• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Flavour #10 - 14th of March 2025 - Scotland

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavour content of the super secret Project Caesar!

Today we will be showing the content for the Kingdom of Scotland. Let’s start without further ado:

Scotland is once again in peril.

A mere generation ago, our national hero King Robert de Bruce freed us from English rule alongside the famous martyr, William Wallace.

Now his successor — the bairn King David II de Bruce — lies exiled in France as our loyal nobility continues their struggle against Balliol, the English king's lackey who falsely claims the Scottish crown.

Though the people of our realm are currently united in our cause, this is not guaranteed to last. Embedded in our kingdom are deep cultural and societal divisions, especially between the wealthy English-speaking Scots burghs of the Lowlands and the Highland people who dwell in the inland hills.

The fate of Scotland is at risk.

A mere generation ago, the illegitimate King Robert de Bruce expelled the English from the country and crowned himself king.

As the legitimate heir of the previous King John de Balliol, his son King Edward de Balliol has laid a claim to the Scottish throne. Along with his English-backed supporters, he plans to fight against the usurper and return Scotland to its legitimate ruler.

Country Selection.png


Balliol.png

… The only problem for Scotland is that it starts in a civil war between the followers of King David II de Bruce, who is exiled to France, and those of King Edward de Balliol, nominally backed by England. This makes for a very different and interesting setup, therefore. Also, as always, please remember that any UI, 2D and 3D art is WIP, as usual.

This is the starting situation of the Scottish Civil War:
Scotland.png


The starting diplomatic situation of King David II de Bruce:
Diplomacy Scotland.png

France is Guaranteeing, while England is an Enemy (has selected Scotland as a Rival).

And that of King Edward de Balliol:
Diplomacy Balliol.png

England is Guaranteeing, and the Lordship of the Isles is a vassal.

Let’s start with the content related to the Civil War. Both sides have events available for them, but let’s focus on a couple that you get while starting as Scotland - the supporters of the de Bruce dynasty.

This event will trigger early on:

Maybe you can figure out which aspect gets favoured depending on the tutor you pick for the king…?

And also this one:
The King's Education.png

Halidon Hill.png

You may notice that King David’s name has changed. In the previous event, I selected the second option, the Highlander chieftain, so the culture of the king has changed, and now his name is reflecting that since it has a different variant available.

We’ve made it so the outcome of the Civil War is not an instant end game; if while playing as Scotland you lose it to Balliol, an event will pop up, so you can decide to continue playing with them (or not! That’s up to the player!). This would be the result, thus:
Edward de Balliol.png

King Edward de Balliol ruling over a once-again unified Scotland.

Let’s now move towards the structural content that you might find while playing with Scotland. This is a unique starting government reform:
Shires of Scotland.png

Scotland also has some unique privileges for the Lairds (Nobility):
Scottish Clans.png

Commissioners (Burghers):
Royal Burgh Commissioners.png

And Clans (Tribesmen) - this is the way we’re representing the Highlanders from a pop-type perspective, which also allows us to have them operating as a different estate:
Clans.png

United Scottish Heritage.png

Manrent.png

Fosterage.png

Creach.png

There’s also this law, with three different policies:
Distribution of Scots Clans.png

Direct Inheritance.png

Distributed by the Crown.png

Dynastic Holdings.png

Scotland also has two unique buildings available:
Clan Seat.png

Peel Tower.png

Also something new, Scotland has available some unique parliament issues in later ages, such as:
Presbyterian Education Act.png

College of Justice.png

And a bunch of advances; today we will show mostly late-game ones since it had been requested by you previously to show more of this type of content, and also as a good example of some plausible alt-historical content - you may notice that the advances that Scotland has available for the Age of Revolutions, when they already had ceased to exist as an independent polity (since the Acts of Union of 1707), have a historical background:

This is a specific advance for a Balliol-ruled Scotland:
Longbowmen.png

Warbows.png

Warbows2.png


Highlander Regiments.png

Scottish Highlander.png

Scottish Highlander2.png


Scotch Whisky.png

Scotch Whisky Distilleries.png


Scottish Enlightenment.png

Related to the latest, there’s a late-game event that may lead you to get this important work of art:
Wealth of Nations.png

… And much more, but that’s all for today! My fellow colleagues @SaintDaveUK and @Roger Corominas will be replying instead of me today. And for next week, we will travel south, to take a look at the Kingdom of Ethiopia! Cheers!
 
  • 112Like
  • 48Love
  • 4
  • 2
  • 1
Reactions:
So start as Scotland, integrate the Isles, culture swap to Norse-Gael, and then reclaim all territory of your culture groups. Ireland, Britain, Scandinavia, Iceland, Greenland. Brittany?
 
  • 1Like
Reactions:
Paradox, please add my home island of Kimitoön as a province. It is in the archipelago of Finland it is swedish speaking and quite big for an island so it would make a good province. Every paradox game has neglected Kimitoön by not having it as an island! Best regards, a finland swede
 

Attachments

  • Screenshot_2025-03-17-11-21-51-76_680d03679600f7af0b4c700c6b270fe7.jpg
    Screenshot_2025-03-17-11-21-51-76_680d03679600f7af0b4c700c6b270fe7.jpg
    307,4 KB · Views: 0
  • 3Like
  • 2
Reactions:
Some idea's for more unique units for Scotland

Age of Tradition

Gallowglass

View attachment 1266439
From Norse Gael Culture

Heavily armored trained infantry. They were largely recruited from the West Coast of Scotland such as Argyll and the Western Isles. The Gallowglass were renowned for their mastery of weapons, particularly the two-handed sparth axe and the claymore. They were also armed with throwing weapons. They organised themselves into groups known as a corrughadh, which consisted of about 100 men and had a reputation for being an elite fighting force and for holding there ground.


Age of Discovery

Border Reivers

View attachment 1266157
From Scots/Northumbrian (or alternatively English) Culture.

Highly mobile, light cavalry units skilled in swift raids, ambushes and skirmishes. They raided the Scottish-English border with no regard to their victims nationality.



Age of Reformation

A Scots Brigade unit recruitable by any major european states Scotland is friendly with.

During the late 1500's and 1600s, one of Scotland's biggest exports would be men. Scots engaged in foreign service with consent from their monarch and under warrants issued by the Privy Council but in armies commanded by their European allies. The Scots Brigade in the Dutch Republic lasted from 1586–1782. While thousands of Scots served in Swedish & Danish service before, during and after the 30 years war. Up to 50,000 Scots served in Europe during that war under warrants from there king. France of course had the most famous Scottish unit the Gardes Écossaises though I would argue it should be a unique unit for France earlier than the age of reformation. Numerous Scots also served in the armies of Russia and Poland-Lithuania

It could be interesting if during the Age of Reformation Scotland allies or major states could request Scottish participation allowing them to recruit a Scots Brigade special unit from Scottish manpower. It could also transfer them some scottish generals to represent the number of famous Scots who served in European armies during the period such as John Hepburn under France, Alexander Leslie under Sweden, or Donald Mackay under Denmark-Norway.

This unit could have a flavour name depending on the country.

Dutch Republic - Scots Brigade
Denmark - Scottish Brigade
Sweden - The Green Brigade

View attachment 1266463
The Scots brigade shouldn't be a separate unit. They should be represented within the mercenaries mechanic of PC due to the centralisation of land ownership in the nobility.
 
Why isn't this localised? Surely you don't use American spelling for French players (using French words), so why are British players different?
The same reason there is only one Portuguese, French, Spanish, etc.

The added benefit of adding two of one language is less than adding two different languages so when adding more languages they will go with ones not included first (up to a point)
 
It does not say what the ‘requirements’ are, or that there are game rules that remove them, only that there are game rules that add more restrictions. “If it becomes dominant” implies that you can’t swap unless a culture is most of your country however, like in EU4. But in EU4 you can convert provinces of your primary culture to different cultures. So far, it’s been implied that you can only encourage ‘assimilation’ of unaccepted cultures, not conversion away from your primary.
Sure it doesn't give you the complete list of requirements, it does give examples of the requirements. So it appears first you must accept the culture, then it either needs to be dominant *OR* the culture of your ruler. That means if you can get a Cornish leader as England and you accept Cornish you could make England Cornish.

The game rule to restrict to the same Culture Group implies that there isn't a limit on that in the normal method.


Based on this it appears that you could alter the culture of David II so you could make Scotland French if you wanted to.
1742221304485.png
 
*OR* the culture of your ruler
In the case of Scotland, if that event turns your ruler French, then you can become French Scotland via a scripted event.

I'm not sure how you would get a Cornish ruler as England. You didn't get heirs of random accepted cultures in EU4, so I'm not sure what mechanism you could use to get one in EU5. Even if you died without an heir as a monarchy, the random noble you got as a new ruler would be of your primary culture, unless you got a ruler from a royal marriage.

Right now the avenues for converting to another culture that I can see, without a scripted historical event, are:
- Get an heir of a foreign culture by royal marrying them and dying without an heir, assuming this works like it did in EU4
- Become a republic somehow, then elect a ruler of a non-primary culture
- Have a minority culture large enough to be 'dominant'
- The EU4 event that fires if you have a high-level advisor of a foreign culture and your heir is young, assuming this event is still in EU5

The first three options are not reasonably possible for Cornish. The fourth is a pretty rare event, and would require rolling Cornish cabinet members. I'm not really seeing any way to deliberately spread or promote minority cultures, unless you have unaccepted cultures adjacent to accepted minority cultures that will assimilate them (IE, play England, conquer Scotland, assimilate the Gaels into being Scots. Or play Scotland, conquer England, assimilate the Welsh into being English. etc etc)

The one route I can see, which is... extremely gamey and weird, would be to release an independent Cornish monarchy, so that you can now royal marry them, then disinherit your heirs and kill off your monarchs until you get a Cornish ruler. This seems... possible? But it seems kinda questionable to me that the route to getting a Cornish ruler is to boot all the Cornish out of your country.
 
  • 1Like
Reactions:
In the case of Scotland, if that event turns your ruler French, then you can become French Scotland via a scripted event.

I'm not sure how you would get a Cornish ruler as England. You didn't get heirs of random accepted cultures in EU4, so I'm not sure what mechanism you could use to get one in EU5. Even if you died without an heir as a monarchy, the random noble you got as a new ruler would be of your primary culture, unless you got a ruler from a royal marriage.

Right now the avenues for converting to another culture that I can see, without a scripted historical event, are:
- Get an heir of a foreign culture by royal marrying them and dying without an heir, assuming this works like it did in EU4
- Become a republic somehow, then elect a ruler of a non-primary culture
- Have a minority culture large enough to be 'dominant'
- The EU4 event that fires if you have a high-level advisor of a foreign culture and your heir is young, assuming this event is still in EU5

The first three options are not reasonably possible for Cornish. The fourth is a pretty rare event, and would require rolling Cornish cabinet members. I'm not really seeing any way to deliberately spread or promote minority cultures, unless you have unaccepted cultures adjacent to accepted minority cultures that will assimilate them (IE, play England, conquer Scotland, assimilate the Gaels into being Scots. Or play Scotland, conquer England, assimilate the Welsh into being English. etc etc)

The one route I can see, which is... extremely gamey and weird, would be to release an independent Cornish monarchy, so that you can now royal marry them, then disinherit your heirs and kill off your monarchs until you get a Cornish ruler. This seems... possible? But it seems kinda questionable to me that the route to getting a Cornish ruler is to boot all the Cornish out of your country.
I guess I am lost are you saying that it should be easy to change England to primary Cornish?

(I am guessing that convert minors culture exists as they mention that Edward is old.)
Balliol is in his 40s which is past the age where one might normally 'culture switch', but also he is so far removed from the Gaelic world that if he wins the civil war, Scotland doesn't even get Highland culture as accepted.
 
I guess I am lost are you saying that it should be easy to change England to primary Cornish?
I’m not saying you have to be able to adopt or spread small cultures, but it was kind of fun to do in EU4. They seem more like speedbumps in EU5 that exist to be assimilated.
This is really the only point I was making. I'd like some way to make use of small cultures, because at the moment they have no real reason to exist on the map beyond flavour. Even adopting a kingdom rank requires an entire 1 million pops of your primary culture, meaning that playing as any small culture, the 'correct' strategy is to just jump ship to a bigger culture as soon as you can. It would be nice to have the option of doing something else, even if it's suboptimal. What we've seen in EUV makes it seem like it's beyond 'suboptimal' and into the realm of 'making use of a small culture is actively damaging your run'.
 
  • 1
Reactions:
In the case of Scotland, if that event turns your ruler French, then you can become French Scotland via a scripted event.

I'm not sure how you would get a Cornish ruler as England. You didn't get heirs of random accepted cultures in EU4, so I'm not sure what mechanism you could use to get one in EU5. Even if you died without an heir as a monarchy, the random noble you got as a new ruler would be of your primary culture, unless you got a ruler from a royal marriage.

Right now the avenues for converting to another culture that I can see, without a scripted historical event, are:
- Get an heir of a foreign culture by royal marrying them and dying without an heir, assuming this works like it did in EU4
- Become a republic somehow, then elect a ruler of a non-primary culture
- Have a minority culture large enough to be 'dominant'
- The EU4 event that fires if you have a high-level advisor of a foreign culture and your heir is young, assuming this event is still in EU5

The first three options are not reasonably possible for Cornish. The fourth is a pretty rare event, and would require rolling Cornish cabinet members. I'm not really seeing any way to deliberately spread or promote minority cultures, unless you have unaccepted cultures adjacent to accepted minority cultures that will assimilate them (IE, play England, conquer Scotland, assimilate the Gaels into being Scots. Or play Scotland, conquer England, assimilate the Welsh into being English. etc etc)

The one route I can see, which is... extremely gamey and weird, would be to release an independent Cornish monarchy, so that you can now royal marry them, then disinherit your heirs and kill off your monarchs until you get a Cornish ruler. This seems... possible? But it seems kinda questionable to me that the route to getting a Cornish ruler is to boot all the Cornish out of your country.
I guess you shouldn't start as England if your goal is to play a Cornish England, but start from a different position and take your time.
 
This is really the only point I was making. I'd like some way to make use of small cultures, because at the moment they have no real reason to exist on the map beyond flavour. Even adopting a kingdom rank requires an entire 1 million pops of your primary culture, meaning that playing as any small culture, the 'correct' strategy is to just jump ship to a bigger culture as soon as you can. It would be nice to have the option of doing something else, even if it's suboptimal. What we've seen in EUV makes it seem like it's beyond 'suboptimal' and into the realm of 'making use of a small culture is actively damaging your run'.
I would say the (still bad) 'correct' play would be to wait until you have the required number of secondary culture, change to secondary, jump rank, switch back to main by virtue of leader. (Personally I think tying titles to 'ranks' and having ranks tied to mechanics is bad. I also feel that tying titles to number of primary pops is bad also.)

As of yet we it falls between 'suboptimal' to 'irreparable damage'; I am fine with them starting closer to the latter than the former to begin with.
 
  • 1Like
Reactions:
This might be a little off topic, but should cavalry and infantry have the same on map movement, from the Hungary flavor we se that Hussars also have 2.5 movement speed. Should it not be different?
 
If both can perfectly understand what is meant in both dialects, then why change it at all?
Why have a province that changes name from Roma to Rome when conquered by a different power. If both can perfectly understand what is meant in both dialects? Why run a spell checker over the text at all as long as it can be understood by everyone?

Misspelt words slow a reader down and take their attention away from the text/message. It also teaches people incorrect spelling (my spelling isn't the greatest and seeing misspelt words certainly doesn't help).
 
  • 2
  • 1Like
Reactions:
Why have a province that changes name from Roma to Rome when conquered by a different power. If both can perfectly understand what is meant in both dialects? Why
Increasing immersion and dynamism by having the names of things in the game world reflect who owns them. Which is irrelevant in terms of deciding which modern spelling standard to use for the game interface. You may as well ask why the game doesn't switch to Italian localization when we're playing an Italian-culture country.
Why run a spell checker over the text at all as long as it can be understood by everyone?

Misspelt words slow a reader down and take their attention away from the text/message. It also teaches people incorrect spelling (my spelling isn't the greatest and seeing misspelt words certainly doesn't help).
It's not misspelled it's written in a different standard.

I don't understand why you'd care if some Swedes and Spaniards use British or American spelling and I don't understand why it comes up now when no Paradox game has offered a choice in the past and they have typically been in American English already. You'll survive seeing a few less u's just like I would survive seeing a few extra ones.
 
  • 1
  • 1
Reactions:
Icons for centralization and decentralization are still switched.

View attachment 1265769

View attachment 1265770
They might not be switched, it depends on your interpretation of them.

To me it seems like the current centralization icon implies power coming from the center outward - i.e. the central government exerting power over the provinces of the country - while the decentralization icon implies the opposite. So it makes sense to me.

I assume you interpreted it differently.
 
Why have a province that changes name from Roma to Rome when conquered by a different power. If both can perfectly understand what is meant in both dialects? Why run a spell checker over the text at all as long as it can be understood by everyone?

Misspelt words slow a reader down and take their attention away from the text/message. It also teaches people incorrect spelling (my spelling isn't the greatest and seeing misspelt words certainly doesn't help).
It's not a misspell to use "de" instead of "the" for French names or "Roma" instead of "Rome", it's the same as having the Dutch name New York "New Amsterdam". It's culture based dynamic localization.

I don't think anyone had an issue with dynamic localization in EU4. It used to be mostly just for province names, to reflect how different cultures would call them, and now it extends to other parts of the game but the reasoning is the same. It is a piece of flavor that enriches the game by showing us how different cultures would name things.

Either way, in EU4 you could turn it off in the settings and I'm sure in this game you'll be able to turn it off too.