• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #53 - 5th of March 2025

Hello everyone and welcome to another Tinto Talks. This is the Happy Wednesday where we tell you about what is going on with our entirely 100% secret game with the codename Project Caesar.


This week we will talk about how mercenaries and prisoners of war will work in this game..


As we mentioned in previous Tinto Talks, we have 3 types of regiments. Levies, Regulars and Mercenaries. You can at any point rearrange any army and move regiments freely between them, no matter the status of the regiment.

1741163597734.png

This Teuton Army has 1440 men in the left flank, 545 in the center, 2567 in the rightflank and 373 in the reserves. Why so few in the center, I'd expect that is where the bulk of the regulars knights are. In total the army has 6 cavalry levy regiments, 2 regular, and 9 mercenaries, for a total of 634 men.



Hiring Mercenaries
When you hire a mercenary company, you will first need to find a commander that can raise the company for you. This is not a simple choice, as a more competent commander will cost more gold, but the amount of regiments you can raise under the mercenary depends both on the administrative ability of the commander, and the amount of possible mercenaries the pops of that area has.

Mercenary regiments rely on having their soldiers come from pops, and if there is not enough soldiers for them in an area, that will limit the amount of regiments

Negative Stability in the country together with devastation and low control in the location determines how many pops are willing to leave home and become mercenaries.

The type of regiments that a mercenary can raise depends on what regiments are commonly available in the area the mercenary is recruited from. Some types of regiments may be more common than others in an area, and just because you have found a nice 99 admin commander, he may not be able to raise enough of a certain type of regiment that you want.

1741163220333.png

This is a pretty good commander which can lead a pretty big army..


Contracts and Extensions
When you hire a mercenary you set a default contract length, and at the end of that contract the mercenaries will stop their service. However, if you are still at war, the contract will be extended for another year. If you wish to terminate a contract in advance you need to pay the remaining contracted fee.

You can also have auto extension on contracts and manually extend a contract for another 24 months for an individual mercenary company at any time.

Each new contract signed or extended has a signing fee that heavily depends on the type of troops you wish to hire, and the skill of commander.

Bribing Mercenaries
However, just because a contract is signed does not mean that the mercenary will stay loyal for the entire contract. Another country may come around and just offer more money to buy their loyalty. This is not exactly cheap, but it can be rather useful at times.

Renting out your Armies
One alternative to paying gold every month to your regular regiments at peace is to rent them out as mercenaries. You can select any unit you have and put them on the market for a given percentage of your costs, usually above your own costs as you need to turn a profit after all. If all goes well, you earn gold, and your regiments get some nice experience.

These armies are then listed as possible armies to contract for any country within range.

1741164046901.png

The Aragonese army is available fore hire for a cheap price..


Prisoners
Sometimes when you win a battle by overrunning the enemy, you can capture regiments of the defeated side. Overrun is what players refer to as stackwipe which happens when you have 10 to 1 odds, or when the other side has 0 morale you have a larger army.

There are multiple ways to deal with prisoners, if you don’t want to keep them around and feed them. No matter what though, the prisoners will die off slowly over time, as this is not the age of the Geneva Convention.

Through various unit abilities, you have ways to deal with the prisoners.

First of all, you can attempt to ransom them back to their owners, which will net you some gold, and return the regiments to their owner.
Secondly, you can recruit them to fight as mercenaries for you, but that means you have to pay them. The advantage of that, is that they won’t fight for your enemy though.
Thirdly, you can just execute them. That is a bit frowned upon, so it will impact your Aggressive Expansion, but sometimes it might be worth it.
The Fourth option you will know more about when we talk about the Nahuatl faith in a future Tinto Talks.

However, if you overrun an enemy army with prisoners, you will of course free them and take them back.




Now we have gone through the core mechanics we have for Project Caesar. The next few weeks we will go through all the changes that have happened during this year, thanks both to your great feedback and from internal and external testing. After that it's time to go through the mechanics of the different religions, the different situations and the different international organizations we have!
 
  • 222Like
  • 119Love
  • 10
  • 8
Reactions:
As we mentioned in previous Tinto Talks, we have 3 types of regiments. Levies, Regulars and Mercenaries. You can at any point rearrange any army and move regiments freely between them, no matter the status of the regiment.

