I think peoples opinions would be way more positive if not for the game reaching 3 years since release.
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Slowness wasnt really the problem, it was the lack of communication. We were left out in the dark and any day they could have come up and say "we tried out many options but nothing works out, thanks for all of the support, bye". Now it is clear that at least the Vicky3 team has a vision and scope of work that needs to be done to fix the game and we just need to wait which isnt that huge of a problem. I love Victoria 3 and I hope to see all the best for the game and if the updates and revisions like that will not stop to come out I will even start buying the dlcs as a way to show my appreciation for all the work on vanilla as I did with sphere of influence which let's be honest isn't a great addition to the game both narrativly and mechanicallyThey slowed down because releases were too bugged. And most of their updates have been massive overhaul.
Perfect example of how fantastic and melodramatic some people can be.
Glad to see I'm not the only one. "Flavor" content actually discourages me from playing countries affected with it.I feel these flavor dlcs are terrible to the point I actively avoid them even if I want to play in those regions or countries.
Okay this is actually spot on. This exact same thing happened to me. I was stressing out that omg the journal entry is going to run out so I massively dedicated my resources to finish it, sadly I "failed", then I just crushed them and annexed them for free. I was like: "uhm okay game, what a stupid journal entry"Take Russia after The Great Game, for example. You get "Pacification of the Steppes" Journal Entry, that let's you annex your Kazakh subjects for free, if they're your Puppets and have low Independence Desire. The thing is, game does not inform you in any way, that this results in free annexation, so if you don't know it from the start, you might annex them the "usual" way, using subject interaction. This way, you can accrue unnecessary Infamy, and risk potential DiploPlay and War, if you don't check the wiki beforehand, as the game, I want to stress it again, does not inform you of the outcome in any way. First, the Journal Entry is unnecessary redundant with base game mechanics, second, it makes playing without prior reading of Tag-specific mechanics highly sub-optimal.
If you compare it to other recently realesed GSG, vic3 is a great success. After Vic3, no GSG released has achieved its playerbase.
What GSGs were put out after Vic3?
Field of Glory: Kingdoms, yes. But what others am I missing?
What GSGs were put out after Vic3?
Field of Glory: Kingdoms, yes. But what others am I missing?
They'll figure out how to run warfare though the travel system one day and CK will become the perfect seriesRegarding military and other changes:
I strongly disagree with you. I don't think the military system should be radically changed. As a fan of Vic2, EU4 or CK3 I have to stay that I don't miss the classical toy soldier movement in the map that much, to the point that I have questioned myself if these other games could actually benefit from getting rid of this lazy core mechanic and focusing on exploring new, deeper and more modern mechanics.
Calm down, we can discuss ! First, put the mouse down. No one wants a hasty buy, right ? Then, free the keys of the keyboard, they are innocent.You can't stop me, no one can, I'll do it again.
Glad to see I'm not the only one. "Flavor" content actually discourages me from playing countries affected with it.
Take Russia after The Great Game, for example. You get "Pacification of the Steppes" Journal Entry, that let's you annex your Kazakh subjects for free, if they're your Puppets and have low Independence Desire. The thing is, game does not inform you in any way, that this results in free annexation, so if you don't know it from the start, you might annex them the "usual" way, using subject interaction. This way, you can accrue unnecessary Infamy, and risk potential DiploPlay and War, if you don't check the wiki beforehand, as the game, I want to stress it again, does not inform you of the outcome in any way. First, the Journal Entry is unnecessary redundant with base game mechanics, second, it makes playing without prior reading of Tag-specific mechanics highly sub-optimal.
That's why, despite owning Colossus of the South, I don't feel like playing any of South American nations. The thought of either getting frustrated with unclear and unfair "flavor" content, or wasting time on checking wiki instead of playing, makes me rather choose some other country instead.
When I saw the announcements of upcoming packs centering on Austria, Balkans, and Iberian Peninsula, I couldn't help, but feel bad about having such interesting countries broken soon.
