Countries that export a certain good in a large amount for a sustained time should get a bonus via prestige and leverage. For instance, French wine was/is highly internationally known as was Chinese porcelain and Cuban tobacco. Since the game doesn't model where the goods come from (in terms of quality of craftsmanship) it could reward the players/AI at the bottom line of it all. The best way to do this is by having countries double down on their competitive advantages. From the opposite perspective, how do you convince a country to pay a little more for French wine than say Wallachian wine? Maybe by importing "prestigious" goods from these countries, your population gets a small reduction of radicalism and or a marginal bump to their SoL.
On a side note, maybe they can introduce logistics costs that are paid before the goods enter another port. Assign states a size modifier as some states are smaller than others. Each state the good passes through gets an additional cost added. Same for ocean nodes. Railways can reduce logistic costs as well as technologies for ocean shipping.
On a side note, maybe they can introduce logistics costs that are paid before the goods enter another port. Assign states a size modifier as some states are smaller than others. Each state the good passes through gets an additional cost added. Same for ocean nodes. Railways can reduce logistic costs as well as technologies for ocean shipping.
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