience. I'll start.

Honey
Lighting Fuel
Obsidian
Berries
Citrus Fruits
Cows
Pigs
Poultry
(-Livestock)
Luxury
Furniture
Ceramics
Linen
Common Spice
Aromatic Spice
Piquant Spice
Rare Spice
(-Spice)
Camels
Planks

With this list, the total number of resources jumps from 70 to 86.
 
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Its not conected too tinto talks but i dunno where else post these so... If its no EU5, i propose new name of Terra Universalis. Its not eurocentristic(i dont realy care) and sound good
 
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I think Cloves // Nutmeg (maybe as only Cloves, Cloves & Nutmeg, exotic spices) should be present not for autism or hard realism, simply beacuse the importance of these particular Molucca Islands and the clove and nutmeg was the jewel of the crown of spices and a lot of competition was in Indonesia for this, Portuguese was looking for them, spanish, dutch, not for the other spices but specifically for these two that were produce in the same place, el Maluco. It could be added as in eu4 in those islands so you try to conquer it first, as they are far from Europe than other places
 
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The first world circunnavegation was paid with barrels of clove and nutmeg found in Molucca Islands, and this paid the inversion, 4 ships lost by spanish crown, explorers wages and even make a good profit. Portugal went as far as Malasia to control specifically the nutmeg and clove. It was very important
 
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Ok, i've assembled a boastful wish list of the total number of extra resources that i may be sad are missing. Modify this at your convenience. I'll start.

Honey
Lighting Fuel
Obsidian
Berries
Citrus Fruits
Cows
Pigs
Poultry
Luxury
Furniture
Ceramics
Linen
Aromatic Spice
Rare Spice
Camels

With this list, the total number of resources jumps from 70 to 85.
-Imho, I would replace honey with wax (represent the same thing but wax was the more important resource). That said, like with wool, the resource could represent both.
-Not sure about that specific fruit division tbh.
-Cows could be better called bovines. Also if you are dividing livestock you should also add goats and llamas and then remove the regular livestock resource. With that you have all significant types of livestock except rabbits (imo not important as they are never the main livestock anywhere), donkeys (also fine, their presence can just be abstracted through the horse resource) and reindeers (could be represented by wild game resource I guess).
-For spices I would also propose piquants and saffron (and get rid of the basic spice resource).
-Sulphur
-Resin
-Guano

So with this the list would like this:
Beewax
Lighting Fuel
Obsidian
Bovines
Pigs
Poultry
Camels
Goats
Llamas
Furniture
Ceramics
Linen
Aromatic Spice
Piquant Spice
Saffron
Rare Spice (Cloves and Nutmeg)
Sulphur
Resin
Guano (or fertilizer in general)
+Potential fruit subdivision

Taken into consideration that the regular livestock and spices resources would be removed, that increases the number of total resources up to 87 + potential for fruit subdivision.
 
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If spices are divided according to the communities suggestion there is no need for substitution. Would you put pepper in your desserts and cinnamon in your meat?
I think that you need to expand your palate. Cinnamon is used in plenty of savory dishes and pepper (black and hot) are used in sweet dishes.
 
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If it's not difficult to balance for developers, i would suggest that base Lumber production was based in the vegetation, so it's 0 in desert, smaller in grassland // farmland // sparse and bigger in jungle // forest (and not only on the development of the market)
 
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I might have to wait to see more buildings to see the need for some of these separations, maybe it would make more sense. The one that we see that uses gems also could use pearls or amber in the same quantities.

I think that the way that Victoria3 handled that grains might be better. One good, but multiple building for differing rate. So Wheat farms make grain trade good and 8 food supply, while sturdy grains also makes a grain trade good but 5 food supply.

I would then have the trade goods of 'meat' (including fish), grain, fruit, legumes, potatoes(or tubers). I could also see grain, legumes, potatoes being grouped into one groups as they typically fill the same role.

In doing this we could also do things like areas with olive would have a building that provides fruit and oil (or lamp oil or lighting).

This could make it so that cotton would be added back into fiber crops (unless there is a different reason that cotton is listed explicitly)
 
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If spices are divided according to the communities suggestion there is no need for substitution.
People here argue about different models. Grouped spices do not need substitution (yet are also not much more immersive than "spices"). But some also want about 3 locations producing nutmeg as a unique one (with other examples as well). That could likely break the mechanics as they exist via exorbitant prices or simple performance cost.

I'd like to split up spices as well. But mechanically, not fulfilling a desire for a given spice group should not lead to ruin. And the performance impact needs to be kept in check.

Would you put pepper in your desserts and cinnamon in your meat?
Sidetrack: pepper in desserts might be rare. But meats with cinnamon are not at all uncommon.
 
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Ok, i've assembled a boastful wish list of the total number of extra resources that i may be sad are missing. Modify this at your convenience. I'll start.

Honey
Lighting Fuel
Obsidian
Berries
Citrus Fruits
Cows
Pigs
Poultry
(-Livestock)
Luxury
Furniture
Ceramics
Linen
Common Spice
Aromatic Spice
Piquant Spice
Rare Spice
(-Spice)
Camels
Planks

With this list, the total number of resources jumps from 70 to 86.
Why honey? And no beeswax. Out of those two beeswax was the one more used to trading as I understand.
 
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