Here’s the problem -
the AI is already supposed to be doing this. The only problem is that the effects of personalities are subtle, expressed in terms of weights and rarely in terms of actual intelligence.
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I could write an essay on this topic. I sincerely believe the problem with CK3’s difficulty isn’t that it’s too mechanically simplistic, it’s that it’s
too mechanically complex. This is a classic case of misdiagnosis.
The human player plays the game of thrones. They utilize every possible resource, seize every opportunity; even doing so within the context of roleplay, they will develop a deep understanding of their “options” in dealing with any given problem. They never let their debt spiral out of control; they work hard to increase their income by developing their counties and constructing new buildings; they recruit powerful combinations of MAA; they quickly and efficiently resolve their wars whenever possible; they form favorable alliances with neighboring realms; they destabilize rivals by plotting against them. I could go on, and I haven’t even touched on Innovations, Traditions, and lifestyle perk trees.
Compared to CK2, the sprawl of CK3 is absolutely ludicrous. In CK2, you only had so many ways to handle any given problem. That was part of what gave it its depth; you were forced to be creative with what few methods were at your disposal. CK2’s AI seemed much better by comparison because it was navigating an inherently simpler system.
CK3’s AI is equipped with the bare minimum of competence required to exist within the framework of the game. If it possessed anything resembling the logic of the player, half its problems would be solved.
Not every AI ruler should be competent. Many should be incompetent losers who ruin their own prosperous existence. The player will always have an inherent advantage with this in mind. But the AI of an ambitious, ingenious prodigy king should be a formidable foe - and right now, he isn’t, because he differs in no way from a contented duke aside from a few weighted probabilities. Maybe he’ll declare a war, start a scheme, but he will never act in a clever way to benefit himself and his dynasty.
A truly competitive AI needs more than weighted probabilities that it will take certain actions. It needs to take these actions as part of a larger effort and a coherent plan, more akin to the player. I know this is a huge ask, but it’s the truth.
My knowledge of code and programming is very limited, but what the AI should have are “logic paths” as opposed to mere weights for subsequently disjointed behaviors. Conquer neighboring duchy; give duchy to younger son so older son’s succession is secured; quietly murder malcontent brother who has a claim; demand money from the Pope and invest in heir’s future lands…
What I wish more people understood is that the problem of AI incompetence affects everyone. Besides removing all challenge for experienced players, it makes the devs’ job harder, too. It doesn’t matter how intriguing Admin or Nomad governments are on paper if they lifeless when steered by the AI.
Real strategy requires cunning. It’s easy to be cunning when your opponents think the square block belongs in the round hole. CK3’s downfall has never been its lack of depth or dynamism, but the fact that these aspects of the game sink beneath the leaden weight of an AI without any notion of what the game is about.