Yes!
Thank you!
 
  • 7Like
  • 1
Reactions:
Is this a confirmation of more regional feedback threads (Scandi, GB, etc.), or just an overview of mechanics in general? Thanks!
Exactly what Johan said. So, to put it clear, there will be a Tinto Talks in which we'll cover Catholicism and the Curia (a religion and an IO), and another in which we'll cover the Western Schism and the Reformation (two situations).
 
  • 63Like
  • 19Love
  • 8
Reactions:
Interesting. I may be wrong but the fact that this was the last of the "core DD's" is a bit surprising! I did not expect that, though I knew we probably had to run out of core mechanics eventually. As the DD says there's still stuff to delve into more detail about(even if its not our first time hearing about it like most of these DD's have been so I don't expect a release soon, but it's certainly interesting.

When you ransom regiments, will they be returned as regiments or just pops(that can then be raised into armies again). If it's just ransoming them back as regiments, I worry it'd simply be too unnatractive an option to pick when you're in the middle of a war. And what happens if you have prisoners still after a war ends, can you still ransom them, are they auto freed?
 
  • 13
  • 4Like
  • 1
Reactions:


Does the player really have no agency over the units they are renting out?

I think playing a mercenary country would be a lot more interesting if you actually got to control your units, rather than AFK via "Set it and Forget it".

Not having control over your own mercenaries seems quite boring, to be honest.



Edit:
And for those disagreeing, please do explain how you find no control over your mercenaries as more enjoyable, than being able to play them :)


 
Last edited:
  • 13
  • 4
  • 2
  • 1Like
Reactions:
Looks amazing, however I'm surprised their is no possibility to reduce prisoners into slavery, if some condition are met like different religion and other.
 
  • 23Like
  • 20
  • 3
Reactions:
Looks great! This might be a better question for the HRE DD, but will there be anything in the game to represent the the Exercitus Imperatoris (Imperial Army/ Kaiserliche Armee) and Exercitus Imperii (Reichsarmee/ Army of the Holy Roman Empire). Both were very Important in the time period and one could have interesting mechanics around them. The former was present in Eu4 in form of an increase in units the Emperor could have, the latter was sadly not.
 
  • 2
  • 1Like
  • 1
Reactions:
I find these icons are too subtle, the little scratchings in the bottom are hard to see. Maybe the reserves icon could be further to the side and greyed out a little? Left/Center/Right is perfectly clear from the geometric relationship of the icons, but I think should be separated from the reserves just a little more.
 

Attachments

  • Screenshot 2025-03-05 at 15.11.10.png
    Screenshot 2025-03-05 at 15.11.10.png
    103 KB · Views: 0
  • 20
  • 3Like
Reactions:
How lethal are battles? Is renting out your armies as mercs a highly risky play as a small country?

Say, for instance, if you're playing as a Swiss or Hessian state. Will selling mercs be worth it, if you're at risk of losing the scarce pops you have?
 
  • 8Like
  • 1
Reactions:
The Fourth option you will know more about when we talk about the Nahuatl faith in a future Tinto Talks.
Let me guess, human sacrifices?

Aside from this, I like everything in the TT, good job. Now mercenaries are actually mercenaries.

Also, I'm so excited for the regional TTs
 
  • 4Like
Reactions:
I have a question regarding troops provided by vassals (in IOs with their suzerain).

It is known that, for instance, Alania provided their men in service of the Georgian kingdom in times of need, in the form of auxiliaries.

In in-game terms, will such obligations represent the pops/manpower as Alanian troops in the vassal's army, or Alanian culture mercenaries in service of Georgia directly?
 
Last edited:
  • 4
  • 1Like
Reactions:
Now we have gone through the core mechanics we have for Project Caesar. The next few weeks we will go through all the changes that have happened during this year, thanks both to your great feedback and from internal and external testing. After that it's time to go through the mechanics of the different religions, the different situations and the different international organizations we have!
Are revolutions not a thing in PC?
 
  • 5
  • 3Like
Reactions:
Can characters be captured on the battlefield in Project Caesar?
There are some contexts in which it can happen, but it's not a widespread mechanics ATM.
 
  • 52Like
  • 16
Reactions: