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Will the bonuses or all monuments be revealed in the Dev Diary? I like having new reasons to get these territories, and the ones revealed look very good :)
 
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Consider this:
Italy might end up getting a DLC alá RtP. Merchant Republics, Lombard League, .... And with it new clothes.

CCP seem to aim at niche cultures or general art stuff that otherwise wouldn't be the focus of any 'proper' DLC from PDS.
The problem is there is never any event in thoses DLC... It's modders content with less content than mods. And now they come very fast, it look more like a cashgrab...
 
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Will the bonuses or all monuments be revealed in the Dev Diary? I like having new reasons to get these territories, and the ones revealed look very good :)
Idea is to not spoil the surprise and let you find them freely for yourselves, but yes some of the monuments with their modifiers will be revealed in the Dev Diary on Tuesday ; )
 
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The problem is there is never any event in thoses DLC... It's modders content with less content than mods. And now they come very fast, it look more like a cashgrab...

The thing the modding scene is lacking the most, by far, is 3D & 2D artists.
Some big mods are lucky, like CK3AGOT & CFP.

If they're doing CCPs with events or a struggle or so I'd agree those would need some significant content to compare to some mods, but for now I'm just happy that some of the few 3D artists we have in the community get this opportunity. Which in return makes it more likely for those 3D artists to stay invested in ck3 modding.

(Also I'm obviously biased. If AJ doesn't starve and makes ends meet, he has more time for EK2)
 
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I'm always happy to see new graphic content added, but to say the truth I'd like to see more "cultural regions" baseline variation in architecture rather than more unique monuments, at least for now. That said, every new content is a beautiful thing.
 
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Are there unique bonuses for any of these special buildings from a mechanical standpoint or do they use the same range of +X% to Y that other buildings have? It's fine if they don't tread new ground, but it would impact my purchase.
 
You WILL add some flavor events for Sapmi and Khanty, will you? Dwelling in some of the most harsh areas on map, they are quite easy to be conquered by their warlike neighbors if players don't intervene. Unlike previous Berbers and West Slavs who may live well.
 
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The thing the modding scene is lacking the most, by far, is 3D & 2D artists.
Some big mods are lucky, like CK3AGOT & CFP.

If they're doing CCPs with events or a struggle or so I'd agree those would need some significant content to compare to some mods, but for now I'm just happy that some of the few 3D artists we have in the community get this opportunity. Which in return makes it more likely for those 3D artists to stay invested in ck3 modding.

(Also I'm obviously biased. If AJ doesn't starve and makes ends meet, he has more time for EK2)
I still dislike the monetization of modding, even if the CK version is probably much better than Bethesda's cancerous shops. But still ultimately I worry about the effects of it on the health of modding. I'd rather have a few 3D modders rarely releasing their 3D work to the community, rather than having more but them being more interested in working with PDX for a paycheck instead. I don't think good volunteer content and monetization can coexist. Is it selfish for the "modding consumer"? Perhaps, but its also a matter of the health of the entire community.
 
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Are there unique bonuses for any of these special buildings from a mechanical standpoint or do they use the same range of +X% to Y that other buildings have? It's fine if they don't tread new ground, but it would impact my purchase.
There's definitely more information in Tuesday's Dev Diary on this, but generally speaking they make full use of existing modifiers and mechanics without trying to reinvent the wheel. I tried to mostly keep them in line with those from the base game, design-wise.
 
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I still dislike the monetization of modding, even if the CK version is probably much better than Bethesda's cancerous shops. But still ultimately I worry about the effects of it on the health of modding. I'd rather have a few 3D modders rarely releasing their 3D work to the community, rather than having more but them being more interested in working with PDX for a paycheck instead. I don't think good volunteer content and monetization can coexist. Is it selfish for the "modding consumer"? Perhaps, but its also a matter of the health of the entire community.
For what its worth, I'm also a professional 3D game artist outside of modding, which is still mostly a hobby, and a lot of the previous DLC and even vanilla artwork was done by external workers already.
 
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First and foremost: Woo, flavour!!!

You WILL add some flavor events for Sapmi and Khanty, will you?
This I do wonder. Last time I played in the region my schamaness lived on the second story with a window, and knowing my local architecture I'd love to see historical examples of what kind of building she must have lived in. Granted, that was on console edition a few years ago and since then I've only really done exodus-campaigns on Iceland, so who knows, maybe that's different now?

In either case, as I don't see events mentioned I'm just assuming not.
 
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Could I get some information about the
Ghana Palace and Kano Earthworks? I can't find anything about them on Google.
Of course!
Information from that region in that time period is quite difficult to find online, or anywhere really. The palace is an attempt at describing the palatial complex we know existed in the site of Koumbi Saleh, which is described in relatively contemporary written accounts. The Kano Earthworks are a system of fortifications that used to - and to some extent still - protect the wealthy city of Kano.
 
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Can't you hire those modders to work for you instead of having them work outside the company?
We did contract them for this, so the work was done in cooperation with our studio. We have a video on our YouTube channel from our first CCP detailing how they're made, if you want more details.

I'm feeling reluctant to buy mods.
We're not charging for mods; we're commissioning mod authors to make new content to be implemented into an official DLC.

The comparison is understandable, but ngl I die a little inside each time I see it.
 
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We did contract them for this, so the work was done in cooperation with our studio. We have a video on our YouTube channel from our first CCP detailing how they're made, if you want more details.


We're not charging for mods; we're commissioning mod authors to make new content to be implemented into an official DLC.

The comparison is understandable, but ngl I die a little inside each time I see it.
I see, apologies for jumping to conclusion. But if that's how it works is the distinction made in the shop even necessary? (Content Creator Pack: )
 
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