Don't mean to be rude but neither of you check your journal entries when you load in on a new country? It's like five extra minutes and you're doing setup at the start anyway, this would cause you issues in any pdx gameOkay this is actually spot on. This exact same thing happened to me. I was stressing out that omg the journal entry is going to run out so I massively dedicated my resources to finish it, sadly I "failed", then I just crushed them and annexed them for free. I was like: "uhm okay game, what a stupid journal entry"
How do you see Vicky 3 influence in Project Caesar or Stellaris?In fact, I think Victoria 3 has generally been a success. I can provide a simple point of evidence of that: Project Caesar (AKA the "unnannounced not EU5 but definitely going to be EU5).
If you read the dev diaries for Project Caesar, you can quite clearly see the influence of Victoria 3 on it's mechanics and design methodology. It's not the same as Victoria 3, but it shows a clear direction of travel for PDX titles.
Likewise, Stellaris's upcoming new version also seems to have more Victoria 3 influence in it's design.
If Victoria 3 was a failure, the rest of PDX would be running in the opposite direction. That's clearly not the case.
Paradox is pretty much the only company that produces GSGs. There are a few small indie devs attempting to break into the market, Gilded Destiny as the one example.You can check the steamdb database for GSG sorted by release date. I grant you, this being an user tag can be very deceiving as this is categorized as GSG:
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But other games with a GSG category released after Vic 3 include:
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PS: seems that CIV series have lost their grand strategy tag in steam:
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Also, not in this list is:
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And there may be others.
For a fair comparison I think we shall wait for The Gilded Destiny release, if that game ever gets released. And for EU V, although this one has a different scope.
The top GSG games from steamdb are these now, none of the games above Vic3 were released after:
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PS: my bad, this game was released after VIC 3 and has more players. Although in my defence it has been released in early access:
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I do check, and I did this time, too. It said "Russia gets Peaceful Steppes Event" or some equally vague name of Event, that says nothing about potential annexation.Don't mean to be rude but neither of you check your journal entries when you load in on a new country? It's like five extra minutes and you're doing setup at the start anyway, this would cause you issues in any pdx game
So, if you fail it, you still get to annex them for free? I didn't know that. It's even worse, now. If both passing and failing the JE lets you annex them free, the worst thing you can do is annex them on your own earlier, as subject interaction (as you gain Infamy and risk war). The thing is, that's what you'd rationally do, if you wanted to annex them. If your intention is to annex the Khazakh states, the most optimal way is to actually abstain from annexing them. That's not just illogical. That's counter-logical. And, I'll say it again, game does not inform you of it in any way.Okay this is actually spot on. This exact same thing happened to me. I was stressing out that omg the journal entry is going to run out so I massively dedicated my resources to finish it, sadly I "failed", then I just crushed them and annexed them for free. I was like: "uhm okay game, what a stupid journal entry"
Project Caesar is nothing like Victoria 3.In fact, I think Victoria 3 has generally been a success. I can provide a simple point of evidence of that: Project Caesar (AKA the "unnannounced not EU5 but definitely going to be EU5).
If you read the dev diaries for Project Caesar, you can quite clearly see the influence of Victoria 3 on it's mechanics and design methodology. It's not the same as Victoria 3, but it shows a clear direction of travel for PDX titles.
Likewise, Stellaris's upcoming new version also seems to have more Victoria 3 influence in it's design.
If Victoria 3 was a failure, the rest of PDX would be running in the opposite direction. That's clearly not the case.
You're right!Unless you think pops and markets were invented by Victoria 3 which they weren’t.
Yes, dont bother with them, its hard imo to do them in time. Let it run out, they revolt, crush them easily, voala free annexation. I dislike this journal entrySo, if you fail it, you still get to annex them for free? I didn't know that. It's even worse, now. If both passing and failing the JE lets you annex them free, the worst thing you can do is annex them on your own earlier, as subject interaction (as you gain Infamy and risk war). The thing is, that's what you'd rationally do, if you wanted to annex them. If your intention is to annex the Khazakh states, the most optimal way is to actually abstain from annexing them. That's not just illogical. That's counter-logical. And, I'll say it again, game does not inform you of it in any way.
There is no information about any of these outcomes. Im not playing Vici 3 anymore and I dont have any saves left but feel free to attach a screenshot where it outlines the outcomes of the journal entry.Don't mean to be rude but neither of you check your journal entries when you load in on a new country? It's like five extra minutes and you're doing setup at the start anyway, this would cause you issues in any pdx game